Tool-assisted game movies
When human skills are just not enough

grassini's movies:

#40280602442768553 - richard meyer gets rekt
fatfury1.mar (205kB mar movie [Arcade])
Uploaded 2017-07-11 00:44:21 by grassini (39 files)
In 01:08.17 [4035 frames], 847 rerecords)
666 views, 21 downloads
84 seconds on richard meyer probably,could get more time with a trade to avoid the perfect bonus
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#40279578063232484 - hwajai stuck in the corner
fatfury1.mar (1.10MB mar movie [Arcade])
Uploaded 2017-07-10 23:37:55 by grassini (39 files)
In 06:16.09 [22259 frames], 567 rerecords)
648 views, 21 downloads
fatal fury1, i'm using the same movie file up to hwa jai where i show a way to keep him stuck in the corner,i got a glitch to make burn knuckle to hit twice but couldn't reproduce
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#40263109939334242 - fatalfury1 test
fatfury1.mar (1.68MB mar movie [Arcade])
Uploaded 2017-07-10 05:49:57 by grassini (39 files)
In 09:32.54 [33886 frames], 362 rerecords)
670 views, 15 downloads
testing different strats and playing with save states
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#32412058334144070 - 3rd screen just before climbing-enter da cleft
Fairly OddParents!, The - Enter the Cleft (USA).vbm (5.43kB vbm movie [GBA])
Uploaded 2016-07-21 16:02:38 by grassini (39 files)
In 00:44.35 [2649 frames], 301 rerecords)
2437 views, 70 downloads
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#32331012380096240 - fairly taser - enter the first screen
Fairly OddParents!, The - Enter the Cleft (USA).vbm (4.75kB vbm movie [GBA])
Uploaded 2016-07-18 00:26:44 by grassini (39 files)
In 00:38.59 [2305 frames], 203 rerecords)
2485 views, 73 downloads
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#31996860605635372 - justice league task force wip flash2
flash2.lsmv (4.83kB lsmv movie [SNES])
Uploaded 2016-07-02 23:16:43 by grassini (39 files)
In 07:59.49 [28817 frames], 2725 rerecords)
2568 views, 78 downloads
26643-flash1 ko,the rng for the second round was pretty good and this is the fastest i could get so hurray! 27978-no frames wasted for this result,the only individual improvement would be an RNG that would make flash not block a straight mash punch
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#31973485722958441 - justice league task force wip cheetah2 final
cheetah2.lsmv (4.46kB lsmv movie [SNES])
Uploaded 2016-07-01 22:00:50 by grassini (39 files)
In 06:51.81 [24749 frames], 2413 rerecords)
2569 views, 81 downloads
14 frames saved by delayin ko on cheetah1 and getting a better start for cheetah2,i wasted 1 or 2 frames from the test version to get the rng
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#31970654381990809 - justice league task force wip cheetah2 test
cheetah2test.lsmv (4.39kB lsmv movie [SNES])
Uploaded 2016-07-01 18:57:13 by grassini (39 files)
In 06:52.06 [24764 frames], 2258 rerecords)
2584 views, 83 downloads
the first round was actually good,but the second one not so much,i'll see if i can manipulate something better for both rounds.

i'll have an encode for this wip,since it's pretty far ahead,also cheetah 2 needed weak shoryuken,as both medium and hard were going through her.

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#31930337497693577 - justice league task force wip despero2 final
despero2manip.lsmv (4.12kB lsmv movie [SNES])
Uploaded 2016-06-29 23:22:38 by grassini (39 files)
In 06:11.11 [22303 frames], 2022 rerecords)
2594 views, 82 downloads
21962-ko more frames saved
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#31929324028983358 - justice league task force wip despero1 test2
despero1manip.lsmv (3.91kB lsmv movie [SNES])
Uploaded 2016-06-29 22:16:54 by grassini (39 files)
In 05:38.41 [20338 frames], 1885 rerecords)
2577 views, 72 downloads
saved 20 frames on the first round,let's see if i can keep the gains in the next one
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#31928819960834817 - justice league task force wip despero2 test
despero2NOmanipulation.lsmv (4.02kB lsmv movie [SNES])
Uploaded 2016-06-29 21:44:13 by grassini (39 files)
In 06:11.4 [22321 frames], 1829 rerecords)
2567 views, 73 downloads
no time wasted,i figured i gotta have both rounds RNGs well timed in order to see if i can improve the sum of both rounds,and not improve one round and then lose time on the other.
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#31908336944342303 - justice league task force wip despero1 test
despero1NOmanipulation.lsmv (3.85kB lsmv movie [SNES])
Uploaded 2016-06-28 23:35:53 by grassini (39 files)
In 05:38.79 [20361 frames], 1773 rerecords)
2559 views, 77 downloads
i'm at slower pace,here's despero first round,i wasted no frames for this luck and i will try wasting to see if we can move forward,take damage and then lay the beatdown on the bad guy.The idea is testing how many frames it takes to walk forward and get hit by a normal,all his special moves have horrible enormous blockstun.
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#31775973508301908 - justice league task force wip WW2
ww2.lsmv (3.61kB lsmv movie [SNES])
Uploaded 2016-06-23 00:32:00 by grassini (39 files)
In 05:05.63 [18368 frames], 1606 rerecords)
2678 views, 80 downloads
16439-ww1 start 16530-perfect limit

