Posts for ALAKTORN


ALAKTORN
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grassini wrote:
are you done with the boss fight then?
What boss fight? Giga Aspis was done a year ago. https://www.youtube.com/watch?v=_IZAPyJFsVE Edit: TAS’d up to entering the third dude’s room. Think I saved 1 frame jumping into the door, but didn’t compare.
ALAKTORN
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TAS’d a bit more on stream and also made a speed Lua. I waste so much time on pointless shit, lol. Tested a bunch if walljumping the car right after the door is faster than just jumping over it. Turns out it’s either the same speed or slower depending on when you do the walljump, since walljumping actually has 1 frame of 0 Y speed I was surprised it could even tie. If it didn’t have that it’d easily be faster. Anyway I TAS’d up to entering the door after talking to the first guardian guy lol. Saved 10 frames total, 9 because of Vent’s first dialogue box in C-1 being only 1 box instead of Aile’s 2, and 1 frame saved from jumping into the door. Both the talk to the first guardian and the jumping into the door are within 2 subpixels of being possible, this game is crazy with all these almost subpixel-perfect shit lol. I’d make a video but it’s so pointlessly short I won’t. I’ll make a vid after I’m done TASing the whole C area I guess, which’ll probably take forever. lol That means I’m 342 frames ahead atm btw. Lua: http://tasvideos.org/userfiles/info/31488030838422103 Edit: Why not movie too: http://tasvideos.org/userfiles/info/31488009992023616
ALAKTORN
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You wrote ramAddresss with 3 s within the loop.
ALAKTORN
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Mothrayas wrote:
JorWat25 wrote:
Without knowing what the game actually looks like, that sounds like it's going to be really dull to watch. Then again, 30 minutes of selecting text is a lot less than 2 hours of selecting text, so it could still get into the Vault.
The Where in Time Is Carmen Sandiego run is only accepted to the Vault because of its nontrivial routing nature. Text-selecting runs that do nothing but make linear choices are not accepted for the Vault.
So would an Ace Attorney TAS be rejected? I know Plush was working on one. lol
ALAKTORN
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arandomgameTASer wrote:
ALAKTORN wrote:
Removing the music saves lag frames in literally every game that exists on the planet. It’s probably something that would get lame really quickly if people started abusing it.
I agree, but like said before it depends on the length of the run. If the game is like 2 hours and it saves 30 frames then of course it shouldn't be done.
True, I guess for short Vault runs like this it’s fine.
ALAKTORN
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Removing the music saves lag frames in literally every game that exists on the planet. It’s probably something that would get lame really quickly if people started abusing it.
ALAKTORN
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Kurabupengin wrote:
Shouldn't this TAS be branchless?
Dirty SRAM runs are branchless now?
ALAKTORN
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Flip wrote:
andypanther wrote:
A good example of this is the fact that in most countries, only men are required to serve in the military. I find this unacceptable in a modern society, it should either be mandatory for anyone or no one. Everyone is well aware that this is obvious discrimination, yet it's still ignored around the world, it's just that one thing that "doesn't count". .
Just like most things feminists complain about, it's all based on the fallacy that things should be in any way equal between sexes in the first place. Men and women are different (by definition), and any good scientist will tell you that if you use different input, you'll get different output. Men are physically stronger than women, have more testosterone, and actually have a mindset which facilitates aggression. Women's bodies are smaller, weaker, have less aggression hormones, and have a mindset built for nurturing our species versus destroying it. Needless to say, that makes women far less suitable for the job of fighting. Society figured this out thousands of years ago, nature itself figured this out millions of year ago, what's taking feminists so long? So not only would you be hiring less suitable people, but it's bad for population growth as well. You can use a man for the army, while his pregnant partner remains at home. If the father dies in war, np, the pregnancy can still continue and our population can sustain itself. Now imagine the man staying at home, and pregnant women marching into battle (waddling into battle?). If the woman dies, so does the child, and thus the population CANNOT sustain itself if we use women for the job. That's not 'discrimination' or whatever, that's just the way biology works. EG 1 man and 5 women can have 5 children simultaneously. 5 men and 1 woman can only have 1 child simultaneously. The two situations are NOT comparable, and thus there's no reason whatsoever to suggest there should be in any way an equal representation of both scenarios. Equality is a lie, please don't fall for it.
