Submission #10648: BomzhbezBMV3000's NES Super Mario Bros. "warps" in 05:54.416

Nintendo Entertainment System
Super Mario Bros.
warps
FCEUX 2.6.6
21300
60.0988138974405
421
PowerOn
Super Mario Bros. (World).nes
World
8e3cb0820e35d6172383f8fdba8be6de
TAS Timing
05:54.42
Submitted by BomzhbezBMV3000 on 8/7/2026 2:55 PM
Submission Comments
  1. About the Run
This is a tool-assisted speedrun of **Super Mario Bros.** for the Nintendo Entertainment System (NES).
The objective of this TAS is to complete the game as fast as possible by using frame-perfect inputs, frame advance, save states, and precise movement optimization. Every stage was individually optimized to minimize time loss while maintaining the highest possible speed.
  1. Techniques Used
    1. Speed Preservation
Mario maintains maximum running speed whenever possible. Careful movement planning minimizes acceleration loss and unnecessary slowdowns.
    1. Precise Jumps
Every jump is performed with frame-perfect precision to preserve momentum, clear obstacles efficiently, and reduce frame loss.
    1. Warp Route
The movie follows the fastest route through the game:
  • World 1-1 → Warp Zone
  • World 4-1
  • World 4-2 → Warp Zone
  • World 8-1
  • World 8-2
  • World 8-3
  • World 8-4
    1. TAS Optimization
The movie uses:
  • Frame-perfect inputs
  • Frame advance
  • Save states
  • Precise movement optimization
  • Minimal frame loss
    1. Lua Scripts
Lua scripts can be useful for testing and game analysis during TAS development. However, no Lua scripts were used during the recording or playback of this movie. The movie is fully reproducible using only FCEUX and the included `.fm2` movie file.
  1. Stage-by-Stage Comments
    1. World 1-1
Maximum running speed is maintained throughout most of the stage. Several frame-perfect jumps are used to preserve momentum before reaching the Warp Zone entrance.
    1. World 1-2
The underground section contains several long gaps. They are crossed with carefully timed jumps while maintaining speed. At the end of the stage, the Warp Zone is used to reach **World 4**.
    1. World 4-1
This stage is completed normally without using any Warp Zone. Movement is optimized to keep maximum speed and avoid unnecessary frame loss.
    1. World 4-2
A small entertainment moment is included before entering the Warp Zone. After that, the final Warp Zone is used to reach **World 8**, significantly shortening the route.
    1. World 8-1
Movement is optimized to preserve speed while navigating enemies and terrain.
    1. World 8-2
Enemy movement is manipulated whenever possible to create the fastest path through the stage.
    1. World 8-3
Precise jumps and optimized movement are used throughout the stage to maintain maximum speed before entering the final castle.
    1. World 8-4
The final castle follows the fastest known route. Bowser is defeated, Princess Peach is rescued, and the game is completed.
  1. Result
    • Final Time:** **05:54.42**
  1. ROM Information
  • **Game:** Super Mario Bros. (NES)
  • **Region:** World
  • **MD5:** `8e3cb0820e35d6172383f8fdba8be6de`
  1. Special Thanks
  • **adelikat** — for helping me take my first steps into speedrunning and Tool-Assisted Speedruns, and for introducing me to TAS techniques, optimization methods, and useful tools.
  • **ChatGPT** — for advice on TAS creation, route planning, stage analysis, glitches, tricks, optimization, and for helping me learn the process of creating Tool-Assisted Speedruns.

nymx: Claiming for judging. I've been looking at a lot of SMB stuff lately... so why not.

ikuyo: The following text has been translated to Russian via DeepL. My original post, in English, is available after.
Здравствуйте, BomzhbezBMV3000.
Прежде всего, я хотел бы извиниться за резкие слова, которые вы услышали от некоторых членов нашего сообщества. Тот факт, что ваш ролик, который, насколько я понимаю, является вашим первым полноценным TAS, не превосходит по скорости работы людей с многолетним и даже многодесятилетним опытом, не должен оправдывать то отношение, с которым к вам отнеслись в нашем сообществе, и я хочу извиниться от имени сайта за то, как люди отнеслись к вашей работе.
Теперь, что касается самой заявки, я хотел бы объяснить вам, как работает TASVideos. В отличие от рейтингов спидранов в реальном времени, таких как Speedrun.com, TASVideos не является рейтингом. Мы публикуем только ролики, которые побивают все известные рекорды, включая самый последний опубликованный у нас ролик. Таким образом, ваш ролик не может быть опубликован на нашем сайте, поскольку он не быстрее, чем аналогичный ролик по этой игре, который у нас уже есть.
Однако я бы хотел, чтобы вы не сдавались. Я вижу, что вы провели некоторую предварительную работу, и верю, что вы сможете создать более качественный материал — будь то в этой игре или в какой-то другой, которая вас заинтересует. Я призываю вас продолжать изучать существующие видео, находить игры, которые вам интересны, и не сдаваться. Я отменю эту заявку и с нетерпением жду того, чем вы решите заняться дальше. Вы можете заниматься TAS.
Ах да, ещё одно: я бы рекомендовал избегать использования ChatGPT или подобных инструментов на основе больших языковых моделей (LLM) для исследования. Помимо хорошо известных проблем, связанных с экологией и энергопотреблением, LLM, как правило, дают неточные сведения о тех деталях, которые необходимо учитывать для выполнения высококачественной работы в TAS. Советую ознакомиться с имеющимися ресурсами, даже если для этого придётся воспользоваться машинным переводом. Вы также можете найти других участников TAS, говорящих на вашем языке, и обратиться к ним за советом.
Переведено с помощью DeepL.com (бесплатная версия)

Hello BomzhbezBMV3000.
First off, I'd like to apologize for the harsh words you have heard from some of our community. The fact that your movie, which as far as I can tell is the first full TAS you have ever made, is not faster than the work of people with years and even decades of experience should not justify the treatment you received from our community, and I want to apologize on behalf of the site for the way people have approached your work.
Now, regarding the submission itself, I would like to explain to you how TASVideos works. Unlike real time speedrun leaderboards like Speedrun.com, TASVideos is not a leaderboard. We only publish movies that break all known records, including the latest published movie we have. As such, your movie cannot be published on our site, since it is not faster than the equivalent publication for this game we already have.
I would like you to not give up on this, however. I can tell you have done some basic research work, and I believe you can make better work, be it in this game or some other you may be interested in. I encourage you to keep looking into the existing movies, find games you are interested in, and keep trying. I will cancel this submission, and I am looking forward to whatever you decide to do next. You can TAS.
Oh, just one more thing, I would recommend avoiding ChatGPT or similar LLM tools for research. Beyond the well known environmental and power issues, LLMs tend to be inaccurate about the kinds of details you need to have a grasp on for high quality TAS work. I advise taking a look at the existing resources, even if you need to run them thru machine translation. You may also find other TASers that speak your language and approach them for guidance. Best of luck.
Last Edited by ikuyo 28 days ago
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