16525-airstuffed after teleport weak,(pressing up makes immune to throw)since divekicks don't give me a ground punish opportunity and WW was taking too long to do the divekick in all distances 16962/63-jump punch mash,whiffed jumppunch,teleport and run didn't manipulate WW to take the damage,different timings for the punch will give different rng and the 63 ko made WW divekick really fast on round 2

17887-ww2start better rng,ironically getting close didn't start the divekick earlier 17978-perfect limit 18368-ww2 ko

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#31755774278075324 - justice league task force wip arrow2
arro2.lsmv (3.33kB lsmv movie [SNES])
Uploaded 2016-06-22 02:42:04 by grassini (39 files)
In 04:33.52 [16438 frames], 1379 rerecords)
2650 views, 84 downloads
manipulated the arrow1 ending,(optimal would be teleportLK mash punch as finisher,i saved a separate movie for it)i spent 12 frames to make sure i could get another ice arrow,,the best projectile possible,less frames wasted resulted in continual bad rng(bad special moves and combo opportunity,the worst is the diagonal explosive arrow,which happened a lot and also the dash ahead for no reason,the dash took more than 12 frames without causing damage)
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#31748770422452355 - death and death again of superman
super2.lsmv (3.04kB lsmv movie [SNES])
Uploaded 2016-06-21 19:07:51 by grassini (39 files)
In 03:36.06 [12985 frames], 1109 rerecords)
2690 views, 92 downloads
round 2 done,i got a really good setup in the start of the round with almost no loss,being able to punish the enemy on the floor is very lucky
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#31716594434521428 - justice league task force wip bat2 dead in the usa
bat2.lsmv (2.60kB lsmv movie [SNES])
Uploaded 2016-06-20 08:21:13 by grassini (39 files)
In 02:40.05 [9619 frames], 840 rerecords)
2707 views, 88 downloads
i complain and i get this perfect setting,maybe i should complain more in the forums
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#31644182765605408 - justice league task force wip bat1
bat1.lsmv (2.39kB lsmv movie [SNES])
Uploaded 2016-06-17 02:05:15 by grassini (39 files)
In 02:04.96 [7510 frames], 534 rerecords)
2743 views, 83 downloads
6248-start bat1 6339-limit to taking damage being faster 6298-recover from blockproject,no combo opportunity 6367-optimized shoryuken 6764-whiffed punch finisher,if i jumped earlier would be blocked,just mash punch would be blocked too 6818-attempt to kick shoryuken finisher
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#31638934915497987 - justice league task force wip aqua2
aqua2.lsmv (2.16kB lsmv movie [SNES])
Uploaded 2016-06-16 20:24:56 by grassini (39 files)
In 01:20.7 [4850 frames], 382 rerecords)
2743 views, 80 downloads
4716-finish aqua2,other attemps were xx23,25, i saved frames even on jump ins
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#31637442111586006 - justice league task force wip aqua1 usa
aqua1.lsmv (2.03kB lsmv movie [SNES])
Uploaded 2016-06-16 18:48:07 by grassini (39 files)
In 01:08.79 [4134 frames], 240 rerecords)
2707 views, 83 downloads
2881-start 2934-recover after dash and block 3350-finish aqua1
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#31526714493965415 -
flash2hate.lsmv (5.08kB lsmv movie [SNES])
Uploaded 2016-06-11 19:07:20 by grassini (39 files)
In 07:44.69 [27927 frames], 2823 rerecords)
2804 views, 97 downloads
flash1 had the ending needing manipulation,it varied to 2 or 4 frames later of KO timing,couldn't get any lower than that.flash2 is not giving a decent combo opportunity,will try later.
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#31522330350064418 - justice league task force wip cheetah battle start
cheetahstart.lsmv (4.58kB lsmv movie [SNES])
Uploaded 2016-06-11 14:23:01 by grassini (39 files)
In 06:22.55 [22991 frames], 2580 rerecords)
2758 views, 78 downloads
despero and green arrow done,green arrow was easy as hell,his freezing projectile has low blockstun,the other proj. could have destroyed the round easily
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#31442636078829420 - justice league batman done 2 wip
batisdead.lsmv (3.76kB lsmv movie [SNES])
Uploaded 2016-06-08 00:14:47 by grassini (39 files)
In 04:21.07 [15690 frames], 2274 rerecords)
2813 views, 78 downloads
11645-death by teleportweak and missedpunch mashpunch,i couldn't whiff any other punch or he would have blocked,i would like to know more about this rng,but apparently it is connected to doing a special move in the start of the stun animation what causes the enemy to block.

