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ALAKTORN
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^improved to 12"888 http://www.youtube.com/watch?v=oRC438YqvYo reTAS'd from 9" into the vid
ALAKTORN
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updated previous post with KB2 noPRB Lap 12"908 ("090 gain from Huffle's TAS) by me: http://www.youtube.com/watch?v=bfg-pcTsa8o
ALAKTORN
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I've tried finding X and Y again and I'm going mad, I found 4 different addresses for Y which all act the same but are different values, also the last one of them doesn't work when you are in human form: 0214FB69, 0214FB59, 024FBD1, 02152629 actually found they don't work the same, 1st one is 1 frame ahead of 2nd and 3rd, completely different to 4th, also if you freeze the 1st one value you'll have a floating character cheat, whilist if you freeze any of the other adresses' values the character's position won't change for X I found only one, and it doesn't work in human form: 02152625 might have to search for a 4-combo of this too I stopped testing the platform skip to find this gonna find side weapon charge timer and post it / found: 0214FC39 it's the number right after the main weapon lol well I've gotten an almost perfect double platform jump but still couldn't get in, I guess you have to be really perfect… might be too hard for me you have player health for ZXA so I thought I'd get it for ZX: 0214FBB2 Biometal Energy Meter 02150271 E-Crystal Counter 0214FC70 (4 bytes) I don't think it's needed for ZX though can't find the Dash Length can't find Ingame Timer either, how does it work? I thought it'd be 4 bytes in seconds, so 11'47 on the save screen would have a 707 value but that is incorrect tried some more platform skipping and it's impossible to do perfect for me, I think if it's ever gonna work it'll require perfection @Rolanmen: is HX's dash jump slash really faster than mid-air dash slash on bosses? found out that a single Tornado attack kills the Moleroid while in Overdrive, I guess any boss with Electricity weakness would die, but I think it's slower even at the first fight where you can get there with a tornado charged already / for the first fight I believe level 1 charge jumping slash+triple combo is the fastest method, it's basically the same as the 5 hit combo just with 1 hit less it's sad how the boss keeps 3HP after a dash slash+triple combo attack Weak Spot Counter 02104633 0 LV4, 1-2 LV3, 3-8 LV2, 9+ LV1 Lives 0214FC6C x9 is on-screen max, but it can go higher, haven't tested how much higher
ALAKTORN
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amazing job with this Mothrayas, I should've watched it sooner keep it up
ALAKTORN
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Rolanmen1 wrote:
Just got a thougtht, can you climb spiked walls without dying like in ZXA?
how is that done in ZXA? had a quick try with just trying to jump before getting hit, and it didn't work, but if it's possible in ZXA I'd guess it's possible in ZX too
ALAKTORN
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Mothrayas wrote:
ALAKTORN wrote:
I think it's impossible: http://www.youtube.com/watch?v=8iMlUWoU2Wc it's like trying to enter it after a mid-air biometal change, you are falling (or on a falling surface) so it doesn't work
To me it looks more like you're just a bit too far away from the door. Is it possible to release the ice platform a frame or two later and still land on it?
no, I have tested by falling straight down that I could enter the door far under me, so I was aligned correctly, the problem is another: I was stuck inside the platform and couldn't move until it started falling, read the edits in my previous post for more explanation
ALAKTORN
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I think it's impossible: http://www.youtube.com/watch?v=8iMlUWoU2Wc it's like trying to enter it after a mid-air biometal change, you are falling (or on a falling surface) so it doesn't work I waited 2 frames before releasing the attack, that's to get the platform in the middle enough to be in correct position to enter the door, that makes you stuck into the platform and you can't move until it starts falling, if you release it after waiting 1 frame you can avoid getting stuck but it doesn't seem like you reach far enough to get into the door edit: thought of a method to get beneath the door with the 1 frame wait, using 2 platforms instead of one
ALAKTORN
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^thanks for the tip I'll try the skip when I get some time very nice Protectos battle edit: ok I think I just had the perfect attempt at the skip, but it didn't work, so I think it's not possible
ALAKTORN
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how do I watch the movie? if I do "Play Movie" it restarts the game and nothing happens… also don't I need the same rom+emulator for it not to desynch?
