TASeditor's movies:
#52354090797179302 - Gimmick! lua
#52354072408445236 - Gimmick! sections 1 and 2 WIP
Gimmick TAS.fm2 (147kB
fm2 movie
[NES])
Uploaded 2019-01-05 18:19:04 by
TASeditor
(
180 files)
For
NES Gimmick!
(
2 files)
In 02:47.21 [10049 frames], 19052 rerecords)
4054 views, 451 downloads
5f in first section
+3f in second section, due to some time dependend behaviour of the game physics. If I delay 1f in first section I don't lose frames.
#51620369168057608 - Donald Land lua
Donald Land.lua (11.4kB
Lua script)
Uploaded 2018-12-03 17:17:47 by
TASeditor
(
180 files)
8389 views, 362 downloads
Output logging stuff
#50288574833160475 - Donald Land ACE generator
DonaldLand4playerACEgenerator.lua (3.20kB
Lua script)
Uploaded 2018-10-04 17:49:48 by
TASeditor
(
180 files)
8769 views, 424 downloads
#49956245481476145 - N64 Chameleon Twist Map collision lua script
Some things not displayed correctly, due to scaling, yet.
Also better visualization for polygon heigth and steepness is needed.
#48887243862025673 - GBC Pokemon Platinum (bootleg)
-142f from published run, old one didn't use BIOS
#47426935381925227 - SAI v3.1 3-2
- -9f in 3-1 to v3.0
- -18f in 3-2 to v3.0
- -139f total to v3.0, -988f to published.
Project has been updated to BizHawk 2.2.2 and now starts on the same frame as snes9x.
#45830021035144282 - GB Lion King updated lua script
Lion King, The (USA).lua (2.54kB
Lua script)
Uploaded 2018-03-17 22:48:50 by
TASeditor
(
180 files)
8838 views, 498 downloads
#45830007688951778 - GB Lion King "king" WIP
Lion King, The (USA) TAS.bk2 (6.10kB
bk2 movie
[GB])
Uploaded 2018-03-17 22:47:58 by
TASeditor
(
180 files)
In 05:52.97 [21082 frames], 34374 rerecords)
8835 views, 372 downloads
#44847733385309806 - KDL3 unfinished lua script
Kirby's Dream Land 3 (USA).lua (3.85kB
Lua script)
Uploaded 2018-02-01 17:06:39 by
TASeditor
(
180 files)
9139 views, 638 downloads
#42160205269731287 - Kao the Kangaroo finished
Kao the Kangaroo TAS new2.bk2 (33.7kB
bk2 movie
[GBA])
Uploaded 2017-10-03 16:18:11 by
TASeditor
(
180 files)
In 14:12.3 [50906 frames], 231203 rerecords)
9064 views, 385 downloads
#41476169331335733 - Kao the Kangaroo World 3
Kao the Kangaroo TAS new2.bk2 (32.4kB
bk2 movie
[GBA])
Uploaded 2017-09-02 20:57:52 by
TASeditor
(
180 files)
In 14:42.12 [52687 frames], 182109 rerecords)
9112 views, 391 downloads
Better damage boosts and clipping glitch + punch boosts
#40738458392079952 - Auto analog input lua (canvas path works)
AutoInput.lua (29.8kB
Lua script)
Uploaded 2017-07-31 15:36:42 by
TASeditor
(
180 files)
9362 views, 612 downloads
But it's super broken.
I will now put the script in
here
#40698477572534192 - Auto analog input lua (cooler canvas)
AutoInput.lua (27.4kB
Lua script)
Uploaded 2017-07-29 20:23:54 by
TASeditor
(
180 files)
9280 views, 569 downloads
Maintaining code is impossible
- Button to toggle canvas editing
- Adds fancy coloring, default is green, selected one is yellow
- Move points by selecting one and holding left mouse button
- Delete points by selecting one and clicking right mouse button
- Split next path by selecting one and clicking middle mouse button
- Fix start point
#40674316283946146 - Auto analog input lua (canvas testing)
AutoInput.lua (24.6kB
Lua script)
Uploaded 2017-07-28 18:17:02 by
TASeditor
(
180 files)
9312 views, 531 downloads
undocumented spaghetti code
- You can move the view by hold right mouse button and dragging
- Clicking left mouse button adds a point
- The red circle is the player position, values can be seen on the bottom and on the left
- The values on top-left are the positions where the mouse courser is relative to view and player position
Nothing else happens, it doesn't work for movement yet
#40651626223804713 - Auto analog input lua (various bug fixes introduce new bugs)
AutoInput.lua (22.4kB
Lua script)
Uploaded 2017-07-27 17:45:33 by
TASeditor
(
180 files)
9322 views, 539 downloads
In somewhat useable state.
- fix crash at end of movie
- fix angle change locks at every 45 degrees
- add simple marker control. only for angles. marker string must be "a=<number>", case sensetive else nothing happens. The function tastudio.getmarker does NOT get the markerstring above frame courser, so if you want to edit a previous segment you need to go to previous marker first.
TODOs:
- often suboptimal angles are calculated, eg. 90.3 instead of 90.002. this isn't because of crazy camera change.
- improve marker control
- fix angle change lock for x/y = 2 and y/x = 2
- maybe canvas to draw paths.
this script only runs on
https://ci.appveyor.com/project/zeromus/bizhawk-udexo/build/0.0.0.1645/artifacts or higher
#40582759055744446 - Auto analog input lua (better tastudio support)
AutoInput.lua (19.7kB
Lua script)
Uploaded 2017-07-24 15:19:28 by
TASeditor
(
180 files)
9390 views, 616 downloads
#40514324134190870 - GB Fortified Zone Lua script
For BizHawk 1.12.0.
Map collision and TAStudio coloring.
#39874649988643492 - Kao the Kangaroo World 1 redone
Kao the Kangaroo TAS new2.bk2 (31.4kB
bk2 movie
[GBA])
Uploaded 2017-06-22 17:58:00 by
TASeditor
(
180 files)
In 15:00.94 [53811 frames], 141516 rerecords)
9401 views, 359 downloads
Small improvements in 1-2, double damage boosting with only losing one HP in 1-3 and optimizing punch boosts on invisible walls, boss redone for having more gloves for second boss.
#39718914128034213 - Super 3D Portals 6 loses many frames
super3dportals6Forever.bk2 (1.34kB
bk2 movie
[A2600])
Uploaded 2017-06-15 17:38:23 by
TASeditor
(
180 files)
In 00:02.6 [156 frames], 4757 rerecords)
9505 views, 375 downloads
seconds, minutes, hours, days, weeks, month, years, decades, centuries, milleniums, etc.
#39716800209002794 - Super 3D Portals 6 in 132f
super3dportals6Improvement.bk2 (1.28kB
bk2 movie
[A2600])
Uploaded 2017-06-15 15:21:18 by
TASeditor
(
180 files)
In 00:02.2 [132 frames], 4219 rerecords)
9416 views, 324 downloads
#39699983379907082 - Super 3D Portals 6 -3f
super3dportals6Improvement.bk2 (1.29kB
bk2 movie
[A2600])
Uploaded 2017-06-14 21:10:43 by
TASeditor
(
180 files)
In 00:02.55 [153 frames], 1410 rerecords)
9409 views, 327 downloads
in first level, haven't touched others yet.
