Posts for feos

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CoolKirby wrote:
In any case, if there are only two endings, "good ending" as a branch name would be more correct than "best ending".
What will change if there are 3? 5? 16? The goal is to tas the best of all, so using the same term for many games makes the most sense.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Will read posts later... Suddenly I realized sometimes we would NEED to call out the glitch used to break the game. Let's say for Super Metroid someone makes a run that brings the game to end without X-Ray use, and without all the usual sequence of running through rooms and getting into the ship. And it would be awesome and people like it separately, and want to leave X-Ray run published. Then the currently fastest SM run would need the label "X-Ray glitch", and the new one would be, say "ending glitch". Which may then be lovely applied to Kirby, SMW, SMW2, Battletoads, Contra 3. They all just skip to ending. This is a great description of how the game is broken. And it's the most consistent one would get when abstracting something common from all of them. Then some runs may be "savestate glitch", "box glitch", "whatever glitch". And then, any% would be whatever run avoids these glitches, having no branch and staying clear. Any% as in "no game-breaking glitches". Which glitches? The ones used "here" and "here". Why I'm so stuck to having any% separate from glitched? I don't think it's ideal decision. But from all alternatives I see, it's the least evil. Because otherwise you would need to list the unused game-breaking glitches in all the slower branches. So in super metroid it would be:
  • ""
  • "no X-Ray glitch"
  • "100%, no X-Ray glitch"
  • "RBO, no X-Ray glitch"
  • "..., no X-Ray glitch"
as amaurea said. No one yet resolved this problem. Take whatever game with such branch and it bumps the same problem. Contra 3 would be:
  • ""
  • "no warp glitch"
  • "pacifist, no warp glitch"
Battletoads:
  • ""
  • "2p warpless, no ending glitch"
  • "1p warpless, no ending glitch"
  • "2p warps, no ending glitch"
As I said, not using foo-glitch is not unique in each of the branches, it's common. So it makes more sense to specify what they all avoid in the run that does use it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp, I agree with you in everything, but how do we handle naming broken-game runs and the ones that were previously considered any%? Like, glitched versus any%, by our former branching.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I didn't even say "memory corruption" once. It doesn't matter HOW it's done. But to be a separate branch it must be different enough from the "no game-breaking glitches" run, otherwise they would just obsolete one another. And then we determine HOW it is different and branch it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It does not matter what way it (breaking the game) is done. Glitched is a run that breaks something in the game and forces it to admit it was completed while it wasn't. Glitched SMW does exactly that - makes the game admit it was completed and run its usual ending. Same with Contra 3, Battletoads, Kirby. Crash Bandicoot breaks it in the middle, it makes it think all gems were collected (the only way to access the final boss) while none of them was. You don't complete the game without gems, but you cam make it think all gems are there. So its completion state is false gameplay-wise. But it's technically legit since it's the same as usual. Super Metroid breaks the game to think all bosses were defeated while none of them was, and you don't beat the game without beating Mother Brain at least. The glitched run just sets some triggers somewhere and that's all. In Megaman, the game completion state is gameplay-wise valid since you only skip some levels to their ends by manipulating lag, and play the very game level by level, beating bosses. But I'd call that a borderline case, which is not yet "glitch to game end". It's similar to "2P Warps" Battletoads, where you skip to level end by TASing the luck (this level skips to its end in real time consistently). SM64 abuses game physics to pass a checkpoint/whatever, the very game is untouched. So the definition is pretty easy: Is the game actually being completed, or soft-hacked into completion state? It's like, "I'm tired of playing it, let me just set certain bytes and drop it". Normally it can be done by hacking, but TASing allows to hack it in the legit way - input only. Another difference: TAS as a superplay is to complete the game with superhuman precision, what makes it interesting to follow. TAS as a speedrun is to reach the end as fast as possible, technically interesting, but might be absurdly boring to watch. We don't want to mix those up or substitute one for another, because these 2 are independent and interest people in their own ways. We as a site want to showcase both ways of superhuman play. Oh yeah, and the branch name itself. Glitched is used since 2005, it was introduced with Zelda games. There are 54 published submissions for that branch. So this is traditional. It's not as traditional as any% or 100%, since those root back into console speedrunning, and you can't skip to game end consistently on console (only with some side abuse, like savestate+reset, which seems to have separate branches on SDA). But the term is well-known. Why some certain term for all "game end by soft-hacking", not mentioning the exact glitch that causes it? Because once you have a good bunch of things having something similar but applied the hard way, you can abstract it and apply the soft way (optimization). Why name out each when they really have something common? Moreover, when naming the exact glitch, you easily stop having the clear branch. It may be a chain of 10 obsoleting publications each abusing a different glitch to end the game. So what, have 10 branch names? Having 1 branch for all of them is clear and consistent within that game, and consistent to the whole site's branching.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
There has never been such a thing as "glitched%" or "pacifist%"; those terms don't make sense to me.
feos                 TheGreekBrit: can you tell where did you get the term "glitched%" from?
