TASVideos

Tool-assisted game movies
When human skills are just not enough

slamo's movies:


#51532151957228695 - Jill of the Jungle in 6:20.11 (DOSBox)
Jill1v2FInal.ltm (9.68kB ltm movie [Linux])
Uploaded 2018-11-29 17:56:49 by slamo (35 files)
For DOS Jill of the Jungle: Volume I - Jill of the Jungle (1 file)
In 06:20.11 [26608 frames], 2069 rerecords)
112 views, 18 downloads

Version info:

libTAS version: 1.3.2

Annotation info:

OS: Ubuntu 18.04 amd64 with Linux kernel 4.13.0-36-generic, libTAS v1.3.2.

This run uses DOSBox 0.74 (package version 0.74-4.3). The path used was "/usr/bin/dosbox", or run it from wherever it's installed. The command line options should be "-conf /path/to/dosbox-jill.conf". dosbox-jill.conf is packaged within the ltm file - open it as a tar.gz to find it.

The option "Runtime -> Backup savefiles in memory" must be UNCHECKED!

MD5 of the files in the mounted folder:

935feb3188acfd88b8d1d8a1501ef07d JILL.DMA 2c5c9ed55523d8e891eda0e7c0c0554d INTRO.JN1 5bf1327ba473581afb0c057fefa9e755 ORDER.DOC 2b69a1dc8517479379d40f56dc8455d3 ORDER-UK.DOC b111409825c5f7493002a92d6451d7e5 50.JN1 0199d446580d62905259fd269e957c92 JUPITER.DDT 5531c09594e0eb527364577fe2e9ca8f ZEPPELIN.DDT 48becd4b6de37a164271edd3553a6fb3 IT.DDT ceeb9fc45bfadb561cf4a3f4fa169220 JN1DEMO.MAC 0a0357f15c7c635f191b50f1029f5ff4 EPIC.ANS ae866a7dc7432d6e23ea7af64625edb9 SEVEN.DDT df699643ea364a766ed923e2581e101a SPIDERS.DDT 9db424a73f084b72930e005061805ea7 OMINOUS.DDT 3ed84bd388e6532b21943adf26ca8fe4 1.DEM c1acca2a8cae5ae42f3a5fa04765bfa0 6.JN1 5283e55eae83a18bec120d313c640090 CATALOG.EXE 67dea57c6fd07f290f4a35d1b0b295f9 VENDOR.DOC d51f907e2aee181831178e91f09b4483 JILL1.SHA ca36fb02fb4efd7c8c9c4d30fa61f17d 0.DEM ed56eb69ffe39fe20b8f78e0d01b66f7 LICENSE.DOC e2a63256e36cd252df5ddbb66b9dfbee 2.DEM de1b73c7eb6a078f6300213f2387a04e SYSOP.DOC 6b9cd1653f06b44d91e7b3174c30bb6a 2.JN1 0557901dcb4145ba76c34069db058772 JILL1.CFG 11f7148f7bc06d8f84ff793553f5f60c AUDIO.EPC d9eb07a840c89f166ad0da50121ce10e 1.JN1 68160ce977f7e0dca3e7a99fb87e7064 9.JN1 6e7f586a075410a3b86ea3413c98629d END1.MAC 28ec5663a1c66c21ef44614cc0177fac JILL.EXE e011e3fa2052665eb1f2b247bf9b954a 4.JN1 e6e70d37adbeb1a91b09c3f278384dbe HELPME.EXE 6b89fc66ca2f74d5f49cef5ebfec2a3f FUNKY.DDT 60a6269ccc479aa56b8883b5612ab0d4 file_id.diz 9bf36070657df67465e4faa2d5e11533 3.JN1 2d948af88ee3fb9c1cce318403425a12 HELPME.DOC c4c5889969e3ac5d3713a96a9613d549 MAP.JN1 e71261b2d2e7b97963c3147a26f0dcea JILL1.VCL 9284ba2aed53b1343f8535dd21c04c4b DAN.DDT 498bca3d53afcdf411717dc4a39284ed STEALTH.DDT

The folder path should be "~/jill1/". If you have the folder elsewhere and don't want to move it, edit the autoexec portion of dosbox-jill.conf to have it mount from a different location.