#39455682102815957 - Kao the Kangaroo Stage 1 -4f
Kao the Kangaroo TAS new.bk2 (30.3kB
bk2 movie
[GBA])
Uploaded 2017-06-03 21:07:34 by
TASeditor
(
180 files)
In 15:00.15 [53764 frames], 122066 rerecords)
9360 views, 395 downloads
redone on mGBA
4f improved in gameplay.
#39006357573227016 - Super 3D Portals 6
super3dportals6.bk2 (1.36kB
bk2 movie
[A2600])
Uploaded 2017-05-14 15:28:30 by
TASeditor
(
180 files)
In 00:03.74 [224 frames], 10631 rerecords)
9506 views, 320 downloads
#39000765118582407 - Super 3D Portals 6 -93f
super3dportals6.bk2 (1.57kB
bk2 movie
[A2600])
Uploaded 2017-05-14 09:25:49 by
TASeditor
(
180 files)
In 00:09.56 [573 frames], 4828 rerecords)
9464 views, 315 downloads
#38009899124683690 - SAI v3.1 2-4
Super Adventure Island (USA) v3_1.bk2 (34.6kB
bk2 movie
[SNES])
Uploaded 2017-03-30 18:27:20 by
TASeditor
(
180 files)
In 16:00.35 [57716 frames], 300468 rerecords)
9590 views, 331 downloads
-4f in 2-3, -16 in 2-4
#37723937031263074 - SAI v3.1 2-2
Super Adventure Island (USA) v3_1.bk2 (34.5kB
bk2 movie
[SNES])
Uploaded 2017-03-17 21:22:27 by
TASeditor
(
180 files)
In 16:00.68 [57736 frames], 285460 rerecords)
9689 views, 357 downloads
-10f in 2-1, -3f in 2-2.
#37185169858096152 - GB Lion King lua script
Lion King, The (USA).lua (651B
Lua script)
Uploaded 2017-02-21 15:02:56 by
TASeditor
(
180 files)
9634 views, 521 downloads
#37185169127872286 - GB Lion King "King" level 1
Lion King, The (USA) TAS.bk2 (2.09kB
bk2 movie
[GB])
Uploaded 2017-02-21 15:02:54 by
TASeditor
(
180 files)
In 00:49.19 [2938 frames], 14103 rerecords)
9579 views, 361 downloads
I won't continue this, feel free to use it.
About 1.5s faster.
#36341054517440931 - KA 2149
Final version.
#36299764112586088 - KA 2153
Not final version. I make more tests tomorrow.
#36277810643532219 - KA room 1 -5f
First room exited 5f faster than previous, thanks to more interupt testing.
#36213916995294957 - KA room 1
192 subpx ahead at frame 1231 and -3 lagframes. Not enough to save a frame.
#36186651139587410 - Kirby's Adventure glitched -1f
yes, it's one frame faster.
Clipping is improved.
#35790233850650263 - AotKT semi-automatic input lua for TAS Editor
Fuck, I created a monster.
Can do automatic optimal speed cycling, jumping considers the animation of the character - 1f delay when it's 4.
Jump height, direction are controllable by markers or hotkeys.
I'll be working on a improvement for the game soon.
#35478926070162307 - SAI v3.1 1-4
Totally 78f faster than v3, 520f than published.
1-3 is 3f faster than v3.1 WIP due to better lag reduction.
1-4 is 10f faster than v3 due to better pushdown and added landing boosts.
#35105306254119415 - SAI v3.1 1-2v2
Super Adventure Island (USA) v3_1.bk2 (34.0kB
bk2 movie
[SNES])
Uploaded 2016-11-19 23:02:02 by
TASeditor
(
180 files)
In 16:00.59 [57730 frames], 243383 rerecords)
10028 views, 361 downloads
3f faster due to better pushdown and less position sacrificing.
#35034290461828603 - Crash object lua WIP
Crash Bandicoot - The Huge Adventure (USA).lua (1.30kB
Lua script)
Uploaded 2016-11-16 18:16:36 by
TASeditor
(
180 files)
10041 views, 528 downloads
TODO: lots of stuff I can't figure out.
#34924522240897332 - Chameleon Twist lua
Nothing special, mostly basic stuff and hitboxes.
TODO: Move the graphics into a seperate window and add more stuff.
#34648128044633054 - SAI v3.1 1-3
12f faster in 1-2 than last WIP due to not getting the boomerang.
2f faster in 1-3 than v3.
#34302120821813740 - Chameleon Twist WIP4
Now licks the first pole 12f faster than last WIP.
Sliding down is still unoptimized, very high jump which probably can't go any lower. Inputs sadly can't be distributed.
Jumping down the void while grabbing the pole might save a rotation step.
#34255880304477039 - Chameleon Twist WIP3
46f faster at grabbing the first pole. Sliding down the edge is by far more optimal than what the old TAS did.
WIP is not optimized.
#34212908305724846 - Chameleon Twist WIP2
(18.2421875, 24.8269043)u faster and lower angle, but lower speed than last WIP.
#34163158154653466 - Chameleon Twist WIP1
(10561/512, 117.3620605)u faster in XZ-plane at frame 943. Higher speed and lower angle too. Not jumping into the wall at frame 746 is better.
Sometimes jumping can alter speed, either in one direction, about 0.00001u.
When ledge-boosting delaying? movement in the direction perpendicular to the wall can give a higher speed; Delay by increasing optimality in the other, X or Z, direction, usually by changing angle.
Changing angle after boost can slow down speed decrease.
TODO: Optimize stuff from above, maybe 0.2u can be saved.
Old TAS can be converted to a bk2 file.
#33675239111524897 - Kirby's Adventure finished
8393f faster.
Bad TAS, rerecords < 10x frame-count.
#33349935510030253 - Kirby's Adventure World 7
Kirby's Adventure non-glitched any% World 7.fm2 (2.60MB
fm2 movie
[NES])
Uploaded 2016-09-01 21:44:46 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 32:51.57 [118489 frames], 1195621 rerecords)
11968 views, 795 downloads
8242f faster.
#33116410821020285 - Kirby's Adventure 7-5
Kirby's Adventure non-glitched any% 7-5 WIP.fm2 (2.48MB
fm2 movie
[NES])
Uploaded 2016-08-22 09:20:29 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 31:21.38 [113069 frames], 1141430 rerecords)
11959 views, 787 downloads
7971 frames faster
#32592003068343037 - Kirby's Adventure 7-3
Kirby's Adventure non-glitched any% 7-3 WIP.fm2 (2.38MB
fm2 movie
[NES])
Uploaded 2016-07-29 18:32:12 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 30:04.49 [108448 frames], 1073367 rerecords)
12115 views, 769 downloads
7771 frames faster.
#32258951958459996 - long title stage 5
lost 2f in the last section of stage 5 due to lag, probably not removable.
#32095991338763706 - long title
first stage in 17.716, old was 17.950
#31808100852997545 - Kirby's Adventure 7-2
Kirby's Adventure non-glitched any% 7-2 WIP.fm2 (2.32MB
fm2 movie
[NES])
Uploaded 2016-06-24 11:15:29 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 29:23.36 [105976 frames], 1052535 rerecords)
12332 views, 771 downloads
7679 frames faster.