TheGreekBrit         feos: It's just what people call it
feos                 where?
TheGreekBrit         SMW peeps
TheGreekBrit         YI peets
TheGreekBrit         peeps
TheGreekBrit         It's just
TheGreekBrit         de facto there
feos                 I mean, with % after glitched
TheGreekBrit         It'll never be any% to me
TheGreekBrit         If it's glitched then it's glitched%
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm referring to what happened to branches like this. [1898] SNES Super Mario World 2: Yoshi's Island by Carl_Sagan in 1:33:40.18 Even adelikat disagrees with that. But no one cares enough to post (!), so I won't be insisting on anything either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CoolKirby wrote:
What do tiers have to do with this? We have always had any% runs on this site, since the first published movie. Its definition has never changed.
Glitched branch existed since 2005 and all understood its meaning. Suddenly it became evil.
CoolKirby wrote:
So you're saying you don't think the branches should be changed?
They should be changed in a completely different way. But my opinion on that way doesn't perfectly match the others'. Before applying mass changes a single person requested you should have consulted on IRC. A few days ago all that matter was discussed, but somehow none of those people was interested enough to post. But the current flow is wrong.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Changing branch for 31 movies is worse than changing all the "not fastest" branches each time something is done differently in the fastest one? Alright.
CoolKirby wrote:
Also, despite your signature, any% has always meant "the fastest possible completion" on this site.
So what? Tier system did not exist on this site for 9 years, does it mean it's bad?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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@ all: I see your logics. If I publish a playaround that is the only current branch, it is also any% for you? What if I then publish 100% that is SLOWER?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So suddenly the current pub screenshot is okay? Is there a branch agreement yet?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Patashu wrote:
Because this is not a well known game nor does it have well known physics, would you consider making soft subtitles that can be thrown on all youtube uploads and encodes without any further effort from you? Youtube supports any format listed here: https://support.google.com/youtube/answer/2734698?hl=en So you can write it out once (for example against your own encode) and upload it here for anyone to use.
http://rghost.ru/52282618
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If emulator breaks the original hardware framerate it sucks, no? It's an emulator resource after all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Emulator Resources? I'd make your page a subpage of that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I saw the birth of it... I check recent changes every day, as I check email.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, or they watch the verification movie. However some emulators store SRAM into movies already too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xxNKxx wrote:
I'm not really fully understand. With my poor brain can understand, if I want unlock any secrets by beat game, I need beat game for them, then start record movie at beginning for make TAS. Is it right? But how about the movie run after I have shutdown emulator?
Don't you resume your work the other day? You start a run, save a state, close emulator. Open it again, turn on read+write and load your state. You are back into your movie. As for SRAM file that has the completion state, it doesn't get removed when you close the emulator, so it reads that file as many times as you start the other mode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The previous run was submitted as any%, but published as newgame+. It oddly obsoleted the existing any% which then was reverted. And only recently it was renamed to replay mode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In most cases, it must be a game that creates a SRAM file after you complete the game, or so. You record a movie that creates that SRAM file (can be unoptimized), then start a new movie where the game works as after you completed it, it knows it from the SRAM file. I don't even know which games allow such "post completion" mode and don't use SRAM, but require to do regular savestates. But if there is such a game, you well need to make a verification movie to the needed point, save a state at certain frame and start a new movie from that savestate. Then the judge replays the first movie to that frame and makes a savestate too. If it's hash is the same as for your saverstate, then your target movie is valid. It happened that a SRAM or a savestate may be hacked in order to cheat, so we need to verify the states you make "post completion" runs from.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys please download that movie and open in a text editor. http://tasvideos.org/userfiles/info/12524165076168221
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anyone knows why this game is SO dark?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Patashu wrote:
Put it in the title or bust. (The frame used for the video's thumbnail is poorly (automatically) chosen, too. It should show a storm of bullets and enemies!)
Yes, I watched the vid and poorly noticed how a few seconds were spent on gathering hundreds of enemies on a small spot and killing them all in 1 hit, then I automatically selected the frame where all their parts are flying around and the explosion is seen. Frames where screen is filled with bullets and enemies are lasting throughout the whole movie, but only in 2 spots you can see the unique and clever manipulation (with WTF aspect before you figure out what exactly is being done). As for naming out the difficulty, I asked the clear question about mentioning it, Nach answered it and was alone who did so before the movie was published. Are you guys kidding me now? EDIT: Since it desyncs (thanks HourGlass and 40 fps), I will reencode it, but PLEASE tell me what label should I use for branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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