Tool-assisted game movies
When human skills are just not enough

WarHippy's movies:

#48270805332968207 -
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (27.7kB bk2 movie [GBA])
Uploaded 2018-07-05 20:55:45 by WarHippy (6 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
In 11:30.82 [41261 frames], 82974 rerecords)
87 views, 12 downloads
Updated VS fights. 636 frames faster.
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#48147382444843705 - Find the stone + Tournament
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (28.0kB bk2 movie [GBA])
Uploaded 2018-06-30 07:31:40 by WarHippy (6 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
In 11:41.47 [41897 frames], 78362 rerecords)
111 views, 13 downloads
The first visit to the World Martial Arts tournament completed. The VS fight mechanics are very different from story mode. Most notably, the Ki Blast cannot be cancelled into. You must wait for Goku to be in a neutral stance. You now only have 2- and 3-hit combinations that end with a powerful attack that knocks down the opponent. B + direction determines which combo you will do. You can press different directions to extend the combo by a little bit, but the game remembers which buttons you already pressed during the current combo and eventually you'll have to use a combo-finisher or let your stance go back to normal. Breaking the opponent's defense also resets the hit memory. Goku can stall in mid-air by pressing the A button which causes a tail spin. He must be in a neutral stance to use it, and it cannot be cancelled into or out of.
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#47672309165510193 - Pilaf's Castle completed
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (16.4kB bk2 movie [GBA])
Uploaded 2018-06-08 22:02:46 by WarHippy (6 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
In 06:02.23 [21635 frames], 65119 rerecords)
238 views, 17 downloads
We're now over 2 minutes ahead of the published run. The next level is all platforming (except for one mandatory fight), and then it's on to some VS fights.
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#44030952697828135 - Dragon Ball Advanced Adventure 1-1
Dragon Ball - Advanced Adventure (Japan) (2).bk2 (2.82kB bk2 movie [GBA])
Uploaded 2017-12-26 22:17:44 by WarHippy (6 files)
In 00:54.93 [3281 frames], 8780 rerecords)
1328 views, 44 downloads
These are the first two fights so far (section 1 of the first level), but we're still figuring out some game mechanics before we move on (specifically movement optimization and a little bit of rng).
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#43286862989268904 - Action Pachio improvement
actionpachio (3).bk2 (31.8kB bk2 movie [SNES])
Uploaded 2017-11-23 10:02:53 by WarHippy (6 files)
For SNES Action Pachio (1 file)
In 18:41.94 [67427 frames], 54756 rerecords)
831 views, 58 downloads
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#31495437281340481 - Eek! the Cat Improvement
Eek! The Cat (USA)-Flip2.tasproj.bk2 (29.4kB bk2 movie [SNES])
Uploaded 2016-06-10 09:18:59 by WarHippy (6 files)
For SNES Eek! The Cat (1 file)
In 16:39.67 [60079 frames], 183129 rerecords)
1927 views, 131 downloads
33 Frame Improvement


2-2: Better strategy pushing Annabelle after teleporter. 12 Frames Saved

2-3: Better method of retrieving Annabelle and going through teleporter after bubble section. 5 Frames Saved

3-2: Jumping into corner of ledge after mushroom to slow down faster. 1 Frame Saved. It's possible to save 5 more frames in the section before getting to the mushroom, but the time would be lost due to the changes in sub-pixels.

4-3: Can get to policeman 44 frames faster, but they are all lost waiting for the barrel. 0 Frames Saved

5-1: Waited 1 more frame before turning around and pushing gift after depositing second barrel into the spike pit. Changed method of going through the gap. 6 frames ahead at this point, but 4 are lost at the end. 2 Frames Saved

5-2: Got past wrecking ball 4 frames faster which allowed for a slightly better run-up at the end. 1 Frame Saved

5-3: Got past 10-ton weight 1 frame sooner. After kicking gift after 2nd bulldog, I waited a frame before holding Left again so that the sliding animation wouldn't occur. The time saved let the gift get hit by wrecking ball sooner. 6 Frames Saved

5-4: Slight change in the final section to be a little more accurate. 0 Frames Saved

It is possible to jump onto clothesline the same frame as the NPC. This is the fastest way across the ropes, but the time saved is always lost somewhere else in those levels.

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