This should sync with or without existing save files, although this run will overwrite the save in slot 1. It's unknown if different JILL1.CFG files will cause a desync.

Here's a new run of Jill of the Jungle using DOSBox through libTAS. This run cuts 20.74 seconds from the published run thanks to a new save glitch and other minor optimizations. All the information you need to sync this should be contained in the ltm.
Info Download

#45915235912113848 - JPC-rr Memory Poker
JPCPoker.lua (377B Lua script)
Uploaded 2018-03-21 18:55:05 by slamo (35 files)
1265 views, 117 downloads
Simple memory writer for JPC-rr. Has one console command:

write x y

Where x is the address to be changed (byte) and y is the value you want to change it to. Can be easily modified to write words by changing "write_byte" to "write_word".

Info Download

#44692744289413095 - Jill 2 Fixed
Jill2FinalFixed.jrsr (373kB jrsr movie [DOS])
Uploaded 2018-01-25 17:35:28 by slamo (35 files)
In 12:16.94 [44216 frames], 4338 rerecords)
1871 views, 138 downloads
Jill 2 with fixed ending.
Info Download

#43727354848359221 - Wolf3D Map Script (encode version)
Wolf3d-scriptencodereg.lua (6.04kB Lua script)
Uploaded 2017-12-13 06:09:09 by slamo (35 files)
For DOS Wolfenstein 3D (1 file)
1293 views, 199 downloads
This is the version of the Wolf3D map script I used to make the map encodes. The regular map script requires a refresh command, but this one updates automatically. Only works on the registered version.
Info Download

#28795717603126010 - Wolfenstein 3D Minimap Script v1.3
Wolf3d-scriptv13.lua (7.26kB Lua script)
Uploaded 2016-02-09 19:19:53 by slamo (35 files)
3506 views, 203 downloads
Now works with the registered version of Wolf3D.

Commands:

refresh: Reloads the tiles on the minimap. Do this when the enemies pop up. move x y: Holds mouse movement at (x,y) indefinitely.

Minimap legend:

Orange: BJ Brown: Guard Pink: Dog Blue: SS Green: Mutant Gray: Officer Red: Boss or unknown

Info Download

#28239277360032462 - Wolfenstein 3D Minimap Script v1.2
Wolf3d-scriptv12.lua (6.41kB Lua script)
Uploaded 2016-01-15 17:54:16 by slamo (35 files)
3468 views, 211 downloads
Added RNG info to the HUD. It will now display future RNG indices with their damage rolls and maximum distance they will hit at. Distance checks take an extra roll, which is why the maximum distance is calculated from the previous RNG value. The number in white is the current RNG index (although the number for this index has already been rolled).

Commands:

  • refresh: Reloads the tiles on the minimap. Do this when the enemies pop up.
  • move x y: Holds mouse movement at (x,y) indefinitely.

Minimap legend:

  • Orange: BJ
  • Brown: Guard
  • Pink: Dog
  • Blue: SS
Info Download

#28162714919636898 - Wolfenstein 3D Minimap Script v1.1
Wolf3d-scriptv11.lua (4.23kB Lua script)
Uploaded 2016-01-12 07:09:08 by slamo (35 files)
3462 views, 170 downloads
Minimap lua script for Wolf3D. Changes in this version:

  • Added "move" command for holding mouse movement.
  • Added level timer and damage to HUD.
  • SS guards are now IDed on the minimap.

Commands:

  • refresh: Reloads the tiles on the minimap. Do this when the enemies pop up.
  • move x y: Holds mouse movement at (x,y) indefinitely.

