TASVideos

Tool-assisted game movies
When human skills are just not enough

ThunderAxe31's movies:


#42565415760054703 - Zook Man ZX4 - enemy in wall
ZM_enemy_in_wall.bk2 (54.6kB bk2 movie [GBA])
Uploaded 2017-10-21 22:16:25 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 00:14.9 [890 frames], 0 rerecords)
43 views, 2 downloads

BK2 begins from savestate

quick movie demonstrating how to make a round spiky enemy to go into a wall.


(Link to video)
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#42176774360048445 - Zook Man ZX4 - END in 73668
ZM_ENDin73668.bk2 (49.7kB bk2 movie [GBA])
Uploaded 2017-10-04 10:12:42 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 20:33.4 [73668 frames], 75843 rerecords)
187 views, 12 downloads
2 frames saved in Stage 16 thanks to door frame rule... I guess? All I've done was delaying the stair descending by 1 frame, then the boss skip resulted 2 frames faster.
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#42163638080714296 - Zook Man ZX4 in 73675 frames
ZM_ENDin73675.bk2 (49.7kB bk2 movie [GBA])
Uploaded 2017-10-03 20:00:48 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 20:33.52 [73675 frames], 74120 rerecords)
176 views, 9 downloads
Stage 16 doesn't need Fire ammo at all.
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#42088735819777174 - Zook Man ZX4 in 73730
ZM_ENDin73729.bk2 (49.8kB bk2 movie [GBA])
Uploaded 2017-09-30 11:03:20 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 20:34.44 [73730 frames], 71014 rerecords)
188 views, 10 downloads
Pasted the latest s14, s15, and s16 by FatRatKnight.

The only differences are the amusing s14 boss door break and the removing of the Ammo Tank usage at beginning of s15.

We're almost there.

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#42046390563226461 - Zook Man ZX4 - Stage 13, saved 12 frames
ZM_s13_saved12frames.bk2 (49.8kB bk2 movie [GBA])
Uploaded 2017-09-28 13:17:12 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 20:35.88 [73816 frames], 68546 rerecords)
195 views, 11 downloads
Everything has been squeezed out until Stage 13.

We're short on Laser ammo again and we need to improve the last three stages.

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#41845256245557927 - Zook Man ZX4 - s6 meteor spawn test 2
ZM_s6_MinibossMeteor_2.bk2 (50.3kB bk2 movie [GBA])
Uploaded 2017-09-19 11:53:28 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 00:03.88 [232 frames], 62134 rerecords)
282 views, 8 downloads

BK2 begins from savestate


(Link to video)

Refined test based on the first draft by FatRatKnight... Though it got 14 frames slower than the current main WIP. There is small room for improvement btw...

Edit: After some quick tests, I've noted that the first hit to the miniboss 6 would be dealt 6 frames later in the best case possible, making it unable to save any frame.

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#41798024491519300 - Zook Man ZX4 - External Enemy Radar
ZM_ExternalEnemyRadar.lua (8.36kB Lua script)
Uploaded 2017-09-17 08:50:27 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
281 views, 12 downloads
Based on FatRatKnight's ExternalRadar script.

It's a light script that enlarges screen in order to show, outside of game screen:

  • spawning borders
  • enemy spawns
  • hitboxes
  • enemy HP and invincibility time

Useful for fighting enemies when they are still outside of screen, and thus also managing Minibosses and Bosses skips.

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#41561075890549511 - Zook Man ZX4 - Allocation Viewer
ZM_Allocation_Display.lua (2.81kB Lua script)
Uploaded 2017-09-06 16:44:08 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
357 views, 15 downloads
Scripts that displays on screen the allocation of sprite memory allocation. Ultra-light version by ThunderAxe31, based on the basic script by FatRatKnight.