#31749184060201519 - quake64 e1-m3p (complete bullshit)
Quake 64 TAS n.bk2 (11.7kB
bk2 movie
[N64])
Uploaded 2016-06-21 19:34:41 by
TASeditor
(
180 files)
In 04:34.67 [16480 frames], 43315 rerecords)
10677 views, 391 downloads
The grenade jump didn't work, so I tried the long route, but the door is blocked, which didn't happen in my testing.
#31633952658470542 - quake64 e1-m3p
Quake 64 TAS E1-M3p.bk2 (11.0kB
bk2 movie
[N64])
Uploaded 2016-06-16 15:01:49 by
TASeditor
(
180 files)
In 04:34.68 [16481 frames], 12718 rerecords)
10779 views, 408 downloads
I can't do the grenade yump.
I give up.
#31505441632623121 - Kirby's Adventure 7-1
Kirby's Adventure non-glitched any% 7-1 WIP.fm2 (2.26MB
fm2 movie
[NES])
Uploaded 2016-06-10 20:07:47 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 28:36.02 [103131 frames], 1037349 rerecords)
12511 views, 790 downloads
7615 frames faster.
#30990592730867075 - Kage 1 player 4-3
235 frames faster.
#30813489787326649 - ESB glitch demo
Super Star Wars - The Empire Strikes Back (USA).tasproj.bk2 (1.95kB
bk2 movie
[SNES])
Uploaded 2016-05-10 16:14:07 by
TASeditor
(
180 files)
In 00:36.34 [2184 frames], 3846 rerecords)
10764 views, 418 downloads
#30678553802671306 - Kage 1 player 3-1v2
Now 33 frames faster than last WIP. Better zipping and killing enemies with shurikens.
#30591054592508470 - Kage 1 player 3-1
Some very rough WIP, 109 frames faster, due to attacking first enemy, better zip and more aggressive use of the shurikens.
#30435288475639490 - Kage 1 player 2-3v3
Now 4 frames faster due to removed lag. No more lag reduction is possible.
#30393818963135101 - Kirby's Adventure World 6
Kirby's Adventure non-glitched any% World 6.fm2 (2.81MB
fm2 movie
[NES])
Uploaded 2016-04-21 18:38:07 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 35:29.99 [128010 frames], 1003140 rerecords)
12895 views, 833 downloads
7431 frames faster.
#30366827465404101 - Kirby's Adventure 6-6
Kirby's Adventure non-glitched any% 6-6 WIP.fm2 (2.16MB
fm2 movie
[NES])
Uploaded 2016-04-20 13:27:41 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 27:18.6 [98478 frames], 997827 rerecords)
12838 views, 770 downloads
7323 frames faster so far.
#30342538623093304 - smw64 level 1 another second saved
Super Mario World 64 (Unl) (Fixed).tasproj.bk2 (2.35kB
bk2 movie
[Genesis])
Uploaded 2016-04-19 11:12:32 by
TASeditor
(
180 files)
In 00:54.8 [3284 frames], 4335 rerecords)
10709 views, 380 downloads
#30323342024299211 - super mario world 64 level 1 219f improvemt
Super Mario World 64 (Unl) (Fixed).tasproj.bk2 (2.39kB
bk2 movie
[Genesis])
Uploaded 2016-04-18 14:27:37 by
TASeditor
(
180 files)
In 00:55.84 [3346 frames], 2783 rerecords)
10749 views, 417 downloads
#30238325825325998 - Kirby's Adventure 6-4 v2
Kirby's Adventure non-glitched any% 6-4 v2 WIP.fm2 (2.04MB
fm2 movie
[NES])
Uploaded 2016-04-14 18:34:15 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 25:46.25 [92928 frames], 955466 rerecords)
12828 views, 754 downloads
83 frames faster than last WIP.
#30015422586248270 - Batman Beyond (N64) lua script (hitboxes and stuff)
Batman Beyond - Return of the Joker (U) [!].lua (5.80kB
Lua script)
Uploaded 2016-04-04 17:38:47 by
TASeditor
(
180 files)
10636 views, 579 downloads
- Players hitbox is a guess, since I haven't found an address for it yet as well as for attacks and items.
- The numbers are distance and angle.
- The line in the circle indicates Y rotation
#29901080252622824 - Kage 1 player 2-3v2
Frame rule is beaten. 50 frames faster than xipos movie.
#29830059089586277 - Batman 64 (or however this game is called)
Batman Beyond - Return of the Joker TAS.tasproj.bk2 (6.72kB
bk2 movie
[N64])
Uploaded 2016-03-27 09:17:48 by
TASeditor
(
180 files)
In 02:15.33 [8120 frames], 4730 rerecords)
10515 views, 402 downloads
Quality game. Not super optimized, just some testing.
It's not possible to make inputs lower than 25 or higher than 63 on the analog stick.
Offensive suit is probably fastest, due to fast attacks and more damage.
Attacks can be cancelled by moving the analog stick.
Boosting of an horizontal egde increases speed for a moment
Walking along an egde after boosting increased speed holds.
#29643990584032449 - NESPack TAS 41.93
NESPackSGDQDemo TAS 41_93.fm2 (74.5kB
fm2 movie
[NES])
Uploaded 2016-03-19 00:11:06 by
TASeditor
(
180 files)
In 01:24.41 [5073 frames], 28615 rerecords)
10479 views, 609 downloads
yes
#29592278644827357 - NESPack TAS 42.08
NESPackSGDQDemo TAS 42_08.fm2 (65.4kB
fm2 movie
[NES])
Uploaded 2016-03-16 16:17:33 by
TASeditor
(
180 files)
In 01:14.05 [4450 frames], 23967 rerecords)
10599 views, 573 downloads
07: 8.28
08: 7.92
Everything else unchanged
#29537948410753965 - NESPack TAS 42.62
NESPackSGDQDemo TAS 42_62.fm2 (148kB
fm2 movie
[NES])
Uploaded 2016-03-14 05:34:11 by
TASeditor
(
180 files)
In 02:47.41 [10061 frames], 19401 rerecords)
10902 views, 674 downloads
01: 1.95
02: 4.08
03: 3.22
04: 6.52
05: 4.20
06: 5.92
07: 8.65
08: 8.08
#29529290631787458 - NESPack TAS 43.45
NESPackSGDQDemo TAS 43_45.fm2 (148kB
fm2 movie
[NES])
Uploaded 2016-03-13 20:12:43 by
TASeditor
(
180 files)
In 02:48.02 [10098 frames], 13237 rerecords)
10486 views, 572 downloads
#29526467625565916 - NESPack TAS L8 improved
NESPackSGDQDemo_improved_L8.fm2 (228kB
fm2 movie
[NES])
Uploaded 2016-03-13 17:09:39 by
TASeditor
(
180 files)
In 02:48.51 [10127 frames], 9233 rerecords)
10447 views, 575 downloads
final time 43.93
#29510399810517282 - NESPack TAS
NESPackSGDQDemoV1_1 TAS.fm2 (79.2kB
fm2 movie
[NES])
Uploaded 2016-03-12 23:47:38 by
TASeditor
(
180 files)
In 00:58.47 [3514 frames], 8209 rerecords)
10488 views, 528 downloads
Haven't watched the real time runs yet, but all are faster.
