Super Metroid 14% (aka. glitchless/legit Low%) TAS v1.1 by Saturn

Recorded on Snes9x 1.43-improvement9 (but works on future versions of the Snes9x 1.43 series just fine as well)

Sync Settings

  • WIP 1 Timing: ON
  • Left+Right/Up+Down: OFF
  • Volume Envelope Height Reading: OFF
  • Fake Mute desync workaround: ON
  • Sync samples with sound CPU: ON

Attributes of this run

  • 14% mode (beats the game with the least amount of items possible in legal conditions)
  • aims for fastest possible time, both, real- and ingame time wise
  • takes damage to save time
  • very high luck manipulation (especially to get optimal refills)
  • abuses glitches (but not the major out of room ones the 6% TAS does)
  • Genre: Platformer
  • Total Frames: 153428
Addendum by Bisqwit: "legal conditions" as defined here: Forum/Posts/184660 and Forum/Posts/184775 according to the author.
Suggested screenshot:

About the Game

Super Metroid is a classic platformer with many advanced techniques and a very fine, subpixel-based move engine. The story is about a bounty hunter called Samus who has the goal to explore a foreign planet called Zebes to find and destroy Mother Brain, the evil leader of the galaxy who is breeding a mighty species called Metroids to abuse them for her own benefits. During the journey you will find alot of items such as new ammo, energy tanks, special upgrades that speed you up or allow to pass certain areas you would normally not be able to, and making your character strong enough to be ready for the upcoming showdown against Mother Brain.
Despite being 14 years old by now, it is considered as one of the best games ever made, and is still played by many people on a regular basis. Due to the many different move techniques, a high variety through the new upgrades, and alot of route possibilities, this game is a very common target for many types of speedruns and playthroughs.

Moviemaking & Comments

As promised in the Super Metroid thread, here is my first version of a 14% TAS. I mainly recorded it between July 19, 2007 and January 1 2008 (v1.0), with a small improvement added during the big Metroid escape in July 2008 (v1.1). It's a huge improvement to the previous run, beating it by gigantic 30517 frames (or ~8,5 minutes) of realtime, and achieving a record-time completion of 0:27 minutes on the game clock (or 27:59 to be more exactly), which is definitely the limit for a glitchless 14% run. On top of that I managed to avoid the pause screen / menu entrance completely except to execute the unavoidable Gravity Jump, getting a optimal realtime as well while making the run more entertaining to watch due to less interruptions.
During the making of the run I managed to develop some really cool techs never done before, most noticeably the "WS-Lake horizontal bomb jump" without collecting the Missile pack, and also many new strategies at bosses (especially on Ridley and Draygon) to still beat them very quickly, even with the very limited conditions in ammo and equipment. Finally the run uses a fully optimized route to avoid backtracking as much as possible.
All in all, the quality of the run is very high, and it's only improvable by at most 15 seconds in the early parts of the run (the late ones are pretty much flawless with a few tiny exceptions worth of single frames only). Ammo and energy management is excellent over the entire run, and in fact, the refill drops are so good in this one that I doubt they could be reproduced without sacrificing realtime by entering the menu to manipulate them, which would in any case result in possible slowdowns to compensate that.
Seeing that the 14% category got kind of obsoleted by the 6% NBMB one (although they can't really be compared to each other), I don't expect this to be published, despite the huge and ground breaking improvement. My intention with this submission is to just contribute a unique run that sets a eternal ingame completion record to this site for the many people who want to see it, especially for those who have problems downloading large video files due to slow connections. It's definitely not less entertaining than the 6% NBMB TAS overall, so maybe it's worth to at least include this submission to the description of it without necessary publishing, like it was done a couple of times before. There is also a concept demo section for runs that aim for special goals like this one, so it would eventually fit there as well.

Ice VS Speed

In a 14% run, you must either take the Ice Beam, or Speed Booster. Both items, as different as they are, have the same purpose: They are required to get past the pre-Botwoon room and through the Zebetites in Tourian. I collected the Ice Beam in this run because my tests have confirmed that it is at least 75 ingame seconds (and even more realtime sec) faster in the end, despite of the slower running speed and the missing shinesparks. The reason is that Ice Beam does 50% more damage than the normal beam you have to use when picking up Speed Booster, and therefore speeds up boss battles with much HP alot. In fact, the Mother Brain fight alone already compensates the entire losses of the lacking Speed Booster, with additional big time saver at Ridley and the Metroids (which you would have to slowly PB otherwise).