ALAKTORN
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why didn't this topic get attention? Time Trials: Figure-8 Circuit Total (PRB) 1'10"990 http://www.youtube.com/watch?v=ztHCXtjTzqA by Huffle Koopa Beach 2 Total (PRB) 39"492 http://www.youtube.com/watch?v=LsYbZRmDOJo by Huffle Koopa Beach 2 Lap (no PRB) 12"888 http://www.youtube.com/watch?v=oRC438YqvYo by ALAKTORN (me) Rainbow Road Total (SC) 1'43"840 http://www.youtube.com/watch?v=UtaxEjc9CmQ by Huffle Sky Garden Total (PRB+SC) 55"530 http://www.youtube.com/watch?v=G05iZ4ZJ3wc by Huffle Sky Garden Lap (PRB+SC) 17"871 http://www.youtube.com/watch?v=ZgZyJvHUFMA by Huffle Choco Island 2 Total (PRB) 44"486 http://www.youtube.com/watch?v=tWRdgoYOsnQ by Huffle Tick-Tock Clock Total 1'28"282 http://www.youtube.com/watch?v=-MCE_FeHmOk by Huffle Airship Fortress Total 1'42"538 http://www.youtube.com/watch?v=lAeF0W6fzjk by Huffle Airship Fortress Lap 33"731 http://www.youtube.com/watch?v=MEp93Z6m1mE by Huffle Mario Circuit Total (PRB) 1'25"740 http://www.youtube.com/watch?v=g7AU8Uc0MOI by Huffle GBA Luigi Circuit Total (PRB) 1'10"999 http://www.youtube.com/watch?v=ndamNYV8tVM by Huffle Peach Circuit Total (PRB) 50"519 http://www.youtube.com/watch?v=gLSJ_WSCdDE by Huffle Peach Gardens Total (PRB) 1'22"076 http://www.youtube.com/watch?v=ucn4jiB3ZIY by Huffle Donut Plains 1 Total (PRB) 50"796 http://www.youtube.com/watch?v=FvLLmwB0fMU by Huffle Yoshi Circuit Lap (uses PRB, but the MK community considers it no PRB) 27"334 http://www.youtube.com/watch?v=fsk1VFkLeKg by Huffle Shroom Ridge Total (PRB) 1'32"750 http://www.youtube.com/watch?v=YFwI2_OX36o by Huffle Mario Circuit Lap (PRB) 28"435 http://www.youtube.com/watch?v=wI1dNP0QLq0 by Huffle Mario Circuit 1 Total (PRB) 37"318 http://www.youtube.com/watch?v=C0MdYewzOU0 by Huffle Baby Park Lap 7"999 http://www.youtube.com/watch?v=mtJ3uvgoO2Y by Huffle Test Circle Lap 3"114 http://www.youtube.com/watch?v=zVZ6tTxO6cc by Huffle Desert Hills Lap 21"174 http://www.youtube.com/watch?v=JL6I5IUSwAg by Xenos/katsukawasojuro (don't know what name he goes by) Missions: Mission 2-Boss Eyerok 4'40"766 http://www.youtube.com/watch?v=R0s3vXFq7X8 by ALAKTORN (me)
ALAKTORN
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Rolanmen1 wrote:
Also, i tried to make a sequence break, using Model L to create a platform on the doors at the elevator in the final stage, but it didn't worked for me, maybe someone else could try?
if you give me a savestate I could try it about Protectos, wouldn't a TAS get lv1 win anyway? I'd like to watch what you got
ALAKTORN
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EEssentia wrote:
Then what do you use to compress the video?
the in-built emulator's compression, I use "Microsoft Video 1" with default compression quality
ALAKTORN
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I don't use VirtualDub, but thanks for the script, maybe I'll get that program
ALAKTORN
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does really no one have computerbird's WIP saved? I want to check it before I redo the first stage edit: Rolanmen how do you encode the top screen only? also for your all bosses LV4 win TAS, here's a vid with a better Protectos strategy I believe http://www.youtube.com/watch?v=Ofel1E7u8a4
ALAKTORN
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optimizing this boss is impossible… I'd like to always release the full charged 1 frame after the 2nd charged, but it having a bigger hitbox ends up hitting before the 2nd charged and counts as only 1 hit… I've been trying a lot and I'm still just after the first 2 hits (which I think are optimized at 16 frames (from starting to move) for the 2nd charged and 17 for full charge) not sure if I'll settle for delaying the full charged a lot or trying to find some good positioning… or give up altogether not to mention the only manipulation I could make is by avoiding to damage it edit: got the first manipulation, but in order to pull it off had to waste 2 or 4 frames (don't remember) :/ now trying for the next manipulation, got the boss to do the dive and the out of screen attack, but I want the poison spheres 11 frames lost for the next manipulation... (literally just waiting still) 706 frames boss fight, that's a 66 frames gain over computerbird's 772 (I take it the timing is from 1st inputable frame to boss death), and I also didn't get hit which helps later; 2-4 frames lost manipulation, 11 frames lost manipulation, not sure if my ending is perfect, haven't manipulated the last move (boss made a dive, didn't cost me time); I settled for delaying the full charge in the end, don't really think it's possible to do otherwise due to the shift in hitbox provoked by the poison spheres attack the video: http://www.youtube.com/watch?v=eN8YzwYjk4w
ALAKTORN
