TASVideos

Tool-assisted game movies
When human skills are just not enough

ThunderAxe31's movies:


#47648178817063464 - NES Lawn Mower WIP#2
NES Lawn Mower WIP#2.bk2 (2.39kB bk2 movie [NES])
Uploaded 2018-06-07 19:57:53 by ThunderAxe31 (68 files)
In 00:54.91 [3300 frames], 493 rerecords)
97 views, 5 downloads
I'm not going to continue this.

Feel free to use this movie file, no need to give me credit.

Also note I've made a lua script: http://tasvideos.org/userfiles/info/47648176198850991

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#47648176198850991 - NES Lawn Mower RNG & grid
NES Lawn Mower RNG & grid.lua (985B Lua script)
Uploaded 2018-06-07 19:57:43 by ThunderAxe31 (68 files)
89 views, 4 downloads
This script displays on screen a grid and the position of the next fuel refill.
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#47351426954794975 - Kuru Kuru Kururin - OoB view v1.1 VBA
Kururin OoO view v1.1 VBA.lua (13.7kB Lua script)
Uploaded 2018-05-25 11:13:17 by ThunderAxe31 (68 files)
For GBA Kuru Kuru Kururin (2 files)
93 views, 4 downloads
This script is a conversion for VBA-rr. For the BizHawk version, go here: http://tasvideos.org/userfiles/info/47351401452712727
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#47351401452712727 - Kuru Kuru Kururin - OoB view v1.1
Kururin OoB view v1.1.lua (9.36kB Lua script)
Uploaded 2018-05-25 11:11:38 by ThunderAxe31 (68 files)
For GBA Kuru Kuru Kururin (2 files)
98 views, 5 downloads
It now correctly displays the whole OoB world.

TODO:
find all wall tile types
helirin display

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#47158149482776933 - PSX HP1 float script v1.1
PSX HP1 float v1.1.lua (914B Lua script)
Uploaded 2018-05-16 18:19:05 by ThunderAxe31 (68 files)
For PSX Harry Potter and the Sorcerer's Stone (2 files)
160 views, 11 downloads
Little script that makes easy and fast to change the vertical position of Harry, for the purpose of exploring the maps. Please stop script execution before entering another room.

Keep "O" key to make Harry rise, and keep "L" to make him descend. To stop the floating, just turn off the script.

You can change key buttons and vertical speed by editing the lua file.

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#47158121851460783 - PSX HP1 speed hud v1.0
PSX HP1 speed hud v1.0.lua (1.61kB Lua script)
Uploaded 2018-05-16 18:17:17 by ThunderAxe31 (68 files)
For PSX Harry Potter and the Sorcerer's Stone (2 files)
151 views, 7 downloads
Script that displays on screen the real speed for X, Y, Z, XY, and XYZ.
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#46843624007839304 - Position Display for GBA Cabbage Patch Kids
Cabbage Patch Kids.lua (2.76kB Lua script)
Uploaded 2018-05-02 14:21:50 by ThunderAxe31 (68 files)
242 views, 13 downloads
Since the game uses many different addresses for the X and Y position of the player, I've decided to write a quick lua script that automatically tracks the addresses and shows them on screen. With some tweaks, the same code could be used for other games that feature the same problem.
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#46598079496465752 - Rolan's Curse - Enemy & RNG v1.1
Rolan's Curse - Enemy & RNG v1.1.lua (3.38kB Lua script)
Uploaded 2018-04-21 12:58:04 by ThunderAxe31 (68 files)
For GB Rolan's Curse (2 files)
237 views, 11 downloads
Script that shows various info about enemies: attack, HP left, item drop. It does display an exclamative mark when the drop can happen. Also works in 2 players mode.
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#45672300981449793 - GBA Crash HA - average speed hud v1.1
Crash HA average speed hud v1.1.lua (4.64kB Lua script)
Uploaded 2018-03-10 20:20:33 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot: The Huge Adventure (22 files)
431 views, 33 downloads
updating with better code.
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#45319532279038868 - GBA DK: King of Swing - speed hud v1.1
DKKoS speed hud v1.1.lua (4.30kB Lua script)
Uploaded 2018-02-22 23:03:12 by ThunderAxe31 (68 files)
For GBA DK: King of Swing (3 files)
376 views, 23 downloads
Fixed a bug that sometimes made the speed value slightly incorrect.