Colors:
Black - Free
Cyan - Player bullet
Green - Item
Yellow - Enemy (w/ 0+ HP reported)
Magenta - Enemy (w/ negative HP reported)
Red - No detected object -- Memory leak likely

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#41296584828260756 - Zook Man ZX4 - Stage 9, 1 lag frame saved
ZM_s9-1frame.bk2 (42.6kB bk2 movie [GBA])
Uploaded 2017-08-25 18:51:40 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 18:07.82 [64973 frames], 59073 rerecords)
440 views, 14 downloads
1 Lag frame saved, the only one present in the stage.
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#41200587436203099 - Zook Man ZX4 - Stage 6 boss resynced
ZM_s6bossresync.bk2 (42.2kB bk2 movie [GBA])
Uploaded 2017-08-21 11:06:09 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 18:02.52 [64656 frames], 49676 rerecords)
452 views, 16 downloads
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#41132731427278577 - Toki Tori - level 1
Toki Tori - leve1 by ThunderAxe31.bk2 (2.07kB bk2 movie [GBC])
Uploaded 2017-08-18 09:45:38 by ThunderAxe31 (60 files)
In 02:16.75 [8168 frames], 353 rerecords)
430 views, 12 downloads
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#41075492079465860 - Zook Man ZX4 - Stage 1 resynced
ZM_s1resync.bk2 (42.3kB bk2 movie [GBA])
Uploaded 2017-08-15 19:53:37 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 18:02.9 [64679 frames], 41390 rerecords)
495 views, 15 downloads
Stage 1 resynced after the 8 frames improvement by keylie.

Desyncs again in Stage 4.

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#41072449694102450 - Zook Man ZX4 - 12 frames saved in Stage 6
ZM_s6-12f.bk2 (42.3kB bk2 movie [GBA])
Uploaded 2017-08-15 16:36:19 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 18:02.88 [64678 frames], 41266 rerecords)
486 views, 16 downloads
desyncs during boss fight
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#41044666424971713 - Zook Man ZX4 - Stage 6 clear, stage select in 56280
ZM_s6in56280.bk2 (42.2kB bk2 movie [GBA])
Uploaded 2017-08-14 10:34:33 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 18:03.04 [64687 frames], 40301 rerecords)
511 views, 14 downloads
I had 7 frames saved until segment 5, but the level ended only 3 frames earlier. I guess I did something wrong in segment 6. Need someone to double check for possible improvements there.
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#40976705756716878 - Zook Man ZX4 - RNG Overlay
ZM_RNG.lua (659B Lua script)
Uploaded 2017-08-11 09:07:14 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
545 views, 19 downloads
Simple scripts that shows on screen all next item drops
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#40645961964258621 - ZM failed Shot Counter Glitch
wind glitch test.bk2 (44.3kB bk2 movie [GBA])
Uploaded 2017-07-27 11:38:14 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 00:06.01 [359 frames], 27540 rerecords)
587 views, 14 downloads

BK2 begins from savestate

Quick movie demonstrating that triggering the Shot Counter Glitch is impossible with Wind weapon.
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#40367719150286620 - Zook Man ZX4 - 17 frames in Stage 3, segment 2 (desync)
ZM_-17fs3seg2.bk2 (41.6kB bk2 movie [GBA])
Uploaded 2017-07-14 22:53:57 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 17:44.05 [63553 frames], 20783 rerecords)
645 views, 23 downloads
17 frames saved in stage 3, segment 2. the movie desyncs after the miniboss due to animation frame rule. Also note that the rest of the movie remained unchanged.

In order to achieve this, I simply used the bubble barrier again, just before segment 1 ends. This saved 10 frames.

Also, I discovered a new glitch. At 44842, you may notice that Zook does dash on ground right after the Flame Dash is ended, without having to mash the R button, but just keeping it. The game is actually continuing the ground dash started before the Flame Dash. Thanks to a different Y value, Zook managed to stay on ground after the flame dash ended, so he didn't need to jump and the ground dash didn't get broken. This saved 6 more frames.

Lastly, 1 frame was saved, probably for the different Y value, near the save platform.

