Posts for ALAKTORN


ALAKTORN
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Cooldude0027 wrote:
GoombaHeart wrote:
Cooldude0027 wrote:
Could you post a link to the 20 star run? I'll check it out.
https://www.youtube.com/watch?v=A5eFLrG7vIQ
Thanks man.
I’m pretty sure a bunch of those strategies are outdated, though. If you’re gonna TAS something to try and get a new record, first look around for videos or just ask here for the specific video and someone might be able to find something fast. On nicovideo ABC is called A禁止, I believe.
ALAKTORN
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^Why did you use a negative number? Wouldn’t 4084385849 work all the same? The 2684337210 -> 3668764404 might be some kind of different RNG behaviour… I have to look more into it. Edit: Figured out the 4th and I hope last formula this RNG uses, and 2684337210 -> 3668764404 falls into it. I see what you did with your simplification there Randil, pretty basic stuff I should’ve known, lol.
ALAKTORN
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RobynS wrote:
Okay! I redid everything in 1-1 after buying the gyro (the rest of it is this submission's input) and saved 30 frames from less jumping. NOTE: I didn't take the time to make this as fast as possible, I just wanted to rush it out. This should NOT be used as a measure of how big a frame-perfect improvement of this TAS would be. http://tasvideos.org/userfiles/info/24716694224062329
Considering this exists, I hope the TAS is not accepted on a basis of unoptimization, but in case it’s accepted anyway, how would this be integrated with the submission? The file exists and is uploaded, so the current submission does not “beat all known records” as per rules. So if this run is accepted it’d have to at least incorporate that improvement, but then co-authorship comes up… Dekutony, I think you should cancel this submission.
ALAKTORN
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MrWint wrote:
(a secret third goal was to get more people interested in trying to TAS these games by leaving any% up for grabs with a known faster route).
Why would anyone bother TASing Pokémon games when you’ve completely mastered them with a bot? I don’t even look forward to any Pokémon TAS unless it’s from you at this point.
ALAKTORN
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I’m not gonna read all these walls of text but I support the tricking the game and audience or whatever in order to make a more spectacular showing when it’s done live. Doesn’t matter if you’re “cheating” or whatever. Edit: Oops this was about publishing such a TAS on the site. Dunno. I don’t think it’s that tragic a thing but I haven’t thought much about it.
ALAKTORN
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Can someone figure out this RNG formula? RNG -> advanced RNG 0 -> 2684337210 -> 3668764404 1 -> 2473755763 2 -> 2263174316 3 -> 2052592869 4 -> 1842011422 5 -> 1631429975 10 -> 578522740 12 -> 157359846 13 -> 4241745695 20 -> 2767675566 100 -> 3101028990 101 -> 2890447543 Edit: Nvm figured it out myself: xnew = ((4126914633 xold + 2684337210) − (42528784 xold)) % 232 Edit: That doesn’t work for 2684337210 -> 3668764404…
Post subject: Phantasy Star Online Episode I&II (GCN)
ALAKTORN
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I’m looking into this game’s RNG for the RTA community so I’ll just be posting my findings here. The RAM seems to be duplicate for some reason, for example the RNG is in both 0x09293E00 and 0x0B2C3E00 (USA ver). GPOE8P is the game ID for USA version. The second RNG address is the only one that’s working as a breakpoint for me. The RNG is 4 bytes big endian. At the start of the game, it gets seeded to 1 (weird value imo). After that, it does 1 step at the SEGA screen. Does another at DOLBY SURROUND. Does another entering the “Agree” screen, keeps stepping every 10 seconds or so; if you’re fast, you can avoid any extra steps. Shit part starts here: during the main menu, the RNG advances every frame with differing amounts of steps depending on the background animation. It mostly alternates between 16 and 22, but does 6 every 10th frame. Sometimes it doesn’t advance on one frame, and ends up doing 2 advances with the same amount of steps in a row. Past the main menu, it does 1 step each 10 or so seconds; keeps doing this until you’ve selected the class for the character you want to create. Then it starts advancing every frame. Out of that, you again have 10 or so seconds between steps to select Episode, then the map layouts/drops are decided during the loading screen. The RNG formula is: xnew = (1103515245 xold + 12345) % 232 A quick test didn’t show any change in RNG depending on ID color. Edit: I don’t think what I said about the number of steps is true. The RNG is weird. It does some steps with the basic formula, but then others I can’t tell what they are. Also during the character selection screen it does single steps of a formula that only sometimes matches the basic one…
ALAKTORN
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Thank you. I’m busy dealing with RNG right now but I’ll take a look when I can.
Post subject: Help with how to use Lua on Dolphin (I don’t see the option)
ALAKTORN
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Can someone tell me how to use Lua on Dolphin? I think I’ve downloaded a version that doesn’t have Lua support, is that possible? Dolphin 4.0 x32. I just can’t find any option for Lua usage. Alternatively does anyone know if I could somehow use Lua on something else such as Cheat Engine? It’s what I’m using for the RAM watch.
