TASVideos

Tool-assisted game movies
When human skills are just not enough

ThunderAxe31's movies:


#39122375574814107 - Ape Escape - direction and speed hud
Ape Escape - direction and speed hud.lua (2.07kB Lua script)
Uploaded 2017-05-19 20:52:22 by ThunderAxe31 (42 files)
59 views, 3 downloads
Script I made that shows on game screen direction and speed values of last and priors frames. This will make micro optimizations much easier.
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#39079478387248433 - Ape Escape test 1
Ape Escape test 1.bk2 (3.40kB bk2 movie [PSX])
Uploaded 2017-05-17 22:30:27 by ThunderAxe31 (42 files)
In 01:19.1 [4690 frames], 609 rerecords)
84 views, 4 downloads
Test in which I catch two monkeys in the first level.

About the route: I'm not sure about the first monkey, but the second one I catched should probably be left last.

About optimization: I got the first monkey very fast thanks to the easy set up, and thus getting that earlier may be impossible. About the second one, it is very likely to be possible to catch it earlier with some precise analog inputs, but I need to know the address of the protagonist direction in order to know how to optimize it, otherwise it would be a blind struggle.

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#38889985897884222 - Zook Man ZX4 - 7 frames save in stage 8
ZM_s8_-7f.bk2 (11.7kB bk2 movie [GBA])
Uploaded 2017-05-09 09:41:42 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 05:14.26 [18770 frames], 3517 rerecords)
102 views, 8 downloads
Desyncs during the boss battle due to damage and animation frame rules.
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#38834102346879399 - GBC Digimon D-3 WIP3
GBC Digimon D-3 WIP2.bk2 (2.51kB bk2 movie [GBC])
Uploaded 2017-05-06 21:17:36 by ThunderAxe31 (42 files)
In 01:51.44 [6656 frames], 6154 rerecords)
120 views, 11 downloads
level 3 complete
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#38787806393105666 - Zook Man ZX4 - Screen Spawn Radar
ZM_ScreenSpawnRadar.lua (4.36kB Lua script)
Uploaded 2017-05-04 19:15:16 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
129 views, 9 downloads
Based on FatRatKnight's ExternalRadar script.

It's a light script that enlarges game screen to show spawning borders and spawning positions without having to create a new window.

I'm sure I could write an even ligher script by writing from scratch, if you need it just ask me and I'll do it.

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#38767744934947912 - Digimon Rury Boss 1 test
Digimon Rury test1.bk2 (7.97kB bk2 movie [GBA])
Uploaded 2017-05-03 21:34:16 by ThunderAxe31 (42 files)
In 04:59.95 [17915 frames], 2240 rerecords)
126 views, 8 downloads
"quick" test showing the luck manipulation strategy. not even a level was grinded before the boss, so this is very likely to be suboptimal.

I've manipulated luck in order to get as fewer random encounters as possible, and making the boss fight as fast as possible without having a single Digimon going ko.

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#38674058536568982 - Zook Man ZX4 unlock MurderBarrier
ZM_Unlock_MurderBarrier.bk2 (56.0kB bk2 movie [GBA])
Uploaded 2017-04-29 16:18:38 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 00:33.27 [1987 frames], 0 rerecords)
153 views, 10 downloads

BK2 begins from savestate

stuff
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#38635348763866312 - ZM level 8, segment 2: -1f, +1f
ZM_level8segment2.bk2 (9.52kB bk2 movie [GBA])
Uploaded 2017-04-27 22:28:16 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 04:25.67 [15868 frames], 4157 rerecords)
182 views, 9 downloads
I managed to save a landing lag frame, just to be foreced to have another right after. Maybe there is something that can be done about it.
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#38590039817615831 - ZM improvement nuked by frame rule
ZM_stage0_Tompa+TA31.bk2 (5.19kB bk2 movie [GBA])
Uploaded 2017-04-25 21:29:56 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 02:13.86 [7995 frames], 2467 rerecords)
197 views, 12 downloads
Resynced movie after 1 frame improvement by Tompa, but the final stage completion time resulted unchanged due to a frame rule.
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#38580741584600060 - Zook Man midboss 0 skip (useless)
ZM_midboss0skip.bk2 (38.8kB bk2 movie [GBA])
Uploaded 2017-04-25 11:26:57 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 00:05.06 [302 frames], 122 rerecords)
202 views, 10 downloads

BK2 begins from savestate

Quick and unrefined movie from savestate demonstrating the midboss skip in stage 0.