blockin a laser has so much blockstun i prefered to get HardPunched in the faced at the start of the round,i even walked forward a few frames to manipulate the laser but still it's too much. 13176-first frame after "fight" 13267-perfect limit

hard kick barely hit batman,getting hit from that shitty but elusive special kick from batman was the best compared to normals that would put me out of combo range,a projectile,special moves who don't put batman outsite of combo range and take time to execute(downward kick and batgrapple)

13695-walk back jump whiff punch mashpunch KO,had to optimize a lot because jumpin at different times gave different ko frames,jumpin just a little later than asap was the best,it could vary from 10 to 20 frames more!

14590-first frame 14681-perfect limit(taking damage and recovering from it until this frame saves time)

15112-whiffed jump punch mashpunch KO,got 1 to 8 frames higher with other jump timings,whiffin normals on the floor and other actions didn't stop batman from blocking

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#31418712211370083 - justice league task force wip super1 done
super1complete.lsmv (3.21kB lsmv movie [SNES])
Uploaded 2016-06-06 22:23:18 by grassini (39 files)
In 02:50.54 [10249 frames], 1912 rerecords)
2779 views, 81 downloads
both wonder2 and super1 needed manipulation to make sure they wouldn't block my final special move,they were defending in the first frame both.
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#31402173462573220 - justice league task force wip aqua beaten improved
wonder1complete.lsmv (2.85kB lsmv movie [SNES])
Uploaded 2016-06-06 04:30:45 by grassini (39 files)
In 02:08.59 [7728 frames], 1550 rerecords)
2779 views, 75 downloads
better finisher is the only optimization in the aqua fight 2nd round,wonder woman round 1 complete,round 2 is being a bitch to do because my jump isn't close enough in any way after the block
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#31378443062359868 - justice league task force wip beats other movies
nkjusticestrat.lsmv (2.66kB lsmv movie [SNES])
Uploaded 2016-06-05 02:51:49 by grassini (39 files)
In 01:20.28 [4825 frames], 1313 rerecords)
2803 views, 83 downloads
i managed to beat nk strat in the first round with a few optimizations,but i'm still redoing this one,the second match gave me an insight to retry the combos using c.HP instead of s.HK,also a new finisher with the mash punch which is faster than the running attack
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#31356251320611575 - justice league task force wip european faster
tookdamagejustice.lsmv (136kB lsmv movie [SNES])
Uploaded 2016-06-04 02:52:40 by grassini (39 files)
In 09:08.7 [32976 frames], 1006 rerecords)
2844 views, 90 downloads
first round against superman using european version for faster menu,will redo round start by manipulating laserblock
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#21717770518531042 -
Simpsons - Bartman Meets Radioactive Man.fm2 (243kB fm2 movie [NES])
Uploaded 2015-03-28 01:09:03 by grassini (39 files)
In 04:35.81 [16576 frames], 540 rerecords)
2931 views, 122 downloads
i gave up on tas this u have all the permission to copy input or to use it as your own to make a tas
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#21380109706908802 - bartman meets radioactive first stage normal route
Simpsons - Bartman Meets Radioactive Man-0.fm2 (106kB fm2 movie [NES])
Uploaded 2015-03-12 20:11:28 by grassini (39 files)
In 02:00.35 [7233 frames], 313 rerecords)
2894 views, 134 downloads
i have to test the limbo zone route so this is not definitive
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#19112768048197398 - Power rangers the movie edition 2 player WIP 6th stage COMPLETE