Minimap legend:

  • Orange: BJ
  • Brown: Guard
  • Pink: Dog
  • Blue: SS
Info Download

#27792961681989279 - Wolfenstein 3D Minimap Script v1.0
Wolf3d-script.lua (4.54kB Lua script)
Uploaded 2015-12-26 15:30:19 by slamo (35 files)
3528 views, 249 downloads
Here's the minimap script for Wolf3D. Loads up a map along with door states and enemy locations/facings. Once the enemies load up, enter "refresh" through the console to load the map. The colors are as follows:

Orange - BJ Brown - Guard Blue - SS Pink - Dog

Still need to figure out the IDs for other enemies and the damage rolls displayed in older encodes.

Info Download

#26585033266764459 - Pac-In-Time (GB) World 6
PacintimeWorld6.bk2 (19.5kB bk2 movie [GB])
Uploaded 2015-11-02 05:55:09 by slamo (35 files)
In 23:02.95 [82600 frames], 539810 rerecords)
3716 views, 168 downloads
One world left. Sub-30 is possible?
Info (1 comment) Download

#26318138254340419 - Simple JPC-rr Mouse Script
JPCMouse.lua (1.56kB Lua script)
Uploaded 2015-10-21 05:26:47 by slamo (35 files)
3743 views, 188 downloads
This is an extremely simple lua script for use in JPC-rr to facilitate mouse movement. There is also a display for which mouse buttons are currently triggered - make sure you have version 11.8-rc2 or later otherwise this display won't work.

Here are the movement commands.

movex i - Move the mouse "i" units in the x direction.

movey j - Move the mouse "j" units in the y direction.

moveb i j - Move the mouse "i" units in the x direction and "j" in the y direction.

Info Download

#26041142507566584 - Pac-In-Time (GB) World 5
PacintimeWorld5.bk2 (16.9kB bk2 movie [GB])
Uploaded 2015-10-08 18:03:22 by slamo (35 files)
In 19:47.09 [70902 frames], 531191 rerecords)
3708 views, 212 downloads
Getting there...
Info Download

#25645316135262534 - Pac-In-Time (GB) World 4
PacintimeWorld4.bk2 (13.4kB bk2 movie [GB])
Uploaded 2015-09-20 22:13:42 by slamo (35 files)
In 15:43.05 [56326 frames], 446981 rerecords)
3769 views, 205 downloads
Plus ~20 s of time saves from new glitch exits
Info Download

#25563672657049610 - Pac-In-Time RAM Watch
Pac-In-Time (USA).wch (401B Memory watch file)
Uploaded 2015-09-17 05:59:03 by slamo (35 files)
3801 views, 200 downloads
I figured I should upload this
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#25160278437722646 - Pac-In-Time (GB) World 3
PacintimeWorld3.bk2 (10.3kB bk2 movie [GB])
Uploaded 2015-08-30 01:58:36 by slamo (35 files)
In 12:05.01 [43303 frames], 171950 rerecords)
3809 views, 192 downloads
Quick world due to no puzzle levels and lots of swinging and clipping.
Info Download

#24886359080671755 - Pac-In-Time (GB) World 2
PacintimeWorld2.bk2 (8.25kB bk2 movie [GB])
Uploaded 2015-08-17 17:54:42 by slamo (35 files)
In 09:13.35 [33050 frames], 134178 rerecords)
3831 views, 178 downloads
Including updated 1-10 with new glitch
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#24617543083696133 - Pac-In-Time (GB) World 1
PacintimeWorld1.bk2 (3.88kB bk2 movie [GB])
Uploaded 2015-08-05 15:21:45 by slamo (35 files)
In 03:27.73 [12407 frames], 30843 rerecords)
3819 views, 196 downloads
Clipping is a pretty good thing
Info Download

#24402953083948230 - Pac-In-Time (GB) through 1-5
PacInTime15.bk2 (2.67kB bk2 movie [GB])
Uploaded 2015-07-26 23:25:24 by slamo (35 files)
In 01:53.33 [6769 frames], 5987 rerecords)
3783 views, 206 downloads
GB port of Pac-In-Time for DOS, I would have done the DOS version but it doesn't run in JPC-rr. This should be a fun speedrun. Learned how to use Bizhawk + TAStudio!
Info Download

