TASVideos

Tool-assisted game movies
When human skills are just not enough

keylie's movies:


#42376647177146847 - Zook Man ZX4 - s13 resynced
ZM_s12_resynced.bk2 (53.4kB bk2 movie [GBA])
Uploaded 2017-10-13 10:14:37 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 20:31.41 [73549 frames], 86657 rerecords)
86 views, 7 downloads
Removed the ammo tank, saving 6 frames at the beginning of s14
Info Download

#42165986758199592 - Zook Man ZX4 - end at 73670
ZM_ENDin73670.bk2 (53.1kB bk2 movie [GBA])
Uploaded 2017-10-03 22:33:07 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 20:33.43 [73670 frames], 75434 rerecords)
133 views, 9 downloads
Saved 4 frames at s15 (faster ammo drop for laser, still waiting a bit). Also saved time on s16 beginning, but did not save time in the end except for one less lag frame
Info Download

#42161070807090315 - Zook Man ZX4 - end at 73679
ZM_ENDin73679.bk2 (53.2kB bk2 movie [GBA])
Uploaded 2017-10-03 17:14:19 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 20:33.6 [73680 frames], 73899 rerecords)
141 views, 6 downloads
At s15, I lost 1 frame to get a fire refill and ~4/5 frames to grab the ammo refill for the laser :/
Info (1 comment) Download

#42133629913507284 - Zook Man ZX4 - s13 and s15 imp
ZM_better_s13_15.bk2 (53.1kB bk2 movie [GBA])
Uploaded 2017-10-02 11:34:45 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 20:33.6 [73680 frames], 72434 rerecords)
136 views, 10 downloads
Saved 34 frames on s13 and 18 frames on s15. There is one lag frame at s15 boss, I don't know why I'm also short on fire because of very bad luck on drops, but laser is ok.
Info Download

#41246118880161227 - Zook Man ZX4 - Stage 2 resynced again
ZM_s2resyncagain.bk2 (45.3kB bk2 movie [GBA])
Uploaded 2017-08-23 12:18:54 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 18:02.21 [64638 frames], 56635 rerecords)
386 views, 20 downloads
Finish resyncing ThunderAxe's 10-11 frames improvement. Stage select at 62358 (-9 frames)
Info Download

#41224180679213470 - Zook Man ZX4 - Stage 2 resynced
ZM_s2resync.bk2 (45.3kB bk2 movie [GBA])
Uploaded 2017-08-22 12:36:12 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 18:02.37 [64647 frames], 52310 rerecords)
388 views, 18 downloads
Saved 9 frames. Stage select at 62367
Info Download

#41185368409816769 - Zook Man ZX4 - Stage 3 - saved 1 lag frame
ZM_s3saved1lagframe.bk2 (45.1kB bk2 movie [GBA])
Uploaded 2017-08-20 18:39:11 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 18:02.75 [64670 frames], 48683 rerecords)
378 views, 15 downloads
Enter stage select at 49382
Info Download

#41155605370821101 - Zook Man ZX4 - Stage 3 resynced
ZM_s3resync.bk2 (45.2kB bk2 movie [GBA])
Uploaded 2017-08-19 10:29:02 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 18:02.77 [64671 frames], 46299 rerecords)
387 views, 19 downloads
Stage select at 49383
Info Download

#41154074633404318 - Zook Man ZX4 - Stage 5 resynced
ZM_s5resync.bk2 (45.2kB bk2 movie [GBA])
Uploaded 2017-08-19 08:49:46 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 18:02.8 [64673 frames], 45476 rerecords)
370 views, 14 downloads
Saved a frame rule in s5, entering stage select at 42615
Info Download

#41095085400963153 - Zook Man ZX4 - Stage 5 to resync
ZM_s5toresync.bk2 (45.2kB bk2 movie [GBA])
Uploaded 2017-08-16 17:04:16 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 18:02.9 [64679 frames], 43935 rerecords)
406 views, 17 downloads
2 improvements: 2 and 5 frames, but a shot counter glitch not triggering
Info Download

#41091348461567898 - Zook Man ZX4 - Stage 4 to miniboss resync
ZM_s4minibossresync.bk2 (45.1kB bk2 movie [GBA])
Uploaded 2017-08-16 13:01:55 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 18:02.92 [64680 frames], 43255 rerecords)
398 views, 19 downloads
The s7 8-frames improvement until s4 miniboss
Info Download

