Submission #9055: Spikestuff & AKheon's GBA Tekken Advance in 01:45.68

(Link to video)
Game Boy Advance
baseline
GBAHawk 2.1.2
6312
59.7275005696058
9334
PowerOn
Tekken Advance (USA).gba
Submitted by Spikestuff on 5/8/2024 2:17 PM
Submission Comments
Imagine oopsing your way into a 37 frame improvement that you worked with AKheon for 7 years.
This is Tekken Advance and Yoshimitsu being extremely nerfed because they removed Suicide.
Paul Phoenix the resident shadow to the TASing world of Tekken is here to bust guts in with Burning Death Fist.
Burning Death Fist is the second fastest move taking only 67 frames to execute, with the drawback is that Advance is based on Tag meaning everyone has more health, meaning everyone has to be dealt with quickly before giving them a strong fist.
Much like the previous Publication this kills the input early, but it does one extra thing, the Round Time was also dropped from 60 seconds, to 30 seconds.
Now, this does drop overall game time, but it does another important thing. It saves Paul from being KO'd by Heihachi.

nymx: Claiming for judging.
nymx: Unclaiming, since this has gotten to be a headache for me. I will be watching judgement from someone else to see how this case will be handled.

eien86: Claiming for judging.

eien86: Much has been discussed about this and its sister submission #9056: Spikestuff & AKheon's GBA Tekken Advance "in-game time" in 01:46.53. Here is a summary of my findings:
  • Ceteris paribus, the use of bios is more desirable than not using a bios,
  • The current publication (2706M) beats the game with a last input at frame 6024 (without bios), frame 6346 when resynced to using a bios (movie provided by Spike).
  • Submission 9055S uses a bios and beats the game with a last input at frame 6311 by setting the timer to 30 seconds, hurting Heihachi and then letting auto-block prevent losing any HP until time out. The IGT timer ends at 46"95
  • Submission 9056S uses a bios and beats the game with a last input at 6362. It beats the game by defeating Heihachi right away, this achieving an IGT time of 18"91
And my opinion / arguments:
  • Both movies are sufficiently optimized and publication-worth.
  • The two movies are very similar, it comes to me as largely redundant to publish both. A decision has to be made as to which category prevails.
  • For IGT: The game does provide an IGT timer, so it IS a valid metric and it seems a natural way to measure how fast you can beat the game.
  • For RTA: Thesolution is hilarious. You just hit Heihachi and just drop the controller until the time runs out.
  • For RTA: Requires no categorization: it is objectively faster in terms of frames.
  • For RTA: It is an improvement over the current publication, whereas the IGT movie is effectively slower than the current publication. A stronger argument has to be made as to why it obsoletes it.
  • For RTA: There is not in-game hall of fame that stores or rewards gamers for their IGT speedrunning prowess.
Staff members have also given their opinion as to what to make of these two submissions. From what I could gather, there was no strong opposition to my proposal to accept this as a replacement of the current publication and publish 9056 to playground, for future reference / archival purposes. So I'll go ahead and do that.
Replacing movie with UserFiles/Info/638525872730051323 and accepting to standard.

despoa: Processing...
Last Edited by despoa 4 days ago
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