#20514708395680253 - Jill of the Jungle Episode 1 - WIP 2
JillPart2.jrsr (126kB jrsr movie [DOS])
Uploaded 2015-02-01 20:49:28 by slamo (35 files)
In 03:53.64 [14019 frames], 2832 rerecords)
3463 views, 233 downloads
Up to the start of level 11.
Info Download

#19833044932372339 - Wario Land II - Navigation script v3
WL2Overlay.lua (2.84kB Lua script)
Uploaded 2015-01-02 04:03:01 by slamo (35 files)
For GBC Wario Land II (2 files)
3901 views, 300 downloads
Update 1/1/15: Now displays secret exit doors.

Displays an overlay identifying tiles in WL2, for use in navigating and visualizing glitch rooms.

Colors:

Red - Solid or unknown

Pink - Breakable

Green - Doors...the tile properties for the doors are:

0x4ECD: Mini-game

0x4EDB: Regular door

0x4F3A: Normal exit

0x4F60: Secret exit

Blue - Water

White - Platform

The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

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#17591621256337178 - Jill of the Jungle Episode 1 - WIP 1
JillPart1.jrsr (61.5kB jrsr movie [DOS])
Uploaded 2014-09-23 05:24:48 by slamo (35 files)
In 02:17.63 [8258 frames], 1008 rerecords)
3788 views, 226 downloads
Levels 1, 2, 7, and 6 done.
Info Download

#16940721921149043 - Wario Land 1 - Navigation script
WL1Overlay.lua (1.87kB Lua script)
Uploaded 2014-08-24 21:53:25 by slamo (35 files)
For GB Wario Land: Super Mario Land 3 (3 files)
4694 views, 296 downloads
Navigation overlay for Wario Land 1.

Colors

Red - Solid or currently not identified.

Pink - Breakable

Brown - Ladder

Lime green - Door

Yellow - Platform (can be disappearing ones)

The text in the corner displays information about the tiles above, at, and below Wario. The left column is the location in RAM the tile is being pulled from and the right column is the tile property (simply the byte at that RAM location with the highest bit zeroed out).

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#16626830733900897 - Wario Land 3 - Navigation script v2
WL3Overlay.lua (2.80kB Lua script)
Uploaded 2014-08-10 18:37:19 by slamo (35 files)
For GBC Wario Land 3 (4 files)
4847 views, 296 downloads
UPDATE 8/10/14: Added a green rectangle around Wario that roughly displays his hitbox.

Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.

Colors:

Red - Solid or unknown

Pink - Breakable (by Wario or other means)

Black - Doors (includes golf, exit, and auto-warp)

Brown - Ladder/climbable

Blue - Water

White - Platform

The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

Info Download

#16322306121342073 - Wario Land II - Navigation script v2
WL2Overlay.lua (2.82kB Lua script)
Uploaded 2014-07-28 01:28:38 by slamo (35 files)
For GBC Wario Land II (2 files)
4404 views, 277 downloads
Fixed version of the WL2 navigation script.
Info Download

#16161040464663009 - Wario Land 3 - Navigation script
WL3Overlay.lua (2.74kB Lua script)
Uploaded 2014-07-20 19:10:25 by slamo (35 files)
For GBC Wario Land 3 (4 files)
5064 views, 311 downloads
Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.