#29509171883995570 - NESPack Watch
NESPackSGDQDemoV1.wch (173B
Memory watch file)
Uploaded 2016-03-12 22:28:00 by
TASeditor
(
180 files)
10846 views, 658 downloads
#29471761653778987 - Kao the Kangaroo W2 boss
Kao the Kangaroo TAS.tasproj.bk2 (29.8kB
bk2 movie
[GBA])
Uploaded 2016-03-11 06:01:55 by
TASeditor
(
180 files)
In 14:42.02 [52681 frames], 110872 rerecords)
10564 views, 398 downloads
Probably need to use the gloves from W1 on this boss, I can double hit him consistently, should save about 140f. Unless there's a way to get up to the lift by ground pounding the boss, but it doesn't seem like it.
#29440699155987017 - Kirby's Adventure 6-4
Kirby's Adventure non-glitched any% 6-4 WIP.fm2 (2.04MB
fm2 movie
[NES])
Uploaded 2016-03-09 20:27:29 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 25:47.63 [93011 frames], 900176 rerecords)
13116 views, 730 downloads
Clipping in 6-4 is about 70f faster. Couldn't inhale both enemies from the top of the platform, it was close though, maybe I can get that working.
7077f faster totally.
#29299530440886933 - Kirby's Adventure 6-2
Kirby's Adventure non-glitched any% 6-2 WIP.fm2 (1.90MB
fm2 movie
[NES])
Uploaded 2016-03-03 11:52:35 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 24:03.77 [86769 frames], 861716 rerecords)
13115 views, 834 downloads
Very much fun going back to world 5 to kill an addionl enemy to cycle the RNG for an ~10f improvement in the first room of 6-1.
6841 frames faster totally.
#29061551834141499 - Kirby's Adventure 6-1
Kirby's Adventure non-glitched any% 6-1 WIP.fm2 (1.84MB
fm2 movie
[NES])
Uploaded 2016-02-21 18:39:28 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 23:15.42 [83863 frames], 778530 rerecords)
13179 views, 857 downloads
Finally back to this game. 6581 frames faster totally.
#28900832371669359 - SAI v3.1 1-2
Super Adventure Island (USA) v3_i.tasproj.bk2 (33.7kB
bk2 movie
[SNES])
Uploaded 2016-02-14 12:56:40 by
TASeditor
(
180 files)
In 16:01.6 [57791 frames], 183834 rerecords)
10564 views, 409 downloads
Another level down to one health bar. Abused lag and position error tolerance to do R/D pushdowns and multiple throws in one jump to get it down to it.
48 frames faster than v3 and totally 298 frames than published movie.
#28814667167490374 - Kao the Kangaroo W2v2
Kao the Kangaroo TAS.tasproj.bk2 (29.2kB
bk2 movie
[GBA])
Uploaded 2016-02-10 15:48:47 by
TASeditor
(
180 files)
In 14:55.25 [53471 frames], 104675 rerecords)
10629 views, 399 downloads
Has still the unoptimized boss fight. I work on that later.
#28749818721350934 - win with one frame of input
no.bk2 (1.01kB
bk2 movie
[A2600])
Uploaded 2016-02-07 17:43:18 by
TASeditor
(
180 files)
In 00:00.02 [1 frame], 0 rerecords)
10553 views, 392 downloads
#28682338366802286 - Kage 1 player 2-1v2
20 frames faster. Needs more testing in the laggy section.
#28553562917469123 - Kage 1 player 2-1p
Some progress.
#28485160549799088 - Auto Analog Input v1.91 (now with "tastudio support", don'T use it)
AutoInput.lua (11.1kB
Lua script)
Uploaded 2016-01-26 19:40:00 by
TASeditor
(
180 files)
10546 views, 554 downloads
some fixes and rudimentary tastudio support, you need to type in the values that appear at the bottom of the window manually into the columns.
#28439378095979691 - Auto Analog Input v1.9
AutoInput.lua (9.23kB
Lua script)
Uploaded 2016-01-24 18:10:58 by
TASeditor
(
180 files)
10587 views, 540 downloads
Not finished. Be careful.
#28127597121270162 - Kao the Kangaroo W2-4p
Kao the Kangaroo TAS.tasproj.bk2 (28.9kB
bk2 movie
[GBA])
Uploaded 2016-01-10 17:11:43 by
TASeditor
(
180 files)
In 14:58.31 [53654 frames], 87150 rerecords)
10660 views, 399 downloads
#27374096009150870 - Kao the Kangaroo
Kao the Kangaroo TAS.tasproj.bk2 (28.5kB
bk2 movie
[GBA])
Uploaded 2015-12-07 18:46:32 by
TASeditor
(
180 files)
In 14:59.53 [53727 frames], 75931 rerecords)
10693 views, 423 downloads
many TODOs. Some stuff is outdate/not-optimized.
#27108626330839535 - Kirby's Adventure World 5
Kirby's Adventure non-glitched any% World 5.fm2 (1.79MB
fm2 movie
[NES])
Uploaded 2015-11-25 19:50:36 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 22:37.85 [81605 frames], 740130 rerecords)
13782 views, 818 downloads
Posting a WIP, so nobody gets sad.
6479 frames faster.
#26885625736410249 - SAI v3 5-4
Super Adventure Island (USA) v3_i.tasproj.bk2 (33.3kB
bk2 movie
[SNES])
Uploaded 2015-11-15 18:48:49 by
TASeditor
(
180 files)
In 16:02.4 [57839 frames], 156328 rerecords)
10927 views, 421 downloads
#26709308007003788 - SAI v3 4-4
Super Adventure Island (USA) v3_i.tasproj.bk2 (26.8kB
bk2 movie
[SNES])
Uploaded 2015-11-07 20:14:28 by
TASeditor
(
180 files)
In 14:16.76 [51490 frames], 124858 rerecords)
10779 views, 451 downloads
1616 frames faster
#26555056857071435 - SAI v3 3-3
Super Adventure Island (USA) v3_i.tasproj.bk2 (19.5kB
bk2 movie
[SNES])
Uploaded 2015-10-31 21:31:09 by
TASeditor
(
180 files)
In 09:55.84 [35809 frames], 100897 rerecords)
10778 views, 409 downloads
383 frames saved in this level, total 1248.
Main improvement comes from pushing down bonus counter 4 times faster while riding the mine cart by doing R|L/D pushdowns(old was 15; new is 1 bonus bar). Also more entertaining glitchy-ness with the mine cart.
#26477340288790924 - semenstreetcuntdown
SesamestreetCuntup_TAS-compact.fm3 (115kB
fm3 movie
[NES])
Uploaded 2015-10-28 09:31:10 by
TASeditor
(
180 files)
In 05:09.96 [18628 frames], 6055 rerecords)
10850 views, 603 downloads
Not final, needs more testing.
#26327784300935557 - SAI v3.1 1-4
Super Adventure Island (USA) v3_i.tasproj.bk2 (15.1kB
bk2 movie
[SNES])
Uploaded 2015-10-21 15:52:20 by
TASeditor
(
180 files)
In 07:31.02 [27106 frames], 73793 rerecords)
10927 views, 441 downloads
53 frames saved over last WIP.
19 in 1-2, which lead to different lag in 1-3 and thus better lag reduction there and movement optimizations.