Thanks

  • Terimakasih -- for his previous 0:35 run. He used a nearly same route, which helped alot in the decision to pick Ice over Speed Booster, giving me a pretty accurate estimation before even starting this run that the former will be a faster choice especially due to early Wrecked Ship.
  • Cpadolf -- for his new technique to escape the big Metroid even faster. It was the key to get the 0:27 time in this run.
  • Hero of the Day -- for his any% v1 in 0:25 run. It was of great help to me when comparing the Speed Booster gains and allowed me to estimate the rough completion time of this run already back at Ridley.
  • Moozooh -- for the Torizo Skip, and for motivating me to start this run parallelly to his own 14% one that would use the Speed Booster route. I actually hoped he would finish his one so that we would have TASes for both routes and a better comparison between them, but unfortunately it didn't want to happen.
And everybody else who has contributed something useful for SM-TASing.

Notes

For those interested, this run is also available on YouTube.
Enjoy!

mmbossman: I’m rejecting this run for the following reasons:
Primary reason - Quoting the Judge Guidelines: ‘’Keep the number of different branches per a game minimal.’’ This run is an attempt to resurrect a movie branch that is now obsolete, as there is already a true low% Super Metroid run published, and I see no need to resurrect a dead category. Considering that the previous 14% run was left unimproved for 4 years, while multiple other Super Metroid runs were improved (and added) several times, it shows that there is a lack of interest in the Super Metroid TAS community in this category, which can likely be correlated to a lower interest in this category from the TASvideos community in general. When compared to the three currently published "non-glitched" runs, this movie provides very little additional entertainment value for viewers who do not closely follow Super Metroid techniques and tricks.
Secondary reason - The goals of this run, along with the execution of those goals, are nebulous. The author has stated an obvious preference towards ‘’maximally optimized subpixel position’’ techniques in the latter half of his run, while rationalizing intentionally missed techniques in the first half of the run by saying they ‘’add up to the entertainment level of the run’’. I am not against entertainment tradeoffs at the expense of speed, however those exceptions should be made clear in the submission text, not explained away afterward (and especially not in the passive aggressive manner shown by the author). Additionally, very little attempt is made in the submission text to define what makes a run ‘’legit’’ in the authors mind, and the issue is further clouded by admitting to abusing other glitches. This lack of clear goals is the second reason this submission is rejected.

Saturn:
Dear mmbossman, the goals of this run are as clear as they can be: Completing the game with the minimal amount of items without skipping bosses and use major glitches. The explanation of "legal conditions" wasn't stated in the submission text because I expected it to be a obvious thing to anybody who knows at least a bit about Super Metroid (since those who don't, wouldn't even care to watch this run). Besides, it was explained in the discussion tread here, or here. You apparently still fail to realize that the 6% run you labeled as "true low%" skips 90% of the game and all bosses, so it can't be put into the classic low% category this run represents, that exists for almost any game.
Also, the clear majority of people have stated that they enjoyed the run and think the category is good. I'm not sure if ignoring all this people and just go by your own biased opinion is a good thing, especially for the TAS community as a whole, which because of that will miss a very unique and entertaining quality run that would only enrich this site due to the many people who would definitely be interested to see it. Too bad.

mmbossman: For my rebuttal to Saturn's complaints, see the following links: Link 1 Link 2 Link 3 Link 4

Saturn:
Since we're at it, mmbossman forgot Link 5, for a clear and detailed explanation to his "multiple goal problem". Didn't seem to arrive yet, but hey, it's not too late.

