Tool-assisted game movies
When human skills are just not enough

WarHippy's movies:

#62319122330886504 - DBAA new improvement wip 3
Dragon Ball (1).bk2 (83.3kB bk2 movie [GBA])
Uploaded 2020-03-29 13:00:57 by WarHippy (7 files)
For GBA Dragon Ball: Advanced Adventure (7 files)
In 33:10.41 [118882 frames], 40557 rerecords)
461 views, 56 downloads
See details here
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#62163113052166693 - DBAA new improvement wip 2
Dragon Ball (1).bk2 (83.3kB bk2 movie [GBA])
Uploaded 2020-03-22 12:23:37 by WarHippy (7 files)
For GBA Dragon Ball: Advanced Adventure (7 files)
In 33:11.04 [118920 frames], 36939 rerecords)
507 views, 52 downloads
Muscle Tower completed

Check out the game thread for details.

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#58010431267703640 - DBAA Improvement WIP 1
Dragon Ball - Advanced Adventure 3.bk2 (83.8kB bk2 movie [GBA])
Uploaded 2019-09-17 11:58:42 by WarHippy (7 files)
For GBA Dragon Ball: Advanced Adventure (7 files)
In 33:17.64 [119314 frames], 202422 rerecords)
1103 views, 149 downloads
Pilaf's Castle - Changed the end of the boss fight by finishing with a ki blast. 15 frames saved

Find the stone in the Jungle - the 15 frames saved let me get ahead of the cycle of pikes. 9 frames saved. 1 frame saved in krillin fight due to lag reduction

Break the Boulder mini-game - Made better use of being able to attack again right after getting hit. 12 frames saved

1v1 Tutorial (Block 3 attacks) - Better RNG made Krillin attack sooner. 20 Frames saved

1v1 Tutorial (Perform a Combo Finisher) - Broke the Guard Gauge faster using Sweeper instead of 3 punches. 5 Frames saved

First Fight (Giran) - Different RNG allowed for more efficient fight. 10 frames saved

Second Fight (Nam) - Better fight. 16 frames saved

Third Fight (Juckie-Chun) - RNG finally failed me on this fight. 9 frames lost, and it took me about a month just to ge it to that point

Muscle Tower - 7 frames lost in first fight due to bad rng? Multiple gains throughout the rest of the level

In total - 129 frames ahead at this point

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#52705118511615245 - Extras + More
Dragon Ball - Advanced Adventure Published.bk2 (84.9kB bk2 movie [GBA])
Uploaded 2019-01-21 13:44:42 by WarHippy (7 files)
For GBA Dragon Ball: Advanced Adventure (7 files)
In 33:31.87 [120164 frames], 182936 rerecords)
1978 views, 241 downloads
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#44030952697828135 - Dragon Ball Advanced Adventure 1-1
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (2.82kB bk2 movie [GBA])
Uploaded 2017-12-26 22:17:44 by WarHippy (7 files)
In 00:54.93 [3281 frames], 8780 rerecords)
6042 views, 278 downloads
These are the first two fights so far (section 1 of the first level), but we're still figuring out some game mechanics before we move on (specifically movement optimization and a little bit of rng).
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#43286862989268904 - Action Pachio improvement
actionpachio (3).bk2 (31.8kB bk2 movie [SNES])
Uploaded 2017-11-23 10:02:53 by WarHippy (7 files)
For SNES Action Pachio (1 file)
In 18:41.94 [67427 frames], 54756 rerecords)
3021 views, 376 downloads
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#31495437281340481 - Eek! the Cat Improvement
Eek! The Cat (USA)-Flip2.tasproj.bk2 (29.4kB bk2 movie [SNES])
Uploaded 2016-06-10 09:18:59 by WarHippy (7 files)
For SNES Eek! The Cat (1 file)
In 16:39.67 [60079 frames], 183129 rerecords)
4177 views, 457 downloads
33 Frame Improvement


2-2: Better strategy pushing Annabelle after teleporter. 12 Frames Saved

2-3: Better method of retrieving Annabelle and going through teleporter after bubble section. 5 Frames Saved

3-2: Jumping into corner of ledge after mushroom to slow down faster. 1 Frame Saved. It's possible to save 5 more frames in the section before getting to the mushroom, but the time would be lost due to the changes in sub-pixels.

4-3: Can get to policeman 44 frames faster, but they are all lost waiting for the barrel. 0 Frames Saved

5-1: Waited 1 more frame before turning around and pushing gift after depositing second barrel into the spike pit. Changed method of going through the gap. 6 frames ahead at this point, but 4 are lost at the end. 2 Frames Saved

5-2: Got past wrecking ball 4 frames faster which allowed for a slightly better run-up at the end. 1 Frame Saved

5-3: Got past 10-ton weight 1 frame sooner. After kicking gift after 2nd bulldog, I waited a frame before holding Left again so that the sliding animation wouldn't occur. The time saved let the gift get hit by wrecking ball sooner. 6 Frames Saved

5-4: Slight change in the final section to be a little more accurate. 0 Frames Saved

It is possible to jump onto clothesline the same frame as the NPC. This is the fastest way across the ropes, but the time saved is always lost somewhere else in those levels.

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