#26215611740760351 - SAI v3 3-1
Super Adventure Island (USA) v3_i.tasproj.bk2 (15.1kB
bk2 movie
[SNES])
Uploaded 2015-10-16 14:37:51 by
TASeditor
(
180 files)
In 07:31.92 [27160 frames], 66678 rerecords)
10901 views, 363 downloads
705 frames faster.
I can push the countdown down much faster than I thought. Need to test this on other levels too.
#26108073109874798 - SAI v3 1-4
Super Adventure Island (USA) v3_i.tasproj.bk2 (7.78kB
bk2 movie
[SNES])
Uploaded 2015-10-11 18:23:53 by
TASeditor
(
180 files)
In 03:23.7 [12242 frames], 36869 rerecords)
11045 views, 403 downloads
369 frames faster
#25927073008868536 - SAI v3 1-1
Super Adventure Island (USA) v3_i.tasproj.bk2 (2.98kB
bk2 movie
[SNES])
Uploaded 2015-10-03 14:45:52 by
TASeditor
(
180 files)
In 01:07.29 [4044 frames], 11905 rerecords)
10979 views, 406 downloads
Of course snes9x displays wrong values in RAM Watch, jumping doesn't go to 412 for one frame, it's slower most of the time... High-jumping isn't slower.
Saved 94 frames over my old shit run. Using several new tricks:
Jump boosting: After throwing something you'll be pushed 1,5px when landing.
Force quicker bonus countdown: Jumping, throwing on specific frames or alternating R/D (only useful on downslopes or before normal jumps). I got it down to 1, instead of 5.
#25329848427765914 - Kage 1 player 1-4 v2
Can't beat the frame-rule, one frame too slow. Saved 10 frames from lag. 2 frames needed to be saved to start 1-4 earlier.
#25243417589481523 - Kage 1 player 1-2 v2.3
Improved 1 frame (2 lag frames).
#25190626540709428 - Kirby's Adventure 5-3 v3
Kirby's Adventure non-glitched any% 5-3 v3 WIP.fm2 (1.55MB
fm2 movie
[NES])
Uploaded 2015-08-31 10:46:42 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 19:34.75 [70601 frames], 690071 rerecords)
14258 views, 778 downloads
Now 827 frames saved over last WIP, due to clipping in 5-2.
#24977072612665191 - Kirby's Adventure 5-5
Kirby's Adventure non-glitched any% 5-5 WIP.fm2 (1.73MB
fm2 movie
[NES])
Uploaded 2015-08-21 19:57:32 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 21:53.95 [78967 frames], 640877 rerecords)
14367 views, 758 downloads
Saved 5200 frames so far.
Saved 133 frames in the second room in 5-5.
Slope clipping in 5-5 is slower by 143 frames.
#24909144891456037 - Yushi vs. Merio playarund
Yushi_Merio.tasproj.bk2 (8.50kB
bk2 movie
[N64])
Uploaded 2015-08-18 18:32:22 by
TASeditor
(
180 files)
In 01:18.85 [4731 frames], 34797 rerecords)
11044 views, 439 downloads
#24842729277532540 - Kirby's Adventure 5-3 v2
Kirby's Adventure non-glitched any% 5-3 v2 WIP.fm2 (1.57MB
fm2 movie
[NES])
Uploaded 2015-08-15 18:45:16 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 19:48.51 [71428 frames], 607480 rerecords)
14423 views, 765 downloads
181 frames saved over last WIP.
#24622310551832790 - Super Monkey Ball Jr. (GBA) HUD
#24485873344121954 - Super Monkey Balls Jr. Master-1
Super Monkey Ball Jr TAS WIP1.tasproj.bk2 (2.36kB
bk2 movie
[GBA])
Uploaded 2015-07-30 17:02:51 by
TASeditor
(
180 files)
In 00:48.85 [2918 frames], 12467 rerecords)
11027 views, 433 downloads
25 frames faster. 15 in menu.
#24354405530773091 - Cider Spider
Apple Cider Spider TAS.tasproj.bk2 (5.69kB
bk2 movie
[AppleII])
Uploaded 2015-07-24 18:57:03 by
TASeditor
(
180 files)
In 02:04.03 [7442 frames], 5492 rerecords)
11066 views, 441 downloads
#24347128668590440 - Kirby's Adventure 5-3
Kirby's Adventure non-glitched any% 5-3 WIP.fm2 (1.57MB
fm2 movie
[NES])
Uploaded 2015-07-24 11:05:09 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 19:51.52 [71609 frames], 578822 rerecords)
14588 views, 795 downloads
4690 frames saved so far.
#24234407968518158 - Kirby's Adventure 5-1
Kirby's Adventure non-glitched any% 5-1 WIP.fm2 (1.41MB
fm2 movie
[NES])
Uploaded 2015-07-19 09:15:07 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 17:45.46 [64033 frames], 540760 rerecords)
14638 views, 834 downloads
Not dead.
111 frames faster in 5-1, 4472 total.
#23991902808928296 - Kage 1 player 1-2 v2.2
Kage 1player TAS WIP 1-2 v2.2.fm2 (74.0kB
fm2 movie
[NES])
Uploaded 2015-07-08 11:08:27 by
TASeditor
(
180 files)
In 00:54.56 [3279 frames], 242490 rerecords)
11036 views, 601 downloads
4 frames faster, 3 frames in 1-1, 1 in 1-2.
#23619101060156082 - Kage 1 player 1-2 v2
Kage 1player TAS WIP 1-2v2.fm2 (74.1kB
fm2 movie
[NES])
Uploaded 2015-06-21 16:11:56 by
TASeditor
(
180 files)
In 00:54.63 [3283 frames], 220713 rerecords)
11055 views, 585 downloads
Improved one frame over my last WIP. Now matches Xipo's time in that stage.
#23321172006617535 - Quake 64 e1m2
Quake 64 TAS WIP e1m2.tasproj.bk2 (238kB
bk2 movie
[N64])
Uploaded 2015-06-08 06:10:59 by
TASeditor
(
180 files)
In 01:47.42 [6445 frames], 839 rerecords)
11067 views, 446 downloads
#23194306587881454 - Zelda glitched
Zelda TAS glitched_v2-p.fm2 (301kB
fm2 movie
[FDS])
Uploaded 2015-06-02 13:03:40 by
TASeditor
(
180 files)
In 03:43.0 [13402 frames], 79032 rerecords)
11026 views, 568 downloads
#22882074853975783 - Zelda game end glitch
#22820369846398997 - Zelda glitched
Branch 0 contains finished run.
Branch 2 and 3 prevent crashing after item glitch, but the cave to 9th level isn't opened.
The item glitch is achieved by executing 6C 9A B3 in Link's and Enemy 1 and 2's Y positions.
#22800189426508556 -
Zelda TAS glitched_9_1.fm2 (269kB
fm2 movie
[FDS])
Uploaded 2015-05-15 19:04:50 by
TASeditor
(
180 files)
In 03:18.57 [11934 frames], 34442 rerecords)
11059 views, 492 downloads
#22707016956060914 -
Zelda TAS glitched_7_1.fm2 (347kB
fm2 movie
[FDS])
Uploaded 2015-05-11 14:22:31 by
TASeditor
(
180 files)
In 04:16.49 [15415 frames], 29828 rerecords)
10999 views, 600 downloads
#22688295886187627 - Zelda glitched (up to graveyard) v2
Used 1st save slot to manipulate 0x16 to 0.
