Super Metroid 14% (aka. glitchless/legit Low%) TAS v1.1 by Saturn

Recorded on Snes9x 1.43-improvement9 (but works on future versions of the Snes9x 1.43 series just fine as well)

Sync Settings

  • WIP 1 Timing: ON
  • Left+Right/Up+Down: OFF
  • Volume Envelope Height Reading: OFF
  • Fake Mute desync workaround: ON
  • Sync samples with sound CPU: ON

Attributes of this run

  • 14% mode (beats the game with the least amount of items possible in legal conditions)
  • aims for fastest possible time, both, real- and ingame time wise
  • takes damage to save time
  • very high luck manipulation (especially to get optimal refills)
  • abuses glitches (but not the major out of room ones the 6% TAS does)
  • Genre: Platformer
  • Total Frames: 153428
Addendum by Bisqwit: "legal conditions" as defined here: Forum/Posts/184660 and Forum/Posts/184775 according to the author.
Suggested screenshot:

About the Game

Super Metroid is a classic platformer with many advanced techniques and a very fine, subpixel-based move engine. The story is about a bounty hunter called Samus who has the goal to explore a foreign planet called Zebes to find and destroy Mother Brain, the evil leader of the galaxy who is breeding a mighty species called Metroids to abuse them for her own benefits. During the journey you will find alot of items such as new ammo, energy tanks, special upgrades that speed you up or allow to pass certain areas you would normally not be able to, and making your character strong enough to be ready for the upcoming showdown against Mother Brain.
Despite being 14 years old by now, it is considered as one of the best games ever made, and is still played by many people on a regular basis. Due to the many different move techniques, a high variety through the new upgrades, and alot of route possibilities, this game is a very common target for many types of speedruns and playthroughs.

Moviemaking & Comments

As promised in the Super Metroid thread, here is my first version of a 14% TAS. I mainly recorded it between July 19, 2007 and January 1 2008 (v1.0), with a small improvement added during the big Metroid escape in July 2008 (v1.1). It's a huge improvement to the previous run, beating it by gigantic 30517 frames (or ~8,5 minutes) of realtime, and achieving a record-time completion of 0:27 minutes on the game clock (or 27:59 to be more exactly), which is definitely the limit for a glitchless 14% run. On top of that I managed to avoid the pause screen / menu entrance completely except to execute the unavoidable Gravity Jump, getting a optimal realtime as well while making the run more entertaining to watch due to less interruptions.
During the making of the run I managed to develop some really cool techs never done before, most noticeably the "WS-Lake horizontal bomb jump" without collecting the Missile pack, and also many new strategies at bosses (especially on Ridley and Draygon) to still beat them very quickly, even with the very limited conditions in ammo and equipment. Finally the run uses a fully optimized route to avoid backtracking as much as possible.
All in all, the quality of the run is very high, and it's only improvable by at most 15 seconds in the early parts of the run (the late ones are pretty much flawless with a few tiny exceptions worth of single frames only). Ammo and energy management is excellent over the entire run, and in fact, the refill drops are so good in this one that I doubt they could be reproduced without sacrificing realtime by entering the menu to manipulate them, which would in any case result in possible slowdowns to compensate that.
Seeing that the 14% category got kind of obsoleted by the 6% NBMB one (although they can't really be compared to each other), I don't expect this to be published, despite the huge and ground breaking improvement. My intention with this submission is to just contribute a unique run that sets a eternal ingame completion record to this site for the many people who want to see it, especially for those who have problems downloading large video files due to slow connections. It's definitely not less entertaining than the 6% NBMB TAS overall, so maybe it's worth to at least include this submission to the description of it without necessary publishing, like it was done a couple of times before. There is also a concept demo section for runs that aim for special goals like this one, so it would eventually fit there as well.