Also, the script now distinguishes between maximum jumping speed and maximum falling speed.

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#45319368046140001 - GBA DK: King of Swing - average speed hud v1.2
DKKoS average speed hud v1.2.lua (5.02kB Lua script)
Uploaded 2018-02-22 22:52:33 by ThunderAxe31 (68 files)
For GBA DK: King of Swing (3 files)
385 views, 31 downloads
Script that calculates the average speed amount, starting from the moment it's launched. Every time you want to do a new measurement, you must restart script execution.
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#45318288373104743 - GBA Crash HA - speed hud v2.2
Crash HA speed hud v2.2.lua (3.81kB Lua script)
Uploaded 2018-02-22 21:42:32 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot: The Huge Adventure (22 files)
500 views, 20 downloads
Now the script distinguishes between maximum jumping speed and maximum falling speed. Hurray!
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#45050134583604789 - Time Crisis - Area 1-1
Time Crisis (USA) area 1-1.bk2 (3.19kB bk2 movie [PSX])
Uploaded 2018-02-10 19:52:32 by ThunderAxe31 (68 files)
In 01:29.25 [5292 frames], 1450 rerecords)
935 views, 35 downloads
Area 1-1 cleared in 00:39.10 (in-game timer)

You may use this movie without adding me in the authors list.

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#43243083733398668 - GBA Crash Bandicoot HA - floor clip without damage
GBA Crash HA floor clip without damage.bk2 (76.3kB bk2 movie [GBA])
Uploaded 2017-11-21 10:43:46 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot: The Huge Adventure (22 files)
In 00:05.58 [333 frames], 181 rerecords)
865 views, 54 downloads

BK2 begins from savestate

Shoutouts to Spikestuff for the video that shows how to clip the floor by taking damage: https://www.youtube.com/watch?v=Wyfo6xXXlns


(Link to video)
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#42887700881698175 - Devil Island petrification glitch
Devil Island petrification glitch.bk2 (27.0kB bk2 movie [GBC])
Uploaded 2017-11-05 10:36:53 by ThunderAxe31 (68 files)
For GBC Devil Island (5 files)
In 00:17.86 [1067 frames], 1 rerecord)
914 views, 61 downloads

BK2 begins from savestate

First, you need to spawn a money drop. Then, without picking it or making it going out screen, you destroy and keep hitting brick blocks. At some point you will get pietrified. Congratulations, you just hardlocked the game!


(Link to video)
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#42865558898069062 - Devil Island - Hitboxes and Watches v1.3
Devil Island - Hitboxes and Watches v1.3.lua (5.05kB Lua script)
Uploaded 2017-11-04 10:40:57 by ThunderAxe31 (68 files)
For GBC Devil Island (5 files)
874 views, 58 downloads
This script displays on screen:

  • Player absolute X position
  • Player absolute X lagged frames (counter resets at 9999)
  • Player money
  • Player experience points
  • Experience points left for next attack level
  • Current attack level
  • Player HP
  • Enemy HP
  • Drops content
  • Hitboxes of everything except D1 boss and final boss body

Also note that the watches will disappear while the pause menu is open!

This is probably going to be the final version. Enjoy!

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#42827983717913109 - Devil Island - Stage 13 in 12332
Devil Island - Stage13 in 12332.bk2 (3.98kB bk2 movie [GBC])
Uploaded 2017-11-02 18:04:11 by ThunderAxe31 (68 files)
For GBC Devil Island (5 files)
In 03:26.47 [12332 frames], 13481 rerecords)
875 views, 53 downloads
same progress, but much time saved!
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#42565415760054703 - Zook Man ZX4 - enemy in wall
ZM_enemy_in_wall.bk2 (54.6kB bk2 movie [GBA])
Uploaded 2017-10-21 22:16:25 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 00:14.9 [890 frames], 0 rerecords)
1339 views, 50 downloads

BK2 begins from savestate

quick movie demonstrating how to make a round spiky enemy to go into a wall.