Collecting a rupee to manipulate 0x0618 to 0x4C.
#22662980833139671 - Zelda glitched (lvl 9 warp glitching v2)
Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1)wr2_warpglitch_lv9_v2.fm2 (397kB
fm2 movie
[NES])
Uploaded 2015-05-09 14:46:44 by
TASeditor
(
180 files)
For
NES The Legend of Zelda
(
9 files)
In 04:54.13 [17677 frames], 22806 rerecords)
14068 views, 933 downloads
#22661854390314577 - Zelda glitched (lvl 9 warp glitching)
Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1)wr2_warpglitch_lv9.fm2 (418kB
fm2 movie
[NES])
Uploaded 2015-05-09 13:33:41 by
TASeditor
(
180 files)
For
NES The Legend of Zelda
(
9 files)
In 05:09.22 [18584 frames], 20069 rerecords)
14105 views, 924 downloads
This is based on RAT's movie.
It shows that it is possible to warp glitch all throught level 9, using the sidewards wooden sword do a different scrolling than the red bombs.
#22658755306120550 - Zelda glitched (up to graveyard)
Zelda TAS glitched-compact.fm3 (477kB
fm3 movie
[FDS])
Uploaded 2015-05-09 10:12:43 by
TASeditor
(
180 files)
In 06:23.85 [23069 frames], 11835 rerecords)
11081 views, 630 downloads
Here's an optimized run up to the graveyard.
#22550403097340080 - Quake 64 e1m1-v2
Quake 64 TAS WIP e1m1-v2.tasproj.bk2 (115kB
bk2 movie
[N64])
Uploaded 2015-05-04 13:05:59 by
TASeditor
(
180 files)
In 00:50.68 [3041 frames], 473 rerecords)
11296 views, 439 downloads
#22443209652411918 - Quake 64 e1m1 v2-p
Quake 64 TAS.tasproj.bk2 (85.2kB
bk2 movie
[N64])
Uploaded 2015-04-29 17:14:24 by
TASeditor
(
180 files)
In 00:37.0 [2220 frames], 195 rerecords)
11011 views, 402 downloads
This is nearly unwatchable, stupid camera shaking. :( But I need to go fast.
9 frames faster.
#22110703998713224 - Quake 64 e1m1-beta
Quake 64 TAS WIP e1m1-beta.tasproj.bk2 (122kB
bk2 movie
[N64])
Uploaded 2015-04-14 17:51:07 by
TASeditor
(
180 files)
In 00:54.08 [3245 frames], 102 rerecords)
11020 views, 430 downloads
Well I found out that it is indeed possible to change movement direction in air without losing speed, just some trickery is needed. It can even gain a few speed units. But changing direction in air is a good thing, it makes the game less rigid.
Oh well, redoing the whole level.
Anyway, I made a quick and dirty test of the second half.
bk2 syncs only on 1.9.4.
#21814042345855260 - quak
Quake 64 TAS WIP e1m1-p.tasproj.bk2 (87.4kB
bk2 movie
[N64])
Uploaded 2015-04-01 09:12:22 by
TASeditor
(
180 files)
In 00:38.0 [2280 frames], 38 rerecords)
10867 views, 413 downloads
quak
How is it? Looks horrible.
#21301340743543930 - Auto analog input (works, but unfinished)
AutoInput.lua (10.6kB
Lua script)
Uploaded 2015-03-09 07:03:14 by
TASeditor
(
180 files)
10914 views, 554 downloads
Simply check for lag then it works.
Here's a small demonstration of what it now looks like. It works for a variety of games.
TODOs:
- Fix rotation direction on start.
- Fix problems when going for angles near 0.
- Compare by position gain towards the direction of the angle, not by the angle itself.
- Better algorithm, also check inputs around the input that is the best that had been found.
- Add quick rotate.
- Add savestating support.
- Add non-linear support, for TAStudio.
#21173111925695462 - Kirby's Adventure World 4
Kirby's Adventure non-glitched any% World 4.fm2 (1.35MB
fm2 movie
[NES])
Uploaded 2015-03-03 12:27:29 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 17:03.75 [61526 frames], 526249 rerecords)
15499 views, 832 downloads
Saved 4359 frames over published movie.
#20938689055915396 - Kirby's Adventure 4-4 v2
Kirby's Adventure non-glitched any% 4-4 v2 WIP.fm2 (1.19MB
fm2 movie
[NES])
Uploaded 2015-02-20 23:04:58 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 14:59.27 [54045 frames], 468906 rerecords)
15588 views, 822 downloads
64 frames faster than last WIP.
#20597240668439383 - Kirby's Adventure 4-2 v2
Kirby's Adventure non-glitched any% 4-2 v2 WIP.fm2 (1.05MB
fm2 movie
[NES])
Uploaded 2015-02-05 14:01:45 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 13:14.79 [47766 frames], 429529 rerecords)
15775 views, 826 downloads
Improved by 35 frame over my old WIP.
#20314152489017249 - Auto analog input (not finished yet)
AutoInput.lua (6.84kB
Lua script)
Uploaded 2015-01-23 20:03:14 by
TASeditor
(
180 files)
10965 views, 609 downloads
For BizHawk, N64. (Only works with games that use floating point positions and unsigned 2 byte angles).
I can't think of a good way to bruteforce the best angle. :(
I have some ideas but they don't really work.
#20199656607487082 - Kage 1 player 1-2 v2
Kage 1player TAS WIP 1-2partv2.fm3 (300kB
fm3 movie
[NES])
Uploaded 2015-01-18 16:18:05 by
TASeditor
(
180 files)
In 09:55.54 [35791 frames], 202667 rerecords)
10932 views, 691 downloads
Improved the beginning a bit (about 30 position units). Needed to delay a frame to avoid enemy attack. Lost two frames due to unavoidable lag.
Can't efficiently jump over the last enemy after boosting of the other enemy (Branch 8). Branch 7 finishes the level, but 1 frame is lost. Branch 4 has the best position gain, but it it's to far away to hit the last enemy and to close to the enemy before the boxes.
#19708555012355055 -
ShitGame TASv2.fm2 (318kB
fm2 movie
[NES])
Uploaded 2014-12-27 13:29:44 by
TASeditor
(
180 files)
In 03:55.61 [14160 frames], 18653 rerecords)
11035 views, 644 downloads
#19625192076691157 - Family Feud unfinished
FF AGDQ2015 unfinished.lsmv (9.38kB
lsmv movie
[SNES])
Uploaded 2014-12-23 19:23:35 by
TASeditor
(
180 files)
In 05:15.15 [18940 frames], 119092 rerecords)
11110 views, 539 downloads
#19603349672630082 - Kage 1 player 1-1 v2
Kage 1player TAS WIP 1-1 v2.fm2 (52.1kB
fm2 movie
[NES])
Uploaded 2014-12-22 19:47:05 by
TASeditor
(
180 files)
In 00:38.45 [2311 frames], 190794 rerecords)
11133 views, 607 downloads
saved 12 frames over my submitted movie.