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#39805954703397206 - PSX Wild Arms (USA) speed hud
PSX Wild Arms (USA) speed hud.lua (1.88kB Lua script)
Uploaded 2017-06-19 15:43:03 by ThunderAxe31 (60 files)
762 views, 14 downloads
Script showing on screen speed values
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#39800672183089620 - GB Contra - The Alien Wars level 1 -5f
Contra - The Alien Wars level 1 -5f.bk2 (7.77kB bk2 movie [GB])
Uploaded 2017-06-19 10:00:28 by ThunderAxe31 (60 files)
In 07:37.78 [27342 frames], 19225 rerecords)
758 views, 12 downloads
This is my attempt to resync the movie after having killed the first boss 5 frames faster. Due to bad RNG got after using the first Smart Bomb in level 2, it loses time with the locusts in level 3, and ends killing the first mid-boss 3 frames slower. Then the movie desyncs.
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#39785524240996114 - PSX Wild Arms dash test 1
PSX Wild Arms dash test 1.bk2 (2.62kB bk2 movie [PSX])
Uploaded 2017-06-18 17:38:07 by ThunderAxe31 (60 files)
In 01:53.07 [6704 frames], 712 rerecords)
793 views, 22 downloads
getting to talk to the major as fast as possible
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#39122375574814107 - Ape Escape - direction and speed hud
Ape Escape - direction and speed hud.lua (2.07kB Lua script)
Uploaded 2017-05-19 20:52:22 by ThunderAxe31 (60 files)
924 views, 25 downloads
Script I made that shows on game screen direction and speed values of last and priors frames. This will make micro optimizations much easier.
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#39079478387248433 - Ape Escape test 1
Ape Escape test 1.bk2 (3.40kB bk2 movie [PSX])
Uploaded 2017-05-17 22:30:27 by ThunderAxe31 (60 files)
In 01:19.1 [4690 frames], 609 rerecords)
953 views, 26 downloads
Test in which I catch two monkeys in the first level.

About the route: I'm not sure about the first monkey, but the second one I catched should probably be left last.

About optimization: I got the first monkey very fast thanks to the easy set up, and thus getting that earlier may be impossible. About the second one, it is very likely to be possible to catch it earlier with some precise analog inputs, but I need to know the address of the protagonist direction in order to know how to optimize it, otherwise it would be a blind struggle.

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#38889985897884222 - Zook Man ZX4 - 7 frames save in stage 8
ZM_s8_-7f.bk2 (11.7kB bk2 movie [GBA])
Uploaded 2017-05-09 09:41:42 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 05:14.26 [18770 frames], 3517 rerecords)
1005 views, 31 downloads
Desyncs during the boss battle due to damage and animation frame rules.
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#38834102346879399 - GBC Digimon D-3 WIP3
GBC Digimon D-3 WIP2.bk2 (2.51kB bk2 movie [GBC])
Uploaded 2017-05-06 21:17:36 by ThunderAxe31 (60 files)
In 01:51.44 [6656 frames], 6154 rerecords)
976 views, 38 downloads
level 3 complete
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#38767744934947912 - Digimon Rury Boss 1 test
Digimon Rury test1.bk2 (7.97kB bk2 movie [GBA])
Uploaded 2017-05-03 21:34:16 by ThunderAxe31 (60 files)
In 04:59.95 [17915 frames], 2240 rerecords)
965 views, 25 downloads
"quick" test showing the luck manipulation strategy. not even a level was grinded before the boss, so this is very likely to be suboptimal.

I've manipulated luck in order to get as fewer random encounters as possible, and making the boss fight as fast as possible without having a single Digimon going ko.

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#38674058536568982 - Zook Man ZX4 unlock MurderBarrier
ZM_Unlock_MurderBarrier.bk2 (56.0kB bk2 movie [GBA])
Uploaded 2017-04-29 16:18:38 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 00:33.27 [1987 frames], 0 rerecords)
1057 views, 29 downloads

