Tool-assisted game movies
When human skills are just not enough

TiKevin83's movies:

#63724743075561317 - Pokemon Yellow Theory TAS
YellowTheoryTASPass2.bk2 (71.9kB bk2 movie [GBC])
Uploaded 2020-05-31 20:16:38 by TiKevin83 (13 files)
For GBC Pokémon: Yellow Version (13 files)
In 1:46:23.52 [381272 frames], 307043 rerecords)
688 views, 59 downloads
A TAS of the RTA route used by Pokemon Yellow speedrunners. Useful for comparison of possible strategies and menuing techniques in RTA and for comparison when trying to polish execution on specific splits. As a whole the run is generally infeasible due to the amount of RNG necessary to get every split to line up, but a real run could come closer to 1:51 or 1:52. This run takes about 1:46:00 accounting for RTA timing.
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#61577240561588605 - Super Mario Land rev1.0 Resync
SML1.0Resync.bk2 (14.9kB bk2 movie [GBC])
Uploaded 2020-02-25 03:09:17 by TiKevin83 (13 files)
For GB Super Mario Land (1 file)
In 12:16.83 [44009 frames], 1883 rerecords)
888 views, 109 downloads
A resync of Mugg's Super Mario Land 1.0 TAS in 12:16.12, using the interim BizHawk builds for improved console accuracy.
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#61468991527972019 - Super Mario Land rev1.1 Resync
SML1.1Resync.bk2 (14.8kB bk2 movie [GBC])
Uploaded 2020-02-20 06:09:15 by TiKevin83 (13 files)
In 12:21.32 [44277 frames], 1655 rerecords)
2580 views, 82 downloads
This bk2 console verifies on the Game Boy Player with cart rev 1.1/revA, so it's missing the glitch in the original movie. It was made on an interim build of bizhawk as of 2/20 with some updates from upstream gambatte.
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#57692685003754860 - DOS Daleks TI-83 Speedcode
TI-83 v1.02.bk2 Daleks Speedcode Take 2.bk2 (10.3kB bk2 movie [TI83])
Uploaded 2019-09-03 04:32:35 by TiKevin83 (13 files)
In 02:44.07 [9844 frames], 21081 rerecords)
4417 views, 143 downloads
Updated optimization of the TI83 Speedcode project. Reordered some code to fix previous issues with updating Dalek sprites multiple times
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#57579751802275698 - DOS Daleks Speedcode
TI-83 v1.02 DOS Daleks Speedcode.bk2 (12.6kB bk2 movie [TI83])
Uploaded 2019-08-29 02:28:46 by TiKevin83 (13 files)
In 03:47.87 [13672 frames], 12526 rerecords)
4625 views, 141 downloads
A TAS demo of TI-83 BASIC: TASes coding a clone of the DOS game Daleks in the TI-83 variant of TI-BASIC and then plays the game. A similar project was previously done for a Snake game by people whose names did not include TI-83 ;)

The annotated code can be found here https://pastebin.com/TMu6pyiB

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#54785395281133041 - Pokemon Blue Glitchless
Pokemon - Blue Version (USA, Europe).bk2 (55.0kB bk2 movie [GBC])
Uploaded 2019-04-25 06:12:24 by TiKevin83 (13 files)
In 1:30:06.77 [322933 frames], 111749 rerecords)
5642 views, 181 downloads
Blue Glitchless in 1:30:03, needs a GBC bios and GBC as GBA set to True. Also uses the Gambatte core.
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#52583671510142535 - Yellow NSC TAS New Pika
YNSC-MRWINT Pika.bk2 (8.20kB bk2 movie [GBC])
Uploaded 2019-01-16 02:28:45 by TiKevin83 (13 files)
In 09:47.92 [35115 frames], 9679 rerecords)
6088 views, 208 downloads
New Yellow NSC TAS shaving 293 frames due to some Pikachu DV manip improvements from MrWint and a much more optimal 76XX encounter manip.
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#51165201188542650 - Yellow NSC improvement 4
ynscPikaDV4.bk2 (7.37kB bk2 movie [GBC])
Uploaded 2018-11-13 05:19:45 by TiKevin83 (13 files)
For GBC Pokémon: Yellow Version (13 files)
In 09:52.81 [35407 frames], 241462 rerecords)
3797 views, 308 downloads
Took into account the full Gifvex Party Swaps route
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#50872871357029851 - Yellow NSC improvement 3
ynscPikaDV.bk2 (7.72kB bk2 movie [GBC])
Uploaded 2018-10-31 01:21:55 by TiKevin83 (13 files)
In 10:06.59 [36230 frames], 229790 rerecords)
6372 views, 223 downloads
Took into account improvements suggested by Gifvex
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#48254824506649688 - Console Accurate Yellow TAS 2
Console Accurate Yellow Glitchless TAS 2.bk2 (58.4kB bk2 movie [GBC])
Uploaded 2018-07-05 03:39:23 by TiKevin83 (13 files)
In 1:36:42.94 [346595 frames], 190555 rerecords)
6945 views, 263 downloads
Truncated for submission
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#48246408916051704 - TI-83 Daleks Speedcode Update
TI-83 v1.02.bk2 Daleks Speedcode.bk2 (6.00kB bk2 movie [TI83])
Uploaded 2018-07-04 18:33:37 by TiKevin83 (13 files)
In 00:44.92 [2695 frames], 7690 rerecords)
6922 views, 255 downloads
This TAS writes a full-fledged clone of the 1985 DOS game Daleks in pure TI-Basic, and then TASes the first level. The first 10 levels will be finished before submission. The code is heavily optimized by exploiting the TI-83's flexible List data type, and unnecessary initialization has been cleaned out accounting for the initial state of the calculator on bootup. I considered using Finance variables for speed vs size code tradeoffs, but the game loop doesn't seem to run faster with them. Basic 8 direction movement uses the number pad, the teleport mechanic is implemented via the sto-> button, and the 1-use Sonic Screwdriver mechanic is used via the Ln button.
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#47198446645943325 - Console Accurate Yellow TAS
Console Accurate Yellow Glitchless TAS.bk2 (59.4kB bk2 movie [GBC])
Uploaded 2018-05-18 13:52:23 by TiKevin83 (13 files)
In 1:39:06.29 [355157 frames], 190555 rerecords)
6805 views, 272 downloads
This bk2 made in BizHawk with the Gambatte core fully syncs on console.
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#47098121238689520 - Yellow Tower Desync
yellowtowerdesync.bk2 (57.9kB bk2 movie [GB])
Uploaded 2018-05-14 01:26:12 by TiKevin83 (13 files)
For GBC Pokémon: Yellow Version (13 files)
In 1:36:22.63 [345382 frames], 5890 rerecords)
5761 views, 386 downloads
A bk2 of a yellow glitchless TAS through HM03 that desyncs from console when using Horn Drill on Eevee in Lavender Tower. Needs to re
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