Posts for ALAKTORN


ALAKTORN
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mkdasher wrote:
I'll try to release the script in the future. It works but it's a bit unstable at the moment. I want to fix it before I release it.
But how does it determine which lines are red?
ALAKTORN
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^Helps in terms of lag and possibly crashing the game. The goomba staircase was used anyway, so he’d have had to build a new one either way.
ALAKTORN
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Since MMZX boss manipulation is impossible without disassembly I don’t know how to do, I’m back here.
ALAKTORN wrote:
Running to Echigoya needs re-TASing with the Up+Select trick; 8512 current Echigoya death cutscene. http://tasvideos.org/userfiles/info/16764370457160118
xxNKxx wrote:
Yes, I was saved 8 frames at mid boss, but then I lost 2 frames at somewhare I don't know http://tasvideos.org/userfiles/info/18176612976464998
ALAKTORN wrote:
2 frames saved going to Start. 3 frames choosing Rikimaru. 4 frames ahead starting the level. Now to see how lag reacts and whether the movie syncs or not… Black screen after stage 1 screen: old: 2689/748 new: 2687/748 ends up only saving 2 frames for some reason, lol. I noticed those menu loads seem to work in 30fps sometimes… for example pressing X 1 frame faster would save 2 frames in the end. This time it was in reverse, saving 4 only gave 2… idk. Edit: 2686/748 by purposefully losing a frame at the Start press, whelp. Saved 3 frames in the menus, everything synced. :) http://tasvideos.org/userfiles/info/18269789872301701
Meaning we should be getting Echigoya death at the very least on 8501. But since Up+Select should save 2 frames, 8499 would be correct. Edit: Saved a fuck ton on Katanal. 6239 death cutscene. That’s 12 frames. Better last 2 hits. /// 6227. 24f. I feel like it should be possible to squeeze in 2 more frames but I can’t do it. Probably even more improvable by redoing the whole thing rather than just the last 2 hits, but now it’s pretty good so I don’t think I’ll bother trying. The old (good) after Katanal and Echigoya fight doesn’t seem to sync. I’ll look into it more another time. 8475 Echigoya death predicted at this point. http://tasvideos.org/userfiles/info/23129487615744280
ALAKTORN
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mkdasher wrote:
a lua script that maps the loadlines in the game
How does that even work?
mkdasher wrote:
Unfortunatelly, it's really slow to draw with that app. This is a test I made: https://www.youtube.com/watch?v=P5sZIPOgKNk
I didn’t know you knew how to draw.
ALAKTORN
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Zurreco wrote:
This has been a minor issue for years.
I don’t remember it ever happening to me. My cookies seem unaltered as well.
ALAKTORN
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Samsara wrote:
It's intentional and explained in the thread. Archanfel was using an input editor that doesn't add re-records... And that's yet another reason why rerecords aren't an accurate measure of quality.
In that case it’s normal procedure to remove the rerecord count. As I said, it’s a mistake and it should be fixed by editing it to 0.
ALAKTORN
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Funny how this run keeps having improvements upon improvements found.
ALAKTORN
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Mothrayas wrote:
Bottom line: rerecord count or ratio is not at all a reliable indicator for how optimized a movie is or how much effort was put into it. You can't make any claims on optimality with just rerecord counts.
That’s your opinion, lol. I’m perfectly aware of all the variables– one of the movies I’ve been working on for, I don’t even know, 5 years by now? With off and on testing would end up as a 0 rerecord count movie when submitted here, simply because my method of TASing it has advanced to a point where rerecords aren’t even useful anymore. That’s not to say that you can’t very easily judge the quality of a bad movie based on the rerecord count, though, and there have been hundreds of such examples by newbie TASers and their submissions here. Regardless of that, TehBerral actually brought up a valid issue– what’s up with the 3 rerecord count of this publication? http://tasvideos.org/4673S.html It looks like a mistake and should be fixed. Edit: OK I just wanted to show this: http://tasvideos.org/4702S.html That’s usually the mark of a good TASer. :p
ALAKTORN
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Nach wrote:
jlun2 wrote:
Wow. Judging underway and already a potential improvement. That was fast.
Did I miss a post? What's this about an improvement?
http://tasvideos.org/forum/viewtopic.php?p=408475#408475
ALAKTORN
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TehBerral wrote:
(Edit) I think this might also be a better example.
That’s not a good example, that looks like an error that should be purged instead. I also doubt your movie is optimized considering the rerecords, but let’s not go off-topic.
ALAKTORN
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17208 rerecords for 1h50′ of movie, that should say it all. I thought by now his privilege to submit movies would’ve been revoked.