Note that this movie uses a flying enemy that takes too much time to get near the midboss segment in order to get an actual time save.

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#38534521740984643 - DTC6 #6: Team 11 "ThunderBears" in 24:52.19
DTC6-Team11.bk2 (54.3kB bk2 movie [GBA])
Uploaded 2017-04-23 09:29:33 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 24:52.19 [89125 frames], 127652 rerecords)
227 views, 14 downloads
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#38526470558858773 - Zook Man ZX wrong warp and crash
ZMZX4WrongWarpCrash.bk2 (42.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:47:25 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 00:37.5 [2240 frames], 125 rerecords)
217 views, 18 downloads

BK2 begins from savestate

Movie featuring the wrong warp glitch discovered by Dooty. Also shows off a game crash by hitting a breakable wall from point blank distance.
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#38526139451192829 - Zook Max ZX4 Secret Team "The Undecideds"
ZookManZX4_SecretTeam.bk2 (49.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:25:57 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 25:18.85 [90717 frames], 54213 rerecords)
255 views, 12 downloads
Movie file crafted by secret team "The Undecideds" during DTC6 by ThunderAxe31, BoboTheKing, DrD2k9, Dooty & Dacicus.
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#38525808928164061 - DTC6 #1: Team 4 in 23:20.16
DTC6-Team4.bk2 (52.6kB bk2 movie [GBA])
Uploaded 2017-04-23 00:04:31 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 23:20.16 [83628 frames], 78839 rerecords)
258 views, 28 downloads
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#38525803233252458 - DTC6 #2: Team 3 "Snail Eaters" in 23:23.47
DTC6-Team3.bk2 (51.3kB bk2 movie [GBA])
Uploaded 2017-04-23 00:04:09 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 23:23.47 [83826 frames], 112446 rerecords)
241 views, 21 downloads
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#38525794867658592 - DTC6 #3: Team 6 "¯\_(ツ)_/¯" in 24:27.63
DTC6-Team6.bk2 (54.0kB bk2 movie [GBA])
Uploaded 2017-04-23 00:03:36 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 24:27.63 [87658 frames], 58583 rerecords)
238 views, 17 downloads
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#38525788757503895 - DTC6 #4: Team 7 in 24:27.73
DTC6-Team7.bk2 (52.1kB bk2 movie [GBA])
Uploaded 2017-04-23 00:03:12 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 24:27.73 [87664 frames], 75891 rerecords)
239 views, 17 downloads
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#38525782609869860 - DTC6 #5: Team 5 "We'll Hex the Name in Later" in 24:51.56
DTC6-Team5.bk2 (53.9kB bk2 movie [GBA])
Uploaded 2017-04-23 00:02:48 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 24:51.56 [89087 frames], 51838 rerecords)
240 views, 19 downloads
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#38525761027350644 - DTC6 #7: Team 2 "MMMM" in 26:36.89
DTC6-Team2.bk2 (57.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:01:24 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 26:36.89 [95378 frames], 24521 rerecords)
242 views, 21 downloads
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#38525746922076290 - DTC6 #8 Team 1 "We Serve Fire Trucks" in 27:43.4
DTC6-Team1.bk2 (62.9kB bk2 movie [GBA])
Uploaded 2017-04-23 00:00:30 by ThunderAxe31 (42 files)
For GBA Zook Man ZX4 (46 files)
In 27:43.4 [99351 frames], 55414 rerecords)
251 views, 16 downloads
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#38256265617503771 - GBA Crash HA any% WIP23
GBA Crash HA any% WIP23.bk2 (52.4kB bk2 movie [GBA])
Uploaded 2017-04-10 20:44:24 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 24:19.39 [87166 frames], 69924 rerecords)
290 views, 14 downloads
4 frames saved in level 8

update: desync on level 10

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#38250667158549012 - GBA Crash HA any% WIP22
GBA Crash HA any% WIP22.bk2 (52.3kB bk2 movie [GBA])
Uploaded 2017-04-10 14:41:20 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 24:19.46 [87170 frames], 69864 rerecords)
277 views, 17 downloads
level 16 complete

encode 1 (up to level 7):