Amazing post.
ALAKTORN
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Hi. We have a SMG http://tasvideos.org/forum/viewtopic.php?t=9193 and SMG2 http://tasvideos.org/forum/viewtopic.php?t=9551 topic so you can go there if you need help.
ALAKTORN
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moozooh wrote:
Yikes. Well, thanks for the tip with the blog. I'll put it on the back burner for now.
Bakemonogatari is great. You don’t need a blog.
creaothceann wrote:
https://my.mixtape.moe/xlvahk.webm from Girls und Panzer - Der Film
The hell was that. lol
ALAKTORN
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lol the wage gap
ALAKTORN
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Weegeechan wrote:
I remember earlier on in the thread you mentioned that there was a clip in CCW that wasn't working on emulator...or only on PAL or something. I can't remember. But did you get that all figured out, or is it still a no-go?
He said a new, faster way to do it was found which works.
ALAKTORN
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Trying to port the run to 0.9.9 because I don’t wanna deal with SRAM bullshit. I have no idea how the lag is matching up but the whole thing synced without editing any input, so I’ll take it. Ended up editing a little input before Giga Aspis in the movement to make it look more impressive (to me anyway). In theory all of this would need to be re-done to add entertainment with better movement / drops manipulation but bleh I’ll think about that later. I think jumping into background doors is 384 subpixels more optimal, could save 1 frame situationally. Lol I spent like 1 hour trying to enter the door on the closest pixel only to find out that no matter what, it’s gonna be 1 subpixel away or 1 frame slower to do so. Fuck this game. Trying to manipulate Life Up drops is painful. 9 calls too many. :( I saved a frame jumping into the second background door. :0 Guess that confirms that I was right. Currently 332 frames ahead up to C-1. Vid: https://www.youtube.com/watch?v=9Q9AE6ewf08
ALAKTORN
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nrg_zam wrote:
The baby spiders are only a concern if there exists a "god pattern" where there's no manipulation needed and Bospider is also choosing the necessary wire, then you'd be screwed and have to search for the next 0-crossing pattern. This won't be the case most of the time and you can just get a dust sprite or two in between Bospider choosing a wire and choosing whether or not to throw spiders to manipulate that.
Cool. Can you solve x? Basically play your TAS and count how many frames pass (minus lag I presume, we want the RNG advances) between the 9 advances of the wires and the 1 advance of Bospider appearing. 7 times, presumably 7 different values since Bospider gets faster.
ALAKTORN
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So: 1 per frame (this is variable per climb, so it would need to be mapped out 7 times, disregard 1st climb as you would get there with a correct value anyway) 1 for appearing 1 for spiders 9 for the wires s0 value is here 12 for each attack (7 total) So it’s 23 advances per climb, + x which is the advances the frames make. 20 manipulable advances per climb. If you can solve x it looks like a program could be made for the calculation. I think the spiders are still a variable that could mess it up, though? Can’t help that without any info on how that stuff works.
ALAKTORN
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Can someone rename the topic “Mega Man X”? I couldn’t find it.
nrg_zam wrote:
ALAKTORN wrote:
^You’ve mentioned manipulable RNG advances (I’ll take the value 20 for each climb), but you didn’t mention all the RNG advances that happen regardless. Each attack should be 12 advances, since it’s a charged ice platform thing, right? Anything else? (I wanted to move the conversation to a general MMX topic, but we don’t have one. Wtf. lol)
Oh, right, RNG naturally advances once per frame as well, and a few times to determine which wire Bospider will appear on and if it'll throw baby spiders, then to determine the wire pattern it advances the RNG 9 times. And yeah, each attack will be 12 advances since it's an ice sled breaking. Edit: this means that the amount of RNG advances that happen through the fight naturally is variable, since Bospider increases in speed, there will be fewer natural advances, and if you get a bad pattern there will be more advances than a good pattern.
