TASVideos

Tool-assisted game movies
When human skills are just not enough

TheAxeMan's movies:


#67602075011509995 - Super Hydlide - TheAxeMan v2
Super Hydlide - TheAxeMan-test2.bk2 (30.3kB bk2 movie [Genesis])
Uploaded 2020-11-22 11:04:53 by TheAxeMan (11 files)
In 13:40.31 [49155 frames], 11873 rerecords)
1577 views, 59 downloads
Route looks good now, just need to optimize xp gains, shopping and a few other things.
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#60591560530877360 - Dragon Warrior 2 deathless testrun
Dragon Warrior 2 deathless-test1-full.fm2 (3.84MB fm2 movie [NES])
Uploaded 2020-01-11 17:47:06 by TheAxeMan (11 files)
For NES Dragon Warrior II (1 file)
In 48:30.69 [174929 frames], 54755 rerecords)
1802 views, 237 downloads
Reason for playing deathless is to get something that can sync and be played back at RPG Limit Break. This run also brings in new strats from a Japanese TAS found on Niconico. Still need to learn a lot more about how the RNG and encounters work. Left in an obviously nonoptimal wait to get very rare 5 metal babble fight.
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#53562423743329570 - white mage no resets
FinalFantasy-wmNoResets-test1-2.fm2 (4.02MB fm2 movie [NES])
Uploaded 2019-03-01 04:21:40 by TheAxeMan (11 files)
For NES Final Fantasy (8 files)
In 1:17:55.35 [280983 frames], 55225 rerecords)
5352 views, 1000 downloads
First draft at payload for RPG limit break
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#53161967791981342 - WM no resets wip
FinalFantasy-wmNoResets-part1-silverWizWIP.fm2 (1.57MB fm2 movie [NES])
Uploaded 2019-02-11 03:31:45 by TheAxeMan (11 files)
For NES Final Fantasy (8 files)
In 30:30.22 [109994 frames], 48850 rerecords)
5473 views, 1234 downloads
Here I get the silver hammer and use it against wizards in Earth Cave. But later figured out a way to skip the fight altogether.
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#25309129891225929 - Metal Storm level end glitch
MetalStorm-levelEndGlitch.fm2 (335kB fm2 movie [FDS])
Uploaded 2015-09-05 18:51:44 by TheAxeMan (11 files)
For NES Metal Storm (2 files)
In 04:07.86 [14896 frames], 1693 rerecords)
5758 views, 1253 downloads
Just look at the end, edited into an old run.
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#25308998529622307 - Metal Storm Normal Mode
Cheez-MetlStm.fm2 (948kB fm2 movie [FDS])
Uploaded 2015-09-05 18:43:13 by TheAxeMan (11 files)
For NES Metal Storm (2 files)
In 11:41.89 [42183 frames], 1682 rerecords)
5670 views, 798 downloads
An old normal mode TAS by Cheez.
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#23583741349136422 - Ninja Gaiden 3 pacifist test run
Ninja Gaiden 3 (U)-pacifist-test1.fm2 (654kB fm2 movie [NES])
Uploaded 2015-06-20 01:58:50 by TheAxeMan (11 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 12:22.88 [44646 frames], 5961 rerecords)
7552 views, 936 downloads
Pacifist test run by TheAxeMan. Many levels are improvable and the death cheating glitch can be better exploited.
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#13617507608379158 - Disappearance glitch with recovery
ng3 glitch-recover.fm2 (28.1kB fm2 movie [NES])
Uploaded 2014-03-28 06:00:10 by TheAxeMan (11 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:17.82 [1071 frames], 23 rerecords)
8907 views, 957 downloads

FM2 file begins from a savestate

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#11268918161853103 - Ultima 4 NES test 2 by TheAxeMan (to abyss)
Ultima4-TheAxeMan-Test2-toabyss.fm2 (2.47MB fm2 movie [NES])
Uploaded 2013-12-12 11:32:10 by TheAxeMan (11 files)
In 47:53.82 [172713 frames], 1750 rerecords)
9858 views, 829 downloads
Use this lua script to light up the dungeons: http://pastebin.com/pJ0mxMfg
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#10176369876609165 - Ultima 4 NES test run 1 by TheAxeMan
Ultima4-TheAxeMan-Test1.fm2 (3.41MB fm2 movie [NES])
Uploaded 2013-10-24 06:39:29 by TheAxeMan (11 files)
In 1:06:03.47 [238200 frames], 12444 rerecords)
9906 views, 778 downloads
Test run on Ultima 4 NES. http://pastebin.com/qtSG6puZ for a lua script that will light up the dungeons.
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#3273624241082839 - Ninja Gaiden 3 beginning by TheAxeMan
Ninja Gaiden 3-test2012.fm2 (27.3kB fm2 movie [NES])
Uploaded 2012-12-17 09:50:37 by TheAxeMan (11 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:20.03 [1204 frames], 4127 rerecords)
10193 views, 935 downloads
Reached 1-1B with optimal subpixels. But enemy moved differently so it may not save time.
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