Ice VS Speed

In a 14% run, you must either take the Ice Beam, or Speed Booster. Both items, as different as they are, have the same purpose: They are required to get past the pre-Botwoon room and through the Zebetites in Tourian. I collected the Ice Beam in this run because my tests have confirmed that it is at least 75 ingame seconds (and even more realtime sec) faster in the end, despite of the slower running speed and the missing shinesparks. The reason is that Ice Beam does 50% more damage than the normal beam you have to use when picking up Speed Booster, and therefore speeds up boss battles with much HP alot. In fact, the Mother Brain fight alone already compensates the entire losses of the lacking Speed Booster, with additional big time saver at Ridley and the Metroids (which you would have to slowly PB otherwise).

Thanks

  • Terimakasih -- for his previous 0:35 run. He used a nearly same route, which helped alot in the decision to pick Ice over Speed Booster, giving me a pretty accurate estimation before even starting this run that the former will be a faster choice especially due to early Wrecked Ship.
  • Cpadolf -- for his new technique to escape the big Metroid even faster. It was the key to get the 0:27 time in this run.
  • Hero of the Day -- for his any% v1 in 0:25 run. It was of great help to me when comparing the Speed Booster gains and allowed me to estimate the rough completion time of this run already back at Ridley.
  • Moozooh -- for the Torizo Skip, and for motivating me to start this run parallelly to his own 14% one that would use the Speed Booster route. I actually hoped he would finish his one so that we would have TASes for both routes and a better comparison between them, but unfortunately it didn't want to happen.
And everybody else who has contributed something useful for SM-TASing.

Notes

For those interested, this run is also available on YouTube.
Enjoy!

mmbossman: I’m rejecting this run for the following reasons:
Primary reason - Quoting the Judge Guidelines: ‘’Keep the number of different branches per a game minimal.’’ This run is an attempt to resurrect a movie branch that is now obsolete, as there is already a true low% Super Metroid run published, and I see no need to resurrect a dead category. Considering that the previous 14% run was left unimproved for 4 years, while multiple other Super Metroid runs were improved (and added) several times, it shows that there is a lack of interest in the Super Metroid TAS community in this category, which can likely be correlated to a lower interest in this category from the TASvideos community in general. When compared to the three currently published "non-glitched" runs, this movie provides very little additional entertainment value for viewers who do not closely follow Super Metroid techniques and tricks.
Secondary reason - The goals of this run, along with the execution of those goals, are nebulous. The author has stated an obvious preference towards ‘’maximally optimized subpixel position’’ techniques in the latter half of his run, while rationalizing intentionally missed techniques in the first half of the run by saying they ‘’add up to the entertainment level of the run’’. I am not against entertainment tradeoffs at the expense of speed, however those exceptions should be made clear in the submission text, not explained away afterward (and especially not in the passive aggressive manner shown by the author). Additionally, very little attempt is made in the submission text to define what makes a run ‘’legit’’ in the authors mind, and the issue is further clouded by admitting to abusing other glitches. This lack of clear goals is the second reason this submission is rejected.

Saturn:
Dear mmbossman, the goals of this run are as clear as they can be: Completing the game with the minimal amount of items without skipping bosses and use major glitches. The explanation of "legal conditions" wasn't stated in the submission text because I expected it to be a obvious thing to anybody who knows at least a bit about Super Metroid (since those who don't, wouldn't even care to watch this run). Besides, it was explained in the discussion tread here, or here. You apparently still fail to realize that the 6% run you labeled as "true low%" skips 90% of the game and all bosses, so it can't be put into the classic low% category this run represents, that exists for almost any game.
Also, the clear majority of people have stated that they enjoyed the run and think the category is good. I'm not sure if ignoring all this people and just go by your own biased opinion is a good thing, especially for the TAS community as a whole, which because of that will miss a very unique and entertaining quality run that would only enrich this site due to the many people who would definitely be interested to see it. Too bad.

mmbossman: For my rebuttal to Saturn's complaints, see the following links: Link 1 Link 2 Link 3 Link 4

Saturn:
Since we're at it, mmbossman forgot Link 5, for a clear and detailed explanation to his "multiple goal problem". Didn't seem to arrive yet, but hey, it's not too late.