That’s annoying. I was hoping for there not to be so many advances. For a program it would need a whole RNG map of the fight, then. Are “determining which wire Bospider appears on” and “whether it throws spiders” variable advances, or always the same? Also does Fractalfusion’s list ignore the fact that Bospider can throw spiders? I see nothing about that in it… so a s0 value could still not work because of the spiders variable?
ALAKTORN
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nrg_zam wrote:
http://www.mediafire.com/download/r74xxonx492n4uc/bospider2.txt is the link to the full table, was in the notes for hetfield's tas. It shows the RNG sequence, the resulting wire pattern, and also shows how many crossings Bospider will do from each possible starting wire. There are two things you can do to advance RNG in the fight. One is to create dust sprites by sliding down the walls, advancing one RNG value per dust sprite, and you can get one dust sprite for every 4f of wall sliding. The other is to use charged shotgun ice, when the sled breaks it advances the RNG by 12 values. You can only use an extra ice sled once in a while though, due to lack of necessary charge time. You need to be able to set up an early sled before Bospider drops down in order to get extra charge time, since for whatever reason you can charge while charged ice is on screen. The amount of RNG advances you can do in between cycles varies through the fight, since Bospider starts moving faster and faster, you have less time to work with. I think you can fairly safely get on the order of 20ish? More like 30ish if you get an extra usage of shotgun ice out.
You’ve mentioned manipulable RNG advances (I’ll take the value 20 for each climb), but you didn’t mention all the RNG advances that happen regardless. Each attack should be 12 advances, since it’s a charged ice platform thing, right? Anything else? (I wanted to move the conversation to a general MMX topic, but we don’t have one. Wtf. lol)
Post subject: Re: #5128: nrg_zam's SNES Mega Man X in 29:08.45
ALAKTORN
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TASVideoAgent wrote:
Shoutouts to Fractalfusion for dumping every possible Bospider pattern for all RNG values, I probably would have just quit making this TAS right here without that info.
Could we get a link to that? Also to any TASer of this game: how many times can you advance the RNG in between Bospider “climbs”? And does nothing else advance the RNG during the fight? To calculate it with a program it basically requires an RNG map of the fight. What advances the RNG, how many times, and the maximum amount of manipulable advances out of each Bospider climb. 8 climbs total, right? We can try a conservative estimate of max amount of manipulable advances at first, it might still find a possible pattern. If that doesn’t work then it might require more specific numbers for the max manipulation of each climb. If no programmer from here feels like making the program I found a place on Reddit where you can request it (r/programmingrequests), idk if people would actually do it though. I’m willing to ask since it would be cool to know.
ALAKTORN
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Hetfield90 wrote:
I would be surprised if there exists a place in the RNG sequence where getting an 8 straight-down pattern fight is even possible.
This should be pretty easy to calculate with a program. A programmer should try it out, it would be cool to see even just as a proof of concept if it’s possible. Really surprised by this submission and I’ll watch it when I can. Has anyone tested out the Left+Right walljumps on MMZX/MMZXA?
ALAKTORN
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Ready Steady Yeti wrote:
But how is it that I could long jump backwards for hours on end in just any open space in the game, or against any old wall in the game, and would still gain no extra speed. Though there is no speed check on negative speed, just an average backwards long jump will do nothing at all as far as gaining speed goes. Why is it that doing simultaneous BLJs in BLJ spots (you know all the different types, not gonna go into that) builds up speed while just BLJing in regular spots does nothing? How does the time frame in which one A press is done and the next A press is done effect the speed itself?