Bisqwit starts concentrating on a new spell.
Bisqwit holds up a diamond and whispers the magic words "herää".
Pieces of #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 surface from various positions in the ground
and come together forming a living submission!
Eww! The pieces stink like grue excrement ― hardly surprising,
considering the circumstances in which they were deposited.
Bisqwit starts concentrating on a new spell.
Bisqwit empties a bag of fairy dust at #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 and sings "wunderbaum, wunderbaum".
The foul smell of #2136: Saturn's SNES Super Metroid "glitchless low%" in 42:37.13 is neutralized!
Submission 2136 has been resurrected from the dead.

Bisqwit: Decision: Submission postponed until a time we can have arbitrary goal movies without making the site unmanageable.

adelikat: Decision: rejected until a time we can have arbitrary goal movies without making the site unmanageable

Nach: Since the above has now come to fruition, accepting.
feos: Processing.......

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Active player (432)
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Saturn, please let it go.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Aqfaq wrote:
I don't quite understand why you selectively compare it to the 6% run only. The 14% run is not miles different from the three other movies, which all avoid using the same glitch.
I was selective in comparing to the 6% run as that was the run which obsoleted the 14% category; in an attempt to convey that the run was different enough not to warrant obsoletion. I didn't compare that point to the other runs as it wasn't relevant to my arguement. I could have been clearer in that though, apologies.
Joined: 7/1/2008
Posts: 272
Baxter wrote:
We also don't have a 16 star category at super mario 64 anymore.
i find this comparison moot. this run opts not to use a glitch that the 6% uses. the 16 Star and 0 Star (and 1 Star) use the same trick, just at different quantities.
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Look Saturn I mostly agree with you and all that, but saying the small only SMW run is more different to SMW96 than your run is to SM100% is, like, the least accurate statement ever written in the history of the internet. Sorry.
Zoey Ridin' High <Fabian_> I prett much never drunk
Post subject: Maybe Gruefood is a good place.
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Saturn wrote:
But maybe the old 14% runs used different routes and older techs that got massively obsoleted by the new, never seen before ones in this run? Maybe that was enough of a reason to call this a "completely new run" even though the run mode was the same? Probably too hard to realize.
Yes, actually it is a bit too hard to realize for me. Remember that there are not many people on Earth who know as much about Super Metroid as you do, so some things seem obvious to you, but are hard to realize for someone like me. I hope that is not too hard to realize for you. By the way, I think many of my rejected submissions present a type of humor, which is "too hard to realize" for the major audience. There are many things in this world that are too hard to realize without serious effort, but it is completely OK. Personally, I can't always get much out of some highly philosophical paintings, for example. Same goes here, I can't get much out of this highly technical and delicately categorized run. It is a bit obscure to me at the moment. If I studied the game more and fully understood every detail of the route and the tricks, then I might get more out of it, but even then my personal enjoyment might have something to do with TASing in general and not so much with the AVI content. Funnily, even TASing itself is something "too hard to realize" for some people. Generally, things that are too hard to realize provide no good content for websites that aim for wide audience. That is why TASVideos does not have 1 000 000 000 million visitors each day. There are many other things out there, which are much easier to realize no matter what, so the viewers are lost "there", if you know what I mean. JXQ's input animations in the obsoleted 100% run were a "big thing" and even "sexy" in a sense, because they presented something that everyone could realize no matter what they knew about Super Metroid. The same kind of easily realized awesomeness is not presented here, even though it is true that some of the tricks are hard to perform, never seen before, very well optimized etc. You have mentioned many times yourself, that some community somewhere knows very well what you are talking about, when you use words like "legit" and OoBRORol or whatever that abbreviation was. That does not mean that everyone thinks they are awesome stuff. As a side note, my ex frowned at TAS movies! And guess what? That's why she's an ex! (Just kidding, she liked a few of them, the popular ones.) The TASer himself always sees more in the movies than anyone else. Try to live with it and enjoy what you have!
Saturn wrote:
Aqfaq wrote:
The question is about meaningful movie content. The case here was that the movie was considered not meaningful enough addition to the other movies.
By who, by one person who didn't even notice (as it seems) what's going on in the run due to not knowing the game very well by itself?
By who? Three judges, maybe? How many you need? If it is truly so, that even the judges didn't notice what was going on in the movie, then how could it be a good idea to publish such a movie?
Post subject: Re: Maybe Gruefood is a good place.
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Aqfaq wrote:
Yes, actually it is a bit too hard to realize for me. Remember that there are not many people on Earth who know as much about Super Metroid as you do, so some things seem obvious to you, but are hard to realize for someone like me. I hope that is not too hard to realize for you.
I see what you mean of course. But as Larkin also said, the majority of people who will chose to watch this run will for sure be aware at least of the game itself, which will definitely make them notice and appreciate the new techs never seen before in this run. Just check the random YouTube comments on various SM TASes there for comparison. The people who watch such runs notice much more details in it than you might think they do.
Aqfaq wrote:
Saturn wrote:
Aqfaq wrote:
The question is about meaningful movie content. The case here was that the movie was considered not meaningful enough addition to the other movies.
By who, by one person who didn't even notice (as it seems) what's going on in the run due to not knowing the game very well by itself?
By who? Three judges, maybe? How many you need? If it is truly so, that even the judges didn't notice what was going on in the movie, then how could it be a good idea to publish such a movie?
Who are unfortunately all not much into SM to make a reasonable statement about that. They just can't recognize the true value of this run and the many hard techs that costed me alot of work to perform, since they never tried to do them on their own to understand that. It's that simple. As said above, this is a exception and not the case for the majority of the audience who would chose to watch this run. If I'd be a judge but would have no clue about a particular game to make a reasonable decision, I better would leave it to somebody else who knows more about it. And if there is nobody, then I would at least consider all the comments the watcher, who actually know the game well enough, made, to make a as fair decision as possible. This is definitely not the case here, as the watchers got just ignored here, while the decision was made on a purely personal, uneducated (as it got even more clear by now), taste of the judge, with only the exception of the category problem, that I too agree is moot in a case like this.
Fabian wrote:
but saying the small only SMW run is more different to SMW96 than your run is to SM100% is, like, the least accurate statement ever written in the history of the internet.
I actually agree, thats a matter of opinion of course. But the fact that "small only" represents the exact same conditions in SMW like the 14% does in SM compared to the 96-exit/100% run, is still obvious and can't be denied.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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Satoryu wrote:
Baxter wrote:
We also don't have a 16 star category at super mario 64 anymore.
i find this comparison moot. this run opts not to use a glitch that the 6% uses. the 16 Star and 0 Star (and 1 Star) use the same trick, just at different quantities.
Very important arguments for this TAS are: - The run has a history - Entertaining parts of the game have been skipped with the lowest% run - This run shows something different All of these arguments also apply to my example.
upthorn
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I keep seeing the arguement that this run is different enough from the published low% to warrant a second category, and that may be so... I personally haven't watched this run in order to find out. This arguement is incomplete though, because there are three other published runs that it also needs to differentiate itself significantly from. And, last I checked, none of those movies used the x-ray climb glitch, either. So my question to the people arguing that this run was rejected unfairly is this: Is there any aspect of the game that this shows off that is not covered in any of the four published movies?
How fleeting are all human passions compared with the massive continuity of ducks.
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Complete lack of Speed Booster and utter disregard to any shortcomings it should have introduced.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
upthorn
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Isn't the complete lack of speedbooster visible in all the published runs up until the point that they acquire speedbooster...?
How fleeting are all human passions compared with the massive continuity of ducks.
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The complete lack of any item is obviously visible up to the point of acquiring that item. :) There would be no way to ever differentiate Super Metroid runs if we judged them by the first five minutes of gameplay.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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upthorn wrote:
So my question to the people arguing that this run was rejected unfairly is this: Is there any aspect of the game that this shows off that is not covered in any of the four published movies?
One of better points thrown out so far. The speed booster is abused (for good reason) a lot in the other runs, whereas this run skips it in favor of keeping as low a % as possible whilst not abusing game breaking Out of Room glitches. As such it introduces new techniques to progress through a large portion of the game, creating one of the more original SM runs i've seen in a long time. As said, all the new improvements may not be blatantly obvious to the public as a whole, but I think its been mentioned many times the target audience is people at least familiar with SM or TAS'ing in general, in which case they would be able to appreciate the high level of skill and optimization in the run. Personally, if a game is as highly TASable as SM, and has quite a large following (Judging by a 180page topic supporting it) what is the issue with having more categories? I honestly cannot see why the site would suffer by adding the traditional low % category once again. At the end of the day, its just another page or another link for someone to click. Whats the damage?