powarenja6.lsmv (141kB lsmv movie [SNES])
Uploaded 2014-11-30 17:32:27 by grassini (39 files)
In 25:16.04 [91112 frames], 14384 rerecords)
3067 views, 132 downloads
boring bosses alright
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#19066176223269338 - Power rangers the movie edition 2 player WIP 5th boss LACKING
powarenjALMOST5.lsmv (151kB lsmv movie [SNES])
Uploaded 2014-11-28 15:10:56 by grassini (39 files)
In 20:34.37 [74184 frames], 12437 rerecords)
3084 views, 134 downloads
the boss battle is disgusting,i can't exploit it, i guess?
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#18899174660473190 - Power rangers the movie edition 2 player WIP 4th stage COMPLETE!
powarenja4.lsmv (145kB lsmv movie [SNES])
Uploaded 2014-11-21 02:40:44 by grassini (39 files)
In 16:43.45 [60306 frames], 8351 rerecords)
3084 views, 141 downloads
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#18876223618514392 - Power rangers the movie edition 2 player WIP 2nd stage 3rd stage COMPLETE!
powarenja3.lsmv (142kB lsmv movie [SNES])
Uploaded 2014-11-20 01:52:20 by grassini (39 files)
In 13:08.45 [47385 frames], 7130 rerecords)
3124 views, 145 downloads
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#18864903524386549 - Power rangers the movie edition 2 player WIP 2nd stage 3rd almost
powarenja2.lsmv (127kB lsmv movie [SNES])
Uploaded 2014-11-19 13:38:13 by grassini (39 files)
In 10:40.88 [38516 frames], 6280 rerecords)
3087 views, 140 downloads
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#18756384351180217 - Power rangers the movie edition 2 player WIP 1st stage complete
PRmovie1.lsmv (125kB lsmv movie [SNES])
Uploaded 2014-11-14 16:20:40 by grassini (39 files)
In 04:33.33 [16427 frames], 4088 rerecords)
3095 views, 139 downloads
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#18380978480803179 - Power rangers the movie edition wip 1 player first stage completed- farm strategy
power1pfarmstage1completa.lsmv (114kB lsmv movie [SNES])
Uploaded 2014-10-28 18:35:17 by grassini (39 files)
In 04:09.56 [14998 frames], 2075 rerecords)
3156 views, 142 downloads
more power rangers same stage 1,farming power cores is faster than not farming
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#4832637680063608 - Bomberman world 3 almost completed
movieslot1.lsmv (113kB lsmv movie [SNES])
Uploaded 2013-02-25 14:53:57 by grassini (39 files)
In 12:25.16 [44783 frames], 2334 rerecords)
4367 views, 231 downloads
2nd boss redone,world 3 almost completed,just boss left
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#4387798314075181 - Bomberman 3 WIP world 2 completed
movieslot1.lsmv (113kB lsmv movie [SNES])
Uploaded 2013-02-05 14:05:45 by grassini (39 files)
In 08:56.23 [32227 frames], 1377 rerecords)
4415 views, 228 downloads
but the boss fight needs to be redone because i need to be in the starting position after destroying it,so the victory starts faster.
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#4131348652584014 - Bomberman 3 WIP world 1 completed
bomb3world1WIP.lsmv (109kB lsmv movie [SNES])
Uploaded 2013-01-25 00:54:46 by grassini (39 files)
In 04:40.06 [16831 frames], 819 rerecords)
4420 views, 231 downloads
first world completed,many strats were tried and tried again in each stage,but i found manipulating the boss while entertaining too hard,so i just killed it as fast as i could.

i could definitely use some help in the boss part.

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#4111482579278091 - Bomberman 3 WIP
bomb3wip.lsmv (99.9kB lsmv movie [SNES])
Uploaded 2013-01-24 03:26:26 by grassini (39 files)
For SNES Super Bomberman 3 (1 file)
In 02:07.26 [7648 frames], 284 rerecords)
3797 views, 266 downloads
a 2-player WIP of bomberman 3 to check quality standards.
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