#41074209327952433 - s7 8 frames improvement
ZM_s7keylie_syncuntil26000.bk2 (45.2kB bk2 movie [GBA])
Uploaded 2017-08-15 18:30:26 by keylie (90 files)
For GBA Zook Man ZX4 (148 files)
In 18:02.87 [64677 frames], 41153 rerecords)
415 views, 17 downloads
Sync until 26000. Have fun :/
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#38097119196013478 - FF6 - new 52GO - done
ff6_goglitch_v9_ok.lsmv (8.72kB lsmv movie [SNES])
Uploaded 2017-04-03 16:43:37 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 24:33.26 [88541 frames], 23592 rerecords)
1627 views, 48 downloads
lsnes rr2-β23 FF6 US version 1.0
Info Download

#37959448085146010 - FF6 - new 52GO - solo Terra dead
ff6_goglitch_v3_ded.lsmv (5.40kB lsmv movie [SNES])
Uploaded 2017-03-28 11:55:32 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 11:07.7 [40128 frames], 14858 rerecords)
1663 views, 54 downloads
Info Download

#36870464034104612 - FF6 - new ACE route - done
ff6_new_ace_v2_done_slow_v3.lsmv (13.1kB lsmv movie [SNES])
Uploaded 2017-02-07 10:54:00 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 29:23.58 [105989 frames], 12114 rerecords)
1959 views, 57 downloads
Info Download

#36656825693443173 - FF6 - new ACE route - Kefka at Narshe
ff6_new_ace_party.lsmv (7.79kB lsmv movie [SNES])
Uploaded 2017-01-28 19:59:23 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 19:43.65 [71136 frames], 19474 rerecords)
2100 views, 77 downloads
Starting a TAS of ff6 again, with a new route.
Info Download

#36365712865094234 - Rayman Origins 4p end-4
RO_end-4_as_part15_ast.dtm (16.3MB dtm movie [Wii])
Uploaded 2017-01-15 17:20:28 by keylie (90 files)
In 45:31.3 [2047939 frames], 0 rerecords)
1481 views, 50 downloads
Done with Dolphin 5.0-424


(Link to video)
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#35655560881888628 - Rayman Origins 4p end-4 part1
RO_end-4_s3_done.dtm (14.6MB dtm movie [Wii])
Uploaded 2016-12-14 17:46:30 by keylie (90 files)
In 4:06:19.2 [1879344 frames], 49374 rerecords)
1670 views, 63 downloads
Done with Dolphin 5.0-424
Info Download

#35184744316695347 - Rayman Origins 4p 5-1
RO_5-1_done.dtm (12.1MB dtm movie [Wii])
Uploaded 2016-11-23 12:53:39 by keylie (90 files)
In 35:20.2 [1572572 frames], 45284 rerecords)
1795 views, 59 downloads
Done with Dolphin 5.0-424


(Link to video)
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#34835460167636804 - Rayman Origins 4p 4-4
RO_4-4_done.dtm (10.8MB dtm movie [Wii])
Uploaded 2016-11-07 19:22:17 by keylie (90 files)
In 3:13:09.93 [1398976 frames], 40562 rerecords)
1983 views, 66 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#34629361670835512 - Rayman Origins 4p 3-4
RO_3-4_done_v2.dtm (9.21MB dtm movie [Wii])
Uploaded 2016-10-29 12:36:37 by keylie (90 files)
In 1:02:05.62 [1142492 frames], 35036 rerecords)
2018 views, 62 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#34569318684713927 - Rayman Origins 4p 3-2
RO_3-2_done_v2.dtm (8.47MB dtm movie [Wii])
Uploaded 2016-10-26 19:42:47 by keylie (90 files)
In 1:36:09.27 [1060624 frames], 33688 rerecords)
2064 views, 61 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#34500815615063405 - Rayman Origins 4p 3-1
RO_3-1_done.dtm (7.65MB dtm movie [Wii])
Uploaded 2016-10-23 17:40:18 by keylie (90 files)
In 4:21:30.4 [986576 frames], 31152 rerecords)
2062 views, 68 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#34392683307208437 - Rayman Origins 4p 2-5
RO_2-5_done.dtm (6.70MB dtm movie [Wii])
Uploaded 2016-10-18 20:47:50 by keylie (90 files)
In 1:29:01.4 [831444 frames], 27498 rerecords)
2123 views, 70 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#34392666668230575 - Rayman Origins 4p 2-2
RO_2-2_done.dtm (5.40MB dtm movie [Wii])
Uploaded 2016-10-18 20:46:45 by keylie (90 files)
In 3:07:29.13 [703392 frames], 25219 rerecords)
2104 views, 71 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#34254131344966840 - Rayman Origins 4p 2-1
RO_2-1_done_v2.dtm (5.01MB dtm movie [Wii])
Uploaded 2016-10-12 15:02:37 by keylie (90 files)
In 2:24:54.68 [627304 frames], 21674 rerecords)
2101 views, 81 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#33983425970778502 - Rayman Origins 4p 1-6
RO_1-6_done.dtm (3.76MB dtm movie [Wii])
Uploaded 2016-09-30 10:27:09 by keylie (90 files)
In 1:40:47.68 [482996 frames], 17802 rerecords)
2248 views, 65 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#33983396851754330 - Rayman Origins 4p 1-5
RO_1-5_done_v2.dtm (3.39MB dtm movie [Wii])
Uploaded 2016-09-30 10:25:16 by keylie (90 files)
In 09:49.07 [441271 frames], 16043 rerecords)
2240 views, 64 downloads
Done with Dolphin 5.0-424