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Larkin wrote:
Personally, if a game is as highly TASable as SM, and has quite a large following (Judging by a 180page topic supporting it) what is the issue with having more categories? I honestly cannot see why the site would suffer by adding the traditional low % category once again. At the end of the day, its just another page or another link for someone to click. Whats the damage?
oh god you are so damn right! my respect for this post :)!
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If we're talking about differences here... What does the in-game offer compared to the others aside from a slightly different route? Initially that was just a mention in the real-time's movie description, but Saturn's insistence that it was "objectively more entertaining" (or something to that effect) ended up making it its own category. If any category is redundant, I think it's that one. *hasn't watched ANY of the Super Metroid runs, so who the crap is he to say anything?*
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I can't see why this run is seen as being the most redundant. I personally think having 2 any% runs one going for ingame time then another going for realtime is far more incredulous. Edit: Whilst I still maintain that additional categories wouldn't be a bad idea, to the people who argue there is already too many, how do you feel about having 2 any% runs on the site, both aiming for speed with one clearly faster?
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The ingame one had faster gameplay, whereas the realtime one was simply shorter in movie length
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Ferret Warlord wrote:
*hasn't watched ANY of the Super Metroid runs, so who the crap is he to say anything?*
Well, this is exactly the kind of situation I would like anyone to avoid at all costs. There's zero use in arguing without having watched everything that pertains to the subject of the argument. I thought you'd know that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hypothetical question time: Say that I have been involved in a very passionate speed running community for Spider-man 3 for several years. It's a game that features fast paced action, with a variety of fighting moves and many different ways to travel through the short levels. In this speedrunning community, goals such as aiming for fastest time to complete the game, and fastest time to collect all the web and power tokens, are commonplace. Because the community has been around for so long, many members have begun to get creative with their goals. One such goal that has popped up is beating the game without web-zipping (max speed 1800), and using only web-swinging (max speed 1280), as this makes it easier for the enemies to try to attack you. This goal is often combined with the goal of only using punches to kill enemies (since they deal about 3/4 of the damage as kicks), as this makes the game harder to complete for speedrunners. For argument's sake, let's say that when you do complete the game using only punches, you get a nice "Thumbs Up" graphic at the end of the game to validate your accomplishment. Members have a great time competing to find new and inventive ways of getting through each level with these restrictions, and new techniques are found every 3-4 months (some of which are only reproducible with frame precision). Now, bring this hypothetical situation into reality. SM (Super Metroid, not Spider-man) has a long-standing speedrunning community, with many competitive members. Since typical goals have long been thoroughly mastered, some more inventive goals have popped up to increase the difficulty for speedrunners. Trying to complete the game with as few items as possible would certainly challenge a speedrunner in real life. However, it is essentially an artificial challenge, much as the example I outlined above is. Both artificial challenges cause some non-negligible total movie time increase, due to decreased speed of movement, and longer boss fights, which isn't a big deal for speed-runners, as the trade-off in the form of increased difficulty, to further prove their mastery of the game. For a TAS however, the artificial challenge provides very little extra challenge, due to perfect reflexes and boss HP watching. Sure, there's some differences in route planning, due to some TAS-only tricks that aren't available to regular speedrunners. But once the planning is done, the rest of the movie is roughly as hard to make as a regular any% run. If I were to submit a Spider-man 3 movie to TASvideos.org with the above restrictions, just because it's a valid category for another community, I would likely get laughed at. The TAS would be slower than other published runs due to less than optimal movement speed (no speedbooster), and less than optimal boss fights (very little ammo). Both restrictions make the run slower to watch, slower to complete, and all for the sake of a graphical reward (whether it be a "thumbs up", or an "items collected 14%"). True, some of the techniques used may be only available to a TAS, but due to the depth of research into the game, many of the new tricks will be lost on the general audience. Arguing that this movie should be accepted because the goal is thought of as valid in another community is argumentation without proper logic. This site is its own community with its own set of rules, rules which shouldn't be influenced