ThunderAxe31's movies:
#68650558383198335 - Castlevania Adventure object viewer v1.3
This Lua script displays when and that objects spawn, as well as some timers related to the spawning timing of candles and enemies. Work for all versions of Castevania Adventure, both GB and GBC.
#67980900883093493 - WIP GBC Daiku no Gen-san
Daiku_558.bk2 (9.85kB
bk2 movie
[GBC])
Uploaded 2020-12-09 12:32:04 by
ThunderAxe31
(
98 files)
In 00:00.38 [50000 frames], 0 rerecords)
1290 views, 54 downloads
About 50% of the game done, in collaboration with Exonym.
#66008849936057661 - Fay's Puzzle WIP1
#65965169748492218 - Devil Island "demo glitch" 1:56.62
#65651239038411573 - Lua for GBC Daiku no Gen-san
Daiku v1.1.lua (2.22kB
Lua script)
Uploaded 2020-08-26 14:31:31 by
ThunderAxe31
(
98 files)
1215 views, 45 downloads
Lua script that displays on screen the position and speed of the player. It does also display the position of enemies and other entities.
#64274970212167822 - CTR WIP game end glitch/wrong warp glitch
Anyone is allowed to use this file as base for making a full tas to submit to the site, without having to add me to the authors list.
In my strategy, I use both Potions and Red Turbo items in order to beat the enemy faster. Instead of having the P2 suicide, I had the P2 attacking the P1, so I used the alternate setup for triggering the glitch. I made only the first two battles, but I'm already ahead of the
TAS made by NyXx, by few seconds. Maybe it could be possible to save even more time by hitting the enemy three times in the same instant, but I couldn't manage to do it.
#63927724308623288 -
Pokemon Red in 158777642 CPU Cycles.bk2 (2.14kB
bk2 movie
[GBC])
Uploaded 2020-06-09 23:40:08 by
ThunderAxe31
(
98 files)
In 01:16.06 [4543 frames], 0 rerecords)
3200 views, 140 downloads
tfw you save a fraction of a frame
#62514018295035506 - DankBot Pokémon White Jade v1.0
DankBot_PWJ_v1.0.lua (182kB
Lua script)
Uploaded 2020-04-07 07:40:07 by
ThunderAxe31
(
98 files)
4304 views, 157 downloads
Reuploading for fixing a minor issue, the previous file had
max_states_global = 10
instead than
max_states_global = 20
so now the script should work as intended.
#56303559949576175 - Rolan's Curse - Enemy & RNG v1.2
Script that shows various info about enemies: attack, HP left, item drop. It does display an exclamation mark when the drop can happen.
Also displays current ATT and HP, of which both temporary and permanent values.
Works in 2 players mode, and displays independent lag counts.
Works with both Gambatte and GBHawk cores.
#56195387747101377 -
Rolan's Curse resync 3259M on 2.3.2.bk2 (4.07kB
bk2 movie
[GB])
Uploaded 2019-06-27 18:11:36 by
ThunderAxe31
(
98 files)
For
GB Rolan's Curse
(
3 files)
In 04:29.77 [16113 frames], 3039 rerecords)
2548 views, 404 downloads
This is a resynced version of movie 3259. The only differences are are the addition of BIOS emulation and the equal length frames set to false.
#56055419132800521 - Genesis Sunset Riders stage 1 improvement
Feel free to use this movie file for new projects, no need to add me to the author list.
#55376442018161829 - verification movie for #6396
verification #6396.bk2 (86.1kB
bk2 movie
[PSX])
Uploaded 2019-05-21 21:02:17 by
ThunderAxe31
(
98 files)
For
PSX Tekken 3
(
17 files)
In 20:34.38 [73190 frames], 363 rerecords)
6194 views, 420 downloads
#54588952993562208 -
PCE-Pac-Land-175f.bk2 (1.80kB
bk2 movie
[PCE])
Uploaded 2019-04-16 09:52:57 by
ThunderAxe31
(
98 files)
In 00:32.78 [1961 frames], 12023 rerecords)
7950 views, 317 downloads
#54244267830564195 - Nebs 'n Debs level 1
nebs-n-debs_level1.fm2 (19.8kB
fm2 movie
[NES])
Uploaded 2019-03-31 21:19:50 by
ThunderAxe31
(
98 files)
In 00:22.25 [1337 frames], 1567 rerecords)
8091 views, 297 downloads
#53667213534231635 - Tobu Tobu Girl - speed display v1.1
Tobu speed v1.1.lua (1.01kB
Lua script)
Uploaded 2019-03-05 21:37:22 by
ThunderAxe31
(
98 files)
8271 views, 317 downloads
Script that calculates and displays the absolute vertical speed.