(Link to video)
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#33830443821847543 - Rayman Origins 4p 1-4
RO_1-4_done.dtm (2.85MB dtm movie [Wii])
Uploaded 2016-09-23 13:06:08 by keylie (90 files)
In 08:18.53 [361513 frames], 12782 rerecords)
2227 views, 62 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#33673940787947016 - Rayman Origins 4p 1-3
RO_1-3_done.dtm (2.17MB dtm movie [Wii])
Uploaded 2016-09-16 11:56:46 by keylie (90 files)
In 06:36.43 [276404 frames], 10388 rerecords)
2265 views, 62 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#33582669709633626 - Rayman Origins 4p 1-2
RO_1-2_done_real.dtm (1.69MB dtm movie [Wii])
Uploaded 2016-09-12 09:17:46 by keylie (90 files)
In 1:59:18.48 [189744 frames], 6744 rerecords)
2406 views, 75 downloads
Done with Dolphin 5.0-424


(Link to video)
Info Download

#33478445213000020 - Rayman Origins 4p 1-1
RO_1-1_done.dtm (819kB dtm movie [Wii])
Uploaded 2016-09-07 16:38:43 by keylie (90 files)
In 1:01:22.7 [54899 frames], 2391 rerecords)
2355 views, 76 downloads
Done with Dolphin 5.0-424


(Link to video)
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#31784617158843553 - Final Fantasy VI (J) - checksum lua script
ff6_lsnes_checksum.lua (679B Lua script)
Uploaded 2016-06-23 09:52:33 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
3639 views, 125 downloads
Script to make easier the manipulation of the checksum. You must set the save slot and the last address written in the lua script. Then the two numbers printed on screen (computed and stored checksums) must match when you perform the reset.
Info Download

#31589376833395813 - Final Fantasy VI (J) - event pointer lua
ff6_lsnes_printglitch_jap.lua (222B Lua script)
Uploaded 2016-06-14 14:51:03 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
3799 views, 107 downloads
Prints the value of $630 that will be used as the returned event pointer
Info Download

#31571787807301978 - Final Fantasy VI - WIP ACE route (done)
done.lsmv (11.7kB lsmv movie [SNES])
Uploaded 2016-06-13 19:50:23 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 31:47.69 [114650 frames], 11562 rerecords)
3780 views, 130 downloads

LSMV begins from dirty SRAM

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#31501771517693755 - Final Fantasy VI - WIP ACE route (last fight)
colorcode.lsmv (123kB lsmv movie [SNES])
Uploaded 2016-06-10 16:09:46 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 31:03.15 [111973 frames], 7429 rerecords)
3720 views, 128 downloads

LSMV begins from dirty SRAM

Info Download

#31460129899284952 - Final Fantasy VI - WIP ACE route (Sealed Gate)
sealedgate.lsmv (115kB lsmv movie [SNES])
Uploaded 2016-06-08 19:09:16 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 14:43.94 [53124 frames], 2950 rerecords)
3757 views, 127 downloads

LSMV begins from dirty SRAM

Info Download

#24682228050711354 - FF6 game end glitch with full ending
ff6_goglitch_v2.lsmv (10.3kB lsmv movie [SNES])
Uploaded 2015-08-08 13:16:37 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 32:54.55 [118668 frames], 11645 rerecords)
5283 views, 167 downloads

LSMV begins from dirty SRAM

By launching the end of the world destruction script, the ending now runs until the end. This adds a few seconds to the run.
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#21824914608942764 - FF6 jap - ACE
FF6j_trigger_ending.smv (228kB smv movie [SNES])
Uploaded 2015-04-01 20:57:26 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 15:07.59 [54545 frames], 3 rerecords)
6029 views, 188 downloads

SMV file begins from a snapshot

Made with ff6 jap rom, Snes9x 1.51.ep10r1 and starts with a savestate
Info Download