by another community's prior history. If this run showed something new and different to the general public that the previous 4 runs did, it would likely be given much more thought. However, the artificial restrictions in this run make both the general rate of movement slower than the other runs, but also lengthen the boss fights considerably, all in an effort to see the number "14" at the end of the game, and to demonstrate some new techniques that likely will only be noticed by people who intimately know the game. This is not a bad movie, nor is it lacking in entertainment. But it does not conform to the rules of the site as they are written right now. If you'd like to go about trying to change the rules of this site, feel free to do so. But criticizing those who enforce the rules simply because you wish this site was more like a SM speed-running community is both childish and counter-productive. As has been said before, the core audience of this movie is likely to be those involved with SM speedrunning, in which case, I would suggest you proudly post it in a thread on a site such as mk2k. In any case, I'm done weighing in on this topic, unless it's via PM for clarification of something already said.
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mmbossman wrote:
If this run showed something new and different to the general public that the previous 4 runs did, it would likely be given much more thought.
Thats's exactly what it does: showing something completely different than the 4 other runs do, and the general audience noticed it very well and appreciated it. And despite it's a run mode first introduced in the speedrunning community, just like the ingame-oriented any% is (which nevertheless makes one of the most entertaining TASes on this site judging by the rating it received), it's a TAS that is just as entertaining due to being very unique in itself. And TASes mainly belong to a site like this. And since you persist to be against this run because of the "artificial restrictions", at least stand to your point by addressing what the difference is between a "small only" SMW run and this one then? It got the exactly same "artificial challenge" that only slows you down in many levels due to not being able to fly with the help of Cape Mario or not allowing to ride Yoshi, and because of that even makes it impossible to clear a few other levels, making it not even a complete run in the end. It increases the game completion time because of that, provides less entertainment than the 96-exit run overall, and in the end doesn't even show any graphical reward to confirm that goal unlike in this situation with the 14% displaying. Yet it makes a good addition because of the small only restrictions since it shows otherwise never seen before techs and thus a unique run, and this is the exactly same case in a 14% run as well. So where is the difference between this two runs?
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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Saturn wrote:
It increases the game completion time because of that, provides less entertainment than the 96-exit run overall
No I suppose in your ideal world there will be 100 runs of Super Metroid. Each one of course showing a different percentage of completion.
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Mitjitsu
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Look, people who were disapointed to see this run rejected. Stop comparing this submission to just one run. You seem blind to the fact that there is a 100% run, a non-glitched any% and a ingame any%. I don't know about you but that to me seems crowded enough already. You can hardy accuse the site of not giving the game favourable treatment. The low% is an obselete goal thanks to the X-ray glitch. Low% tend to be a popular goal when playing the game normally, given that the player will be limited by the amount of health, weapons and ammo they have. Which will make the game considerably harder to play through without dying. In terms of TASing, survival is relatively trivial when you have access to savestates and frame advance.
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moozooh wrote:
Ferret Warlord wrote:
*hasn't watched ANY of the Super Metroid runs, so who the crap is he to say anything?*
Well, this is exactly the kind of situation I would like anyone to avoid at all costs. There's zero use in arguing without having watched everything that pertains to the subject of the argument. I thought you'd know that.
Hey, at least you now have the voice of the uninformed peruser. THAT has to count for something... shouldn't it?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Joined: 8/25/2006
Posts: 287
*Watched it all* This is very awesome! The goals are quite clear to me and the run itself was very entertaining. Good job Saturn. EDIT: Also, I agree with the SMW small only thing that Saturn said.
Joined: 4/26/2008
Posts: 46
Location: Glasgow, Scotland.
Like I said earlier, there's already two any % runs on the site, both aiming for speed but one clearly faster due to glitching. Why didn't the previous Any % get obsoleted when the faster one was created? It seems a very similar situation that there is the non glitched low % and the glitched low % but in this case the goals are arbitrary or diffuse or whatever, when I think the majority have agreed this is not the case. It's the fact there seems to be some senseless restriction on the number of categories that's causing the trouble, I ask once again kindly, what's the issue with another link to click on the site?
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Rejected!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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