Submission #10192: EZGames69, SBDWolf, Akiteru & ShgofcTAS's SNES The Lion King in 10:50.396

Super Nintendo Entertainment System
baseline
(Submitted: Lion King, The (USA).sfc v.99)
BizHawk 2.11
39088
60.0988138974405
57677
PowerOn
e5319132495fd34d03f141962d9d6e3d76fe7b02
Submitted by ShgofcTAS on 2/6/2026 10:56 PM
Submission Comments
General info:
  • Bizhawk 2.11
  • Aims for fastest time
  • Plays at easiest difficulty
  • Abuses programming errors
  • Manipulates RNG
Shgofc: This submission is a 182f improvement for the current publication, if you want a explanation beyond the changes please reffer to this older publication as the notes for the current one only explain the geyser skips.
The most significant difference is at level 5, Simba's Exile. Inspired by the Genesis TAS, I tried doing Exile Voldemort on SNES which at first seemed impossible, but upon further testing, I ended up finding a method to do it. If I wait a little bit on specific spots where I should be running against the boulder (which the trigger was skipped by doing Exile .25) I can get a rock to fall on a exact spot that allows me to clip by taking damage on the corrrect frame with specific subpixel values.
Other minor changes:
  • The vultures on Hakuna Matata are slightly different to manipulate RNG as the previous improvement changed it
  • Some parts of Simba's Destiny needed to be resynced and some frames were saved
  • The Be Prepared geyser section was remade because i couldnt get most of Akiteru's inputs to sync
  • Last room of Simba's Return was resynced
Suggested Screenshot: Frame 19870

nymx: Claiming for judging.
nymx: Nice work on this!

inconsistent: Processing...
Last Edited by inconsistent 22 days ago
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