Tool-assisted game movies
When human skills are just not enough

oneeighthundred's movies:

#4013288162007150 - Sonic the Hedgehog series timer
sonictime.lua (1.99kB Lua script)
Uploaded 2013-01-19 17:18:27 by oneeighthundred (3 files)
For Genesis Sonic 3 & Knuckles (17 files)
19831 views, 960 downloads
This script adds a more accurate in-game timer overlay to Sonic the Hedgehog series games. It displays the subsecond time on the main clock as well as an additional display of the time it actually took to go from the timer starting to the post-stage score screen.

This includes a breakdown of frames added from lag, pausing the game, and most importantly, post-stage actions that delayed the score screen.

Works with the entire main Sonic series.

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#3644248980008336 - Gain Ground 2-player command script
gainground_stagescripts.lua (76.8kB Lua script)
Uploaded 2013-01-03 02:25:57 by oneeighthundred (3 files)
For Genesis Gain Ground (1 file)
6659 views, 914 downloads
This is the command script used to generate input for my Gain Ground run, used for every stage from 1-7 through completion (almost 90% of the run). It's generic enough that many games could be tracked using it by scrapping the contents of the stageScripts and syncPoints tables, although it has some limits since it was designed for Gain Ground: It does not support holding non-directional buttons for longer than a frame and does not support left+right or down+up.

The way this works is that the run is chopped up into units, which was done so that early-level edits could be easily resynchronized. Originally, this was done by tagging commands with the original frame numbers and adjusting the actual start frame if that changed. This later changed to using 0 as the starting frame number instead and having the HUD script display the relative frame number.

This script will generate input for a unit up through the last frame that has a numbered command, which means things like continuous motion will only work if there's a later command to keep the input block going (even if the command is a "stop"). Most stages were made by first adding a "stop" 1000 frames in the future.

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#2183053946790380 - Gain Ground (UE) [c][!] - WIP - Through 4-10
Gain Ground (UE) [c][!] - WIP - Through 4-10.gmv (99.9kB gmv movie [Genesis])
Uploaded 2012-10-29 07:06:13 by oneeighthundred (3 files)
In 09:27.77 [34066 frames], 20423 rerecords)
10449 views, 782 downloads
Gain Ground for Genesis, 2 players, Hard difficulty, clear through 4-10

Syncs with Gens 11b.

(Link to video)
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