(Link to video)
I'm pleased to submit this TAS in time for before July 2019. This run improves the last published movie by 477 frames, or 7.94 seconds. "Uses a game restart sequence", one of the most notable improvement used in this TAS was already planned and tried a year ago when I tried to beat old TAS. The RNG is reset once the game is restarted after saving, so I expected to reduce the delay that would take for the first Last starmen to appear. At that time, I discovered they appeared noticeably faster, however, it took a very long delay for the second Last starmen to appear, which resulted in more slower than existing TAS. So I accepted this improvement as a failure, and satisfied to have made this record after only a little optimization. And a year later, I thought what caused the failure. It was my conclusion that in the battle of the first Last starmen there was unnecessarily a lot of delay in trying to defeat them all at one single turn. As a result of improving the cause of the failure, the time with which the second Last starmen appeared was successfully improved, and finally I could achieved sub 23 minutes record.
About the overall route, up to the Pippi is the same. And the Bread crumbs glitch is normally known to be used in the following steps:
(i) Ninten hands a Bread to Pippi.
(ii) Pippi uses the Bread to record player's current position.
(iii) After using Pippi's Bread, take her to the Podunk Town chief and send her home. Now her Bread crumbs is corrupted. The exact cause and principle of this glitch are unknown for now, as far as I know...
(iv) Visit to Pippi's home and get the Bread crumbs back. And Ninten uses it, finally he can teleport to a world of coordinates (0, 0) where everything turned monochrome and he can visit anywhere if he only have some Breads.

Restart the Game

Before visiting her home to get the Bread crumbs back, Ninten calls his Dad to save the respawn point. It's about 62 frames slower than reading all Dad's messages, but as I mentioned, by restarting the game and resetting the RNG, it's usefully helps for bring the Last Starmen quickly after move to summit of Mt. Itoi.

Magicant and Mt. Itoi

All the places in EarthBound Beginnings are on one big map, such like SNES EarthBound. If you enter the monochrome world and move to a specific spot you want to go and use a Bread, you can teleport to the position of the coordinates that you are currently in. Ninten enters the monochrome world and walks 497 steps to the south to reach Queen Mary. Also it's generally known from pirohiko's first warp glitch TAS that Ninten can plays the Eight Melodies once he enters the final battle without having to collecting all the melodies present in the game. The game designer separated this collapsing Magicant scene into a kind of "map" and created a own map of it, and as you go in there and reach her, you can go straight to the entrance to the final battle.
Now Ninten moves to summit of Mt. Itoi, and wins the first battle and acquires Life up α and PSI Stone. PSI Stone is used to restore PP after Ninten respawned in the Podunk department store. The minimum value of PP required to use one PSI Shield and six Life up α in the final battle is 22.
In the second battle, the luck was not good. No combination of any action and frame delay could quickly reflect two or more of the Last Starman's PK Beam γ in one single turn. Even if was possible, the case didn't occur until after a very long delay. So I was forced to choose to slowly defeat one at a turn.

HP Alert System

When encounter an enemy, if playable-character's current HP is less than 20% of its maximum HP, the game flashes its name to alert the player. So it needs to be eliminate because it delays starting the battle, and I was able to reduce that by using Life up α in the second battle of the Last Starmen. Calculated except for the amount of time it takes to use Life up α, this can save about 93 frames.

Giegue

Ninten respawns in the Podunk department store after committed suicide by Juana, and he withdraws $1,000 and buys four Life Up Creams to preparing for the last battle.
Oddly, "ギーグからの こうげきのしょうたいが つかめない!" (The form of Giegue's attack was inexplicable!)'s damage is irrelevant to with the Defense of the target. So fortunately, I didn't have to grow Ninten's level excessively to increasing his Defense.
Using PSI Shield α and Life up α, Ninten endures Giegue's attacks, and after that he sings Eight Melodies 11 times to defeats Giegue.