Also displays X position of helping in adjusting routes.
And energy left, just in case.
#53609342052190756 -
Hello Kitty World_-816f_boss4.bk2 (25.2kB
bk2 movie
[NES])
Uploaded 2019-03-03 07:04:21 by
ThunderAxe31
(
98 files)
In 31:16.26 [112761 frames], 9727 rerecords)
8161 views, 291 downloads
#53609327967872438 -
Hello Kitty World_-180f_bonus1.bk2 (2.95kB
bk2 movie
[NES])
Uploaded 2019-03-03 07:03:26 by
ThunderAxe31
(
98 files)
In 01:59.77 [7198 frames], 9375 rerecords)
8161 views, 303 downloads
#53167916440014141 - SNES Jurassic Park - FPS OoB viewer v1.1
Script for First Person View areas that draws a minimap showing:
- the map blocks (with relative ID for warp zones and computers),
- the player position,
- the player hitbox,
- the player facing direction.
Now displays the correct position in all maps.
#52491404683317641 - PSX HP1 speed hud v1.0
Script that displays on screen the real speed for X, Y, Z, XY, and XYZ.
Now does also show the direction Harry is facing.
#52215351809436264 - Almost diagonal clip in Training 1
#49530161300647551 - Kuru Kuru Kururin - speed hud v1.2
Script that displays the following values on screen:
- X and Y player position
- X, Y, XY total speed, of which:
- X, Y, XY movements speed
- X, Y, XY pushback speed
It does also display an arrow that indicates in which direction the player is heading.
#49487402668401237 - GBA Pac-Man World - cam hack
GBA Pac-Man World - cam hack.lua (631B
Lua script)
Uploaded 2018-08-29 15:53:07 by
ThunderAxe31
(
98 files)
9291 views, 440 downloads
Just as the name says: it forces the camera to be perfectly stuck on Pac-Man's position.
Note that it causes desync if used before approaching room exits.
#49439186419057236 - Kuru Kuru Kururin first level done
#49376389630595710 - Tinhead - Terrain Display v1.2
Script that displays on screen the terrain tiles. Allows to be able to see the level after triggering glitches that corrupt the graphics.
Now works correctly in worlds 1 and 4.
#49345614448199520 - GBA Pac-Man World hud
GBA Pac-Man World hud.lua (3.54kB
Lua script)
Uploaded 2018-08-23 06:38:01 by
ThunderAxe31
(
98 files)
9327 views, 401 downloads
Displays on screen the position and speed of Pac-Man.
#49178644084685899 - SNES Prince of Persia - lag detector v1.1
Script that displays X position, internal frame count and hidden lag count.
#49110545345204233 - SNES Prince of Persia level 0 warp & resolution changes
Warped to level 0, and glitched so hard that BizHawk changed resolution for reasons.
#49110514946507157 - SNES Prince of Persia level 0 warp & softlock
Managed to warp to level 0 without dying. You can't move, but you can still open the menu and quit.
#49109953462398935 - SNES Prince of Persia level 7 warp
This is just for comparing the RAM situation with the level 8 warp.
#49108846136019758 - SNES Prince of Persia level 8 warp
I tried to set up what would be an ideal new TAS. Still need to make sure that you can completely beat the game without stumbling into any softlocks...
#48493620670630852 - Arcade Dragon Ball Z V.R.V.S. (1st round)
dbzvrvs_vegetta_first round improvement.mar (41.6kB
mar movie
[Arcade])
Uploaded 2018-07-15 21:45:31 by
ThunderAxe31
(
98 files)
In 00:09.32 [559 frames], 966 rerecords)
9542 views, 478 downloads
Feel free to use this movie for your projects. No need to add me in the author list.
