TASVideos

Tool-assisted game movies
When human skills are just not enough

d-feather's movies:


#34377620927558622 - Dragon Warrior III (GBC) - Intro test
dw3 intro - currently a LOTAD (kinda).bk2 (3.11kB bk2 movie [GBC])
Uploaded 2016-10-18 04:31:01 by d-feather (5 files)
In 03:18.25 [11841 frames], 31 rerecords)
821 views, 23 downloads
This is a LOTAD, a Low-Optimization Tool-Assisted Demonstration, of the intro to Dragon Warrior III's Game Boy Color remake. Here's what I do:

  1. I autofire Start every other frame to get to naming the protagonist A. After that, I say yes to all of the questions asked to him by autofiring A every other frame and alternating between A and B to speed through dialogue.
  2. After speeding through the questions, the hero goes through the scenario where he/she is turned into a monster. After killing only one person by breathing fire on a warrior, killing him, A escapes town. This gives him a Valiant personality; I don't know what stats it affects, but I guess it gives him really good stat growths that'll be very useful for later on in the final version of the TAS.
  3. A awakens from his dream on his 16th birthday, mostly because his mom woke him up so he could see the king of Aliahan. A is led towards Aliahan Castle by his mom, all the while autofiring A and B to speed through dialogue. A is then escorted to the beginning of the bridge between the town of Aliahan and its castle. He then speeds through more dialogue and charges into Aliahan Castle to talk with the king.
  4. The last part of this LOTAD is A speaking with the king, autofiring through his dialogue and getting 50 gold and a few weapons and armor afterwards. Once the dialogue box closes, input ends.

Once I plan out a good route, I'll expand upon this LOTAD. If I get a LUA bot to do all the dirty work for me, I'll probably begin work on the TAS for real.

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#24198574597339043 - Live-A-Live: Old West Chapter WIP 4-A
laloldwestchaptertaswip4a.bk2 (162kB bk2 movie [SNES])
Uploaded 2015-07-17 18:31:17 by d-feather (5 files)
For SNES Live A Live (4 files)
In 07:06.45 [25629 frames], 214 rerecords)
1089 views, 89 downloads

BK2 begins from savestate

The first variant of the fourth WIP of the Old West Chapter; I set up all of the traps. This one gets a little boring near the end, but hey, what do you have to do to complete this chapter? Emulator used: BizHawk 1.10.0
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#24188093722312034 - Live-A-Live: Old West Chapter WIP 3
laloldwestchaptertaswip3.bk2 (148kB bk2 movie [SNES])
Uploaded 2015-07-17 07:11:36 by d-feather (5 files)
For SNES Live A Live (4 files)
In 02:47.21 [10049 frames], 116 rerecords)
1079 views, 91 downloads

BK2 begins from savestate

Third WIP of the Old West Chapter; it's the cutscene that plays after Sundown exits the bar, along with him talking with the townsfolk before he and Mad Dog find the materials for the traps. Emulator used: BizHawk 1.10.0
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#24181757273682076 - Live-A-Live: Old West Chapter WIP 2
laloldwestchaptertaswip2.bk2 (141kB bk2 movie [SNES])
Uploaded 2015-07-17 00:20:40 by d-feather (5 files)
For SNES Live A Live (4 files)
In 04:09.12 [14972 frames], 127 rerecords)
1097 views, 130 downloads

BK2 begins from savestate

Second WIP of the Old West Chapter; it's just the cutscene that plays in the bar after Sundown enters it. Emulator used: BizHawk 1.10.0
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#24174555561885399 - Live-A-Live: Old West Chapter WIP 1
laloldwestchaptertaswip.bk2 (4.55kB bk2 movie [SNES])
Uploaded 2015-07-16 16:33:38 by d-feather (5 files)
For SNES Live A Live (4 files)
In 03:08.16 [11308 frames], 63 rerecords)
1107 views, 85 downloads
First WIP of the Old West Chapter; it just plays through up until you gain control of Sundown. Emulator used: BizHawk 1.10.0
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