Bisqwit starts concentrating on a new spell.
Bisqwit holds up a diamond and whispers the magic words "herää".
Pieces of #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 surface from various positions in the ground
and come together forming a living submission!
Eww! The pieces stink like grue excrement ― hardly surprising,
considering the circumstances in which they were deposited.
Bisqwit starts concentrating on a new spell.
Bisqwit empties a bag of fairy dust at #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 and sings "wunderbaum, wunderbaum".
The foul smell of #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 is neutralized!
Submission 2136 has been resurrected from the dead.

Bisqwit: Decision: Submission postponed until a time we can have arbitrary goal movies without making the site unmanageable.

adelikat: Decision: rejected until a time we can have arbitrary goal movies without making the site unmanageable

Nach: Since the above has now come to fruition, accepting.
feos: Processing.......

1 2 3 4
12 13
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
Saturn wrote:
not to mention the many new tricks and strategies it presents which would probably never be found otherwise. Good to know you're not one of them.
Saturn wrote:
Spoofer: If you consider to make a Speed Booster run, be sure to contact moozooh with that. He should surely have some advice for you, doing "tests" for this route for the last 2 years.
[URL=http://img241.imageshack.us/my.php?image=spockillogicaley0.png][/URL][URL=http://g.imageshack.us/thpix.php][/URL]
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 7/26/2006
Posts: 1215
I wasn't going to say anything. At all. But now I have to.
Saturn wrote:
If you look at the history of TASvideos, almost all published runs that were thought to be more or less unimprovable were obsoleted by new runs that were several minutes faster in the end. This is especially for longer runs like this one the case. The difference is that the other authors just weren't aware of the improvements, so they obviously never stated them beforehand. It isn't the case here, so why shouldn't I inform the people about the facts? This more than 40 minutes long run is only improvable by at most 15 seconds as mentioned before, not several minutes like in most other cases. I think people can make their own mind about what is sounding better.
Saturn wrote:
why shouldn't I inform the people about the facts?
Because then no one will be surprised when an obsoletion pops up!
Player (209)
Joined: 2/18/2005
Posts: 1451
Right, no one will be surprised when an up to 15 sec obsoletion pops up. But thats all we will get here. Angerfist: I just did that conclusion because no one ever tried to obsolete the previous run for 4 years. Reason, as you can guess, is because the 14% run just requires some advanced techs which probably nobody dared to perform, at least not in a close to frame-perfect way. For example moozooh already wanted to HBJ over the WS-Lake back in February 2007, maybe even sooner, but as you see, never came around doing it, despite that it's a tech that can be developed and executed in a relatively short amount of time unlike complex boss strategies. Why? I'm sure you can guess.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Experienced player (821)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Saturn wrote:
Reason, as you can guess, is because the 14% run just requires some advanced techs which probably nobody dared to perform
Oh Jesus tap dancing Christ, your ego never ceases. Maybe the reason that the 14% run was left alone for 4 years was that it was substantially more boring than the other SM iterations. Ever think of that?
Living Well Is The Best Revenge My Personal Page
Player (209)
Joined: 2/18/2005
Posts: 1451
That's of course part of the reason as well. But not the only one.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
I think there are already too many Metroid publications out there. I think it's strange that two of the runs are done that allow some glitches, and don't allow one other glitch... and I've never been a fan of ingame timer anyway. Either way, the goals of this run sound even more random. Of course this run might show some interesting things to some people who know the game really well... but I think most games have fun stuff that could be shown off in a TAS, but which cannot be included in the actual TAS. While in most games there is no room for an additional run that shows off this stuff, this game already has 2 such additional runs. It's a popular game, and of course people will like it... but I don't think it should be the fifth (or in fact, that there should be a fifth) category for Super Metroid... so I'm against publication.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Saturn wrote:
