Submission #10035: AmaizumiUni's SNES Super Back to the Future II in 27:43.577

Super Nintendo Entertainment System
(Submitted: Super Back to the Future PartII)
baseline
(Submitted: any%)
(Submitted: Super Back to the Future Part II (Japan).zip Japan v1.00)
Bizhawk 2.11
99979
60.0988138974405
3491
PowerOn
dd95d3f729e9373322904f92b9816ae02b4c45f6
Submitted by AmaizumiUni on 11/15/2025 5:32 AM
Submission Comments
Processing delays cannot be avoided.
Press and hold the B button to dash.
Bosses on stages other than Stage 3-3 can be completely shut down by overlapping and pressing the A button.
On Stage 3-3, their invincibility wears off quickly, so you'll take damage after attacking them.
After taking damage from a brake attack when your health is critically low, attack from above.
Going straight up a hill may look slow, but it's faster than jumping.
Knockback occurs in the opposite direction of movement.
2-1 Mid-level: Avoid going down and take the shortcut
5-1 Early stage: Hit the small iron ball and ride it to take the shortcut
5-1: Jumping to dodge the small iron balls mid-level also allows you to take a shortcut if you hit them from behind, but you won't have enough stamina for the late-game shortcut. 5-1 Late stage: Hit the small iron ball, ride another small iron ball to go right, then take the lift at the end for the shortcut

処理落ちは回避できない
Bボタンでダッシュするので押し続ける
3-3ボス以外は重なってA攻撃で終わり
3-3ボスは無敵切れるの早くて攻撃終わった瞬間にこっちが食らうので体力ギリギリまではブレーキ攻撃しギリギリになったら上から攻撃
坂道そのまま上がるのは遅く見えるがジャンプするより早い
ノックバックは進行方向の逆に出る
2-1中盤で下にいかずショートカット
5-1序盤で小鉄球に当たりその上に乗ってショートカット
5-1中盤の小鉄球をジャンプでかわす所も小鉄球に逆から当たるとショートカット出来るが終盤のショートカットに体力が足りない 5-1終盤で小鉄球に当たり別の小鉄球に乗って右にいき最後リフトに乗ってショートカット

nymx: Claiming for judging.
nymx: The author has asked for a month, which I will be gracious to offer....seeing how it was done for me a while back by a judge. Setting to "Delayed".
nymx: Well, I've for a response from the authro, but I'm not getting one. So I'm proceeding with this judgement.
When I think about the lack of optimizations that are brought up, I think about a number of submissions that had spots that were not done so as perfectly. Even I have seen problems with some of my work, after it was published. Considering what was brought up, I can't expect someone to get this all cleared up so quickly...seeing that this game would fail sync, after making the adjustments. The thing is...this run is roughly 6 minutes faster than the WR and I don't see why we shouldn't proceed.
Accepting to "Standard".

despoa: Processing...
Last Edited by despoa 29 days ago
Page History Latest diff List referrers Change Log