TiKevin83's movies:
#68864178803515883 - Winslinator WTP 100 Acre Wood No ELF Resync
Winnie the Pooh - Adventures in the 100 Acre Wood (USA).bk2 (12.0kB
bk2 movie
[GBC])
Uploaded 2021-01-18 07:13:23 by
TiKevin83
(
16 files)
In 17:40.64 [63499 frames], 1904 rerecords)
79 views, 4 downloads
Had trouble playing back the submission on console with ELF enabled, disabled ELF and got it syncing
#68796196835180389 - Kwirk Gambatte Console Verified
Kwirk (USA, Europe) 1.bk2 (14.0kB
bk2 movie
[GBC])
Uploaded 2021-01-15 05:44:41 by
TiKevin83
(
16 files)
For
GB Kwirk
(
2 files)
In 15:46.33 [56522 frames], 636 rerecords)
75 views, 5 downloads
resync of
http://tasvideos.org/4105M.html to work on the Gambatte-Speedrun BizHawk core, this resync file successfully console verified using GBI-SR with the Game Boy Player. Final time by the GBI timestamp export was 15:43.49.
#68532946350294483 - Pokemon Yellow Glitchless RedBar Update
72 frame improvement to the current Yellow Glitchless Submission - rearranges red bar hits to allow for saving 72 frames, primarily from Gen 1 Miss Lick on Agatha instead of taking a hit from the Lick.
#63724743075561317 - Pokemon Yellow Theory TAS
A TAS of the RTA route used by Pokemon Yellow speedrunners. Useful for comparison of possible strategies and menuing techniques in RTA and for comparison when trying to polish execution on specific splits. As a whole the run is generally infeasible due to the amount of RNG necessary to get every split to line up, but a real run could come closer to 1:51 or 1:52. This run takes about 1:46:00 accounting for RTA timing.
#61577240561588605 - Super Mario Land rev1.0 Resync
A resync of Mugg's Super Mario Land 1.0 TAS in 12:16.12, using the interim BizHawk builds for improved console accuracy.
#61468991527972019 - Super Mario Land rev1.1 Resync
SML1.1Resync.bk2 (14.8kB
bk2 movie
[GBC])
Uploaded 2020-02-20 06:09:15 by
TiKevin83
(
16 files)
In 12:21.32 [44277 frames], 1655 rerecords)
3673 views, 129 downloads
This bk2 console verifies on the Game Boy Player with cart rev 1.1/revA, so it's missing the glitch in the original movie. It was made on an interim build of bizhawk as of 2/20 with some updates from upstream gambatte.
#57692685003754860 - DOS Daleks TI-83 Speedcode
TI-83 v1.02.bk2 Daleks Speedcode Take 2.bk2 (10.3kB
bk2 movie
[TI83])
Uploaded 2019-09-03 04:32:35 by
TiKevin83
(
16 files)
In 02:44.07 [9844 frames], 21081 rerecords)
5498 views, 190 downloads
Updated optimization of the TI83 Speedcode project. Reordered some code to fix previous issues with updating Dalek sprites multiple times
#57579751802275698 - DOS Daleks Speedcode
TI-83 v1.02 DOS Daleks Speedcode.bk2 (12.6kB
bk2 movie
[TI83])
Uploaded 2019-08-29 02:28:46 by
TiKevin83
(
16 files)
In 03:47.87 [13672 frames], 12526 rerecords)
5711 views, 184 downloads
A TAS demo of TI-83 BASIC: TASes coding a clone of the DOS game Daleks in the TI-83 variant of TI-BASIC and then plays the game. A similar project was previously done for a Snake game by people whose names did not include TI-83 ;)
The annotated code can be found here
https://pastebin.com/TMu6pyiB
#54785395281133041 - Pokemon Blue Glitchless
Pokemon - Blue Version (USA, Europe).bk2 (55.0kB
bk2 movie
[GBC])
Uploaded 2019-04-25 06:12:24 by
TiKevin83
(
16 files)
In 1:30:06.77 [322933 frames], 111749 rerecords)
6734 views, 230 downloads
Blue Glitchless in 1:30:03, needs a GBC bios and GBC as GBA set to True. Also uses the Gambatte core.
#52583671510142535 - Yellow NSC TAS New Pika
YNSC-MRWINT Pika.bk2 (8.20kB
bk2 movie
[GBC])
Uploaded 2019-01-16 02:28:45 by
TiKevin83
(
16 files)
In 09:47.92 [35115 frames], 9679 rerecords)
7170 views, 252 downloads
New Yellow NSC TAS shaving 293 frames due to some Pikachu DV manip improvements from MrWint and a much more optimal 76XX encounter manip.
#51165201188542650 - Yellow NSC improvement 4
Took into account the full Gifvex Party Swaps route
#50872871357029851 - Yellow NSC improvement 3
ynscPikaDV.bk2 (7.72kB
bk2 movie
[GBC])
Uploaded 2018-10-31 01:21:55 by
TiKevin83
(
16 files)
In 10:06.59 [36230 frames], 229790 rerecords)
7456 views, 270 downloads
Took into account improvements suggested by Gifvex
#48254824506649688 - Console Accurate Yellow TAS 2
Console Accurate Yellow Glitchless TAS 2.bk2 (58.4kB
bk2 movie
[GBC])
Uploaded 2018-07-05 03:39:23 by
TiKevin83
(
16 files)
In 1:36:42.94 [346595 frames], 190555 rerecords)
8029 views, 312 downloads
Truncated for submission
#48246408916051704 - TI-83 Daleks Speedcode Update
TI-83 v1.02.bk2 Daleks Speedcode.bk2 (6.00kB
bk2 movie
[TI83])
Uploaded 2018-07-04 18:33:37 by
TiKevin83
(
16 files)
In 00:44.92 [2695 frames], 7690 rerecords)
7998 views, 297 downloads
This TAS writes a full-fledged clone of the 1985 DOS game Daleks in pure TI-Basic, and then TASes the first level. The first 10 levels will be finished before submission. The code is heavily optimized by exploiting the TI-83's flexible List data type, and unnecessary initialization has been cleaned out accounting for the initial state of the calculator on bootup. I considered using Finance variables for speed vs size code tradeoffs, but the game loop doesn't seem to run faster with them. Basic 8 direction movement uses the number pad, the teleport mechanic is implemented via the sto-> button, and the 1-use Sonic Screwdriver mechanic is used via the Ln button.
#47198446645943325 - Console Accurate Yellow TAS
Console Accurate Yellow Glitchless TAS.bk2 (59.4kB
bk2 movie
[GBC])
Uploaded 2018-05-18 13:52:23 by
TiKevin83
(
16 files)
In 1:39:06.29 [355157 frames], 190555 rerecords)
7889 views, 321 downloads
This bk2 made in BizHawk with the Gambatte core fully syncs on console.
#47098121238689520 - Yellow Tower Desync
A bk2 of a yellow glitchless TAS through HM03 that desyncs from console when using Horn Drill on Eevee in Lavender Tower. Needs to re
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