That's of course part of the reason as well. But not the only one.
Is the other reason that the category has been obsolete since the discovery of the x-ray glitch?
Has never colored a dinosaur.
Player (209)
Joined: 2/18/2005
Posts: 1451
No, X-Ray glitched run got published only a few months ago. If you weren't aware of that run, I can provide you a link. The other, main reason was mentioned a few posts back, just look closely.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 1/17/2008
Posts: 133
Saturn wrote:
If you look at the history of TASvideos, almost all published runs that were thought to be more or less unimprovable were obsoleted by new runs that were several minutes faster in the end. This is especially for longer runs like this one the case. The difference is that the other authors just weren't aware of the improvements, so they obviously never stated them beforehand.
Hmm. I was pretty sure TASvideos didn't accept movies that, upon submission, had significant known improvements to multiple parts possible. I'm sure that the people who invented the telegraph weren't aware that a hundred years down the road the telephone would be invented. But what you're doing here is standing next to a telephone, trying to sell us your old, battered telegraph equipment, even as you tell us it's obsolete, even as far as telegraph equipment goes! So again... even assuming that no one has any problems about whether or not the category of this run is a good idea... it is not as fast as it could, and should, be.
Joined: 6/3/2008
Posts: 136
Location: US
I need no help.. >_> If I dig up those 15 seconds of "known" improvements, would it be a possibility that the category becomes a reality?? I would be more than happy to obselete a run by Saturn. (Not an insult, just a screwed up compliment :o)
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Player (209)
Joined: 2/18/2005
Posts: 1451
DRybes wrote:
So again... even assuming that no one has any problems about whether or not the category of this run is a good idea... it is not as fast as it could, and should, be.
Just so you know, my goal with this run (despite that I aimed for realtime to increase entertainment) was to get the lowest possible completion time to set a record to this category forever, at which I succeeded. I see your point though. Spoofer: Good to know. You probably wouldn't get the needed help anyway, given the fact that your fellow didn't even manage to design a optimal route to begin with. As for the improvement, you should keep in mind that the only way to compete to this run is to use the 100% same route and copy 99% of the strategies from it. So other than the few missed techs at the beginning, the run would basicly look pretty much the same without any new surprises at all. Using the Speed Booster route will on the other hand show some new stuff never seen in any run before (not to mention it would be the first TAS ever for this route), but the downside is that you won't be able to get 0:27 with it. In fact, I have very high doubts that even a 0:28 is reachable, so it would certainly be interesting to know the answer to this question as well. Did you weigh the pros and cons of the routes to make a decision which one you will use yet? As for the category, it shouldn't necessary be added to the main movies, but it would certainly fit in the concept demo section, like all the other special runs there. Maybe you should ask Bisqwit about that to know for sure.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 5/17/2008
Posts: 212
Location: Virginia
This was an excellent run (8.5/9), but I'd like to point out something...
If you look at the history of TASvideos, almost all published runs that were thought to be more or less unimprovable were obsoleted by new runs that were several minutes faster in the end. This is especially for longer runs like this one the case.
This more than 40 minutes long run is only improvable by at most 15 seconds as mentioned before, not several minutes like in most other cases.
While I have to say your run is only known to be improvable by 15 seconds RIGHT NOW, historically some new trick or something will pop up and will allow this run to be obsoleted by several minutes. You yourself pointed out that "almost all published runs that were thought to be more or less unimprovable were obsoleted by new runs that were several minutes faster in the end". IMO, this is one of those cases. I'm not saying your run is bad at all (I think it's awesome, myself), but saying "only improvable by at most 15 seconds" is not really the truth, as more improvements will be inevitably found.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
Saturn wrote:
As for the category, it shouldn't necessary be added to the main movies, but it would certainly fit in the concept demo section, like all the other special runs there.