BK2 begins from savestate

Quick movie showing how to unlock controls after having used MurderBarrier
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#38635348763866312 - ZM level 8, segment 2: -1f, +1f
ZM_level8segment2.bk2 (9.52kB bk2 movie [GBA])
Uploaded 2017-04-27 22:28:16 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 04:25.67 [15868 frames], 4157 rerecords)
1068 views, 33 downloads
I managed to save a landing lag frame, just to be foreced to have another right after. Maybe there is something that can be done about it.
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#38590039817615831 - ZM improvement nuked by frame rule
ZM_stage0_Tompa+TA31.bk2 (5.19kB bk2 movie [GBA])
Uploaded 2017-04-25 21:29:56 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 02:13.86 [7995 frames], 2467 rerecords)
1089 views, 32 downloads
Resynced movie after 1 frame improvement by Tompa, but the final stage completion time resulted unchanged due to a frame rule.
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#38580741584600060 - Zook Man midboss 0 skip (useless)
ZM_midboss0skip.bk2 (38.8kB bk2 movie [GBA])
Uploaded 2017-04-25 11:26:57 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 00:05.06 [302 frames], 122 rerecords)
1094 views, 31 downloads

BK2 begins from savestate

Quick and unrefined movie from savestate demonstrating the midboss skip in stage 0.

Note that this movie uses a flying enemy that takes too much time to get near the midboss segment in order to get an actual time save.

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#38534521740984643 - DTC6 #6: Team 11 "ThunderBears" in 24:52.19
DTC6-Team11.bk2 (54.3kB bk2 movie [GBA])
Uploaded 2017-04-23 09:29:33 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 24:52.19 [89125 frames], 127652 rerecords)
1112 views, 41 downloads
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#38526470558858773 - Zook Man ZX wrong warp and crash
ZMZX4WrongWarpCrash.bk2 (42.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:47:25 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 00:37.5 [2240 frames], 125 rerecords)
1099 views, 38 downloads

BK2 begins from savestate

Movie featuring the wrong warp glitch discovered by Dooty. Also shows off a game crash by hitting a breakable wall from point blank distance.
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#38526139451192829 - Zook Max ZX4 Secret Team "The Undecideds"
ZookManZX4_SecretTeam.bk2 (49.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:25:57 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 25:18.85 [90717 frames], 54213 rerecords)
1138 views, 36 downloads
Movie file crafted by secret team "The Undecideds" during DTC6 by ThunderAxe31, BoboTheKing, DrD2k9, Dooty & Dacicus.
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#38525808928164061 - DTC6 #1: Team 4 in 23:20.16
DTC6-Team4.bk2 (52.6kB bk2 movie [GBA])
Uploaded 2017-04-23 00:04:31 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 23:20.16 [83628 frames], 78839 rerecords)
1145 views, 59 downloads
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#38525803233252458 - DTC6 #2: Team 3 "Snail Eaters" in 23:23.47
DTC6-Team3.bk2 (51.3kB bk2 movie [GBA])
Uploaded 2017-04-23 00:04:09 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 23:23.47 [83826 frames], 112446 rerecords)
1134 views, 45 downloads
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#38525794867658592 - DTC6 #3: Team 6 "¯\_(ツ)_/¯" in 24:27.63
DTC6-Team6.bk2 (54.0kB bk2 movie [GBA])
Uploaded 2017-04-23 00:03:36 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 24:27.63 [87658 frames], 58583 rerecords)
1126 views, 40 downloads
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#38525788757503895 - DTC6 #4: Team 7 in 24:27.73
DTC6-Team7.bk2 (52.1kB bk2 movie [GBA])
Uploaded 2017-04-23 00:03:12 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 24:27.73 [87664 frames], 75891 rerecords)
1128 views, 41 downloads
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#38525782609869860 - DTC6 #5: Team 5 "We'll Hex the Name in Later" in 24:51.56
DTC6-Team5.bk2 (53.9kB bk2 movie [GBA])
Uploaded 2017-04-23 00:02:48 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 24:51.56 [89087 frames], 51838 rerecords)
1136 views, 42 downloads
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#38525761027350644 - DTC6 #7: Team 2 "MMMM" in 26:36.89
DTC6-Team2.bk2 (57.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:01:24 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 26:36.89 [95378 frames], 24521 rerecords)
1129 views, 41 downloads
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#38525746922076290 - DTC6 #8 Team 1 "We Serve Fire Trucks" in 27:43.4
DTC6-Team1.bk2 (62.9kB bk2 movie [GBA])
Uploaded 2017-04-23 00:00:30 by ThunderAxe31 (60 files)
For GBA Zook Man ZX4 (146 files)
In 27:43.4 [99351 frames], 55414 rerecords)
1153 views, 38 downloads
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#38256265617503771 - GBA Crash HA any% WIP23
GBA Crash HA any% WIP23.bk2 (52.4kB bk2 movie [GBA])
Uploaded 2017-04-10 20:44:24 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 24:19.39 [87166 frames], 69924 rerecords)
1039 views, 44 downloads
4 frames saved in level 8