#21137351128982508 - Ikaruga 2p hard all
ikaruga_2p_hard_done.dtm (1.18MB dtm movie [GC])
Uploaded 2015-03-01 21:48:22 by keylie (90 files)
For GC Ikaruga (24 files)
In 21:29.4 [154728 frames], 54996 rerecords)
3414 views, 176 downloads
Dolphin 4.0-4091 US rom


(Link to video)
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#20977843812742137 - Ikaruga 2p hard, ending
ikaruga_2p_hard_ending.dtm (1.10MB dtm movie [GC])
Uploaded 2015-02-22 17:24:11 by keylie (90 files)
For GC Ikaruga (24 files)
In 20:05.72 [144686 frames], 48240 rerecords)
3441 views, 179 downloads
Only the pacifist part to go
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#20949351965653465 - Ikaruga 2p hard, stage 5 - middle of bonus enemies
ikaruga_2p_hard_5-bonus.dtm (992kB dtm movie [GC])
Uploaded 2015-02-21 10:36:28 by keylie (90 files)
For GC Ikaruga (24 files)
In 17:37.57 [126908 frames], 45873 rerecords)
3439 views, 180 downloads
Info Download

#20870621889412246 - Ikaruga 2p hard, stage 4 done
ikaruga_2p_hard_4-done.dtm (949kB dtm movie [GC])
Uploaded 2015-02-17 21:30:45 by keylie (90 files)
For GC Ikaruga (24 files)
In 16:52.3 [121476 frames], 43287 rerecords)
3493 views, 205 downloads
Info Download

#20842800140764754 - Ikaruga 2p hard, stage 4-2 done
ikaruga_2p_hard_4-2_ok.dtm (819kB dtm movie [GC])
Uploaded 2015-02-16 15:26:29 by keylie (90 files)
For GC Ikaruga (24 files)
In 14:33.4 [104808 frames], 40808 rerecords)
3489 views, 225 downloads
Info Download

#20823084721913558 - Ikaruga 2p hard, stage 4-2 almost done
ikaruga_2p_hard_4-2_almost.dtm (797kB dtm movie [GC])
Uploaded 2015-02-15 18:07:55 by keylie (90 files)
For GC Ikaruga (24 files)
In 14:09.9 [101988 frames], 38950 rerecords)
3472 views, 178 downloads
Info Download

#20736965737484331 - Ikaruga 2p hard, stage 4-2 halfway
ikaruga_2p_hard_4-2_half.dtm (778kB dtm movie [GC])
Uploaded 2015-02-11 21:03:02 by keylie (90 files)
For GC Ikaruga (24 files)
In 13:50.0 [99600 frames], 36680 rerecords)
3501 views, 194 downloads
Info Download

#20671586675880401 - Ikaruga 2p hard, stage 4 nightmare going on
ikaruga_2p_hard_4-nightmare2.dtm (751kB dtm movie [GC])
Uploaded 2015-02-08 22:23:09 by keylie (90 files)
For GC Ikaruga (24 files)
In 13:20.93 [96112 frames], 35318 rerecords)
3478 views, 233 downloads
Still on 4-2
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#20645935963792335 - Ikaruga 2p hard, stage 4 still nightmare
ikaruga_2p_hard_4-nightmare.dtm (741kB dtm movie [GC])
Uploaded 2015-02-07 18:39:41 by keylie (90 files)
For GC Ikaruga (24 files)
In 13:10.53 [94864 frames], 33195 rerecords)
3517 views, 161 downloads
Info Download

#20582447846302153 - Ikaruga 2p hard, stage 4-2
ikaruga_2p_hard_4-2.dtm (731kB dtm movie [GC])
Uploaded 2015-02-04 22:02:25 by keylie (90 files)
For GC Ikaruga (24 files)
In 12:59.5 [93540 frames], 31742 rerecords)
3531 views, 212 downloads
Beginning of the nightmare :
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#20464254086025797 - Ikaruga 2p hard, stage 4-1
ikaruga_2p_hard_4-1.dtm (702kB dtm movie [GC])
Uploaded 2015-01-30 14:17:27 by keylie (90 files)
For GC Ikaruga (24 files)
In 12:29.0 [89880 frames], 30252 rerecords)
3609 views, 235 downloads
Info Download

#20336021837369442 - Ikaruga 2p hard, stage 4 beginning
ikaruga_2p_hard_4.dtm (672kB dtm movie [GC])
Uploaded 2015-01-24 19:41:29 by keylie (90 files)
For GC Ikaruga (24 files)
In 11:56.57 [85988 frames], 29275 rerecords)
3601 views, 191 downloads
Dolphin 4.0-4091