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if with X and Y you mean the coordinate I think X is 020F2059 and Y 020F2001 about the speed, I've been trying to find it but failed… about the run, I doubt I'll ever make a complete one because I can't focus on things for a long period of time… also I'm not that good, I've been trying to manipulate the Snake boss but the only attack I was able to change was the first one, everything after seemed to be set in stone :/ edit: I'm just trying to get a good boss fight on video now, manipulating it is a pain and I also hate the fact that you need to be in a precise position to reach him with a second charged shot :/
ALAKTORN
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anyway I've got some ram addresses if you care? Snake boss HP: 021510AA (starts with 64) Snake boss invulnerability: 0215109C (timer, goes from 90 to 0, but you can still hit the boss while invulnerable…) own invulnerability: 0214FBA4 (same as the boss, 90-0, this time it works properly) charge shot: 021525D9 (goes to 1 with first charge, to 2 with second charge) final charge shot: 02152665 (goes to 2 when ready) timer for charge shot: 0214FC38 (40 is first charge, 80 is second charge, 120 is final charge, 40 and 80 have to be realeased 1 frame earlier so 39-79, 120 has to be released on 120 though) might try to TAS that first level now the poison attack for the boss makes you lose a lot of time, it can't be hit with a second charge shot, only with the final charge, because it shifts its hitbox higher, so you have to wait a lot to be able to hit, or waste a shoot and hit only once, not really sure what's faster
ALAKTORN
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Rolanmen1 wrote:
If you look closely to the video, you can see his invuneralbility to wear off after he goes out and before he came back.
that's true… hmm either way, getting hit should be avoidable so computerbird's TAS can be improved are you going to start TASing this game? if so, when? I think I want to redo the first stage myself, maybe I'll try it oh also, computerbird's encodes/dsm are so old that the links don't work anymore, has anybody saved them? I'd like to rewatch them
ALAKTORN
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Rolanmen1 wrote:
I think it's faster to make the boss uses that poison spheres attack.
you sure? I remember with my TAS, the little time the boss spent out of the screen was always invincible, so in the end the dive didn't make me lose any time, can't be sure though but you probably shouldn't get hit also I might have understood something interesting: I'm currently playing MMZX on Hard because I hadn't beaten the game on Hard yet, and at the mid boss of area O, I've been able to manipulate it to always use the tentacles that make him lose life, killing him really quick in just 4 "turns", and I've manipulated him so by moving left-right continuisly, like the guy in the TAS vid I linked before does for the stage 1 boss, so stepping left-right continuosly might be a good way to manipulate bosses edit: nevermind, after more tests it seems like I just got lucky that one time… it might help manipulating but it's not a perfect method
ALAKTORN
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found a first stage TAS on youtube that had a good boss fight, not sure if it's better than computerbird's TAS http://www.youtube.com/watch?v=kHgUj0OOBMc he manipulates the boss to always make the "dive" move which is the fastest possible I believe, and he doesn't need to get hit, which means he won't lose time charging health at the transerver
ALAKTORN
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BitFS looked great :) couldn't improved BitDW yet?
ALAKTORN
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Marcokarty wrote:
ALAKTORN wrote:
funnyhair wrote:
download a Rom and an emulator. its easy.
it's easier to just click "play" on a video player, especially when you can also click "pause" and restart the thing from wherever you want however many times you want
Why he should to waste him's time uploading the video just "because it's easier for you", lazy boy? It's not Dooty obrigation. If you wanna see the WIP, you're the guy who should to run for it, not Dooty or funnyhair.
I didn't demand anything from anyone, I only asked for a favour. That was just a reply to funnyhair because he said downloading all that like it's normal, I just disagree with that, like I said I can wait for the run to be finished.
ALAKTORN
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funnyhair wrote:
download a Rom and an emulator. its easy.
it's easier to just click "play" on a video player, especially when you can also click "pause" and restart the thing from wherever you want however many times you want downloading the emulator+the rom simply for watching a video sounds very bothersome to me, not sure why you people do it (I wouldn't even know how to play the movie probably) I guess I'll just wait for the finished run to be publicated on the site, good luck for that ;)
ALAKTORN
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can someone post these WIPs on YT or the like? I can't watch them
ALAKTORN
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can someone put the video on YT or similar?