update: desync on level 10

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#38250667158549012 - GBA Crash HA any% WIP22
GBA Crash HA any% WIP22.bk2 (52.3kB bk2 movie [GBA])
Uploaded 2017-04-10 14:41:20 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 24:19.46 [87170 frames], 69864 rerecords)
1027 views, 52 downloads
level 16 complete

encode 1 (up to level 7):


(Link to video)

encode 2 (from level 8 to Tiny):


(Link to video)
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#38246998682145373 - GBA Crash HA through floor glitch
GBA Crash HA thru floor.bk2 (120kB bk2 movie [GBA])
Uploaded 2017-04-10 10:43:26 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 00:05.37 [321 frames], 0 rerecords)
1032 views, 40 downloads

BK2 begins from savestate

Floor entry point in level 16.
Info (1 comment) Download

#38000241030204825 - GBA Crash HA failed 2° zip in level 13
GBA Crash HA failed 2° zip in level 13.bk2 (123kB bk2 movie [GBA])
Uploaded 2017-03-30 08:01:00 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 00:03.15 [188 frames], 60518 rerecords)
1076 views, 45 downloads

BK2 begins from savestate

The idea was to continue moving to the right and then to the down through the walls, but for some reason I'm unable to continue at the end of the slope.

Note: this movie also features neat box tech, which will get useful for the 101% run.

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#37982833680245658 - GBA Crash 2 NO level 1 cutscene skip test
GBA Crash 2 NO tutorial cutscene skip test.bk2 (1.83kB bk2 movie [GBA])
Uploaded 2017-03-29 13:12:07 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot 2: N-Tranced (5 files)
In 00:25.8 [1541 frames], 526 rerecords)
1019 views, 59 downloads
Quick test for comparing to not using the level 1 cutscene skip.
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#37982802762877612 - GBA Crash 2 level 1 cutscene skip test
GBA Crash 2 tutorial cutscene skip test.bk2 (1.85kB bk2 movie [GBA])
Uploaded 2017-03-29 13:10:06 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot 2: N-Tranced (5 files)
In 00:26.19 [1564 frames], 526 rerecords)
1006 views, 40 downloads
Quick test that demonstrates the level 1 cutscene skip by opening the pause screen twice.
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#37812429141438503 - Position and speed hud values v2.0.0 for GBA Crash Bandicoot
GBA Crash 1 pos and speed hud v2.0.0.lua (3.09kB Lua script)
Uploaded 2017-03-21 21:01:14 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
1180 views, 46 downloads
Now showing both position and speed values.
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#37453247531913035 - Rescue Shot WIP1
Rescue Shot ThunderAxe31 WIP1.bk2 (6.83kB bk2 movie [PSX])
Uploaded 2017-03-05 16:48:00 by ThunderAxe31 (60 files)
In 02:56.46 [10463 frames], 8756 rerecords)
1429 views, 42 downloads
level 1 complete
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#37281347916621102 - GBA Crash Bandicoot "101%" WIP3
GBA Crash Bandicoot 101% WIP3.bk2 (3.22kB bk2 movie [GBA])
Uploaded 2017-02-25 23:00:10 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 01:17.85 [4650 frames], 3051 rerecords)
1308 views, 56 downloads
Level 1 complete, 2 frames saved (again)
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#36007044794323297 - GBC E Mo Dao (aka Devil Island) RAM watch
E Mo Dao (Unlicensed, Chinese) (Multicart Rip).wch (334B Memory watch file)
Uploaded 2016-12-30 13:40:32 by ThunderAxe31 (60 files)
For GBC Blaster Master: Enemy Below (1 file)
1149 views, 53 downloads
List of important memory addresses as BizHawk .wch file
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#35994737823374091 - GB E Mo Dao (aka Devil Island) WIP2
E Mo Dao WIP2 by ThunderAxe31.bk2 (3.92kB bk2 movie [GBC])
Uploaded 2016-12-30 00:22:25 by ThunderAxe31 (60 files)
In 03:29.38 [12506 frames], 8709 rerecords)
1633 views, 56 downloads
Level 13 cleared; needs some polish