(Link to video)
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#42176774360048445 - Zook Man ZX4 - END in 73668
ZM_ENDin73668.bk2 (49.7kB bk2 movie [GBA])
Uploaded 2017-10-04 10:12:42 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 20:33.4 [73668 frames], 75843 rerecords)
1466 views, 59 downloads
2 frames saved in Stage 16 thanks to door frame rule... I guess? All I've done was delaying the stair descending by 1 frame, then the boss skip resulted 2 frames faster.
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#42163638080714296 - Zook Man ZX4 in 73675 frames
ZM_ENDin73675.bk2 (49.7kB bk2 movie [GBA])
Uploaded 2017-10-03 20:00:48 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 20:33.52 [73675 frames], 74120 rerecords)
1454 views, 57 downloads
Stage 16 doesn't need Fire ammo at all.
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#42088735819777174 - Zook Man ZX4 in 73730
ZM_ENDin73729.bk2 (49.8kB bk2 movie [GBA])
Uploaded 2017-09-30 11:03:20 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 20:34.44 [73730 frames], 71014 rerecords)
1461 views, 58 downloads
Pasted the latest s14, s15, and s16 by FatRatKnight.

The only differences are the amusing s14 boss door break and the removing of the Ammo Tank usage at beginning of s15.

We're almost there.

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#42046390563226461 - Zook Man ZX4 - Stage 13, saved 12 frames
ZM_s13_saved12frames.bk2 (49.8kB bk2 movie [GBA])
Uploaded 2017-09-28 13:17:12 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 20:35.88 [73816 frames], 68546 rerecords)
1452 views, 59 downloads
Everything has been squeezed out until Stage 13.

We're short on Laser ammo again and we need to improve the last three stages.

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#41845256245557927 - Zook Man ZX4 - s6 meteor spawn test 2
ZM_s6_MinibossMeteor_2.bk2 (50.3kB bk2 movie [GBA])
Uploaded 2017-09-19 11:53:28 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 00:03.88 [232 frames], 62134 rerecords)
1551 views, 57 downloads

BK2 begins from savestate


(Link to video)

Refined test based on the first draft by FatRatKnight... Though it got 14 frames slower than the current main WIP. There is small room for improvement btw...

Edit: After some quick tests, I've noted that the first hit to the miniboss 6 would be dealt 6 frames later in the best case possible, making it unable to save any frame.

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#41798024491519300 - Zook Man ZX4 - External Enemy Radar
ZM_ExternalEnemyRadar.lua (8.36kB Lua script)
Uploaded 2017-09-17 08:50:27 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
1632 views, 67 downloads
Based on FatRatKnight's ExternalRadar script.

It's a light script that enlarges screen in order to show, outside of game screen:

  • spawning borders
  • enemy spawns
  • hitboxes
  • enemy HP and invincibility time

Useful for fighting enemies when they are still outside of screen, and thus also managing Minibosses and Bosses skips.

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#41561075890549511 - Zook Man ZX4 - Allocation Viewer
ZM_Allocation_Display.lua (2.81kB Lua script)
Uploaded 2017-09-06 16:44:08 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
1639 views, 66 downloads
Scripts that displays on screen the allocation of sprite memory allocation. Ultra-light version by ThunderAxe31, based on the basic script by FatRatKnight.

Colors:
Black - Free
Cyan - Player bullet
Green - Item
Yellow - Enemy (w/ 0+ HP reported)
Magenta - Enemy (w/ negative HP reported)
Red - No detected object -- Memory leak likely

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#41296584828260756 - Zook Man ZX4 - Stage 9, 1 lag frame saved
ZM_s9-1frame.bk2 (42.6kB bk2 movie [GBA])
Uploaded 2017-08-25 18:51:40 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 18:07.82 [64973 frames], 59073 rerecords)
1719 views, 63 downloads
1 Lag frame saved, the only one present in the stage.
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#41200587436203099 - Zook Man ZX4 - Stage 6 boss resynced
ZM_s6bossresync.bk2 (42.2kB bk2 movie [GBA])
Uploaded 2017-08-21 11:06:09 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 18:02.52 [64656 frames], 49676 rerecords)
1731 views, 74 downloads
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#41075492079465860 - Zook Man ZX4 - Stage 1 resynced
ZM_s1resync.bk2 (42.3kB bk2 movie [GBA])
Uploaded 2017-08-15 19:53:37 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 18:02.9 [64679 frames], 41390 rerecords)
1770 views, 67 downloads
Stage 1 resynced after the 8 frames improvement by keylie.