#48040953679364406 - SNES Addams Family hud v1.2
Lua script that displays useful addresses on screen, with the addition of real speed and absolute position.
#47648178817063464 - NES Lawn Mower WIP#2
NES Lawn Mower WIP#2.bk2 (2.39kB
bk2 movie
[NES])
Uploaded 2018-06-07 19:57:53 by
ThunderAxe31
(
98 files)
In 00:54.91 [3300 frames], 493 rerecords)
9549 views, 298 downloads
#47648176198850991 - NES Lawn Mower RNG & grid
NES Lawn Mower RNG & grid.lua (985B
Lua script)
Uploaded 2018-06-07 19:57:43 by
ThunderAxe31
(
98 files)
9530 views, 381 downloads
This script displays on screen a grid and the position of the next fuel refill.
#47351426954794975 - Kuru Kuru Kururin - OoB view v1.1 VBA
#47351401452712727 - Kuru Kuru Kururin - OoB view v1.1
It now correctly displays the whole OoB world.
TODO:
find all wall tile types
helirin display
#47158149482776933 - PSX HP1 float script v1.1
Little script that makes easy and fast to change the vertical position of Harry, for the purpose of exploring the maps. Please stop script execution before entering another room.
Keep "O" key to make Harry rise, and keep "L" to make him descend. To stop the floating, just turn off the script.
You can change key buttons and vertical speed by editing the lua file.
#46843624007839304 - Position Display for GBA Cabbage Patch Kids
Cabbage Patch Kids.lua (2.76kB
Lua script)
Uploaded 2018-05-02 14:21:50 by
ThunderAxe31
(
98 files)
9403 views, 447 downloads
Since the game uses many different addresses for the X and Y position of the player, I've decided to write a quick lua script that automatically tracks the addresses and shows them on screen. With some tweaks, the same code could be used for other games that feature the same problem.
Don't use it during the title screen, otherwise the script will crash.
#45672300981449793 - GBA Crash HA - average speed hud v1.1
updating with better code.
#45319532279038868 - GBA DK: King of Swing - speed hud v1.1
Fixed a bug that sometimes made the speed value slightly incorrect.
Also, the script now distinguishes between maximum jumping speed and maximum falling speed.
#45319368046140001 - GBA DK: King of Swing - average speed hud v1.2
Script that calculates the average speed amount, starting from the moment it's launched. Every time you want to do a new measurement, you must restart script execution.
#45318288373104743 - GBA Crash HA - speed hud v2.2
Now the script distinguishes between maximum jumping speed and maximum falling speed. Hurray!
#45050134583604789 - Time Crisis - Area 1-1
Time Crisis (USA) area 1-1.bk2 (3.19kB
bk2 movie
[PSX])
Uploaded 2018-02-10 19:52:32 by
ThunderAxe31
(
98 files)
In 01:29.25 [5292 frames], 1450 rerecords)
9359 views, 345 downloads
Area 1-1 cleared in 00:39.10 (in-game timer)
You may use this movie without adding me in the authors list.
#43243083733398668 - GBA Crash Bandicoot HA - floor clip without damage
BK2 begins from savestate
#42887700881698175 - Devil Island petrification glitch
BK2 begins from savestate
First, you need to spawn a money drop. Then, without picking it or making it going out screen, you destroy and keep hitting brick blocks. At some point you will get pietrified. Congratulations, you just hardlocked the game!
#42865558898069062 - Devil Island - Hitboxes and Watches v1.3
This script displays on screen:
- Player absolute X position
- Player absolute X lagged frames (counter resets at 9999)
- Player money
- Player experience points
- Experience points left for next attack level
- Current attack level
- Player HP
- Enemy HP
- Drops content
- Hitboxes of everything except D1 boss and final boss body
Also note that the watches will disappear while the pause menu is open!
This is probably going to be the final version. Enjoy!