(Link to video)
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#20248811955861456 - Ikaruga 2p hard, stage 3 end of bonus enemies
ikaruga_2p_hard_3-bonus.dtm (625kB dtm movie [GC])
Uploaded 2015-01-20 21:25:51 by keylie (90 files)
For GC Ikaruga (24 files)
In 11:06.65 [79998 frames], 27453 rerecords)
3620 views, 207 downloads
Info Download

#20073096243375598 - Ikaruga 2p hard, stage 3 miniboss
ikaruga_2p_hard_3-miniboss.dtm (596kB dtm movie [GC])
Uploaded 2015-01-12 23:30:32 by keylie (90 files)
For GC Ikaruga (24 files)
In 10:35.77 [76292 frames], 0 rerecords)
3719 views, 155 downloads
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#19705864013590164 - Ikaruga 2p hard, stage 3 beginning
ikaruga_2p_hard_3-1.dtm (485kB dtm movie [GC])
Uploaded 2014-12-27 10:35:13 by keylie (90 files)
For GC Ikaruga (24 files)
In 08:37.27 [62072 frames], 22557 rerecords)
3878 views, 240 downloads
Dolphin 4.0 4091


(Link to video)
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#19406404697276084 - Ikaruga 2p hard, stage 2 almost boss
ikaruga_2p_hard_s2_almostboss.dtm (362kB dtm movie [GC])
Uploaded 2014-12-13 22:55:02 by keylie (90 files)
For GC Ikaruga (24 files)
In 06:25.65 [46278 frames], 18798 rerecords)
4014 views, 254 downloads
Almost the end of this nightmare. I couldn't get the extra black chain I wanted, you will find two black enemies remaining :(
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#19339081509479552 - Ikaruga 2p hard, stage 2-bonus
ikaruga_2p_hard_s2_bonus.dtm (354kB dtm movie [GC])
Uploaded 2014-12-10 22:09:04 by keylie (90 files)
For GC Ikaruga (24 files)
In 06:16.98 [45238 frames], 16791 rerecords)
4014 views, 250 downloads
No more boxes. Hard part for routing :(
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#19208308302027476 - Ikaruga 2p hard, stage 2-boxes
ikaruga_2p_hard_boxes.dtm (294kB dtm movie [GC])
Uploaded 2014-12-05 00:48:19 by keylie (90 files)
For GC Ikaruga (24 files)
In 05:13.08 [37570 frames], 13341 rerecords)
4090 views, 246 downloads
I hate boxes
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#19091009291921987 - Ikaruga 2p hard, stage 2-2
ikaruga_2p_hard_2-2.dtm (253kB dtm movie [GC])
Uploaded 2014-11-29 18:01:22 by keylie (90 files)
For GC Ikaruga (24 files)
In 04:30.02 [32402 frames], 10870 rerecords)
4092 views, 195 downloads
Info Download

#18954596001392115 - Ikaruga 2p hard, stage 1 end
ikaruga_2p_hard_s1.dtm (191kB dtm movie [GC])
Uploaded 2014-11-23 14:34:51 by keylie (90 files)
For GC Ikaruga (24 files)
In 03:23.25 [24390 frames], 9851 rerecords)
4110 views, 286 downloads
Dolphin version 4.0-4091