Desyncs again in Stage 4.

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#41072449694102450 - Zook Man ZX4 - 12 frames saved in Stage 6
ZM_s6-12f.bk2 (42.3kB bk2 movie [GBA])
Uploaded 2017-08-15 16:36:19 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 18:02.88 [64678 frames], 41266 rerecords)
1751 views, 66 downloads
desyncs during boss fight
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#41044666424971713 - Zook Man ZX4 - Stage 6 clear, stage select in 56280
ZM_s6in56280.bk2 (42.2kB bk2 movie [GBA])
Uploaded 2017-08-14 10:34:33 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 18:03.04 [64687 frames], 40301 rerecords)
1836 views, 60 downloads
I had 7 frames saved until segment 5, but the level ended only 3 frames earlier. I guess I did something wrong in segment 6. Need someone to double check for possible improvements there.
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#40976705756716878 - Zook Man ZX4 - RNG Overlay
ZM_RNG.lua (659B Lua script)
Uploaded 2017-08-11 09:07:14 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
1900 views, 76 downloads
Simple scripts that shows on screen all next item drops
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#40645961964258621 - ZM failed Shot Counter Glitch
wind glitch test.bk2 (44.3kB bk2 movie [GBA])
Uploaded 2017-07-27 11:38:14 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 00:06.01 [359 frames], 27540 rerecords)
1925 views, 65 downloads

BK2 begins from savestate

Quick movie demonstrating that triggering the Shot Counter Glitch is impossible with Wind weapon.
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#40367719150286620 - Zook Man ZX4 - 17 frames in Stage 3, segment 2 (desync)
ZM_-17fs3seg2.bk2 (41.6kB bk2 movie [GBA])
Uploaded 2017-07-14 22:53:57 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 17:44.05 [63553 frames], 20783 rerecords)
1923 views, 70 downloads
17 frames saved in stage 3, segment 2. the movie desyncs after the miniboss due to animation frame rule. Also note that the rest of the movie remained unchanged.

In order to achieve this, I simply used the bubble barrier again, just before segment 1 ends. This saved 10 frames.

Also, I discovered a new glitch. At 44842, you may notice that Zook does dash on ground right after the Flame Dash is ended, without having to mash the R button, but just keeping it. The game is actually continuing the ground dash started before the Flame Dash. Thanks to a different Y value, Zook managed to stay on ground after the flame dash ended, so he didn't need to jump and the ground dash didn't get broken. This saved 6 more frames.

Lastly, 1 frame was saved, probably for the different Y value, near the save platform.

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#39805954703397206 - PSX Wild Arms (USA) speed hud
PSX Wild Arms (USA) speed hud.lua (1.88kB Lua script)
Uploaded 2017-06-19 15:43:03 by ThunderAxe31 (68 files)
2374 views, 61 downloads
Script showing on screen speed values
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#39800672183089620 - GB Contra - The Alien Wars level 1 -5f
Contra - The Alien Wars level 1 -5f.bk2 (7.77kB bk2 movie [GB])
Uploaded 2017-06-19 10:00:28 by ThunderAxe31 (68 files)
In 07:37.78 [27342 frames], 19225 rerecords)
2316 views, 58 downloads
This is my attempt to resync the movie after having killed the first boss 5 frames faster. Due to bad RNG got after using the first Smart Bomb in level 2, it loses time with the locusts in level 3, and ends killing the first mid-boss 3 frames slower. Then the movie desyncs.
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#39785524240996114 - PSX Wild Arms dash test 1
PSX Wild Arms dash test 1.bk2 (2.62kB bk2 movie [PSX])
Uploaded 2017-06-18 17:38:07 by ThunderAxe31 (68 files)
In 01:53.07 [6704 frames], 712 rerecords)
2436 views, 82 downloads
getting to talk to the major as fast as possible
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#39122375574814107 - Ape Escape - direction and speed hud
Ape Escape - direction and speed hud.lua (2.07kB Lua script)
Uploaded 2017-05-19 20:52:22 by ThunderAxe31 (68 files)
2485 views, 67 downloads
Script I made that shows on game screen direction and speed values of last and priors frames. This will make micro optimizations much easier.
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#39079478387248433 - Ape Escape test 1
Ape Escape test 1.bk2 (3.40kB bk2 movie [PSX])
Uploaded 2017-05-17 22:30:27 by ThunderAxe31 (68 files)
In 01:19.1 [4690 frames], 609 rerecords)
2511 views, 76 downloads
Test in which I catch two monkeys in the first level.

