Posts for feos

1 2
414 415 416 441 442
Post subject: Перевод Хэлпа для FCEUX
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Я перевел его разделы до Меню Config включительно. Дальше делать пока нет интереса, а для большинства оставшейся там инфы не достаточно знаний. http://tinyurl.com/jruyaue
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Translation: This salad died to allow you to be vegetarian. Have a heart? Eat stones!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Мувик пора делать официальным термином эмуляторщиков, таким же как чит и лаг. Можно заменять его словами демо-файл, демка, прохождение, хотя последнее уже не относится к ТАСу.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Займусь WelcomeToTASVideos.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Super Mario Bros both quests!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Gimmick! pwned in REAL TIME Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Yeah, we see.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
I never thought David Wise wasn't that famous, he composed for Battletoads and Time Lord and plenty other games with recognizable tunes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
pirate_sephiroth wrote:
"You've heard their voice for so long, you believe it to be you" "True pleasure cannot be attained unless one is out of the ordinary. Supreme bliss!"
Bingo!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
FODA wrote:
You know what is illogical? Pijamas. And making your bed.
Extremely true!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Drag and drop the script file to Virtual Dub.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Xipo's runs seem to avoid taking damage, that was no good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
I agree, seeing Ninja Gaiden pacifist may be much cooler than Contra, we just shall choose the hardest part of NG.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
EEssentia wrote:
feos wrote:
Lagarith is okay, but doesn't compress very hard.
Umm, that's because it's lossless?
Camstudio is lossless. FFV1 is lossless, Lagarith is lossless.
For YT encodes of regular gameplay vids I dump from emulator with CamStudio codec and then reduce framerate in VirtualDub, compressing with Xvid (best quality settings) and upscaling a frame by 4 with nearest neighbours method.
That seems like a good way to degrade the quality a lot?
http://www.youtube.com/watch?v=LFBh6UngPUg http://www.youtube.com/watch?v=tpNpbTt-m7I
Preferably one shouldn't even upscale.
Is it a joke?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
I guess you can gain some helpers after finding improvements.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
nitsuja wrote:
We're not playing games, we are playing with games instead, and it's useless to accuse us of having fun "the wrong way".
This is the exact point of my original post. We want to break some laws, so let these laws be just stereotypes, and breaking them makes no harm at all, but deep joy. And we set our own rules while playing WITH games, that are above rules set by these games' developers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
I'm repeating that ffdshow (FFV1) sucks in RGB dumping because screws colors up. Lagarith is okay, but doesn't compress very hard. Camstudio (Level 9 of GZip algorithm) compresses the most, but takes additional time while dumping. For YT encodes of regular gameplay vids I dump from emulator with CamStudio codec and then reduce framerate in VirtualDub, compressing with Xvid (best quality settings) and upscaling a frame by 4 with nearest neighbours method.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
moozooh, I dunno, I just see and feel it. From the very first day here. Maybe you can't because you've never TASed seriously? The TAS spirit is as real for me as the spirit of our childish games was.
AnS wrote:
DarkKobold, I do not refuse that there may some special kind of fun that I don't get. But I want to make sure you don't confuse "fun experience" with "rewarding experience", as these are completely different feelings. Could you elaborate on that matter? What exactly is fun in exhaustiive frame-polishing (when you're not competing in a framewar with someone else)?
Competition with myself is enough for me as I keep finding improvements and am able to understand how they work. But because of lack of speciffic knowledges I either need help or have to stop perfecting. But yes, not any game is suitable for TAS by me. For now there are only 3 of them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Link to video Sorry, only in Russian.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
Bisqwit wrote:
I guess I did not understand the repeatedly made point about superstitions.
People born free, they do natural things when they are children, then they study lies and other bad behaviour. Thus they need a law. But simple laziness doesn't allow us to stay as free in mind as we were back then. We invent silly excuses to our weaknesses and create false mental reality around ourselves. We create false laws in our heads, which appear not to be actual laws, but our vision of what's possible, permitted. Superstitions. Stereotypes. And those who still are able to dream, to dive into those spirits they felt when playing video or other games as a childs, are gathered here. They still feel warmth and fill their runs and their discussions with it. That totally distinguishs us among other comunities, forums, sites. Some people say this warmth has grown scanty. But hey, WE introduce warmth here, WE keep it. If we lose it, then surely it would grow scanty. But we simply can't permit that, we create it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
AnS wrote:
So you think that TASing is fun even without all those "World record" and other ego boost measures? Lessee if someone agrees with you.
I never said that, competiton component is an inalienable part of fruitful work. But we all know, that a viewer can never understand how much we put into our runs until he tries it himself. So we basically compete for the process itself, we love it. (I'm not saying realtimers don't like the process, but their work is totally obvious for everyone who sees their runs knowing the game they run).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
AnS wrote:
Moozooh's point is about using strict terminology. Only Subject can have abilities, an Object (game) can have possibilities. In Russian it's the same different words (способности/возможности)
And my point is about dream reality. I can believe in some games' spirit so much I imagine they are subjects, as well as their characters. And yes, I'm pretty much naive. "Just like children".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1240)
Joined: 4/17/2010
Posts: 11323
Location: RU
moozooh wrote:
What do you mean by an ascetic work on oneself? I can't make heads or tails of that sentence. :x
Err, the main and only aim of asceticism is to become something above yourself. Improve your soul, mind, abilities (firstly spiritual). While you go deeper and deeper into TASing you face some psychological barriers in you, hang-ups, that need to be excelled. Ascetics were weaving baskets or beads, or employing their hands other ways. Some were studying martial arts and other unique things, that may look impossible for an unready viewer. Asceticism overcomes human limitations, makes human a superhuman. So do we, making play a superplay, involving both artistic eye and nerdish work. And it's clear for me that the best metaphor to define TASing as a form of art is to name it something average between programming and direction. As Bisqwit sais, you have characters as your actors and no one really knows what abilities are hidden in them. But you are free to discover them.
moozooh wrote:
A game doesn't do or act on its own, it reacts; that is, responds to the actions of the player. Consequently it can't have abilities to explore; the word you're looking for is possibility.
If you teach your dog to do some cool things, it may be called reacting to your commands. We provide commands to these games. But how they process our commands may appear really unexpectable! Though everithing is deterministic and reproducible, not everyone has enough knowledge and motivation to work everything he needs out. Because it requires reverse engineering more or less (finding RAM addresses is that too).
moozooh wrote:
Why even bring up conceit into this? Are athletes conceited? How about engineers? They can do this and that, too, and aren't ashamed to show it! And it's a good thing they aren't.
The peculiarity of a TAS skill is that it stays latent untill the viewer studies TAS himself. But even if you start TASing, you can undertstand the measure of effort put into a particular run only if you try to improve it. That is true challenge, and the effort anyway stays as hidden as the entertaining beauty stays obvious (I'm not speaking about tastes on entertainment). I mean, TASer sacrifices his glory of an obviously skilled person to the sake of seeing the game done awesome (as never before). Only in this case he can get good enough luck to discover awesome stuff. It's like, destiny starts to like him and helps with his hard and exciting work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2
414 415 416 441 442