#19574908270357543 -
Predator TAS_1.fm2 (28.6kB
fm2 movie
[NES])
Uploaded 2014-12-21 13:02:38 by
TASeditor
(
180 files)
In 00:32.23 [1937 frames], 29244 rerecords)
11121 views, 634 downloads
#19528954234576719 - N64 TAS Studio test
No desyncs or crashes while making this movie. \o/
I used TAS Studio like a total badass, i.e not caring that it could potentially desync or crash by holding frame-advance while drawing inputs.
#19485580542599690 - Kage lua HUD
#19248743357872283 - Kage 1 player 4-2 (almost)
Kage 1player TAS WIP 4-2.fm2 (520kB
fm2 movie
[NES])
Uploaded 2014-12-06 20:30:34 by
TASeditor
(
180 files)
In 06:25.17 [23148 frames], 137879 rerecords)
11218 views, 642 downloads
Fucking bullshit, I lose all my inprovements (10+ frames) in this level at the enemy at frame 22370. I can't efficiently bypass it.
#19091465664321374 - Kage 1 player 2-3
Kage 1player TAS WIP 2-3.fm2 (253kB
fm2 movie
[NES])
Uploaded 2014-11-29 18:30:58 by
TASeditor
(
180 files)
In 03:07.49 [11268 frames], 86189 rerecords)
11239 views, 657 downloads
Saved 40 frames so far.
#18970777272488094 - Kage 1 player 2-1 (potential 5+ frame improvement)
Kage 1player TAS WIP 2-1 test2.fm2 (180kB
fm2 movie
[NES])
Uploaded 2014-11-24 08:04:13 by
TASeditor
(
180 files)
In 02:13.18 [8004 frames], 76285 rerecords)
11353 views, 573 downloads
Improved the mid boss fight by 5 frames, but I lose time on the climbing section, because the steam cycle is different.
I lose 17 frames after the last climb.
#18932562587407964 - Kage 1 player 2-1 (more testing)
Kage 1player TAS-compact.fm3 (134kB
fm3 movie
[NES])
Uploaded 2014-11-22 14:45:58 by
TASeditor
(
180 files)
In 03:38.29 [13119 frames], 67374 rerecords)
11268 views, 767 downloads
This game makes no sense.
Branch 5: I can save 103 frames in 1-3 and somehow managed to save 12 frames in 1-4. I lose 91 frames in 2-1, because I can't pick up the aimbot shuriken.
Compared relatively to the start of 2-1 to the published TAS it's extremely slower.
Branch 8: Saved 3 frames in 1-3, couldn't reproduce saving frames in 1-4, lost 2 frames. In 2-1 I can get the aimbot shuriken, but it isn't faster than Branch 5. Lost 8 frames compared to Branch 5
Compared relatively to the start of 2-1 to the published TAS it's equally fast.
Comparing Branch 5 and 8, 8 is 8 frames faster.
#18850293683079282 - Kage 1 player 2-1 test
Kage 1player TAS WIP 2-1 test.fm2 (168kB
fm2 movie
[NES])
Uploaded 2014-11-18 21:50:46 by
TASeditor
(
180 files)
In 02:04.64 [7491 frames], 50799 rerecords)
11252 views, 592 downloads
Using a death in 1-3 saves 85 frames, but costs ~100 frames afterwards in 2-1, because it isn't possible to get the aimbot shuriken powerup, which can beat the snake miniboss in 2 cycles.
I made one perfect cycle with normal shuriken, but I can't do anyother perfect cycle.
#18625063210271397 - Kage 1 player 1-4
Kage 1player TAS WIP 4-1.fm2 (134kB
fm2 movie
[NES])
Uploaded 2014-11-08 18:24:23 by
TASeditor
(
180 files)
In 01:39.37 [5972 frames], 28986 rerecords)
11305 views, 646 downloads
Saved 83 frames.
1-1: 11
1-2: 7
1-3: 64
1-4: 1
#18472759975931810 - Kirby's Adventure 4-4
Kirby's Adventure non-glitched any% 4-4 WIP.fm2 (1.19MB
fm2 movie
[NES])
Uploaded 2014-11-01 21:47:23 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 15:00.17 [54099 frames], 414253 rerecords)
16525 views, 812 downloads
55.9 seconds saved.
#18329898578699230 - Kage 1 player 1-1
Kage 1player TAS WIP 1-1.fm2 (52.4kB
fm2 movie
[NES])
Uploaded 2014-10-26 11:22:42 by
TASeditor
(
180 files)
In 00:38.65 [2323 frames], 14747 rerecords)
11343 views, 611 downloads
Saved 11 frames.
#17133429435466638 - BA BM (after speed tasing party)
BA(BM) TAS-compact.fm3 (72.8kB
fm3 movie
[NES])
Uploaded 2014-09-02 14:10:40 by
TASeditor
(
180 files)
In 01:58.67 [7132 frames], 20134 rerecords)
11399 views, 722 downloads
#16576495416054419 - Kirby's Adventure World 3
Kirby's Adventure non-glitched any% World 3.fm2 (957kB
fm2 movie
[NES])
Uploaded 2014-08-08 12:13:02 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 11:48.68 [42591 frames], 332143 rerecords)
17193 views, 874 downloads
Saved 48.15 seconds so far.
#16354500279584866 - Titenic (finished)
Titenic TAS.fm2 (317kB
fm2 movie
[NES])
Uploaded 2014-07-29 12:16:27 by
TASeditor
(
180 files)
In 03:54.28 [14080 frames], 43850 rerecords)
11741 views, 659 downloads
forbids game end glitch and boss clone glitch
#16155305372243309 - titenic 2 player (finished level 1)
TITenic 2 player level 1.fm2 (59.3kB
fm2 movie
[NES])
Uploaded 2014-07-20 12:58:30 by
TASeditor
(
180 files)
In 00:43.78 [2631 frames], 9265 rerecords)
11680 views, 661 downloads
Spikeystuffy will do level 2.
#16154654993808075 - titenic 2 player (unfinished)
TITenic 2 player.fm2 (63.8kB
fm2 movie
[NES])
Uploaded 2014-07-20 12:16:19 by
TASeditor
(
180 files)
In 00:47.07 [2829 frames], 8161 rerecords)
11564 views, 655 downloads
#16048999309112623 - Kirby's Adventure 3-4
Kirby's Adventure non-glitched any% 3-4 WIP.fm2 (827kB
fm2 movie
[NES])
Uploaded 2014-07-15 18:04:28 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 10:12.39 [36804 frames], 300767 rerecords)
17300 views, 840 downloads
#15703757086518265 - SNES The Mask (Level 1)
The Mask TAS.lsmv (3.11kB
lsmv movie
[SNES])
Uploaded 2014-06-30 04:55:13 by
TASeditor
(
180 files)
For
SNES The Mask
(
2 files)
In 01:03.03 [3788 frames], 5731 rerecords)
9997 views, 778 downloads
Improved by an unknown amount of frames due to different lag.
