Submission #10521: alexheights1 & Induviel's ZXS Camelot Warriors in 09:35.438

ZX Spectrum
baseline
(Submitted: Camelot Warriors (Ariolasoft).tzx Europe)
BizHawk 2.11.1
28818
50.080128205
7118
PowerOn
dc5004ae4d537390e8ddc159fd87d1fc
TAS Timing
Submitted by alexheights1 on 6/14/2026 11:40 AM
Submission Comments
A simple fantasy adventure from 1986.
Fear not, it is just a dream.
You can skip the loading time with this savestate: UserFiles/Info/639170334672103210 (You may have to rename the file extension from .sav to .state.)

Game objectives

  • Emulator: BizHawk 2.11.1
  • Aims for fastest time
  • Manipulates RNG a little bit (random enemy spawns)
  • Uses death to save time x 2
  • Genre: Action?
  • Genre: Adventure?
  • Genre: Platformer?

Plot

The whole plot was only a dream all along so it does not matter.

Game

There are two kinds of enemies, static and random. Random enemies can be despawned.
The main challenge in the TAS is to despawn enemies without losing time.
Jumping is faster than walking, but sometimes we need to walk to avoid a hazard or to despawn enemies.
If you see few or no enemies on some screens it means they were despawned by random player movements.
In the last level candles are hazards so movement looks weird because we try to avoid jumping into candles.
You can probably save some frames or find useful glitches if you try hard.

Framecounts to beat

9850 first screen visible
10991 screen visible
12338 text visible
12416 fall
13454 fall
15645 fall
16356 screen visible
16597 text visible
17103 screen visible
17246 fall
17730 screen visible
18073 screen visible
18538 screen visible
18743 screen visible
18764 screen visible
19015 text visible
19211 screen visible, death warp saves 20 frames
20012 screen visible
20320 screen visible
22209 item visible
23560 fall
23578 text visible
23818 lives visible
25221 screen visible
25521 turn left
26044 screen visible
26337 screen visible
26576 turn left
26873 screen visible
28049 screen visible
28619 screen visible
28927 end input
Suggested screenshot: 19821

nymx: Claiming for judging.
nymx: After comparing this to the WR, I can see why the game play here is superior to the WR. Even though I believe the WR could probably be a bit better, this TAS removes all the risky parts that are clearly avoid in the human effort. With about 1 minute and 8 seconds of advantage, I don't see any reason why this shouldn't be accepted. Good job!
Accepting to "Standard".
nymx: Forgot to added the improvement file. Here it. Also, added Induviel.

inconsistent: Processing...
Last Edited by inconsistent on 7/4/2026 5:18 PM
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