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sargon wrote:
I think you lose about 60 frames (1 sec) to switch between diddy and dixie. Just a little thing... A savestate would be nice so we don't need too fast forward over an hour of play. Beginning to be a little tired of fast forwarding, that's all :) Just watched it, and it looks very good. if there is frames to gain they are minimal. Unless you have a good reason for not using it, you should use the goal-switch trick before the final boss. You would save some frames there
You can make your own savestate. It won't work if comicalflop hex edits something that happened before a particular state but at this point you can go ahead and make a state around every boss fight. Next wip cf releases, just load it in read-only mode, and load the state
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It's 66 frames to normally switch between Diddy/Dixie vice versa. In game switches will not occur- I have 2 goal switches to work with. I can end Screech's Sprint with a goal switch and play K. Rool #1 with Dixie = 30 frames gained from Goal Switch, few frames wasted on throwing cannonball into gun, but gaining a different character's moves to do more entertaining stuff, and a few frames wasted in Animal Antics at the end (though like only 5 frames.) Whereas, 30 frames wasted from start with using Diddy, Throws cannonball better, and doesn't lose 5 frames at end of Animal Antics and lets Dixie be used in K. Rool duel #2. Dixie first, Diddy second: potential frames wasted, more entertaining Diddy First, Dixie second: Starts 30 frames slower, but potentially overcomes, slightly less entertaining K. Rool duel #1 I think I might play duel #1 with Dixie because A) Sami's had Diddy do the fight, it's time for Dixie to show K. Rool who's the boss and B) potentially you start off the bat with 30 frames saved, and there's no penatly by using her in Animal Antics, but then eh might lose a bunch of frames in the fight..... ach i seriously need a poll with casted votes
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why is this a dilemma? I suppose you might as well make it entertaining since v9 will supposedly be the one that is frame-perfect everywhere.
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V9 will be entertaining as well (technically more so, with frame perfection and more movement since I'll try to be even more entertaining than in V8), and the dilemma is over since I'm on cannonball #3 with Dixie anyways, and it's looking good so far.
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In Clapper's Cavern bonus level with Enguarde, you end up leaving the bonus level on top of Enguarde. This causes a delay when you pass the no animal sign. Could you dismount off of him, to save some frames? Could you even do that while in the bonus level?
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I could, but as with all things that are small mistakes, will be addressed in V9. Also Clapper's Cavern is many levels behind, and with an entire run out, all these minor mistakes are known beforehand so they can be addressed then. Good news- K. Rool Duel is complete!!!!!! K. Rool Duel I can only offer hints- Very little am I standing still, mostly in order to set up Dixie's endless rolling (a wait period of 21-22 frames, or sometimes longer if the situation calls for.) Got even more hair-raising close calls with hit detection than even the Kudgel fight, keep Dixie moving pretty much throughout the enitre fight, differentiate from Sami's methods while still a few frames faster (because luck manipulation, again pure random but in my benefit) one of the spiky balls next to K. Rool turned into the cannonball, and best of all, everything is done on the first possible frame. And the ending- well, to say the least, it puts Arne's final Kleaver's Kiln getting the coin glitch to shame. See for yourself :P I record fully the reset of the game, so from now on in order to watch you need to have the rerecord patch that's in my signature. Animal Antics, and The final boss rematch may in fact be done by tomorrow, fingers crossed!
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comicalflop wrote:
I could, but as with all things that are small mistakes, will be addressed in V9. Also Clapper's Cavern is many levels behind, and with an entire run out, all these minor mistakes are known beforehand so they can be addressed then. Good news- K. Rool Duel is complete!!!!!! K. Rool Duel I can only offer hints- Very little am I standing still, mostly in order to set up Dixie's endless rolling (a wait period of 21-22 frames, or sometimes longer if the situation calls for.) Got even more hair-raising close calls with hit detection than even the Kudgel fight, keep Dixie moving pretty much throughout the enitre fight, differentiate from Sami's methods while still a few frames faster (because luck manipulation, again pure random but in my benefit) one of the spiky balls next to K. Rool turned into the cannonball, and best of all, everything is done on the first possible frame. And the ending- well, to say the least, it puts Arne's final Kleaver's Kiln getting the coin glitch to shame. See for yourself :P I record fully the reset of the game, so from now on in order to watch you need to have the rerecord patch that's in my signature. Animal Antics, and The final boss rematch may in fact be done by tomorrow, fingers crossed!
Great! I was just pointing out the mistake just in case you didn't notice it. Going back to Clanker's Cavern just to redo the level would be borderline suicidal, right now. :) I'm looking forward to getting an avi of this great run :).
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I actually haven't had a chance to see the things since web woods until now, so some comments: in fiery furnace at one point near the beginning you land just to the right of a hedgehog. does rolling into it from right to left, and as soon as you hit it, going right again result in a gain in speed? Just wondering. And wow I had no idea about that glitch in bonus 1 there. big oversight by rare :v Nice water level glitch with enguarde... Holy shit castle crush. Actually holy shit for the next few levels. At the end of toxic tower is it not possible to roll off the edge to avoid having to jump from the chain rope? What was up with funky? Wasn't there a funky "on the way" in some other area? Loving this run.