#14914479521584614 - Kirby's Adventure World 2 (v3)
Kirby's Adventure non-glitched any% World 2.fm2 (619kB
fm2 movie
[NES])
Uploaded 2014-05-25 15:49:54 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 07:38.33 [27545 frames], 243885 rerecords)
17616 views, 836 downloads
98 frames improved over the last WIP
#14071456992484834 - Kirby's Adventure 1-1 (v2)
Kirby's Adventure non-glitched any% 1-1 WIP.fm2 (59.2kB
fm2 movie
[NES])
Uploaded 2014-04-17 16:39:10 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 00:43.65 [2623 frames], 192228 rerecords)
17754 views, 833 downloads
27 frames faster
#14008501992560107 -
betasuppeTAS.wtf (36.2kB
wtf movie
[Windows])
Uploaded 2014-04-14 20:36:29 by
TASeditor
(
180 files)
In 01:15.1 [4506 frames], 301 rerecords)
11921 views, 717 downloads
#14005940590223970 - betasoup
betasuppeTAS.wtf (36.2kB
wtf movie
[Windows])
Uploaded 2014-04-14 17:50:23 by
TASeditor
(
180 files)
In 01:15.18 [4511 frames], 273 rerecords)
12015 views, 684 downloads
autistic game
#13895238175395664 - NES Armadildo world 1
Armadillo TAS WIP.fm2 (93.4kB
fm2 movie
[NES])
Uploaded 2014-04-09 18:11:14 by
TASeditor
(
180 files)
In 01:09.05 [4150 frames], 24215 rerecords)
11894 views, 649 downloads
#13736466155210461 - Q-Bert Bot (another attempt)
Q-Bert_Bot_new.lua (2.50kB
Lua script)
Uploaded 2014-04-02 14:34:44 by
TASeditor
(
180 files)
12000 views, 658 downloads
#13384430605983627 - Zelda II TAS
saved 6.46 seconds
#13188609833547530 - Zelda II TAS
8 frame improvement.
It should be more...
#13097112541689833 - Kirby's Adventure World 2
Kirby's Adventure non-glitched any% World 2 WIP.fm2 (630kB
fm2 movie
[NES])
Uploaded 2014-03-04 19:32:07 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 07:46.18 [28017 frames], 157090 rerecords)
17900 views, 916 downloads
World 2 is done.
Improved 30 second so far.
#12786554823417224 - Zelda II (more overworld manipulation)
looks like impossible again.
#12651027257276382 - Zelda II (can't manipulate)
Zelda II TAS-compact.fm3 (92.8kB
fm3 movie
[NES])
Uploaded 2014-02-12 17:23:06 by
TASeditor
(
180 files)
In 02:42.32 [9755 frames], 17513 rerecords)
12066 views, 743 downloads
Overworlds enemy manipulation seems impossible.
#12473480823103427 - Kirby's Adventure 2-3
Kirby's Adventure non-glitched any% 2-3.fm2 (447kB
fm2 movie
[NES])
Uploaded 2014-02-04 17:29:04 by
TASeditor
(
180 files)
In 05:30.86 [19884 frames], 121436 rerecords)
12083 views, 640 downloads
Improved 24.5 seconds so far.
#12274234568774031 - Q-Bert Bot (fixed messy code)
Q-Bert_Bot_alt.lua (10.9kB
Lua script)
Uploaded 2014-01-26 18:07:47 by
TASeditor
(
180 files)
12114 views, 707 downloads
This still works the same as the previous one, but I made the code look prettier and shortened it.
The bot is still not in its final form.
#12074027380224010 - Kirby's Adventure World 1
Kirby's Adventure non-glitched any% World 1 WIP.fm2 (259kB
fm2 movie
[NES])
Uploaded 2014-01-17 17:44:11 by
TASeditor
(
180 files)
For
NES Kirby's Adventure
(
64 files)
In 03:11.42 [11504 frames], 86281 rerecords)
18105 views, 852 downloads
Finally!
#11738290403919017 - Zelda II glitched improvement?
#11335776409434011 - Q-bert Lua Bot (works)
Q-Bert_Bot.lua (26.1kB
Lua script)
Uploaded 2013-12-15 11:47:59 by
TASeditor
(
180 files)
12545 views, 729 downloads
Hooray, the Bot works, but the script is ugly as fuck.
I tested it on the first level (enemies were disabled) and it found the fastest strat in 35 attempts, which took 5 minutes.
The bot still doesn't find the fastest with enemies enabled.
I still want to have a window where I can type the needed color and the fastest attempt of a level, without changing the script everytime.
#11185214588803470 - Q-bert TAS
Q-bert (1988) TAS.bkm (15.6kB
bkm movie
[A2600])
Uploaded 2013-12-08 17:03:55 by
TASeditor
(
180 files)
In 00:14.55 [872 frames], 96 rerecords)
12202 views, 682 downloads
#10743691687211922 - Kirby's Adventure 1-3
I think there's still room for improvements.
#10585096893788306 - Kirby's Adventure 1-2
#10411110634400221 - Kirby non-glitched WIP
Yay lag frames.
#10246028528311226 - TI-83 "imaginary e"
imaginaryE.bkm (20.0kB
bkm movie
[TI83])
Uploaded 2013-10-27 09:56:55 by
TASeditor
(
180 files)
In 00:06.03 [362 frames], 272 rerecords)
12111 views, 638 downloads
#9098167055230200 - SNES Lucky Luke any% "test run"
LuckyLukeAny.lsmv (8.22kB
lsmv movie
[SNES])
Uploaded 2013-09-05 17:17:08 by
TASeditor
(
180 files)
In 25:15.91 [75806 frames], 18665 rerecords)
12789 views, 570 downloads
This is only a test run. Some levels can be improved further.
#8936128653593095 - SNES Lucky Luke any
LLany.lsmv (2.45kB
lsmv movie
[SNES])
Uploaded 2013-08-29 10:08:48 by
TASeditor
(
180 files)
In 02:57.94 [8898 frames], 2234 rerecords)
12815 views, 587 downloads
About 80 frames faster than Spikestuff, even with 150 more lag frames.
Personal note: Spikestuff is not good. Spikestuff is even worse.
#8710388382096206 - A Link to the Past glitched any%
Could be improved.
#7003516270760446 - Kirby 36.37
Kirby'sAdventure -2186.fm2 (49.4kB
fm2 movie
[NES])
Uploaded 2013-06-03 09:17:16 by
TASeditor
(
180 files)
In 00:36.37 [2186 frames], 6451 rerecords)
13078 views, 710 downloads
#6986543562284138 - Kirby 37.27
:P
#6964171870945143 - Kirby's Adventure glitched 38.44
Yeah Framewars!
#5117571677220186 - Super Adventure Island II
Super Adventure Island II TAS.lsmv (11.7kB
lsmv movie
[SNES])
Uploaded 2013-03-10 10:52:10 by
TASeditor
(
180 files)
In 20:28.68 [73842 frames], 27658 rerecords)
13106 views, 567 downloads
Here's a WIP.
I'm currently in the casino and try to get some cash.
#2337064119677341 - Space Invaders
Space Invaders (1978) TAS 3.bkm (19.9kB
bkm movie
[A2600])
Uploaded 2012-11-05 05:33:54 by
TASeditor
(
180 files)
In 00:18.67 [1120 frames], 561 rerecords)
13116 views, 701 downloads
Improvement.
#2014772723216438 - The Legend of Zelda 100%
I had to kill two more enemies in the first dungeon to make the boss dropping a fairy.
To avoid it I have to redo the 4th dungeon at the point where I killed those two bats at the beginning. Not killing them avoids that I have to kill two more enemies to get a fairy in the 1st dungeon. This is also needed to get 5 rupees in the first dungeon.
Back to user movie storage