About the route: I'm not sure about the first monkey, but the second one I catched should probably be left last.

About optimization: I got the first monkey very fast thanks to the easy set up, and thus getting that earlier may be impossible. About the second one, it is very likely to be possible to catch it earlier with some precise analog inputs, but I need to know the address of the protagonist direction in order to know how to optimize it, otherwise it would be a blind struggle.

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#38889985897884222 - Zook Man ZX4 - 7 frames save in stage 8
ZM_s8_-7f.bk2 (11.7kB bk2 movie [GBA])
Uploaded 2017-05-09 09:41:42 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 05:14.26 [18770 frames], 3517 rerecords)
2328 views, 78 downloads
Desyncs during the boss battle due to damage and animation frame rules.
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#38834102346879399 - GBC Digimon D-3 WIP3
GBC Digimon D-3 WIP2.bk2 (2.51kB bk2 movie [GBC])
Uploaded 2017-05-06 21:17:36 by ThunderAxe31 (68 files)
In 01:51.44 [6656 frames], 6154 rerecords)
2516 views, 85 downloads
level 3 complete
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#38767744934947912 - Digimon Rury Boss 1 test
Digimon Rury test1.bk2 (7.97kB bk2 movie [GBA])
Uploaded 2017-05-03 21:34:16 by ThunderAxe31 (68 files)
In 04:59.95 [17915 frames], 2240 rerecords)
2503 views, 75 downloads
"quick" test showing the luck manipulation strategy. not even a level was grinded before the boss, so this is very likely to be suboptimal.

I've manipulated luck in order to get as fewer random encounters as possible, and making the boss fight as fast as possible without having a single Digimon going ko.

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#38674058536568982 - Zook Man ZX4 unlock MurderBarrier
ZM_Unlock_MurderBarrier.bk2 (56.0kB bk2 movie [GBA])
Uploaded 2017-04-29 16:18:38 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 00:33.27 [1987 frames], 0 rerecords)
2390 views, 78 downloads

BK2 begins from savestate

Quick movie showing how to unlock controls after having used MurderBarrier
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#38635348763866312 - ZM level 8, segment 2: -1f, +1f
ZM_level8segment2.bk2 (9.52kB bk2 movie [GBA])
Uploaded 2017-04-27 22:28:16 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 04:25.67 [15868 frames], 4157 rerecords)
2323 views, 79 downloads
I managed to save a landing lag frame, just to be foreced to have another right after. Maybe there is something that can be done about it.
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#38590039817615831 - ZM improvement nuked by frame rule
ZM_stage0_Tompa+TA31.bk2 (5.19kB bk2 movie [GBA])
Uploaded 2017-04-25 21:29:56 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 02:13.86 [7995 frames], 2467 rerecords)
2340 views, 84 downloads
Resynced movie after 1 frame improvement by Tompa, but the final stage completion time resulted unchanged due to a frame rule.
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#38580741584600060 - Zook Man midboss 0 skip (useless)
ZM_midboss0skip.bk2 (38.8kB bk2 movie [GBA])
Uploaded 2017-04-25 11:26:57 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 00:05.06 [302 frames], 122 rerecords)
2350 views, 78 downloads

BK2 begins from savestate

Quick and unrefined movie from savestate demonstrating the midboss skip in stage 0.

Note that this movie uses a flying enemy that takes too much time to get near the midboss segment in order to get an actual time save.

