Tool-assisted game movies
When human skills are just not enough

partyboy1a's movies:

#39117950642069638 - PushOver_skip-transitions
PushOver_AVskipTransitionsv2_+avisynthfriendly_output.lua (3.68kB Lua script)
Uploaded 2017-05-19 16:05:24 by partyboy1a (14 files)
8805 views, 607 downloads
FatRatKnight's script + avisynthfriendly output.

The script must be started while not in a level (will crash otherwise), and must be run until the movie almost finishes (will create an empty file otherwise)

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#9019948908770913 - DS Polarium
automovie-shorter.dsm (683kB dsm movie [DS])
Uploaded 2013-09-02 04:44:37 by partyboy1a (14 files)
In 06:57.11 [24954 frames], 305 rerecords)
10902 views, 813 downloads
This is just shortest input time, not double-drawing the solution for puzzle 100. If it's better to judge the shorter version, use this one.
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#8602286225201954 - DS Polarium input test
polarium-test.dsm (95.7kB dsm movie [DS])
Uploaded 2013-08-14 09:18:50 by partyboy1a (14 files)
In 01:00.42 [3615 frames], 0 rerecords)
10597 views, 813 downloads
watch the following parts frame by frame:

1230 to 1260

1700 to 1760

2140 to 2200

2630 to 2670

2975 to 3010

3315 to 3385

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#3117552187364601 - PolariumSolverV6.0.1
PolariumSolverV6.lua (30.5kB Lua script)
Uploaded 2012-12-10 09:09:13 by partyboy1a (14 files)
10703 views, 756 downloads
This program does a brute-force search for solutions for Polarium. It uses some features to eliminate worthless solutions:

- "battle": is looking for solutions covering exactly the same tiles, having the same (current) endpoint, having the last two directions identical. Only keeps the lowest score.

- remove unsolvables: obvious, can be improved for sure.doesn't make use of parity for example.

- remove needlessly complicated: disallow wasting the border. currently missing the special case about edges.

- remove bad starting points: we can safely assume that the starting point always has a "better" row/col - position than the endpoint.

- remove too bad score: don't brute-force through the solutions if we already found the shortest solution, and the score of the current puzzle is bigger than the currently lowest score for a solution.

V6.0.1: bug fixed: program now also finds the shortest solution for stage 34, which involves doing the first step onto a row from outside.

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#2172292030666886 - Marchen Maze 2nd TAS - WIP1
Marchen Maze (J) second TAS - WIP1.bkm (174kB bkm movie [PCE])
Uploaded 2012-10-28 19:28:18 by partyboy1a (14 files)
In 00:59.35 [3551 frames], 1351 rerecords)
10828 views, 834 downloads
First level only, about 300 frames faster than last time. Try to beat it!
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#2079211628370255 - PCE Märchen Maze -- full testrun
Marchen Maze (J) first TAS.bkm (2.31MB bkm movie [PCE])
Uploaded 2012-10-24 14:51:57 by partyboy1a (14 files)
In 13:28.38 [48362 frames], 1095 rerecords)
10923 views, 854 downloads
full testrun, defeats all levels and all bosses. Game is japanese, but you don't need any reading skills for this one.

Some comments:

I have absolutely no idea how I did the last hit to the first boss...

In the ice level, you need to stay very close to the border of the platforms to jump far enough. You can't just run that close to the border, you must jump there.

If You know some secrets about this game let me know.

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#1754591930754223 - SNES Asterix & Obelix -- 2player100% testrun WIP2
asterix&obelix--2player100%--testrun-act1-part1.lsmv (6.66kB lsmv movie [SNES])
Uploaded 2012-10-10 00:00:05 by partyboy1a (14 files)
In 04:18.84 [12944 frames], 1141 rerecords)
10907 views, 630 downloads
just 3/4 through act 1. (if i continue with this speed, the test run requires a few months, and the final run... well, even longer)

still not sure about the goal choice. is 100% kills, 100% collectibles, 100% bonus rooms a good goal choice or not? that would essentially be a tool-assisted longplay. it might be better to just collect all stars, which is enough to play all bonus rooms. i need some opinions on that.

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#1552249469711657 - inputreplayer-v0.3.0 for lsnes (manual)
inputreplayer-v0.3-manual.lua (17.1kB Lua script)
Uploaded 2012-09-30 21:18:01 by partyboy1a (14 files)
11078 views, 852 downloads
Here is a description of all functions provided by inputreplayer
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#1552231445421689 - inputreplayer-v0.3.0 for lsnes (config)
inputreplayer-v0.3-config.lua (2.76kB Lua script)
Uploaded 2012-09-30 21:16:51 by partyboy1a (14 files)
11078 views, 825 downloads
config file for inputreplayer
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#1552198160282053 - inputreplayer-v0.3.0 for lsnes
inputreplayer-v0.3.0.lua (23.8kB Lua script)
Uploaded 2012-09-30 21:14:41 by partyboy1a (14 files)
11059 views, 893 downloads
You want to edit something in the middle of your movie without the hassle of manually editing some movie files? This tool is for you!

You want to create a multiplayer TAS with LSNES? Try this one out!

In a future version, this script will also take care about tracking important RAM values. It will make it a lot easier to compare your attempts.

If you want to use this one, you also need the config file.

If you don't understand the functions provided by this script, there is also a manual which is almost as big as the script itself.

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#1536461028261160 - SNES Asterix&Obelix -- 2player100% testrun level1
asterix&obelix--2player100%--testrun-level1.lsmv (3.70kB lsmv movie [SNES])
Uploaded 2012-09-30 04:14:07 by partyboy1a (14 files)
In 01:47.06 [5354 frames], 597 rerecords)
10984 views, 671 downloads
Just going for fastest time in this game would be really boring because you can avoid most battles without losing time.

100% is a lot more difficult though. Even in the very first level the fastest solution is definitely not obvious, and the Bonus stages will be even more complicated from a TASing perspective. And with 2 players, there will be a lot of action going on.

Do you think this can become a nice entertaining TAS?

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#1325100268205197 - Super Widget testrun level1
superwidgets-testrun-level1.lsmv (2.52kB lsmv movie [SNES])
Uploaded 2012-09-20 15:47:12 by partyboy1a (14 files)
In 01:54.56 [6885 frames], 425 rerecords)
11031 views, 640 downloads
just to give you an impression of this game.
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#1077144726704609 -
plok-ploktown-strange-strategy.smv (151kB smv movie [SNES])
Uploaded 2012-09-09 11:47:04 by partyboy1a (14 files)
For SNES Plok (4 files)
In 00:36.72 [2203 frames], 0 rerecords)
8265 views, 1073 downloads

SMV file begins from a snapshot

an alternative strategy for ploktown. if it gets optimized it should be faster than in kooz's run. sadly this isn't the case here. note: the rerecord count is definitely more than 0
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#1000157623669721 - Plok WIP82 (All levels done!)
plok-wip82-complete.smv (206kB smv movie [SNES])
Uploaded 2012-09-06 00:34:23 by partyboy1a (14 files)
For SNES Plok (4 files)
In 29:10.15 [105009 frames], 95159 rerecords)
8512 views, 1009 downloads
Yay, finally all levels are beaten.

13628 frames faster than the published movie so far.

Note: The published movie didn't display the very last final screen, this movie does. This requires pressing 'A' after 6104 frames of waiting for the credits.

If you see any mistake let me know.

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