ALAKTORN
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Anty-Lemon wrote:
HHS wrote:
As for how I figured it out, I have an emulator with data breakpoints, but it hasn't been released to the public yet...
no$gba debugger has breakpoints too
Tried looking into this but on the website it says no$GBA doesn’t support savestates for DS games? How is a debugger even helpful in that case? lol (Also is the debugger built into the normal no$GBA version?)
ALAKTORN
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It seems like you don’t understand what a frame is. A video is made of images. A frame is each individual image that makes a video. Each one of those images is 1 frame. The framerate is how many images (frames) appear in a determined amount of time (usually 1 second). If the framerate is 60fps (frames per second), it means that there are 60 images in 1 second. Once you know the framerate, as has been said, it’s simple mathematics: frames ÷ framerate = time in seconds. 60 frames (images) at 60fps is 1 second. 30f at 60fps is 0.5 seconds. 60f at 30fps is 2 seconds. My explanation sucks but maybe you understood something from it. Wikipedia has a page on this, which may be of help: http://en.wikipedia.org/wiki/Film_frame
ALAKTORN
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^That’s pretty cool, but it seems useless?
ALAKTORN
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^Wow, nice. The human WR is maxed out at the 14″15 range as far as I can see.
ALAKTORN
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jlun2 wrote:
Huh. Curious how its Nintendo consoles getting emulated (and preserved) while other consoles and their content get ignored and forgotten. lol
Yeah, what’s up with that?
ALAKTORN
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^Yeah, I should’ve checked the FAQ. Apparently, Ocean Palace Lavos is beatable too, with a sort of NG+ LLG save (not on a first playthrough). The FAQ explains how and also links to this 2008 thread about it: http://www.gamefaqs.com/boards/563538-chrono-trigger/42693858 That sounds mad cool. The FAQ also shows how to beat Pink Nu Specchio with the LLG party. That FAQ is actually really interesting. At the end it says “Basically the final party levels of 1 4 15 15 16 20 37 are the lowest possible withstanding the maximum level of scrutiny I can give it.” so it might be maxed out. Edit: From that 2008 topic: “Just playing around on my non-NG+ save and I "defeated" OP Lavos. There seems to be a bug where a person reivived by GreenDream is untargetable... I ended up targeting Lavos with a Full Tonic and it killed him somehow. Then unfortunately the bug persisted and I couldn't heal Robo after Doors of Doom on the next form. Still, freaky. I actually can't figure out how to disable this bug and it's annoying. Hopefully it won't show up in my NG+.” “So I guess I remembered wrong and it was an elixir that killed him. In any case, I managed to duplicate my success on the last two forms, technically finishing a LLG through OP Lavos without NG+ even.” Weird bug, anyone knows what it is?
ALAKTORN
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Samsara wrote:
ALAKTORN wrote:
It’s almost as if you don’t know how to read.
It's almost as if you're trying to win an argument you know you've already lost.
GameFAQs’s writer’s wording was 100% pointless and highly confusing. Not my fault. I still don’t know whether he meant what’s being implied in this topic, because that sure is not what he wrote. Anyway, how do you beat the final Lavos without Magus? Using the DS version could be an option but I think the SNES one is a lot more iconic.
ALAKTORN
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Samsara wrote:
ALAKTORN wrote:
Fortranm wrote:
I believe he means fighting Magus at North Cape instead of befriending him. You can choose to kill him.
That would be a requirement for a lowlevel run, then.
It's almost as if that's what they've been talking about this entire time when they were talking about "excluding" him.
It’s almost as if you don’t know how to read.
blahmoomoo wrote:
ALAKTORN wrote:
The Brookman wrote:
As a rule for sake of maximizing the difficulty of this challenge and for certain sentiment. Magus should be excluded from any fighting party and Chrono included wherever possible."
That is such an arbitrary rule.
ALAKTORN
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Fortranm wrote:
I believe he means fighting Magus at North Cape instead of befriending him. You can choose to kill him.
That would be a requirement for a lowlevel run, then.
ALAKTORN
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blahmoomoo wrote:
Excluding Magus reduces the average level of all the characters.
What does that even mean? Just because you don’t use him it doesn’t mean your average level is lower. So long as he’s unlocked and part of the party, he’ll be a part of the average level.
ALAKTORN
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The Brookman wrote:
As a rule for sake of maximizing the difficulty of this challenge and for certain sentiment. Magus should be excluded from any fighting party and Chrono included wherever possible."
That is such an arbitrary rule.
ALAKTORN
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Hmm… weren’t a few of our users working on a run of this? I wonder how it compares.
ALAKTORN
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What’s faster in JP version?
ALAKTORN
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It’s supposed to emulate them. What are those glitches you talk about? What emulator version are you using?