Colors:

Red - Solid or unknown

Pink - Breakable (by Wario or other means)

Black - Doors (includes golf, exit, and auto-warp)

Brown - Ladder/climbable

Blue - Water

White - Platform

The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

Info Download

#9895265776496767 - Jetpack WIP - Up through level 89
Jetpack90WIP.jrsr (1.86MB jrsr movie [DOS])
Uploaded 2013-10-11 14:49:39 by slamo (35 files)
For DOS Jetpack (12 files)
In 29:17.15 [105429 frames], 51250 rerecords)
7327 views, 355 downloads
Final WIP of Jetpack - 90 levels done!
Info Download

#9631948288968531 - Jetpack WIP - Up through Level 79
Jetpack80WIP.jrsr (1.59MB jrsr movie [DOS])
Uploaded 2013-09-29 18:13:18 by slamo (35 files)
For DOS Jetpack (12 files)
In 25:56.17 [93370 frames], 45295 rerecords)
7399 views, 357 downloads
80 levels of Jetpack.
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#9372967114422152 - Jetpack WIP - Up through Level 69
Jetpack70WIP.jrsr (1.38MB jrsr movie [DOS])
Uploaded 2013-09-18 02:18:09 by slamo (35 files)
For DOS Jetpack (12 files)
In 22:52.17 [82330 frames], 39169 rerecords)
7444 views, 389 downloads
70 levels of Jetpack.
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#8856114921684385 - Jetpack WIP - Up through Level 59
Jetpack60WIP.jrsr (1.14MB jrsr movie [DOS])
Uploaded 2013-08-25 19:39:51 by slamo (35 files)
For DOS Jetpack (12 files)
In 19:15.95 [69357 frames], 34785 rerecords)
7507 views, 341 downloads
60 levels done!
Info Download

#8323893059699343 - Jetpack WIP - Up through Level 49
Jetpack50WIP.jrsr (925kB jrsr movie [DOS])
Uploaded 2013-08-01 20:24:48 by slamo (35 files)
For DOS Jetpack (12 files)
In 15:45.98 [56759 frames], 28358 rerecords)
7556 views, 357 downloads
50 level WIP of Jetpack. (halfway through!)
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#8162705600618810 - Jetpack WIP - Up through Level 39
jp40wip.jrsr (732kB jrsr movie [DOS])
Uploaded 2013-07-25 14:11:40 by slamo (35 files)
For DOS Jetpack (12 files)
In 12:54.75 [46485 frames], 24318 rerecords)
7599 views, 378 downloads
40 level WIP of Jetpack.
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#7744489540569941 - Jetpack WIP - Up through Level 29
jp30wip.jrsr (514kB jrsr movie [DOS])
Uploaded 2013-07-06 18:10:00 by slamo (35 files)
For DOS Jetpack (12 files)
In 09:39.95 [34797 frames], 19792 rerecords)
7628 views, 359 downloads
30 level WIP of Jetpack.
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#7607996750340582 - Modified Jetpack Script
jetpackx.lua (1.82kB Lua script)
Uploaded 2013-06-30 14:38:20 by slamo (35 files)
For DOS Jetpack (12 files)
7894 views, 344 downloads
Modification of Ilari's Jetpack Lua script (http://tasvideos.org/userfiles/info/7034198589978919 ). Displays a pair of brackets where the character is, for use in levels with hidden passages.
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#7345302881579287 - Jetpack WIP - Up through Level 19
jp20wip.jrsr (297kB jrsr movie [DOS])
Uploaded 2013-06-18 18:42:25 by slamo (35 files)
For DOS Jetpack (12 files)
In 05:59.38 [21563 frames], 9263 rerecords)
7758 views, 372 downloads
First twenty levels of Jetpack.
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#7146268876827796 - Jetpack WIP - Levels 0 through 9
jplv09wip.jrsr (143kB jrsr movie [DOS])
Uploaded 2013-06-09 19:34:53 by slamo (35 files)
For DOS Jetpack (12 files)
In 02:56.83 [10610 frames], 4981 rerecords)
7763 views, 370 downloads
First ten levels of Jetpack.
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#6830194268168014 - Jetpack (DOS) Level 0 WIP
Jetpack-L0-WIP.jrsr (17.1kB jrsr movie [DOS])
Uploaded 2013-05-26 13:57:11 by slamo (35 files)
In 00:17.92 [1075 frames], 902 rerecords)
5352 views, 357 downloads
Jetpack - Intro and level 0.
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