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ALAKTORN
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netwizard wrote:
What does vB mean?
“Down + B” I suppose.
ALAKTORN
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How does menu scrolling work in this game? Since you’re going down so much if it’s not perfect there could be a big improvement there. Are you doing Down, nothing, Down etc.? I tried looking at the input file but couldn’t tell. Did you try holding Down or doing Down, Down+Right, Down etc.? Diagonals work in some games as new Down input.
ALAKTORN
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OK so for now I have this, it’s pretty shitty but I’m not sure how the display should be made to improve it, I need feedback. http://tasvideos.org/userfiles/info/21849958098105961 Link updated to latest version. It might only work on the USA version of the game because I’m using the USA RNG address. If you want to make it work on JPN/EUR you’ll have to find the RNG address on that version and edit the “readRNG()” line of the script with your address. Like the description says it prints in the Lua window log the current RNG value and writes in parentheses how many steps it has advanced from the previous value. Most of the time the game just advances the RNG 1 step, it does so every frame actually which makes it pretty messy. Any kind of RNG manipulation you can do gets added on top of that every-frame 1 step advance, it seems. I’ve only found the RNG to not advance during the pause screen. Edit: found out loading a new area throws a “couldn’t calculate” (-1) error in the current script. I’ll look into that when I get the time. /// Looks like each area has its own “reset value”. A-1: 1627459585 A-2: 1627463682 A-3: 1627467779 A-4: 1627471876 B-1: 1644302341 B-2: 1644306438 B-3: 1644310535 B-4: 1644314632 C-1: 1661145097 C-2: 1661149194 C-3: 1661153291 D-1: 1677987855 D-2: 1677991952 D-3: 1677996049 D-4: 1678000146 D-5: 1678004243 E-1: 1694830612 E-2: 1694834709 E-3: 1694838806 E-4: 1694842903 E-5: 1694847000 E-6: 1694851097 E-7: 1694855194 E-8: 1694859291 F-1: 1711673372 F-2: 1711677469 F-3: 1711681566 F-4: 1711685663 F-5: 1711689760 G-1: 1728516129 G-2: 1728520226 G-3: 1728524323 G-4: 1728528420 G-5: 1728532517 H-1: 1745358886 H-2: 1745362983 H-3: 1745367080 H-4: 1745371177 I-1: 1762201642 I-2: 1762205739 I-3: 1762209836 I-4: 1762213933 I-5: 1762218030 J-1: 1779044399 J-2: 1779048496 J-3: 1779052593 J-4: 1779056690 J-5: 1779060787 K-1: 1795887156 K-2: 1795891253 K-3: 1795895350 K-4: 1795899447 L-1: 1812729913 L-2: 1812734010 L-3: 1812738107 L-4: 1812742204 M-1: 1829572669 M-2: 1829576766 M-3: 1829580863 N-1: 1846415424 O-1: 1863258177 O-2: 1863262274 X-1: 2014318659 X-2: 2014322756 X-3: 2014326853 Transerver rooms: 2047938630 Boss rooms: 2047942727 (Boss rush only I believe) Edit2: this is the RNG address in the JPN version: 0x02108790 /// EUR: 0x0210AD98 /// USA: 0x02108B90
ALAKTORN
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I’m working on a Lua script to help a bit with RNG manipulation guys. The RNG formula is: xnew = (214013 xold + 2531011) % 231
ALAKTORN
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Flameberger wrote:
Hello, there's also this: https://www.youtube.com/watch?v=UPied7PDUpo
Damn that might actually be faster. Hard to tell. I was thinking, can those extra red orb hits be done against the intro boss too? Moth I’m interested in a new TAS of this, do you have a file of the intro with the male character? What were the RNG problems?
ALAKTORN
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SS917 wrote:
So I have to use a keyboard or controller to TAS?
Yes.
ALAKTORN
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Mothrayas wrote:
It went nowhere. I ran into big luck manipulation hurdles at the intro boss fight, got disinterested as a result, and didn't hold contact with Rolanmen1 for long.
What? I thought the intro boss fight was already maxed out? Can it do a better pattern…?
Mothrayas wrote:
Though it's at least nice to see there are some more improvements being found now. It gives a (potential) new run more of a purpose to be made.
Absolutely.
Ikkisoad wrote:
Okay, now it is super free: https://www.youtube.com/watch?v=5mbjnMb3lNE
HOLY SHIT that is fantastic.