(Link to video)
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#18876154878762685 - Ikaruga 2p hard, stage 1 boss
ikaruga_2p_hard_1-5.dtm (144kB dtm movie [GC])
Uploaded 2014-11-20 01:47:53 by keylie (90 files)
For GC Ikaruga (24 files)
In 02:32.85 [18342 frames], 9038 rerecords)
4163 views, 157 downloads
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#18783767254184936 - Ikaruga 2p hard, stage 1-4
ikaruga_2p_hard_1-4.dtm (126kB dtm movie [GC])
Uploaded 2014-11-15 21:56:28 by keylie (90 files)
For GC Ikaruga (24 files)
In 02:14.02 [16082 frames], 4331 rerecords)
4166 views, 248 downloads
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#18737226679264221 - Ikaruga 2p hard, stage 1 halfway
ikaruga_2p_hard_1-3.dtm (89.3kB dtm movie [GC])
Uploaded 2014-11-13 19:38:16 by keylie (90 files)
For GC Ikaruga (24 files)
In 01:35.02 [11402 frames], 2634 rerecords)
4137 views, 220 downloads
Gamecube USA version. Two more chains during 1-3 bonus enemies than known! \o/
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#18484576099645314 - ff6 TAS by Catastrophe
ff6_tas_catastrophe.smv (1.76MB smv movie [SNES])
Uploaded 2014-11-02 10:33:40 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
In 4:16:09.6 [923695 frames], 24745 rerecords)
7066 views, 212 downloads
This is an old TAS in 923693 frames by Catastrophe from 2006, never submitted to TASVideos. This run uses the sketch glitch as opposed to the currently published run
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#18484027340882326 - ff6 lua script
ff6_bizhawk.lua (27.8kB Lua script)
Uploaded 2014-11-02 09:58:05 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
7343 views, 272 downloads
Lua script for ff6 displaying various information in and out of battle, for Bizhawk. Needs the helper lua script
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#18483992833778629 - ff6 lua script - helper functions
ff6_bizhawk_helper.lua (4.33kB Lua script)
Uploaded 2014-11-02 09:55:51 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
6903 views, 204 downloads
Helper functions for the ff6_bizhawk lua script
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#18358557059086853 - FF6 sketch glitch outcome generator
sketch_spells.lua (15.7kB Lua script)
Uploaded 2014-10-27 18:21:14 by keylie (90 files)
For SNES Final Fantasy VI (15 files)
7181 views, 223 downloads
For a certain formation mold, this script generates and interprets the rewriting caused by the sketch glitch. The output of the script is a csv file. Here is the description of the content of the spreadsheet. When a cell contains multiple elements separated by a dash, then the sketch glitch cause this element to be overwritten multiple times.

Spell setup = XXYY

  • XX: Aiming byte of 28th spell
   01 (Allies or enemies, single): Safe, Haste, Bserk, Rflect, Shell, Vanish, Life, Life 2
   03 (Allies, single target): Antdot, Remedy, Regen, Life 3
   04 (Allies and enemies, multi target): Quake, W Wind, Merton
   21 (Allies or enemies, single or multi target): Float, Cure, Cure 2, Cure 3
   29 (Allies or enemies, multi or single target): Haste 2
   41 (Enemies or allies, single target): Poison, Drain, Break, Doom, Pearl, Flare, Scan, Slow, Rasp, Mute, Sleep, Muddle, Stop, Imp, Osmose, Dispel
   61 (Enemies or allies, single or multi target): Fire, Ice, Bolt, Fire 2, Ice 2, Bolt 2, Bio, Fire 3, Ice 3, Bolt 3
   6A (Enemies, multi target): X-Zone
  • YY: Queue of 28th spell availability Bit 7: Is the spell currently castable?
   Bit 0-6: Past values.
   Every time the character is casting a spell, or get Imped/Deimped,
   the game checks if the spell is castable, and push bit 0 to the queue if castable, 1 if not. Inited as FF

Command slot = Name (XX/YY/ZZ)

  • XX: Command id
  • YY: Command availability -> Bit 7: Is the command useable?
  • ZZ: Command aiming -> See under

Item slot = Name * Quantity (XX/YY/ZZ)

  • XX: Item flags
   08: Is a shield
   10: Is a weapon
   20: Can be thrown
   40: Is a tool
   80: Not usable as an item in battle
  • YY: Item targeting
   01: Affects single ally or enemy
   02: Affects enemies or allies only
   04: Affects all allies and enemies
   08: Affects all allies or all enemies
   10: Auto-accept default selection
   20: Multiple selection possible
   40: Enemy selected by default
   80: Random selection among all enemies and allies
  • ZZ: Item equipability
   01: Onscreen character 0 can't equip item
   02: Onscreen character 1 can't equip item
   04: Onscreen character 2 can't equip item
   08: Onscreen character 3 can't equip item

Magic slot = Name (XX/YY/ZZ)

  • XX: Spell availability -> See above
  • YY: Spell aiming -> See above
  • ZZ: Spell cost

Engulf variables

  • $3A8A -> Characters that have been engulfed
  • $3A8D -> Active characters at the beginning of the fight
  • $3EBC -> Bit 7 is set if engulf conditions are met:
  1. At least one character engulfed ($3A8A != 0)
  2. All characters at the beginning of the battle have been engulfed ($3A8A == $3A8D)
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#14091811520508617 - Chrono Trigger overlay
chronotriggeroverlay.lua (8.05kB Lua script)
Uploaded 2014-04-18 14:39:11 by keylie (90 files)
For SNES Chrono Trigger (20 files)
7424 views, 318 downloads
Used in the submission http://tasvideos.org/4280S.html
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#13715735465747366 - Chrono Trigger elixir glitch (savestate with gameover)
death.lsmv (148kB lsmv movie [SNES])
Uploaded 2014-04-01 16:10:20 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 02:20.67 [8454 frames], 16 rerecords)
7139 views, 208 downloads

LSMV begins from dirty SRAM

See http://tasvideos.org/userfiles/info/13715645762272053 for a full description

Savestate where Crono does not have the GreenDream equiped, thus the party dies against Inner Lavos.