It says: "Movies of hacked games and other demonstrations". Which of the demonstrations do you think this run is similar to? (I kinda assume you think it's similar in at least one aspect, since you think it fits in.) I think it being such a somewhat arbitrary category isn't being helped by the fact that this is the only game which already has 4 published movies. The fact that the movie isn't perfect shouldn't be the reason for rejection... quite a lot of effort was put into it, and it is of good quality, but isn't helping either... movies have been rejected for as little as a few frames of possible improvement.
Joined: 6/3/2008
Posts: 136
Location: US
Well, seeing as how it is apparently faster to go Phantoon first regardless, if I were to do an SB route, I wouldn't go WS first considering how much the SB is actually used there, simply for entertainment. And, TBH, I believe that with all the optimizations found, the time between going WS first vs getting SB first would be very close. Mabye I'm crazy. =\
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Player (209)
Joined: 2/18/2005
Posts: 1451
Apo123 wrote:
While I have to say your run is only known to be improvable by 15 seconds RIGHT NOW, historically some new trick or something will pop up and will allow this run to be obsoleted by several minutes.
Never. Trust me, there is nothing left this time that could obsolete it by whole minutes. It would only be possible with significant gamebreaking glitches that allow you to do major skips, but then again, it wouldn't be a glitchless, legit run like this one. 0:27 is the limit here, ask anybody who knows at least a bit about Super Metroid, they will tell you the same thing.
Baxter wrote:
It says: "Movies of hacked games and other demonstrations". Which of the demonstrations do you think this run is similar to? (I kinda assume you think it's similar in at least one aspect, since you think it fits in.)
Oops, I accidentally thought the small only Super Mario TAS was in that section. Seems like it wasn't the case after all. But a good example there would be Genisto's "glitchfest run of SMB3. It's a run of a original, unhacked game, that has a special goal to show as many glitches as possible, which is somewhat similar to this run, showing how to legally beat the game with the least amount of items possible. The latter is a even more solid goal, since deciding which glitches to show is a matter of opinion, while getting a optimal low% is only possible through one way that this movie shows. There is no choice here.
NameSpoofer wrote:
And, TBH, I believe that with all the optimizations found, the time between going WS first vs getting SB first would be very close. Mabye I'm crazy. =\
Yeah, it will for sure be more entertaining that way, but if you won't do WS first in the SB route, then a 0:29 is definitely the limit here. I just can't see how you want to make up for the huge time losses of the route detour to get Speed Booster early. So yeah, if you can get a at least close to 0:28 time with it, I would be surprised.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1669)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Saturn wrote:
Apo123 wrote:
While I have to say your run is only known to be improvable by 15 seconds RIGHT NOW, historically some new trick or something will pop up and will allow this run to be obsoleted by several minutes.
Never. Trust me, there is nothing left this time that could obsolete it by whole minutes. It would only be possible with significant gamebreaking glitches that allow you to do major skips, but then again, it wouldn't be a glitchless, legit run like this one. 0:27 is the limit here, ask anybody who knows at least a bit about Super Metroid, they will tell you the same thing.
I thought you said the same thing about Chrono Trigger and yes that is the same thing. That being said I haven't watched the run so maybe you are right but yeah. What do I know. Maybe you should pick your words more carefully to avoid things like this to happen. Maybe I will watch it some day when I get bored enough.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
Saturn wrote:
Apo123 wrote:
While I have to say your run is only known to be improvable by 15 seconds RIGHT NOW, historically some new trick or something will pop up and will allow this run to be obsoleted by several minutes.
Never. Trust me, there is nothing left this time that could obsolete it by whole minutes. It would only be possible with significant gamebreaking glitches that allow you to do major skips, but then again, it wouldn't be a glitchless, legit run like this one. 0:27 is the limit here, ask anybody who knows at least a bit about Super Metroid, they will tell you the same thing.
