Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Youtube used to only support .srt format for subtitles, but some time ago they added support for variety of styles via "YouTube Timed Text", and you can convert .ass subtitles to .ytt using https://github.com/arcusmaximus/YTSubConverter and preserve the styles!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is cycle count now required for regular NESHawk movies too? When I replayed this movie in 2.8 I got a warning about missing cycle count.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arflech wrote:
It would be nice if the readme.md file didn't link to the upstream releases page
Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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phoenix1291 wrote:
Why not put the link directly to the fork page in the message from Feos to this one?
I posted https://github.com/TASEmulators/mupen64-rr-lua-/releases/latest right in the OP.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MOD EDIT: The most recent Mupen releases have merged the AVI fixes we were hosting separately, alongside other fixes. They are located at the following Github links: Repository: https://github.com/mkdasher/mupen64-rr-lua- Latest: https://github.com/mkdasher/mupen64-rr-lua-/releases/latest
A lot of work was put into Mupen64 since we disallowed it some years ago. Most importantly, the very reason its support was dropped - terrible video dumping - is now working internally without desyncs between audio and video, and without notable issues. While the current latest upstream release is already in a very good shape, we decided to host a fork that we can support and endorse, while having our fixes merged upstream as needed, and without having to wait for upstream releases every time we fix something. This also allows us to ship the build of mupen64 along with plugins that we plan to support and endorse, like Angrylion's RDP & Co. Our fork is meant to be 100% sync compatible with upstream too. 1.0.10+avi_fixes and later releases of Mupen64 hosted at https://github.com/TASEmulators/mupen64-rr-lua-/releases/ is what we will be using for encoding, so submissions must sync on it to be accepted. Upstream releases (especially the older ones) have serious problems with sync between audio and video and require external tools for making encodes, and that approach was extremely unreliable, so they remain disallowed. Again, movies made on those older versions should sync fine in later releases in most cases, because the emulation core is not really changing. Angrylion RDP and Angrylion RDP Plus are the most accurate plugins these days, and it's what our default will be for encoding. There's no way to increase internal resolution or use external antialiasing, but there should be less visual bugs, and the original device needs some more love and appreciation too, not only its goodized mods that aren't possible on original hardware. However, if the author uses another plugin and the movie only syncs on that, or if the author just wants us to use another plugin, or the publisher really wants to use another plugin, I think it will be the best idea to allow those other plugins. While we're here, it makes a lot of sense to ask more people to try out video dumping in latest mupen64, and to report any bugs they can find! Here's how you make a video with it: https://tasvideos.org/EncodingGuide/VideoDumping#Mupen64 Huge thanks to everyone involved in recent mupen64 development, and to tasvideos people who refused to let it stay banned and forgotten: CasualPokePlayer, Zinfidel, TheCoreyBurton, EZGames69, fsvgm777, Aktan, and everyone else I'm forgetting!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tremendous work! Thanks a ton!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Variable framerate in ltm is now supported. Displayed framerate for such movies is an approximation to make the parser's job easier, not intended for humans. Also this submission is finally ready to be judged by the merits of this branch, all the technical obstacles should be gone by now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I generated the same runner!
  1. Launch GameMaker Studio 1.4.1567 - New - Create
  2. Rightclick Rooms - Create Room - Hit the green checkmark to save the empty room
  3. Target - Ubuntu (Linux)
  4. File - Preferences - Linux - enter host name and user name
  5. File - Create Application - Save where you want
  6. I get a fail on log creation and hit Don't Send
  7. I get Compile Failed dialog, but the app zip was created fine, so I close the form
  8. Open the zip - there's your runner
CRC32: F01B9BF3 MD5: 2471AD9378435654599D07EDBE6E3799 SHA-1: 79D9029C7390A2B9A798BAE3E58CF9B9AB55BB2E
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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On Windows, install gamemaker studio 1.4.1567 with a license they don't give out anymore, although it's untested at the moment if 1.4 versions might still open with a gamemaker studio 2 license. Then you can either create a game for Linux using that gamemaker version and take the runner file from the game you made, or you can find the runner at: %appdata%\GameMaker-Studio\Linux\runner.zip
How do I create a game to get the runner to appear? There's still a direct download for http://store.yoyogames.com/downloads/gm-studio/GMStudio-Installer-1.4.1567.exe as well as http://store.yoyogames.com/downloads/gm-studio/GMStudio-Installer-1.4.9999.exe (also https://www.yoyogames.com/download/studio/free) but even if I register on their site, the former fails to recognize my email and the latter says I don't have a license for version 1.4. When using the runner from discord I get
./runner: error while loading shared libraries: libcrypto.so.1.0.0: cannot open shared object file: No such file or directory
even tho it's there in usr/lib/x86_64-linux-gnu/libcrypto.so.1.0.0 EDIT: Turns out you can just launch libtas with steam libs and the game will run fine
~/.steam/bin/steam-runtime/run.sh libTAS
But I'm getting Error nut->time_base.den is (0) when trying to dump video. EDIT: And fixed too, fps was somehow set to 0 in video config.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I have to admit I'm not a fan of accepting movies done on obscure barely available emulator forks either. If we want to do what we can to guarantee future sync, even tho with some games it may not be possible due to automatic updates, we want to only accept emulators that have some kind of a following on their own, just like with game hacks I mentioned recently.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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M1D wrote:
In fact, I've known this before, but I'm not sure if it is cheating.
