TASVideos

Tool-assisted game movies
When human skills are just not enough

chatterbox's movies:


#67642333095295870 - Super Mario Bros. "anti-pacifist, warpless"
smb anti-pacifist warpless.fm2 (1.49MB fm2 movie [NES])
Uploaded 2020-11-24 06:35:39 by chatterbox (10 files)
For NES Super Mario Bros. (95 files)
In 18:46.61 [67708 frames], 75284 rerecords)
293 views, 11 downloads
"anti-pacifist" is a category originally created by the Super Mario Bros. speedrunner RoyLGamer. The goal is to kill all enemies who appear on the screen as stated on the branch. This means you don't have to kill an enemies that exist where you haven't visited, so I ignored some hidden stages which contain an underwater enemies. Also, enemies simply walking into a pit are not count as killed.

We made some exception to the rule because Buzzy Beetles are generally impossible to kill without using Power Star or kicking another shell, so even if you just stomp on Buzzy Beetles, we admit it as being killed.

Enemies not included: Bullet Bills, Flying Cheep Cheeps in 8-4 & Podoboos

Footnotes on some levels:

4-1: Lakitu reappears after a certain period of frames after it dies, and item blocks can manipulate its appearance timing.

5-1: At the end of the level, BBG was performed but it doesn't saved any time compared to doing normal flagpole glitch because the Bullet Bill didn't shot fast enough to reach the next frame rule. I believe it would be impossible to fire it more faster while killing all the enemies in the level.

5-4: There was 1 missing frame due to bad Firebar RNG and I never found it. I'd be very grateful if someone discover the solution of this unsolvable puzzle.

7-1: The last Buzzy Beetle was used for full-fpg and it emerges from its shell by the time the level is finished. Kicking the shell off the screen would be a clear and uncontroversial way, but I chose an improvements that could save more frames.

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#61315579988913414 - Super Mario Bros. "anti-pacifist"
smb anti-pacifist.fm2 (412kB fm2 movie [NES])
Uploaded 2020-02-13 08:20:23 by chatterbox (10 files)
For NES Super Mario Bros. (95 files)
In 05:05.36 [18352 frames], 31308 rerecords)
10239 views, 253 downloads
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#59673679364378707 - SNES EarthBound WIP
EB.bk2 (36.4kB bk2 movie [SNES])
Uploaded 2019-12-01 09:41:44 by chatterbox (10 files)
For SNES EarthBound (7 files)
In 22:29.53 [81105 frames], 114954 rerecords)
2514 views, 221 downloads
This was played by someone other than me. I upload this on his behalf.
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#56842432743697882 -
Mother 25th Anniversary Edition v3.fm2 (2.11MB fm2 movie [NES])
Uploaded 2019-07-26 21:33:01 by chatterbox (10 files)
For NES EarthBound Beginnings (3 files)
In 40:58.09 [147728 frames], 20190727 rerecords)
2648 views, 298 downloads
This run aims to beat Mother: 25th Anniversary Edition as quickly as possible, it improves Nitrodon's EarthBound Beginnings run by 24,837 frames, or 6 minutes 57.99 seconds.
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#55188136691827594 - SMB Super Bill Kill "warpless"
Super Bill Kill warpless.fm2 (1.46MB fm2 movie [NES])
Uploaded 2019-05-13 09:30:31 by chatterbox (10 files)
For NES Super Mario Bros. (95 files)
In 18:29.89 [66703 frames], 60392 rerecords)
22441 views, 492 downloads

(Link to video)

Quoting romhacking.net: Super Bill Kill is a simultaneous 2-player version of Super Mario Bros. in which the second player can turn enemies into Bullet Bills and target them at Mario. This ROM was originally designed for an offline tournament at AGDQ 2019. You can watch the final match of the tournament to see the ROM hack in action.

Compared to the current WR warpless TAS, total 414 frames are saved in following levels:

1-3: 84 frames 3-2: 84 frames 5-1: 63 frames 5-2: 63 frames 5-3: 84 frames 8-2: 21 frames 8-4: 15 frames

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#53836126036825628 - SMB Two Players Hack "warps"
Super Mario Bros. Two Players Hack.fm2 (398kB fm2 movie [NES])
Uploaded 2019-03-13 12:11:29 by chatterbox (10 files)
For NES Super Mario Bros. (95 files)
In 04:54.73 [17713 frames], 21923 rerecords)
24445 views, 607 downloads

(Link to video)

This run shows what the fastest Super Mario Bros. Two Players Hack warps run looks like. The major differences from the original is that the pipe loads bit faster, and cannot manipulate the both player's On Screen X to use wrong warp by usual method; there are various differences from the existing SMB warps movie.

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#52148401142239796 - Super Mario Bros. "pacifist, coinless"
pacifist coinless.fm2 (406kB fm2 movie [NES])
Uploaded 2018-12-27 12:01:06 by chatterbox (10 files)
For NES Super Mario Bros. (95 files)
In 05:00.52 [18061 frames], 6349 rerecords)
27685 views, 1423 downloads
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#49370672006302041 - EarthBound - Out of Bounds WIP
EarthBound OoB.bk2 (94.7kB bk2 movie [SNES])
Uploaded 2018-08-24 09:43:02 by chatterbox (10 files)
For SNES EarthBound (7 files)
In 1:09:54.86 [252106 frames], 115403 rerecords)
5649 views, 404 downloads
I made this movie aiming to beat the latest run of pirohiko, but it has not been optimized yet.
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#47153835947412647 -
warpglitchv2.fm2 (1.19MB fm2 movie [NES])
Uploaded 2018-05-16 13:39:20 by chatterbox (10 files)
For NES EarthBound Beginnings (3 files)
In 23:07.85 [83408 frames], 4759 rerecords)
4914 views, 743 downloads
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#46372967639844552 - EB Beginnings - reverse melody order
reverse melody order.fm2 (2.85MB fm2 movie [NES])
Uploaded 2018-04-11 09:39:22 by chatterbox (10 files)
For NES EarthBound Beginnings (3 files)
In 55:18.12 [199415 frames], 13928 rerecords)
5399 views, 817 downloads

(Link to video)

Based on the "reverse boss order" of Super Metroid, this TAS demonstrates how to collect seven melodies in descending order. The eighth melody can't be included in "reverse melody order" because it is forcibly learns from Queen Mary when the rest of the melody is collected. In other words, it is impossible to learn the eighth melody first (limited to Japanese version only).


지금은 TASVideos에서 전체적으로 폐기되었지만 한동안 TAS와 RTA계에서 큰 인기를 불러 일으켰던 슈퍼 메트로이드의 "reverse boss order"를 바탕으로, 이 TAS는 Mother에 존재하는 마지막 멜로디를 제외한 일곱 개의 멜로디를 역순으로 얻는 방법을 보여 줍니다. 여덟 번째 멜로디는 나머지 일곱 개의 멜로디를 모두 모았을 때에만 퀸 메리에게서 얻을 수 있으므로 마지막 여덟 번째 멜로디는 "reverse melody order"에 포함되지 않습니다. EarthBound Zero에서는 모든 멜로디를 완벽하게 역순으로 모을 수 있으나, 그 과정이 Mother에서보다 오래 걸릴 것 같음을 감안하여 빵 조각 글리치를 사용할 수 있는 Mother에서 "reverse melody order"를 적용하였습니다.
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