Sounds like you defined "legit run" just to fit exactly your own (arbitrary) goals. This run isn't a glitchless run either... it only doesn't use glitches you don't like, and define this as "legit". It's pretty easy to predict no major improvements can me made, since every major improvement wouldn't be what you define as "legit".
Player (209)
Joined: 2/18/2005
Posts: 1451
Baxter wrote:
Sounds like you defined "legit run" just to fit exactly your own (arbitrary) goals. This run isn't a glitchless run either... it only doesn't use glitches you don't like, and define this as "legit". It's pretty easy to predict no major improvements can me made, since every major improvement wouldn't be what you define as "legit".
It's really simple: Any run that doesn't use out of room travelling to skip major parts of the game like bosses etc. is considered legit. I didn't define anything there, it's known in the SM community.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1430)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Well yeah, but "legit" isn't really the right word here, it makes it sound like the glitched run uses cheats, since it is insinuated that it is not legit (not that this is relevant to the present discussion, I just wanted to say that). But anyway, as I said earlier I don't think this should be published. If this game where to be given yet another category I'd rather see it be a RBO or a playaround instead for example (not to say that it really should though).
Agare Bagare Kopparslagare
Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Saturn wrote:
It's really simple: Any run that doesn't use out of room travelling to skip major parts of the game like bosses etc. is considered legit. I didn't define anything there, it's known in the SM community.
What about the crystal flash to get lodged in the door so that you can remain standing high up in the stage and shoot sooner at Ridley? isn't that technically OoB?
Homepage ☣ Retired
Skilled player (1430)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Well it is really only a clipping glitch, and as far as I know it can't be used to travel out of rooms. In either way it is not used in any of the runs on the site anyway (it was used in a old 100% run but the reason for usage got obsoleted).
Agare Bagare Kopparslagare
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
The x-ray glitch to go out of bounds takes away almost all of the game's intentions and shows how badly the design of the game can be abused, and in result, skips a lot of the game; I think it would be a very fitting movie for the concept demos section, since it shows a concept breaking the game, rather than showing the game taken to its limits. If the 'glitched' one were to be moved to concept demos then this movie would make a good addition, this movie goes through the whole game with the minimum amount of equiptment, it's a TAS spirited aim in my opinion, due to it's impressiveness. But as long as the 'glitched' movie remains in the list, it demeans this movie's purpose of acheiving a minimum percentage; although, the 'glitched' run also demeans the any% runs since they're much longer (except maybe the in-game orientated one, it was designed to show the game's gameplay factor). All-in-all: I think the 'glitched' run be moved, it really does seem to create a fault, at least in my eyes; this movie makes a good category, as do the other four, but not as they're arranged currently.
Joined: 7/2/2007
Posts: 3960
I don't think the glitched Super Metroid movie should be moved, any more than the glitched Zelda 2 movie should be, or basically any of the movies in Alden's "doesn't play the game" movie list. Just because it doesn't remotely resemble real gameplay doesn't mean it should only go in the concept demos page.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (209)
Joined: 2/18/2005
Posts: 1451
Cpadolf wrote:
Well yeah, but "legit" isn't really the right word here, it makes it sound like the glitched run uses cheats, since it is insinuated that it is not legit
I meant legit in terms of not breaking the game to skip major parts of it, not in relevance to using cheat codes. Maybe "glitchless" is a better term then.
Comicalflop wrote:
What about the crystal flash to get lodged in the door so that you can remain standing high up in the stage and shoot sooner at Ridley? isn't that technically OoB?
It's not really OoB, since you only abuse the door as a platform to start the Crystal Flash immediately. Besides door areas are still within the "legit" room in the end.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Senior Moderator
Joined: 8/4/2005
Posts: 5769
Location: Away
Getting stuck in a door is no more OoB than letting an array of bombable blocks respawn over your sprite. Not even remotely a glitch per se.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
1 2 3 4
12 13