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That hedgehog I couldn't find a way to jump over, so at the time I just ran as close to him as possible, and roll at him when he turns around. Rolling away and towards him again would not gain any frames. Arne discovered that glitch, so kudos to him. I love all the levels in K. Rool's Keep. No, I can't roll under that chain because toxic goo is there :P I missed Funky (3 times!) in Gloomy Gulch when he was on the way. Because it is very few frames saved and I was already at Windy well, I'll leave it for V9 like a few other miniscule mistakes previously noted. Finished Animal Antics, so on to the final boss!!!!!!! Animal Antics I could not kill all the enemies, the level was hard enough as it is, but I try to kill as many as possible. Glitch in the bonus too (too bad it didn't let me stay as Squawk's after the bonus, but saves time so I do't have to turn to Squitter which wastes seconds.)
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I'm really looking forward to how you handled Animal Antics. God, I hated the Squawks portion of the run back in the day. For me, it was the hardest level in the game. I really like this run so far and anticipate to the final version.
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Animal Antics I thought was going to be easy- it relle isn't when done in fast TAS mode, because at full speed there are many places to get hit, especially once you get to the Squitter part the level gets much harder. The Sqauwk's part with the wind was actually fun to do TAS, I could not do that level unassisted when I first played the game on an emulator- I had to slow things down and do many rerecords just to beat it. I have no idea how the SDA guy breezed through it without getting hit once, single segment. But I go even faster :P 1/3 done with K. Rool rematch
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what are u waiting for? SUBMITT THE RUN!!!! forgot to say in my last post that I tried to make a savestate, but it desynced. looks like once more I have to fast forward :(. Congratulations to you comical. Hope that you improve even more with your v9 :)
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I just need to figure out how to submit and whatnot (I think I got it.) And I thought you guys would want to see the final boss fight as well.
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Submitted. Everyone go vote!
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Congratulations ! After so many restarts you still did this run. It was very nice to look you proses. I would vote yes... if I could :D I'm still not active enough to be able to vote =(
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Creatus wrote:
I would vote yes... if I could :D I'm still not active enough to be able to vote =(
I thought only lurkers couldn't vote. But I'm glad that yet another viewer has enjoyed the run!
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I've watched most of this run, and can't wait to go watch the full run tonight. The only thing that would hold me back from a yes vote is the fact that you have stated yourself that it is very improveable. Why not just finish V9 and submit that one?
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It is not very improveable- only minor mistakes. Minor mistakes in such a long run that is already highly entertaining and still submitable quality merited my decision to submit this, take a much needed break, and not work on V9 for a while. Plus, V9 is not even done with world 1, and will take very long to finish. Hope that convinced you.
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comicalflop wrote:
It is not very improveable- only minor mistakes. Minor mistakes in such a long run that is already highly entertaining and still submitable quality merited my decision to submit this, take a much needed break, and not work on V9 for a while. Plus, V9 is not even done with world 1, and will take very long to finish. Hope that convinced you.
Understandable for sure. This was an amazing run, and could probably stand up to anything that anyone else can throw at it for a long time, even if you don't end up improving it. I watched it again, and it's a definite yes vote from me, although I'm not sure I can vote yet. :)
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I forgot to comment on this run earlier. :3 I am very impressed with seeing one of my favorite games beaten at 102% so quickly. :3 I think you did a great job. ;3
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I think you can rate it after it gets published, so you can contribute that way. And of course, I believe all comments are viewed before judging anyways, so posting is like voting-lite. Any warm feedback/praise is good feedback!
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I voted on it right after I saw it was submitted, hehe. ;3 I can't believe someone actually voted NO though. That person must be totally insane. >>
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Either it was a unfixed mistake, if not then I think I know who that was, and it's most likely soley based on V9's existence, which I have tried many times to say should not be put into consideration when voting on the submitted run. But such is life, that is their perspective, however I will reiterate:
Renalia wrote:
comicalflop wrote:
It is not very improveable- only minor mistakes. Minor mistakes in such a long run that is already highly entertaining and still submitable quality merited my decision to submit this, take a much needed break, and not work on V9 for a while. Plus, V9 is not even done with world 1, and will take very long to finish. Hope that convinced you.
Understandable for sure. This was an amazing run, and could probably stand up to anything that anyone else can throw at it for a long time, even if you don't end up improving it.
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My plans for V9, if anyone is wondering, are not for a while. I am going to give it a few months, work on Kirby Dreamland 3 100% and Kirby 64 100%, and then after a while I'm going to start this again. Most likely there are some levels that are already optimal, so I'm going to try and paste that input into V9 (although that hasn't worked for me before, maybe with the improved SNES movie slicer I have it'll work) and if not, then I'll work on each level making it 100% flawless and 100% entertaining. Reasons for waiting: I want to make the two next TASes first (Kirby Dreamland 3 is starting to get really fun/interesting) and, more importantly, 1) I want Arne to show what he's been working on, and if minor details in his levels can be applied to mine and 2) I want V8 to be the published run that everyone sees for a while, and it'd be poor form to make 2 DKC2 submissions that'd have to be looked at, published, and encoded all over again within a short time frame.
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