(Link to video)
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#35741371828080784 - movement lag counter for GBC E Mo Dao (Devil Island)
E Mo Dao - movement lag counter.lua (778B Lua script)
Uploaded 2016-12-18 14:31:25 by ThunderAxe31 (60 files)
1710 views, 54 downloads
Simple script that shows on screen the amount of frames during which the player X position didn't progress. Does automatically clear the count when you load a state.
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#35720561741541073 - Pocket Monsters Aka (Japan) - 3599.bk2
Pocket Monsters Aka (Japan) - 3599.bk2 (1.81kB bk2 movie [GB])
Uploaded 2016-12-17 16:01:52 by ThunderAxe31 (60 files)
For GB Pocket Monsters: Red (6 files)
In 01:00.26 [3599 frames], 659 rerecords)
1394 views, 67 downloads
Improvement of the movie uploaded by FractalFusion
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#35595312275440046 - Pocket Monsters Red (rev A) in 3628 frames
PocketMonstersRedThunderAxe31MothrayasFractalFusion.bk2 (1.91kB bk2 movie [GB])
Uploaded 2016-12-12 00:39:20 by ThunderAxe31 (60 files)
For GB Pocket Monsters: Red (6 files)
In 01:00.74 [3628 frames], 497 rerecords)
1453 views, 71 downloads
improvement of the current file submission, based of using a different opcode from the trainer name bytes.
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#35586684456503183 - average speed calculator for GBA Crash Bandicoot - The Huge Adventure
GBA Crash 1 avg speed.lua (1.49kB Lua script)
Uploaded 2016-12-11 15:19:49 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
1491 views, 76 downloads
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#35582863360903078 - addresses watch for GBA Crash Bandicoot - The Huge Adventure.wch
GBA Crash Bandicoot - The Huge Adventure.wch (285B Memory watch file)
Uploaded 2016-12-11 11:12:01 by ThunderAxe31 (60 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
1507 views, 67 downloads
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#35582852766408587 - addresses watch for GB Rolan's Curse
GB Rolan's Curse.wch (474B Memory watch file)
Uploaded 2016-12-11 11:11:20 by ThunderAxe31 (60 files)
For GB Rolan's Curse (1 file)
1236 views, 56 downloads
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#35582844048614948 - addresses watch for GB Contra - The Alien Wars
GB Contra - The Alien Wars.wch (1.09kB Memory watch file)
Uploaded 2016-12-11 11:10:46 by ThunderAxe31 (60 files)
1735 views, 59 downloads
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#35582822068783287 - overlay grid for NES Lawn Mower
NES Lawn Mower grid.lua (242B Lua script)
Uploaded 2016-12-11 11:09:20 by ThunderAxe31 (60 files)
1739 views, 59 downloads
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#35558927057709654 - 3 frames submission improvement
PocketMonstersRedThunderAxe31.bk2 (1.92kB bk2 movie [GB])
Uploaded 2016-12-10 09:19:43 by ThunderAxe31 (60 files)
For GB Pocket Monsters: Red (6 files)
In 01:01.3 [3661 frames], 334 rerecords)
1436 views, 73 downloads
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#35550462552355188 - NES Lawn Mower WIP#1
Lawn Mower WIP#1 by ThunderAxe31.bk2 (2.64kB bk2 movie [NES])
Uploaded 2016-12-10 00:10:48 by ThunderAxe31 (60 files)
In 00:52.61 [3162 frames], 373 rerecords)
1769 views, 53 downloads
Level 3 complete.
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