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#38534521740984643 - DTC6 #6: Team 11 "ThunderBears" in 24:52.19
DTC6-Team11.bk2 (54.3kB bk2 movie [GBA])
Uploaded 2017-04-23 09:29:33 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 24:52.19 [89125 frames], 127652 rerecords)
2374 views, 89 downloads
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#38526470558858773 - Zook Man ZX wrong warp and crash
ZMZX4WrongWarpCrash.bk2 (42.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:47:25 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 00:37.5 [2240 frames], 125 rerecords)
2370 views, 87 downloads

BK2 begins from savestate

Movie featuring the wrong warp glitch discovered by Dooty. Also shows off a game crash by hitting a breakable wall from point blank distance.
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#38526139451192829 - Zook Max ZX4 Secret Team "The Undecideds"
ZookManZX4_SecretTeam.bk2 (49.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:25:57 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 25:18.85 [90717 frames], 54213 rerecords)
2459 views, 93 downloads
Movie file crafted by secret team "The Undecideds" during DTC6 by ThunderAxe31, BoboTheKing, DrD2k9, Dooty & Dacicus.
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#38525808928164061 - DTC6 #1: Team 4 in 23:20.16
DTC6-Team4.bk2 (52.6kB bk2 movie [GBA])
Uploaded 2017-04-23 00:04:31 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 23:20.16 [83628 frames], 78839 rerecords)
2409 views, 110 downloads
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#38525803233252458 - DTC6 #2: Team 3 "Snail Eaters" in 23:23.47
DTC6-Team3.bk2 (51.3kB bk2 movie [GBA])
Uploaded 2017-04-23 00:04:09 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 23:23.47 [83826 frames], 112446 rerecords)
2452 views, 98 downloads
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#38525794867658592 - DTC6 #3: Team 6 "¯\_(ツ)_/¯" in 24:27.63
DTC6-Team6.bk2 (54.0kB bk2 movie [GBA])
Uploaded 2017-04-23 00:03:36 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 24:27.63 [87658 frames], 58583 rerecords)
2393 views, 92 downloads
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#38525788757503895 - DTC6 #4: Team 7 in 24:27.73
DTC6-Team7.bk2 (52.1kB bk2 movie [GBA])
Uploaded 2017-04-23 00:03:12 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 24:27.73 [87664 frames], 75891 rerecords)
2404 views, 97 downloads
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#38525782609869860 - DTC6 #5: Team 5 "We'll Hex the Name in Later" in 24:51.56
DTC6-Team5.bk2 (53.9kB bk2 movie [GBA])
Uploaded 2017-04-23 00:02:48 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 24:51.56 [89087 frames], 51838 rerecords)
2415 views, 95 downloads
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#38525761027350644 - DTC6 #7: Team 2 "MMMM" in 26:36.89
DTC6-Team2.bk2 (57.2kB bk2 movie [GBA])
Uploaded 2017-04-23 00:01:24 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 26:36.89 [95378 frames], 24521 rerecords)
2446 views, 90 downloads
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#38525746922076290 - DTC6 #8 Team 1 "We Serve Fire Trucks" in 27:43.4
DTC6-Team1.bk2 (62.9kB bk2 movie [GBA])
Uploaded 2017-04-23 00:00:30 by ThunderAxe31 (68 files)
For GBA Zook Man ZX4 (141 files)
In 27:43.4 [99351 frames], 55414 rerecords)
2429 views, 86 downloads
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#38246998682145373 - GBA Crash HA through floor glitch
GBA Crash HA thru floor.bk2 (120kB bk2 movie [GBA])
Uploaded 2017-04-10 10:43:26 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot: The Huge Adventure (22 files)
In 00:05.37 [321 frames], 0 rerecords)
1974 views, 82 downloads

BK2 begins from savestate

Floor entry point in level 16.
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#38000241030204825 - GBA Crash HA failed 2° zip in level 13
GBA Crash HA failed 2° zip in level 13.bk2 (123kB bk2 movie [GBA])
Uploaded 2017-03-30 08:01:00 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot: The Huge Adventure (22 files)
In 00:03.15 [188 frames], 60518 rerecords)
2005 views, 98 downloads

BK2 begins from savestate

The idea was to continue moving to the right and then to the down through the walls, but for some reason I'm unable to continue at the end of the slope.

Note: this movie also features neat box tech, which will get useful for the 101% run.