ALAKTORN
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The DS has no analogue stick.
ALAKTORN
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Nice. But now that’s gonna be hell to optimize for a TAS if the top box is required.
ALAKTORN
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yep2yel wrote:
It would be an issue if the SRAM violated some vault rule, and the movie wasn't entertaining.
Both of which are probably true. Dirty SRAM wouldn’t count as “any%”. It would be a NG+.
ALAKTORN
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Wouldn’t starting from dirty SRAM be against the rules?
ALAKTORN
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Suuper wrote:
http://youtu.be/xTHyqPU6cm0 I'm not going to be making a full 105% run, but I thought I'd drop this here anyway.
An input file would be nice.
ALAKTORN
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The new glitch is grabbing a Bob-Omb and bonking on a wall on the same frame. It does weird stuff.
ALAKTORN
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What the hell was that. :O
ALAKTORN
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diggidoyo wrote:
It's been a long time in progress
Damn, I need to step my TASing game up. You’ve been working on this for what, 4 months? I still haven’t done AWDS Time Survival and I started work on that 5 years ago.
ALAKTORN
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I wouldn’t consider this a warp, for the same reason Mothrayas stated. Warping means going from one place to another, not triggering an event through memory manipulation.
ALAKTORN
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I’ve been saying for a long time the poll options need to be worded differently. Nobody’s voting correctly.
ALAKTORN
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This is Moons? Seriously?
ALAKTORN
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FractalFusion wrote:
- Using Strength on the SS Anne Truck triggered a Mew event, leading to a mysterious cave.
Vid?
ALAKTORN
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andypanther wrote:
By the way, is there any objective reason why the published TAS of this version has such a lower entertainment rating than the NES version?
Visually not as good, looks like a fake copy compared to the nostalgic original. Maybe. Edit: didn’t notice you asked for objective. No? Unless the above are objective, I don’t know how that works.
ALAKTORN
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Cool. 6.5/7
ALAKTORN
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Dada wrote:
Just thought I'd put this here so that some perfectionist can come in and redo this movie someday.
Was it redone?
ALAKTORN
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What makes you think it’s easy to translate? Sounds like the whole problem’s fixed with BizHawk 1.9.3 anyway. “EmuCRのビルドには関知してない という意味でよいのでしょうか?” そういう事です。 AmaizumiUni: なら今は問題なしですか?BizHawk1.9.3でしてみていた事をできましたか? “最初の返信 —My first reply r9021が含まれている一番近いものとしてEmucrjからBizhawkr9027を ダウンロードしようとしましたがうまくいきませんでした —The closest thing to r9021 was Bizhawkr9027 from Emucr, I downloaded it but it didn’t go well. ファイルが既に消えている —The file is already deleted. (?) ダウンロードマネージャーがアンチウイルスソフトに引っかかる —The download manager gets caught by my antivirus. ダウンロードしたファイルが展開できない(使用したソフト 7z ver9.20) —I can’t update the files I’ve downloaded (I used 7z ver9.20). (?) Anyway I think he’s saying he had trouble getting the version zeromus told him to. 新しくディスク交換ができるバージョン、もしくは正式版を待ちます —I’ll be waiting for an official version that supports disc change. 念のためヴァルキリープロファイルでムービー作成テストをしディスク単体それぞれ最後まで デシンクしないことを確認しました —Just to be sure I made test movie files with Valkyrie Profile for each disc, separately, and checked that they didn’t desync until the end. ディスク交換はいったんメモリカードセーブしepsxでロードして行い そのデータをセーブしたものを Bizhawkで読み込みnowで作成しました No idea what he’s saying here. 今回の返信 —My new reply EmuCRのビルドには関知してない という意味でよいのでしょうか? He’s asking if you guys have no hand in EmuCR builds, I told him that’s correct. それでしたらすみませんでした。ビルドする環境がないため 作成されたものをダウンロードするしかない状態です —I have no way to make builds myself, so I can only download what’s already made. Bizhawk1.9.3で作成したm3uを読み込ませ ディスク交換を試してみましたがこちらはディスク交換できました —I made BizHawk 1.9.3 read the m3u I created, and I tried the disc change and on this version it worked.”
ALAKTORN
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ais523 wrote:
IIRC the game only spawns hats of characters you've unlocked at that point, and goes into an infinite loop if you have only Yoshi.
Maybe that’s what I remembered with “the game crashes”.
ALAKTORN
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Yeah, I agree it should be starred.