ThunderAxe31: Judging.
ThunderAxe31: Great job with all the optimization there and there! Too bad this movie appears as plain as the current publication, due to mostly consisting in walking, menuing, and waiting times, so it's still going in Vault. Accepting for obsoleting the current publication.
feos: Pub.
feos: Cleared the rerecord count in the movie as described here.

TASVideoAgent
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Great improvement 😂
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Nice. Will you be attempting to obsolete the other run in the future? Edit: How does the RNG work in this game? Is it only incremented by delay? Also why are the glitched runs relatively low leveled at the last fight compared to the (U) version? That version grinds all the way to 25, yet this run survives just fine at 13. Would it be possible to get lower, or the other NPCs would be too strong?
KennyMan666
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jlun2 wrote:
Also why are the glitched runs relatively low leveled at the last fight compared to the (U) version? That version grinds all the way to 25, yet this run survives just fine at 13. Would it be possible to get lower, or the other NPCs would be too strong?
If I recall correctly, in a non-glitched run, you need to be level 25 to wake up the dragon in Magicant so you can fight it. Defeating the dragon gets you one of the melodies required to finish the game.
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KennyMan666 wrote:
If I recall correctly, in a non-glitched run, you need to be level 25 to wake up the dragon in Magicant so you can fight it. Defeating the dragon gets you one of the melodies required to finish the game.
Alright. Thanks. I wonder if the grind could be made a bit faster then.
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Is it known how much of the rerecord count is manual/non-botted?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
How does the RNG work in this game? Is it only incremented by delay?
Nitrodon had explained how the RNG was worked and used in the game as follows, but I can't quite understand it. I will need to find out more about how the memory addresses relates to the actual RNG.
Nitrodon wrote:
Technically it's not a counter, but an RNG which is only changed when it is needed, or if you are in a menu, or if some text is waiting for you to press A. The same RNG is used to choose which enemy you fight, what the enemy does, the result of the action, and so forth. The RNG seed is located at 0026 (2 bytes), and each use of the RNG multiplies it by 0x0101 and adds 0x6375.
jlun2 wrote:
Nice. Will you be attempting to obsolete the other run in the future?
I had planned that. I found this video (https://youtu.be/bFOYWaVFZt8) while researching undiscovered glitch on NES EarthBound Zero. The video demonstrates the use of the Bread crumbs glitch, which was generally not known to be available in NES EarthBound Zero or GBA Mother 1+2. It was pretty shocking, but I immediately noticed the glitch was not working by corruption to the Bread crumbs because he had performed that by squeezing through certain trees (00:33 and 00:36 of the video) and breaking out of bounds. Naturally we cannot squeeze the trees in like that on the NES version because the character's movements are not smooth enough to squeeze through the narrow gap. Perhaps I won't try to obsolete Nitrodon's run until I find a definite improvements. Or maybe "Uses a game restart sequence" could again serve as a notable improvement...
feos wrote:
Is it known how much of the rerecord count is manual/non-botted?
I remember the actual rerecord count is around 9,000.
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chatterbox wrote:
I remember the actual rerecord count is around 9,000.
I'll need to update the movie file with the one with manual rerecord count. Should I use 9000 or unknown?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vegeta! What does the scouter say about the re-record count?
Lil_Gecko
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It's over nine thousand !!!!
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feos wrote:
chatterbox wrote:
I remember the actual rerecord count is around 9,000.
I'll need to update the movie file with the one with manual rerecord count. Should I use 9000 or unknown?
Sorry for the delay in my replying. I've been finding for the original movie file for about week but I couldn't find it. I want this movie to be published with that rerecord count maintained (yes, 19890727 is the date when Mother was released in Japan), but if this is an unacceptable request, please correct it as "unknown".
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We don't include botted rerecords, otherwise this list would have reached trillions years ago, completely losing its meaning: http://tasvideos.org/MovieStatistics.html#MostRerecords
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3992] NES EarthBound Beginnings (Japan) "warp glitch" by chatterbox in 22:59.91