Truncated's movies:
#67385287550052960 - X-men 2 HUD
Basic X-men 2 HUD. Original version by feos, updates by me.
Shows character and screen position, speed, acceleration. Bare-bones lag detector, since the built-in one in Gens doesn't detect lag in this game.
#60949290389503023 - HUD display for The Adventures of Batman and Robin v4
Actually there is no version number but the file's latest change was 2017-01-19. I don't remember what was changed, but it's three years better/newer than previous upload.
#26095853500551368 - X-men 2: Clone Wars - Pyramid floor skip
BK2 begins from savestate
- Get damaged during diagonal kick.
- Jump, teleport up, hit rock.
#24508776408376192 - Mega Man 4 RNG predictor
RNG viewer and predictor.
Has a few bugs. Does not handle lag. Does not handle load state.
#22528320965302561 - Landstalker HUD
HUD v0.0000001. Bonus damage and enemy HP.
#22158252089463586 - TAOBAR, 1-4 finished
Balloon nightmares. Batman and Robin take turns. Just watch it.
I considered switching to red weapon for Batman, since Red 5 has a very strong charged attack (240 per attack, same damage as charged Red 7) but the Joker spends too much time at the edges of the screen, so it isn't worth it. Too many projectiles will miss and the charge is gone pretty soon after the fight starts anyway. Went with Green 6 instead.
Curiously it's better to charge up Batman with the lower level weapon Green 6 instead of Robin with Green 7 for the boss.
#21093550024865252 - Alien Soldier WCH
RAM watches. Player and boss exact HP, weapon ammo and reload status, player X and Y position, stage scroll position
#21093501888640683 - Alien Soldier HUD
Player and boss exact health, weapon ammo and reload status
#16401811903468453 - TAOBAR, 1-3 finished
2161 frames ahead of test movie, which means around 521 frames were saved in this level. The test movie ends here, so no more comparisons are possible after this.
Switching to the green weapon turns out to have been the right choice. It loses a few frames on the first boss appearance but more than makes up for it in the other two appearances.
#16023971691581508 - TAOBAR, 1-2 finished
1640 frames ahead of test movie, which means around 470 frames were saved in this level.
#15046649006587311 - TAOBAR, 1-1 subboss finished
All three phases of the subboss finished. 1172 frames ahead of test movie. Onward to level 1-2.
#14737566844594077 - TAOBAR, 1-1 subboss start
Finished two more lock screens, now at subboss for 1-1.
#14164733364724597 - HUD display for The Adventures of Batman and Robin v3
Some minor updates
- Changed output of enemies which are outside the screen in both X and Y direction, so the numbers do not overlap each other.
- Changed weapon levels to start at 1 instead of 0
- Moved charge status to be on top of charge meter since Robin's charge status was obscured by the recording icon in Gens
#14164670741047069 - TAOBAR, 1-1 fourth scroll lock start
The Adventures of Batman and Robin, or TAOBAR
Finished second and third scroll lock. At start of fourth scroll lock. After this, another weapon upgrade to manipulate into being red, and final fifth scroll lock, then boss.
#11501746348848149 - HUD display for The Adventures of Batman and Robin v2
Some more changes:
- moved the position and speed info to the right, so that it is not hidden below the "State X saved/loaded".
- changed the colors to match Batman and Robin.
- changed the way position subpixels are presented: one byte rather than two bytes, actual value rather than rounded decimal.
- did not change the speed to the same format, even though I wanted to, because of binary representation of negative numbers.
#11429271374803498 - HUD display for The Adventures of Batman and Robin
Some additions and changes to the script by feos and r57shell.
- emu.registerafter changed to gui.register. This means that the HUD is shown also on the frame a state is loaded.
- X positions in pixels:subpixels added at top of screen, for movement comparisons.
#11346644702737782 - Testing canceling of melee attacks
Testing canceling of melee attacks and finding a pattern to include a charged shot.
Continues from RT 55J's level 1 testrun and replaces the second part of the boss, when it's stationary. Only Batman is used.
#11123334719078501 - The Adventures of Batman and Robin, RAM watch
Various addresses for boss HP, player positions (not sure which one is the "true" position), player 1 speed and subpixel speed, and player 1 and 2 weapon strength.
#1420914191806473 - Chuck Rock 2 lua script
Scroll position, player position, speed, acceleration, player HP, crappy lag detector, River Race speed.
#1420872762118577 - Chuck Rock 2 RAM watch file
Mostly enemy HP values.
#509558914527895 - Chuck Rock 2 WIP
Up to last three levels. Might redo one level to save health and take damage later instead.
Back to user movie storage