Wiki: MovieRules#WhenTasing wrote:
Cheat codes and passwords are only allowed to access harder difficulties and/or bonus content, including cosmetic improvements.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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M1D wrote:
Yes, it was just as you said. I'm merely a new comer and beginner lacking TAS recording experiences, nonetheless, my hands would have a long breath 'cause I understood when using TAS Studio it is patience & intelligence that matter. I could barely overstate my thanks & gratitude to all of you. I will take a look on that tutorial sooner and make a fourth attempt in a future time.
There's also this page I wrote about tasing mindset https://tasvideos.org/TasingGuide/TASArt
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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KusogeMan wrote:
I do have a question myself: should i be able to improve the run's gameplay but while playing with sounds, would it be possible for it to obsolete the soundless run? Will you guys be able to just count somehow the lag from the sounds enabled? I'll personally keep on playing and TASing MK games, but I was wondering if next attempts should be soundless or not.
This may be non-trivial to figure out. If audio causes lag and moves cause lag, with and without audio different moves may end up being optimal, which will make them incomparable directly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Perfect!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Zinfidel has resigned from his publishing duties. We thank you sir for your hard work in encoding and publishing movies, and we will miss you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Latest master is dead and useless. I had a dream about having libs for both 64 and 32 bit in one package but never got around to it. So it remains branch x64. Actual instructions are here anyway (including the proper link) https://tasvideos.org/EncodingGuide/PublicationManual
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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warmCabin wrote:
This is the TASEncoding package everyone uses these days, correct?
Yes.
warmCabin wrote:
Would you want me to upload the X resolutions output by it or do you just need a logo + disclaimer on the 4K one for YouTube?
Output, which will include logo and subs. Do you have an approved logo?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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If resyncing is not trivial this can be left as a future improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Kibuka is the only boss that is slower than the human record (by 1 second), but I watched them side by side and couldn't figure out why. ikuyo halp
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
Was reading a github issue when found this. Don't like the name "Playground". My usual minority opinion is playground, where children can play with various toys are kinda different than what this demo tier supposed to embrace. Isn't there any synonyms or just an area inside a playground that fits better, anything like sandbox?
Sandbox is userfiles where there's no rules at all (aside from legal ones). Reference to children is accurate and intentional https://tasvideos.org/WelcomeToTASVideos#Why
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warepire wrote:
Is it within the rules to allow these replays to be submitted here? (Assuming the Trackmania people would like to)
Thread #22894: Potential support for single game/series/engine tasing tools
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks quick and varied, tho also kinda long. Need more opinions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Probably because I block saveram creation (nvram in mame). Will be supported eventually but may not happen soon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Since the game is so short, I completed the last 2 levels too. Full improvement is 312 frames. https://tasvideos.org/UserFiles/Info/637817528248831250 I think even without checking every delay and how it affects the new level layout, testing which slot you want to take when is simple enough that losing 300 frames in such a short game feels like too much. At least I showcased this game's potential a bit more, so hopefully the author will get back to it in the future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game is annoying. Saved about 40 frames in the first 2 levels, then it was reduced to 2 frames in the middle of level 3, and then I saved a bit more and level 4 starts 15 frames sooner. https://tasvideos.org/UserFiles/Info/637816761628744912 I couldn't find any invisible turtles in the first 3 levels. Maybe object patterns can be manipulated to change, but I only got slight shifting by adding frame delays before the level starts. This game requires a certain optimization technique. You can only move on a square grid. But platforms move slowly. So in places where you have to wait, you need to adjust your timing to be able to get closer to the very edge of the platform. Then when you arrive to a new platform, you're now closer to it, so you can jump on it sooner. In addition to that, one should test various paths, because objects on the road can allow for a whole bunch of paths, and one can be faster than another. MrTASer, would you like to try beating my times and learn techniques I used to beat yours? PS: Figuring out object hitboxes can indeed be really hard if you don't know assembly language and debugging. I'd rather just manually test those things here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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