TASVideos

Tool-assisted game movies
When human skills are just not enough

Warepire's movies:


#51685255902414411 - Donald Land HUD script
Donald_Land.lua (13.5kB Lua script)
Uploaded 2018-12-06 15:25:45 by Warepire (18 files)
70 views, 9 downloads
Fantastic4 DTC7 script
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#51685242883649450 - Donald Land mini-map
mini_map.lua (6.86kB Lua script)
Uploaded 2018-12-06 15:24:54 by Warepire (18 files)
66 views, 9 downloads
fantastic 4 DTC7 script.
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#51685216242376410 - Donald Land block-map script
Donald_Land_RAM_blockmap.lua (4.99kB Lua script)
Uploaded 2018-12-06 15:23:10 by Warepire (18 files)
70 views, 8 downloads
fantastic 4 DTC7 script.
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#32501723906487738 - Bugs Bunny Lost in Time Lua
bblit.lua (10.2kB Lua script)
Uploaded 2016-07-25 16:57:31 by Warepire (18 files)
For PSX Bugs Bunny: Lost in Time (10 files)
3900 views, 230 downloads
Now with Waypoint lists, J adds waypoint, K drops it, L autowalks. The list works like a stack.

Also handles controller dead zones.

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#32371288816853050 - Bugs Bunny Lost in Time Lua
bblit.lua (8.30kB Lua script)
Uploaded 2016-07-19 19:58:42 by Warepire (18 files)
For PSX Bugs Bunny: Lost in Time (10 files)
3950 views, 257 downloads
Improved and cleaned up Autowalk(), fixed the issue where Bugs would randomly not move when Autowalk() was enabled.

Comes with some pretty LStick visualization, just because.

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#26173542235309721 - Bugs Bunny - Lost in Time Lua PSXHawk v5
Bugs Bunny - Lost in Time.lua (6.83kB Lua script)
Uploaded 2015-10-14 17:09:36 by Warepire (18 files)
For PSX Bugs Bunny: Lost in Time (10 files)
4722 views, 272 downloads
Added camera angle, and a conversion for Bugs' angle to the same notation. Fixed the hud updating to work properly and not leave garbage data when Bugs isn't moving.

Please excuse the hud-function, adding the internal camera angle support made quite a mess.

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#26109395001919905 - PSX Kingsley's Adventure RamWatch
Kingsleys Adventure.wch (157B Memory watch file)
Uploaded 2015-10-11 19:49:36 by Warepire (18 files)
3754 views, 210 downloads
Quick RamWatch containing speed values and direction.
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#25687919691700613 - Bugs Bunny - Lost in Time - Strength meter normal
Bugs Bunny - Lost in Time - Strength meter normal.bk2 (1.49MB bk2 movie [PSX])
Uploaded 2015-09-22 20:16:34 by Warepire (18 files)
For PSX Bugs Bunny: Lost in Time (10 files)
In 00:11.25 [667 frames], 63 rerecords)
4758 views, 295 downloads

BK2 begins from savestate

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#25687905630094106 - Bugs Bunny - Lost in Time - Strength meter with box
Bugs Bunny - Lost in Time - Strength meter with box.bk2 (1.49MB bk2 movie [PSX])
Uploaded 2015-09-22 20:15:40 by Warepire (18 files)
For PSX Bugs Bunny: Lost in Time (10 files)
In 00:11.69 [693 frames], 31 rerecords)
4846 views, 290 downloads

BK2 begins from savestate

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#25013761807241683 - Bugs Bunny - Lost in Time - Box Zip
BugsBunny-LostInTime-BoxZip.bk2 (1.54MB bk2 movie [PSX])
Uploaded 2015-08-23 11:36:52 by Warepire (18 files)
In 00:06.98 [419 frames], 0 rerecords)
3890 views, 223 downloads

BK2 begins from savestate

"TNT tree", using a setup where the box is further from the tree.
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#23799922975197171 - GBA Crash HA lua - 2.1-beta - real speed math
CrashGBA - v2.1-beta VBA.lua (6.08kB Lua script)
Uploaded 2015-06-29 19:38:24 by Warepire (18 files)
For GBA Crash Bandicoot: The Huge Adventure (22 files)
3916 views, 254 downloads
Updated Crash HA lua - 2.1-beta script with real speed math. The math is unused.
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#19095439324807403 - Metal Force Lua HUD v2
Metal Force (K) [!] HUD.lua (3.29kB Lua script)
Uploaded 2014-11-29 22:48:40 by Warepire (18 files)
3298 views, 266 downloads
Better enemy health display, when an enemy is invulnerable, the correct health remaining is now displayed instead of a negative value. To show that the enemy is in an invulnerable phase, the health is in brackets.
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#14027044970595970 - PSX Bugs Bunny - Lost in Time lua v3
bugsbunny.lua (3.25kB Lua script)
Uploaded 2014-04-15 16:39:01 by Warepire (18 files)
4447 views, 313 downloads
Most recent lua script for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838).

New: In-level total golden carrots, clocks and ACME boxes. Music-ability check from abilities.

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#11431017349789927 - PSX Bugs Bunny - Lost in Time lua v2
bugsbunny.lua (2.85kB Lua script)
Uploaded 2013-12-19 18:44:26 by Warepire (18 files)
4416 views, 296 downloads
New lua script for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838).

New: Displays Angle (Thanks FatRatKnight), fixed Speed so it shows correctly.

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#11121845087737973 - PSX Bugs Bunny - Lost in Time lua v1
bugsbunny.lua (2.67kB Lua script)
Uploaded 2013-12-05 20:34:21 by Warepire (18 files)
4301 views, 304 downloads
Lua script version of http://tasvideos.org/userfiles/info/11121287892615633 for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838). Shows: position, speed, health, carrots, golden carrots, clocks, ACME boxes and abilities.
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#11121287892615633 - PSX Bugs Bunny - Lost in Time ramwatch V3
Bugs Bunny Lost In Time.wch (674B Memory watch file)
Uploaded 2013-12-05 19:58:13 by Warepire (18 files)
4375 views, 288 downloads
RAM watch V3 for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838), new features: Bugs position in in-game coordinates, golden carrots roll-over counter (can now count to 333). V2: http://tasvideos.org/userfiles/info/10944999499280942 V1: http://tasvideos.org/userfiles/info/8897786702384958
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#10944999499280942 - PSX Bugs Bunny - Lost in Time ramwatch
Bugs Bunny Lost In Time.wch (506B Memory watch file)
Uploaded 2013-11-27 21:25:46 by Warepire (18 files)
4539 views, 318 downloads
Improved RAM watch for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838), new features: In-level carrots, golden carrots and clocks collected, in-level ACME boxes broken, Abilities bitfield (the only known bit for now is super-jump which is 0x08).
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#8897786702384958 - PSX Bugs Bunny: Lost In Time
Bugs Bunny Lost In Time.wch (242B Memory watch file)
Uploaded 2013-08-27 16:42:18 by Warepire (18 files)
5125 views, 319 downloads
RAM watch file for Bugs Bunny: Lost In Time NTSC (SLUS-00838). Contains addresses for: X/Y/Z speed (Y appears unused?), Health, Total normal carrots collected, Total golden carrots collected, Total clocks collected.
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