ALAKTORN
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Thanks, but it still doesn’t show up. Doesn’t matter though, I grabbed the ID off of GameFAQs.
ALAKTORN
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DwainiumB wrote:
Have you tried these settings? https://dolphin-emu.org/docs/guides/performance-guide/
Thank you. I can get up to 50fps now.
ALAKTORN
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AngerFist wrote:
Buy a new computer whenever you can afford it. x32 is dead. It's like using Windows XP.
I am using Windows XP. I can’t afford a new computer.
Post subject: Help optimizing settings for performance
ALAKTORN
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I’m using Dolphin 4.0 x32. I don’t care about graphics, sync, TASing or anything. I just want as many FPS as I can possibly get without breaking the game to the point it’s literally phisically unplayable. What should I do?
ALAKTORN
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Kuwaga wrote:
The first thing you should be searching for is the game ID of the game you are playing, which you can find by right clicking a game -> properties -> info (then do a text search).
What does this even mean? Where do I right click? Dolphin’s window is not showing the game for me, even when I browse for the folder with the game in it. My game file is called ck-psoe12.gcm which I have no idea what .gcm even is. I’m on Dolphin 4.0 x32. Help? Edit: I think I’ve found it on GameFAQs. “GPOE”. Edit: Someone should sticky this topic. It looks useful.
ALAKTORN
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jlun2 wrote:
ALAKTORN wrote:
You imply DS games use clock time for RNG. I’m not aware of any that do, except for maybe one or two Pokémon games.
Dementium does for enemy placement,
Seriously? How does that even work?
ALAKTORN
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Derakon wrote:
The simplest approach would probably to find the RNG and lock it to a single value. But that would probably have ramifications for other parts of the game.
Yeah, touching the RNG would be a terrible idea.
ALAKTORN
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Invariel wrote:
To be fair, that's a problem you can work toward solving by writing the information out yourself and convincing an editor (or becoming an editor) to make pages for you.
See, I never said I was gonna work towards improving the site. I just find it really sad that it could be that much better, but isn’t. Edit: @Invariel below: I really want to reply but I don’t want the thread derailed further.
ALAKTORN
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TehBerral wrote:
*the ability to vote solely entertainment or technical if one chooses to
Already possible. Replace it with “the ability to rate a movie even before it’s published” instead.
ALAKTORN
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Kurabupengin wrote:
im so sorry.... im just... really upset this hasn't been mentioned before. It just makes me really sad... *sob*
It’s something you should’ve figured out yourself when TASing. The very first thing to do in any 2D platformer is finding X and Y coordinates, and from watching them you can determine what the fastest method of movement is. I really keep having the feeling that this website could have so much more in terms of TASing tutorials. If I think about all the things I’ve learnt in 5 years of TASing, and then look at this site and see nothing of it… it’s really sad.
ALAKTORN
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Titan91 wrote:
Hm? I try to make my posts helpful and meaningful. Just found this site and am just giving back. But sure, I have no problem with reducing my post frequency if it's not helpful.
You’re bumping some old topics unnecessarily, such as this one. Whatever the problem was, it’s been 7 months, I doubt help is still necessary.
ALAKTORN
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Kurabupengin wrote:
ALAKTORN wrote:
I think private ratings are for pussies. If I dislike your movie I’ll rate it 1 and tell you you’re stupid.
That explains so much
I was half-joking there. Not sure what you mean.
ALAKTORN
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I think private ratings are for pussies. If I dislike your movie I’ll rate it 1 and tell you you’re stupid.
ALAKTORN
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Does multiplayer here mean Wi-Fi or something else?
ALAKTORN
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TehSeven wrote:
Anty-Lemon wrote:
There's still a big difference though, since it could take anywhere from a few frames to several seconds to manipulate the RNG properly
Hopefully PC emulators in the future will have some date/time change features like in DeSmuME, so that can be doable without losing time.
You imply DS games use clock time for RNG. I’m not aware of any that do, except for maybe one or two Pokémon games.
ALAKTORN
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Derakon wrote:
Part of the problem is probably that most people watch the movie before it's possible to rate it, because it hasn't been published yet.
100% this. Every time I check Workbench and watch a movie, I finish and want to rate it, but can’t. By the time it’s published, I’ve completely forgotten how I felt about it, and would have to re-watch it to rate appropriately. That’s why I’ve started posting my ratings in the Workbench topics in hopes of remembering to rate once they’re published, but that’s not a good solution. Make it possible to vote on all runs, and keep the results in a hidden database or whatever and make them public in their proper page once the submission is published. Not allowing votes is straight-up retarded. Edit: Didn’t think there’d need to be some way to vote outside from the published movie page I guess. Cba to think.