#42827983717913109 - Devil Island - Stage 13 in 12332
Devil Island - Stage13 in 12332.bk2 (3.98kB
bk2 movie
[GBC])
Uploaded 2017-11-02 18:04:11 by
ThunderAxe31
(
98 files)
For
GBC Devil Island
(
6 files)
In 03:26.47 [12332 frames], 13481 rerecords)
4774 views, 518 downloads
same progress, but much time saved!
#42565415760054703 - Zook Man ZX4 - enemy in wall
BK2 begins from savestate
quick movie demonstrating how to make a round spiky enemy to go into a wall.
#42176774360048445 - Zook Man ZX4 - END in 73668
2 frames saved in Stage 16 thanks to door frame rule... I guess?
All I've done was delaying the stair descending by 1 frame, then the boss skip resulted 2 frames faster.
#42163638080714296 - Zook Man ZX4 in 73675 frames
Stage 16 doesn't need Fire ammo at all.
#42088735819777174 - Zook Man ZX4 in 73730
Pasted the latest s14, s15, and s16 by FatRatKnight.
The only differences are the amusing s14 boss door break and the removing of the Ammo Tank usage at beginning of s15.
We're almost there.
#42046390563226461 - Zook Man ZX4 - Stage 13, saved 12 frames
Everything has been squeezed out until Stage 13.
We're short on Laser ammo again and we need to improve the last three stages.
#41845256245557927 - Zook Man ZX4 - s6 meteor spawn test 2
BK2 begins from savestate
Refined test based on the first draft by FatRatKnight... Though it got 14 frames slower than the current main WIP. There is small room for improvement btw...
Edit: After some quick tests, I've noted that the first hit to the miniboss 6 would be dealt 6 frames later in the best case possible, making it unable to save any frame.
#41798024491519300 - Zook Man ZX4 - External Enemy Radar
Based on FatRatKnight's ExternalRadar script.
It's a light script that enlarges screen in order to show, outside of game screen:
- spawning borders
- enemy spawns
- hitboxes
- enemy HP and invincibility time
Useful for fighting enemies when they are still outside of screen, and thus also managing Minibosses and Bosses skips.
#41561075890549511 - Zook Man ZX4 - Allocation Viewer
Scripts that displays on screen the allocation of sprite memory allocation. Ultra-light version by ThunderAxe31, based on the basic script by FatRatKnight.
Colors:
Black - Free
Cyan - Player bullet
Green - Item
Yellow - Enemy (w/ 0+ HP reported)
Magenta - Enemy (w/ negative HP reported)
Red - No detected object -- Memory leak likely
#41296584828260756 - Zook Man ZX4 - Stage 9, 1 lag frame saved
1 Lag frame saved, the only one present in the stage.
#41200587436203099 - Zook Man ZX4 - Stage 6 boss resynced
#41075492079465860 - Zook Man ZX4 - Stage 1 resynced
Stage 1 resynced after the 8 frames improvement by keylie.
Desyncs again in Stage 4.
#41072449694102450 - Zook Man ZX4 - 12 frames saved in Stage 6
desyncs during boss fight
#41044666424971713 - Zook Man ZX4 - Stage 6 clear, stage select in 56280
I had 7 frames saved until segment 5, but the level ended only 3 frames earlier. I guess I did something wrong in segment 6. Need someone to double check for possible improvements there.
#40976705756716878 - Zook Man ZX4 - RNG Overlay
Simple scripts that shows on screen all next item drops.
#40645961964258621 - ZM failed Shot Counter Glitch
BK2 begins from savestate
Quick movie demonstrating that triggering the Shot Counter Glitch is impossible with Wind weapon.
#40367719150286620 - Zook Man ZX4 - 17 frames in Stage 3, segment 2 (desync)
17 frames saved in stage 3, segment 2. the movie desyncs after the miniboss due to animation frame rule. Also note that the rest of the movie remained unchanged.
In order to achieve this, I simply used the bubble barrier again, just before segment 1 ends. This saved 10 frames.