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#13715712519445572 - Chrono Trigger elixir glitch (savestate without glitch 2)
noglitcharmor.lsmv (153kB lsmv movie [SNES])
Uploaded 2014-04-01 16:08:51 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 02:46.97 [10035 frames], 21 rerecords)
7094 views, 215 downloads

LSMV begins from dirty SRAM

See http://tasvideos.org/userfiles/info/13715645762272053 for a full description

Savestate where the elixir glitch is not happening because I removed Ayla's armor (!)

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#13715684510794266 - Chrono Trigger elixir glitch (savestate without glitch 1)
Noglitch.lsmv (154kB lsmv movie [SNES])
Uploaded 2014-04-01 16:07:02 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 00:36.32 [2183 frames], 0 rerecords)
7114 views, 215 downloads

LSMV begins from dirty SRAM

See http://tasvideos.org/userfiles/info/13715645762272053 for a full description

Savestate where the elixir glitch does not happen due to changing the battle start RNG.

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#13715645762272053 - Chrono Trigger elixir glitch (savestate with glitch)
glitch.lsmv (155kB lsmv movie [SNES])
Uploaded 2014-04-01 16:04:31 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 01:38.5 [5920 frames], 1 rerecord)
7136 views, 208 downloads

LSMV begins from dirty SRAM

Generated by lsnes-rr2-beta18

Savestate to try to analyse/disassemble the behaviour of the elixir glitch. This glitch consists on equiping the GreenDream (auto-revive) on one character and have the entire party wiped out. Occasionally, when the character with the GreenDream is revived, the menu will be messed up and you can launch items on enemies. Launching an elixir on Lavos is an insta-kill (HP overflow probably). The problem is to make the glitch happen. It is very rare and sensible to a lot of factors: battle start RNG (for enemy attacks, ATB start, criticals, etc.), equipments, timing of commands... :(

This savestate is just before the Inner Lavos fight, and the glitch will happen. You can see it working if Crono lies down for a few frames after being revived. I also provide some savestates where the glitch does not happen by changing something.