(Link to video)

encode 2 (from level 8 to Tiny):


(Link to video)
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#38246998682145373 - GBA Crash HA through floor glitch
GBA Crash HA thru floor.bk2 (120kB bk2 movie [GBA])
Uploaded 2017-04-10 10:43:26 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 00:05.37 [321 frames], 0 rerecords)
285 views, 12 downloads

BK2 begins from savestate

Floor entry point in level 16.
Info (1 comment) Download

#38000241030204825 - GBA Crash HA failed 2° zip in level 13
GBA Crash HA failed 2° zip in level 13.bk2 (123kB bk2 movie [GBA])
Uploaded 2017-03-30 08:01:00 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 00:03.15 [188 frames], 60518 rerecords)
347 views, 17 downloads

BK2 begins from savestate

The idea was to continue moving to the right and then to the down through the walls, but for some reason I'm unable to continue at the end of the slope.

Note: this movie also features neat box tech, which will get useful for the 101% run.

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#37982833680245658 - GBA Crash 2 NO level 1 cutscene skip test
GBA Crash 2 NO tutorial cutscene skip test.bk2 (1.83kB bk2 movie [GBA])
Uploaded 2017-03-29 13:12:07 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot 2: N-Tranced (5 files)
In 00:25.8 [1541 frames], 526 rerecords)
354 views, 26 downloads
Quick test for comparing to not using the level 1 cutscene skip.
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#37982802762877612 - GBA Crash 2 level 1 cutscene skip test
GBA Crash 2 tutorial cutscene skip test.bk2 (1.85kB bk2 movie [GBA])
Uploaded 2017-03-29 13:10:06 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot 2: N-Tranced (5 files)
In 00:26.19 [1564 frames], 526 rerecords)
337 views, 19 downloads
Quick test that demonstrates the level 1 cutscene skip by opening the pause screen twice.
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#37812429141438503 - Position and speed hud values v2.0.0 for GBA Crash Bandicoot
GBA Crash 1 pos and speed hud v2.0.0.lua (3.09kB Lua script)
Uploaded 2017-03-21 21:01:14 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
428 views, 18 downloads
Now showing both position and speed values.
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#37453247531913035 - Rescue Shot WIP1
Rescue Shot ThunderAxe31 WIP1.bk2 (6.83kB bk2 movie [PSX])
Uploaded 2017-03-05 16:48:00 by ThunderAxe31 (42 files)
In 02:56.46 [10463 frames], 8756 rerecords)
580 views, 21 downloads
level 1 complete
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#37281347916621102 - GBA Crash Bandicoot "101%" WIP3
GBA Crash Bandicoot 101% WIP3.bk2 (3.22kB bk2 movie [GBA])
Uploaded 2017-02-25 23:00:10 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
In 01:17.85 [4650 frames], 3051 rerecords)
567 views, 23 downloads
Level 1 complete, 2 frames saved (again)
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#36007044794323297 - GBC E Mo Dao (aka Devil Island) RAM watch
E Mo Dao (Unlicensed, Chinese) (Multicart Rip).wch (334B Memory watch file)
Uploaded 2016-12-30 13:40:32 by ThunderAxe31 (42 files)
For GBC Blaster Master: Enemy Below (1 file)
550 views, 27 downloads
List of important memory addresses as BizHawk .wch file
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#35994737823374091 - GB E Mo Dao (aka Devil Island) WIP2
E Mo Dao WIP2 by ThunderAxe31.bk2 (3.92kB bk2 movie [GBC])
Uploaded 2016-12-30 00:22:25 by ThunderAxe31 (42 files)
In 03:29.38 [12506 frames], 8709 rerecords)
799 views, 29 downloads
Level 13 cleared; needs some polish