Also, I discovered a new glitch. At 44842, you may notice that Zook does dash on ground right after the Flame Dash is ended, without having to mash the R button, but just keeping it. The game is actually continuing the ground dash started before the Flame Dash. Thanks to a different Y value, Zook managed to stay on ground after the flame dash ended, so he didn't need to jump and the ground dash didn't get broken. This saved 6 more frames.
Lastly, 1 frame was saved, probably for the different Y value, near the save platform.
#39805954703397206 - PSX Wild Arms (USA) speed hud
Script showing on screen speed values
#39800672183089620 - GB Contra - The Alien Wars level 1 -5f
Contra - The Alien Wars level 1 -5f.bk2 (7.77kB
bk2 movie
[GB])
Uploaded 2017-06-19 10:00:28 by
ThunderAxe31
(
98 files)
In 07:37.78 [27342 frames], 19225 rerecords)
9781 views, 367 downloads
This is my attempt to resync the movie after having killed the first boss 5 frames faster. Due to bad RNG got after using the first Smart Bomb in level 2, it loses time with the locusts in level 3, and ends killing the first mid-boss 3 frames slower. Then the movie desyncs.
#39785524240996114 - PSX Wild Arms dash test 1
PSX Wild Arms dash test 1.bk2 (2.62kB
bk2 movie
[PSX])
Uploaded 2017-06-18 17:38:07 by
ThunderAxe31
(
98 files)
For
PSX Wild Arms
(
2 files)
In 01:53.07 [6704 frames], 712 rerecords)
6237 views, 529 downloads
getting to talk to the major as fast as possible
#39122375574814107 - Ape Escape - direction and speed hud
Ape Escape - direction and speed hud.lua (2.07kB
Lua script)
Uploaded 2017-05-19 20:52:22 by
ThunderAxe31
(
98 files)
9868 views, 476 downloads
Script I made that shows on game screen direction and speed values of last and priors frames. This will make micro optimizations much easier.
#39079478387248433 - Ape Escape test 1
Ape Escape test 1.bk2 (3.40kB
bk2 movie
[PSX])
Uploaded 2017-05-17 22:30:27 by
ThunderAxe31
(
98 files)
In 01:19.1 [4690 frames], 609 rerecords)
9890 views, 375 downloads
Test in which I catch two monkeys in the first level.
About the route: I'm not sure about the first monkey, but the second one I catched should probably be left last.
About optimization: I got the first monkey very fast thanks to the easy set up, and thus getting that earlier may be impossible. About the second one, it is very likely to be possible to catch it earlier with some precise analog inputs, but I need to know the address of the protagonist direction in order to know how to optimize it, otherwise it would be a blind struggle.
#38889985897884222 - Zook Man ZX4 - 7 frames save in stage 8
Desyncs during the boss battle due to damage and animation frame rules.
#38834102346879399 - GBC Digimon D-3 WIP3
GBC Digimon D-3 WIP2.bk2 (2.51kB
bk2 movie
[GBC])
Uploaded 2017-05-06 21:17:36 by
ThunderAxe31
(
98 files)
In 01:51.44 [6656 frames], 6154 rerecords)
9869 views, 398 downloads
level 3 complete
#38767744934947912 - Digimon Rury Boss 1 test
Digimon Rury test1.bk2 (7.97kB
bk2 movie
[GBA])
Uploaded 2017-05-03 21:34:16 by
ThunderAxe31
(
98 files)
In 04:59.95 [17915 frames], 2240 rerecords)
9806 views, 378 downloads
"quick" test showing the luck manipulation strategy. not even a level was grinded before the boss, so this is very likely to be suboptimal.
I've manipulated luck in order to get as fewer random encounters as possible, and making the boss fight as fast as possible without having a single Digimon going ko.
#38674058536568982 - Zook Man ZX4 unlock MurderBarrier
BK2 begins from savestate
Quick movie showing how to unlock controls after having used MurderBarrier
#38635348763866312 - ZM level 8, segment 2: -1f, +1f
I managed to save a landing lag frame, just to be foreced to have another right after. Maybe there is something that can be done about it.
#38590039817615831 - ZM improvement nuked by frame rule
Resynced movie after 1 frame improvement by Tompa, but the final stage completion time resulted unchanged due to a frame rule.