Read also http://tasvideos.org/forum/viewtopic.php?p=371433

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#13670011904558976 - Chrono Trigger any% no corruption -> Lavos shell skip
Chrono Trigger_shell_skip.bkm (26.4MB bkm movie [SNES])
Uploaded 2014-03-30 14:45:07 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 2:14:51.27 [486276 frames], 24681 rerecords)
7197 views, 202 downloads
I managed to reproduce the Lavos shell skip. However, I didn't know which setup I need for the elixir glitch, which is faster to do before the skip :( So now, I need to determine everything for the elixir glitch and probably do the shell skip again. It's really not hexedit frendly because it's based on making the game lag to make the other characters behind.
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#13473109920628245 - Chrono Trigger any% no corruption -> Tyranno
Chrono Trigger_azala.bkm (23.3MB bkm movie [SNES])
Uploaded 2014-03-21 17:55:52 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 1:58:49.16 [428454 frames], 20899 rerecords)
7226 views, 199 downloads
The hypno strat is in fact slower than the normal strat, by about 20 seconds.
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#13451573033798666 - Chrono Trigger any% no corruption -> Tyranno (hypno strat)
Chrono Trigger (USA)_azala_hypno.bkm (22.8MB bkm movie [SNES])
Uploaded 2014-03-20 18:39:11 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 1:56:24.58 [419765 frames], 20177 rerecords)
7165 views, 188 downloads
For the fight against Tyranno, I can either kill Azala or make him sleep. I tried here to optimise the second choice, and I will do the same with the first one. I hex-edited half of the run to grab a SpeedTab before Masamune, and spent hours to sync everything again, which has the consequence of saving and loosing random frames here and there (this game : ).
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#13226432307013465 - Chrono Trigger any% no corruption -> after Magus
Chrono Trigger-after_magus.bkm (20.2MB bkm movie [SNES])
Uploaded 2014-03-10 15:18:37 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 1:43:13.98 [372251 frames], 17485 rerecords)
7269 views, 208 downloads
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#13161454069968722 - Chrono Trigger any% no corruption -> after flea
Chrono Trigger-after_flea.bkm (16.8MB bkm movie [SNES])
Uploaded 2014-03-07 17:04:43 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 1:25:28.07 [308191 frames], 14614 rerecords)
7230 views, 181 downloads
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#13134574169328449 - Chrono Trigger any% no corruption -> after Nizbel
Chrono Trigger-after_nizbel.bkm (13.9MB bkm movie [SNES])
Uploaded 2014-03-06 12:01:32 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 1:11:09.84 [256612 frames], 13494 rerecords)
7245 views, 203 downloads
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#13055592822430070 - Chrono Trigger any% no corruption -> before Masamune
Chrono Trigger (USA)-before_masamune.bkm (10.8MB bkm movie [SNES])
Uploaded 2014-03-02 22:39:32 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 55:21.08 [199593 frames], 10591 rerecords)
7298 views, 189 downloads
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#13023680288670026 - Chrono Trigger any% no corruption -> after Zombor
Chrono Trigger-after_zombor.bkm (10.2MB bkm movie [SNES])
Uploaded 2014-03-01 12:09:58 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 51:58.53 [187420 frames], 9677 rerecords)
7288 views, 201 downloads
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#12982827917773945 - Chrono Trigger any% no corruption -> after Heckran
Chrono Trigger-after_heckran.bkm (9.61MB bkm movie [SNES])
Uploaded 2014-02-27 16:00:40 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 49:02.75 [176856 frames], 9157 rerecords)
7296 views, 205 downloads
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#12894480167278535 - Chrono Trigger any% no corruption -> End of Time
Chrono Trigger-EndOfTime.bkm (8.62MB bkm movie [SNES])
Uploaded 2014-02-23 16:31:14 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 43:57.32 [158500 frames], 8216 rerecords)
7387 views, 203 downloads
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#12808867085239684 - Chrono Trigger any% no corruption -> to 2300
Chrono Trigger-to_future.bkm (5.53MB bkm movie [SNES])
Uploaded 2014-02-19 19:59:09 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 28:13.01 [101748 frames], 5415 rerecords)
7353 views, 192 downloads
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#12673535284949127 - Chrono Trigger any% no corruption -> yakra
Chrono Trigger-after_yakra.bkm (2.69MB bkm movie [SNES])
Uploaded 2014-02-13 17:42:46 by keylie (90 files)
In 13:43.06 [49465 frames], 3762 rerecords)
4803 views, 185 downloads
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#12632009922195779 - Chrono Trigger any% no corruption -> after naguette
Chrono Trigger-after_nagette.bkm (2.24MB bkm movie [SNES])
Uploaded 2014-02-11 20:49:49 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 11:26.72 [41271 frames], 2348 rerecords)
7418 views, 211 downloads
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#12586014547232352 - Chrono Trigger any% no corruption -> after forest
Chrono Trigger-after_forest.bkm (1.91MB bkm movie [SNES])
Uploaded 2014-02-09 19:06:59 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 09:46.02 [35219 frames], 2139 rerecords)
7418 views, 225 downloads
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#12580905275191917 - Chrono Trigger any% no corruption -> after first fight
ChronoTrigger-after_first_fight.bkm (1.01MB bkm movie [SNES])
Uploaded 2014-02-09 13:35:38 by keylie (90 files)
For SNES Chrono Trigger (20 files)
In 05:08.76 [18556 frames], 1002 rerecords)
7445 views, 213 downloads
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#12319348085890271 - Super Monkey Ball Expert mode, stages 1-9
SuperMonkeyBall_Expert_1-9.dtm (48.9kB dtm movie [GC])
Uploaded 2014-01-28 18:53:26 by keylie (90 files)
In 01:39.78 [5987 frames], 1708 rerecords)
4815 views, 196 downloads
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#12268253182325664 - Super Monley Ball Expert mode, stages 1-7
SuperMonkeyBall_Expert_1-7.dtm (37.9kB dtm movie [GC])
Uploaded 2014-01-26 11:39:53 by keylie (90 files)
In 01:16.65 [4599 frames], 1377 rerecords)
4801 views, 169 downloads
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#12206136410877321 - Super Monkey Ball Expert mode, stages 1-5
SuperMonkeyBall_Extreme_1-5.dtm (24.3kB dtm movie [GC])
Uploaded 2014-01-23 16:31:34 by keylie (90 files)
In 00:47.7 [2862 frames], 491 rerecords)
4782 views, 173 downloads
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#6677048303526791 - Braid speedrun updated
braid_speedrunup.wtf (627kB wtf movie [Windows])
Uploaded 2013-05-19 16:25:32 by keylie (90 files)
For Windows Braid (1 file)
In 22:15.28 [80117 frames], 19082 rerecords)
6187 views, 227 downloads
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