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#32331012380096240 - fairly taser - enter the first screen

Fairly OddParents!, The - Enter the Cleft (USA).vbm
In 00:38.59 (2305 frames), 203 rerecords
775 downloads
Uploaded 7/18/2016 12:26 AM by KusogeMan (see all 169)
asdf

#31996860605635372 - justice league task force wip flash2

flash2.lsmv
In 07:59.49 (28817 frames), 2725 rerecords
529 downloads
Uploaded 7/2/2016 11:16 PM by KusogeMan (see all 169)
26643-flash1 ko,the rng for the second round was pretty good and this is the fastest i could get so hurray! 27978-no frames wasted for this result,the only individual improvement would be an RNG that would make flash not block a straight mash punch

#31973485722958441 - justice league task force wip cheetah2 final

cheetah2.lsmv
In 06:51.81 (24749 frames), 2413 rerecords
545 downloads
Uploaded 7/1/2016 10:00 PM by KusogeMan (see all 169)
14 frames saved by delayin ko on cheetah1 and getting a better start for cheetah2,i wasted 1 or 2 frames from the test version to get the rng

#31970654381990809 - justice league task force wip cheetah2 test

cheetah2test.lsmv
In 06:52.06 (24764 frames), 2258 rerecords
564 downloads
Uploaded 7/1/2016 6:57 PM by KusogeMan (see all 169)
the first round was actually good,but the second one not so much,i'll see if i can manipulate something better for both rounds.
i'll have an encode for this wip,since it's pretty far ahead,also cheetah 2 needed weak shoryuken,as both medium and hard were going through her.

#31930337497693577 - justice league task force wip despero2 final

despero2manip.lsmv
In 06:11.11 (22303 frames), 2022 rerecords
558 downloads
Uploaded 6/29/2016 11:22 PM by KusogeMan (see all 169)
21962-ko more frames saved

#31929324028983358 - justice league task force wip despero1 test2

despero1manip.lsmv
In 05:38.41 (20338 frames), 1885 rerecords
541 downloads
Uploaded 6/29/2016 10:16 PM by KusogeMan (see all 169)
saved 20 frames on the first round,let's see if i can keep the gains in the next one

#31775973508301908 - justice league task force wip WW2

ww2.lsmv
In 05:05.63 (18368 frames), 1606 rerecords
555 downloads
Uploaded 6/23/2016 12:32 AM by KusogeMan (see all 169)
16439-ww1 start 16530-perfect limit
16525-airstuffed after teleport weak,(pressing up makes immune to throw)since divekicks don't give me a ground punish opportunity and WW was taking too long to do the divekick in all distances 16962/63-jump punch mash,whiffed jumppunch,teleport and run didn't manipulate WW to take the damage,different timings for the punch will give different rng and the 63 ko made WW divekick really fast on round 2
17887-ww2start better rng,ironically getting close didn't start the divekick earlier 17978-perfect limit 18368-ww2 ko

#31716594434521428 - justice league task force wip bat2 dead in the usa

bat2.lsmv
In 02:40.05 (9619 frames), 840 rerecords
561 downloads
Uploaded 6/20/2016 8:21 AM by KusogeMan (see all 169)
i complain and i get this perfect setting,maybe i should complain more in the forums

#31526714493965415 -

flash2hate.lsmv
In 07:44.69 (27927 frames), 2823 rerecords
572 downloads
Uploaded 6/11/2016 7:07 PM by KusogeMan (see all 169)
flash1 had the ending needing manipulation,it varied to 2 or 4 frames later of KO timing,couldn't get any lower than that.flash2 is not giving a decent combo opportunity,will try later.

#31522330350064418 - justice league task force wip cheetah battle start

cheetahstart.lsmv
In 06:22.55 (22991 frames), 2580 rerecords
529 downloads
Uploaded 6/11/2016 2:23 PM by KusogeMan (see all 169)
despero and green arrow done,green arrow was easy as hell,his freezing projectile has low blockstun,the other proj. could have destroyed the round easily
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