#38580741584600060 - Zook Man midboss 0 skip (useless)
BK2 begins from savestate
Quick and unrefined movie from savestate demonstrating the midboss skip in stage 0.
Note that this movie uses a flying enemy that takes too much time to get near the midboss segment in order to get an actual time save.
#38534521740984643 - DTC6 #6: Team 11 "ThunderBears" in 24:52.19
#38526470558858773 - Zook Man ZX wrong warp and crash
BK2 begins from savestate
Movie featuring the wrong warp glitch discovered by Dooty. Also shows off a game crash by hitting a breakable wall from point blank distance.
#38526139451192829 - Zook Max ZX4 Secret Team "The Undecideds"
Movie file crafted by secret team "The Undecideds" during DTC6 by ThunderAxe31, BoboTheKing, DrD2k9, Dooty & Dacicus.
#38525808928164061 - DTC6 #1: Team 4 in 23:20.16
#38525803233252458 - DTC6 #2: Team 3 "Snail Eaters" in 23:23.47
#38525794867658592 - DTC6 #3: Team 6 "¯\_(ツ)_/¯" in 24:27.63
#38525788757503895 - DTC6 #4: Team 7 in 24:27.73
#38525782609869860 - DTC6 #5: Team 5 "We'll Hex the Name in Later" in 24:51.56
#38525761027350644 - DTC6 #7: Team 2 "MMMM" in 26:36.89
#38525746922076290 - DTC6 #8 Team 1 "We Serve Fire Trucks" in 27:43.4
#38246998682145373 - GBA Crash HA through floor glitch
BK2 begins from savestate
Floor entry point in level 16.
#38000241030204825 - GBA Crash HA failed 2° zip in level 13
BK2 begins from savestate
The idea was to continue moving to the right and then to the down through the walls, but for some reason I'm unable to continue at the end of the slope.
Note: this movie also features neat box tech, which will get useful for the 101% run.
#37982833680245658 - GBA Crash 2 NO level 1 cutscene skip test
Quick test for comparing to not using the level 1 cutscene skip.
#37982802762877612 - GBA Crash 2 level 1 cutscene skip test
Quick test that demonstrates the level 1 cutscene skip by opening the pause screen twice.
#37453247531913035 - Rescue Shot WIP1
Rescue Shot ThunderAxe31 WIP1.bk2 (6.83kB
bk2 movie
[PSX])
Uploaded 2017-03-05 16:48:00 by
ThunderAxe31
(
98 files)
In 02:56.46 [10463 frames], 8756 rerecords)
10146 views, 402 downloads
level 1 complete
#37281347916621102 - GBA Crash Bandicoot "101%" WIP3
Level 1 complete, 2 frames saved (again)
#36007044794323297 - GBC E Mo Dao (aka Devil Island) RAM watch
List of important memory addresses as BizHawk .wch file
#35994737823374091 - GB E Mo Dao (aka Devil Island) WIP2
E Mo Dao WIP2 by ThunderAxe31.bk2 (3.92kB
bk2 movie
[GBC])
Uploaded 2016-12-30 00:22:25 by
ThunderAxe31
(
98 files)
For
GBC Devil Island
(
6 files)
In 03:29.38 [12506 frames], 8709 rerecords)
6391 views, 596 downloads
Level 13 cleared; needs some polish
#35720561741541073 - Pocket Monsters Aka (Japan) - 3599.bk2
Improvement of the movie uploaded by FractalFusion
#35595312275440046 - Pocket Monsters Red (rev A) in 3628 frames
improvement of the current file submission, based of using a different opcode from the trainer name bytes.
#35582863360903078 - addresses watch for GBA Crash Bandicoot - The Huge Adventure.wch
#35582852766408587 - addresses watch for GB Rolan's Curse
#35582844048614948 - addresses watch for GB Contra - The Alien Wars
GB Contra - The Alien Wars.wch (1.09kB
Memory watch file)
Uploaded 2016-12-11 11:10:46 by
ThunderAxe31
(
98 files)
10263 views, 544 downloads
Back to user movie storage