(Link to video)
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#35741371828080784 - movement lag counter for GBC E Mo Dao (Devil Island)
E Mo Dao - movement lag counter.lua (778B Lua script)
Uploaded 2016-12-18 14:31:25 by ThunderAxe31 (42 files)
862 views, 29 downloads
Simple script that shows on screen the amount of frames during which the player X position didn't progress. Does automatically clear the count when you load a state.
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#35720561741541073 - Pocket Monsters Aka (Japan) - 3599.bk2
Pocket Monsters Aka (Japan) - 3599.bk2 (1.81kB bk2 movie [GB])
Uploaded 2016-12-17 16:01:52 by ThunderAxe31 (42 files)
For GB Pocket Monsters: Red (6 files)
In 01:00.26 [3599 frames], 659 rerecords)
685 views, 36 downloads
Improvement of the movie uploaded by FractalFusion
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#35595312275440046 - Pocket Monsters Red (rev A) in 3628 frames
PocketMonstersRedThunderAxe31MothrayasFractalFusion.bk2 (1.91kB bk2 movie [GB])
Uploaded 2016-12-12 00:39:20 by ThunderAxe31 (42 files)
For GB Pocket Monsters: Red (6 files)
In 01:00.74 [3628 frames], 497 rerecords)
728 views, 41 downloads
improvement of the current file submission, based of using a different opcode from the trainer name bytes.
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#35586684456503183 - average speed calculator for GBA Crash Bandicoot - The Huge Adventure
GBA Crash 1 avg speed.lua (1.49kB Lua script)
Uploaded 2016-12-11 15:19:49 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
746 views, 44 downloads
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#35584173759310237 - GB Contra - The Alien Wars WIP#7
Contra - The Alien Wars (USA)_WIP7 by ThunderAxe31.bk2 (2.36kB bk2 movie [GB])
Uploaded 2016-12-11 12:37:00 by ThunderAxe31 (42 files)
In 01:41.93 [6088 frames], 1227 rerecords)
920 views, 31 downloads
Level 1 complete.


(Link to video)
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#35582863360903078 - addresses watch for GBA Crash Bandicoot - The Huge Adventure.wch
GBA Crash Bandicoot - The Huge Adventure.wch (285B Memory watch file)
Uploaded 2016-12-11 11:12:01 by ThunderAxe31 (42 files)
For GBA Crash Bandicoot: The Huge Adventure (23 files)
761 views, 38 downloads
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#35582852766408587 - addresses watch for GB Rolan's Curse
GB Rolan's Curse.wch (474B Memory watch file)
Uploaded 2016-12-11 11:11:20 by ThunderAxe31 (42 files)
For GB Rolan's Curse (1 file)
625 views, 31 downloads
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#35582844048614948 - addresses watch for GB Contra - The Alien Wars
GB Contra - The Alien Wars.wch (1.09kB Memory watch file)
Uploaded 2016-12-11 11:10:46 by ThunderAxe31 (42 files)
889 views, 33 downloads
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#35582822068783287 - overlay grid for NES Lawn Mower
NES Lawn Mower grid.lua (242B Lua script)
Uploaded 2016-12-11 11:09:20 by ThunderAxe31 (42 files)
899 views, 33 downloads
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#35558927057709654 - 3 frames submission improvement
PocketMonstersRedThunderAxe31.bk2 (1.92kB bk2 movie [GB])
Uploaded 2016-12-10 09:19:43 by ThunderAxe31 (42 files)
For GB Pocket Monsters: Red (6 files)
In 01:01.3 [3661 frames], 334 rerecords)
725 views, 39 downloads
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#35550462552355188 - NES Lawn Mower WIP#1
Lawn Mower WIP#1 by ThunderAxe31.bk2 (2.64kB bk2 movie [NES])
Uploaded 2016-12-10 00:10:48 by ThunderAxe31 (42 files)
In 00:52.61 [3162 frames], 373 rerecords)
920 views, 29 downloads
Level 3 comple.
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