It’s what I said. BLJ setups let you BLJ every other frame or so, really quickly. A LJ is programmed to accelerate you in its first few frames, and decelerate you in its latest frames. You never reach the latest decelerating frames with a BLJ setup so you just keep on building speed. Probably.
ALAKTORN
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Ready Steady Yeti wrote:
Weatherton wrote:
Backwards long jumps work because there is no speed check on negative speed and blj is an effective way to build up increasingly and uncapped NEGATIVE speed.
Interesting, and that answers half of my question. But why is a.BLJ an effective way to build up increasingly and uncapped NEGATIVE speed?
Probably because a BLJ is programmed to give a high speed increase in its first frame, and it can be done going backwards, thus the negative speed.
Post subject: Re: blah blah blah welcome to my blog
ALAKTORN
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scrimpeh wrote:
Did got4n just lie to several thousand people because he presented input that in some small capacity resembled that of someone else as his own? Did tasvideos.org unwittingly lie to several thousand people on the same grounds? Despite not being able to know any better? Did I lie to several thousand people by chosing to not disclose this fact? None of these.
All of those, actually. Like, are you serious when you say that? Your reasoning is kinda on the same level as “it’s not a lie if you believe it”. XD Like seriously, the fact that you don’t care about people lying on something pertaining to you doesn’t make it not a lie. ????? What kinda logic is that? You can have your opinion on the crediting thing, whatever, but saying “none of these” is objectively wrong, that’s not an opinion and I don’t understand how both you and arandomgameTASer don’t understand the concept of lying. Edit: @Samsara below: That’s not even worth replying with a post to. Instead of debating why my argument is poor, you attach yourself to something of no value. Whatever though, I didn’t even want to post in this topic anymore. Edit: You deleted the post now but like I said I don’t care. I’m not posting here anymore.
ALAKTORN
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arandomgameTASer wrote:
It's not lying, he asked not to be credited. As in, he himself asked not to be credited. So we're honoring his wishes by not crediting him. This really isn't that hard dude, can you please drop it?
To the bolded: really? Think about what you’ve said there. Yes, it is lying. The author is giving you permission to lie… but does that make it right? Not in my opinion. You’re still lying; rather than not crediting an author, the site should demand that credit will no longer be necessary– so to redo the input. Otherwise you’d just be lying, and I don’t understand how that’s acceptable.
ALAKTORN
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scrimpeh wrote:
ALAKTORN wrote:
Mothrayas wrote:
And I said in the rest of my post how while authorship is a given fact (as you have been arguing), credit is not, as that can be freely left to the publisher or the respective authors.
But then you’re just lying, if you don’t give credit where credit is due. You’re admitting Masterjun is an author… but not crediting him as such.
He asked not to be credited. He definitely has a right to be credited, but he chose not to exercise it. What is there not to get about this?
Just the fact that I can’t comprehend how the site would write “Authors: vince” and not include Masterjun when the site itself recognizes him as an author. A casual viewer would read that nonethewiser and not know Masterjun was involved… even though he was. That’s lying to your audience. With book publishers and ghostwriting, whenever an uncredited ghostwriter is found out everyone flips their shit because that shit isn’t right. Just because people/publishers do it doesn’t mean it’s right to do. I don’t understand how you can lie like that.
ALAKTORN
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Invariel wrote:
Those same eight frames are identical in all subsequent movies... that's copied.
…No it’s not. Getting to the same result as others ≠ copying them. If you can’t understand that I don’t know how to explain it to you.
Mothrayas wrote:
And I said in the rest of my post how while authorship is a given fact (as you have been arguing), credit is not, as that can be freely left to the publisher or the respective authors.
But then you’re just lying, if you don’t give credit where credit is due. You’re admitting Masterjun is an author… but not crediting him as such. Edit:
arandomgameTASer wrote:
Question: Why not just ask Masterjun if he wants credit on this movie? Geez.
I see you haven’t been following the discussion. Why do people feel the need to jump in on arguments without even having read them?