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#37982833680245658 - GBA Crash 2 NO level 1 cutscene skip test
GBA Crash 2 NO tutorial cutscene skip test.bk2 (1.83kB bk2 movie [GBA])
Uploaded 2017-03-29 13:12:07 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot 2: N-Tranced (5 files)
In 00:25.8 [1541 frames], 526 rerecords)
1865 views, 110 downloads
Quick test for comparing to not using the level 1 cutscene skip.
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#37982802762877612 - GBA Crash 2 level 1 cutscene skip test
GBA Crash 2 tutorial cutscene skip test.bk2 (1.85kB bk2 movie [GBA])
Uploaded 2017-03-29 13:10:06 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot 2: N-Tranced (5 files)
In 00:26.19 [1564 frames], 526 rerecords)
1853 views, 85 downloads
Quick test that demonstrates the level 1 cutscene skip by opening the pause screen twice.
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#37453247531913035 - Rescue Shot WIP1
Rescue Shot ThunderAxe31 WIP1.bk2 (6.83kB bk2 movie [PSX])
Uploaded 2017-03-05 16:48:00 by ThunderAxe31 (68 files)
In 02:56.46 [10463 frames], 8756 rerecords)
3030 views, 90 downloads
level 1 complete
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#37281347916621102 - GBA Crash Bandicoot "101%" WIP3
GBA Crash Bandicoot 101% WIP3.bk2 (3.22kB bk2 movie [GBA])
Uploaded 2017-02-25 23:00:10 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot: The Huge Adventure (22 files)
In 01:17.85 [4650 frames], 3051 rerecords)
2287 views, 112 downloads
Level 1 complete, 2 frames saved (again)
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#36007044794323297 - GBC E Mo Dao (aka Devil Island) RAM watch
E Mo Dao (Unlicensed, Chinese) (Multicart Rip).wch (334B Memory watch file)
Uploaded 2016-12-30 13:40:32 by ThunderAxe31 (68 files)
For GBC Devil Island (5 files)
1974 views, 105 downloads
List of important memory addresses as BizHawk .wch file
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#35994737823374091 - GB E Mo Dao (aka Devil Island) WIP2
E Mo Dao WIP2 by ThunderAxe31.bk2 (3.92kB bk2 movie [GBC])
Uploaded 2016-12-30 00:22:25 by ThunderAxe31 (68 files)
For GBC Devil Island (5 files)
In 03:29.38 [12506 frames], 8709 rerecords)
2479 views, 118 downloads
Level 13 cleared; needs some polish


(Link to video)
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#35720561741541073 - Pocket Monsters Aka (Japan) - 3599.bk2
Pocket Monsters Aka (Japan) - 3599.bk2 (1.81kB bk2 movie [GB])
Uploaded 2016-12-17 16:01:52 by ThunderAxe31 (68 files)
For GB Pocket Monsters: Red (5 files)
In 01:00.26 [3599 frames], 659 rerecords)
2796 views, 116 downloads
Improvement of the movie uploaded by FractalFusion
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#35595312275440046 - Pocket Monsters Red (rev A) in 3628 frames
PocketMonstersRedThunderAxe31MothrayasFractalFusion.bk2 (1.91kB bk2 movie [GB])
Uploaded 2016-12-12 00:39:20 by ThunderAxe31 (68 files)
For GB Pocket Monsters: Red (5 files)
In 01:00.74 [3628 frames], 497 rerecords)
2827 views, 121 downloads
improvement of the current file submission, based of using a different opcode from the trainer name bytes.
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#35582863360903078 - addresses watch for GBA Crash Bandicoot - The Huge Adventure.wch
GBA Crash Bandicoot - The Huge Adventure.wch (285B Memory watch file)
Uploaded 2016-12-11 11:12:01 by ThunderAxe31 (68 files)
For GBA Crash Bandicoot: The Huge Adventure (22 files)
2452 views, 117 downloads
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#35582852766408587 - addresses watch for GB Rolan's Curse
GB Rolan's Curse.wch (474B Memory watch file)
Uploaded 2016-12-11 11:11:20 by ThunderAxe31 (68 files)
For GB Rolan's Curse (2 files)
2203 views, 102 downloads
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#35582844048614948 - addresses watch for GB Contra - The Alien Wars
GB Contra - The Alien Wars.wch (1.09kB Memory watch file)
Uploaded 2016-12-11 11:10:46 by ThunderAxe31 (68 files)
3350 views, 104 downloads
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