Posts for ALAKTORN


ALAKTORN
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jlun2 wrote:
If a judge thinks its wrong feel free to change it.
Gēmu is just the katakana for game, I don’t know what this website does in terms of katakana word transliterations, maybe there are published examples. I watched the first day because I was curious and thought “oh my god what is this bore” but then I went on to watch 2 or 3 more. Didn’t finish it though. Think I’ll watch the final day, if I had to vote I’d vote “meh”.
ALAKTORN
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jlun2 wrote:
Is there any way to skip to the 2nd and last Bowser without BLJ like in the remake? Maybe a similar glitch?
Man, this reminds me that I need to finish that TAS.
ALAKTORN
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jlun2 wrote:
Is there some moonjump code to test this?
Cheat RAM?
ALAKTORN
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xxNKxx wrote:
ALAKTORN wrote:
Can you make a list of every RNG number that gives 3 LFS you found, and what other items it gives (other than 3 LFS)? .
On stage 2: 1484602553, 3546801239 On stage 3: 3722900745
When did you get these numbers? I can’t get 3 LFS with them.
ALAKTORN
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Time to figure out the formula behind assigning bonus items at the end of the stage. Info:
ALAKTORN wrote:
Thug: +2 Lightfoot Scroll, +1 Poison Rice = 3 total, manipulable Novice: +3 Lightfoot Scroll, +2 Poison Rice = 5 total, manipulable Ninja: +1 Lightfoot Scroll, +1 else = 9 total, not able to manipulate Master Ninja: +4 Lightfoot Scroll, +1 else except +3 Poison Rice: Shows 4 in RAM, but it turns into 3 at item selection… = 14 total (1 is actually removed because LS cap at 3), manipulable Grand Master: +2 everything, +1 Fire-Eater Scroll = 19 total, not manipulable
Item ID order may have something to do with it. But does that even exist, and if so, what is it?
Hâthor wrote:
Useful RAM address
  • Byte values:
    • Inventory Shuriken Count: 0001 040D
    • Inventory Calltrops Count: 0001 040E
    • Inventory Healing Potion Count: 0001 040F
    • Inventory Bomb Count: 0001 0410
    • Inventory Smoke Count: 0001 0411
    • Inventory Mine Count: 0001 0412
    • Inventory Poisened rice Count: 0001 0413
    • Inventory Colored rice Count: 0001 0414
    • Inventory Sleeping Gas Count: 0001 0415
    • Inventory Resurection leaf Count: 0001 0416
    • Inventory Chameleon spell Count: 0001 0417
    • Inventory Protection amulet Count: 0001 0418
    • Inventory Lightfoot srcoll Count: 0001 0419
    • Inventory Shadow Decoy Count: 0001 041A
    • Inventory Super-Shurkien Count: 0001 041B
    • Inventory Dog Bone Count: 0001 041C
    • Inventory Fire-Eater scroll Count: 0001 041D
    • Inventory Decoy whistle Count: 0001 041E
    • Inventory Ninja armor Count: 0001 041F
From debug menu: 1. Shuriken 2. Smoke Bomb 3. Calltrops 4. Bomb 5. Mine 6. Healing Potion 7. Hook (yes) 8. Gun (Echigoya’s weapon) 9. Bow (enemy weapon) 10. Fire spit by enemy 11. Poison Rice 12. Shadow Decoy 13. Colored Rice 14. Super Shuriken 15. Dog Bone I’m tired, both of these lists probably don’t help. Number of steps can vary from 7 to 13 or whatever with everything else being the same. Not sure if we have more info on it.
ALAKTORN
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t0ast wrote:
Finished Stage 1 last night. Feel free to let me know if you have any feedback or suggestions. Link to video bk2 file
Damn, the lag at 55 seconds is serious. Maybe killing more enemies to remove lag would be faster? Yeah I know I’m late.
ALAKTORN
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xxNKxx wrote:
I think we was wrong time detect RNG. I think it at time show result board, because at that time, the number didn't change anymore. If you can, try change that numbers at that time, I think items will change
Yes, that’s what I meant when I said this:
ALAKTORN wrote:
I’m pretty sure it’s correct, the items are determined when you press X on the Rank screen after the mission ends.
xxNKxx wrote:
About your formula, I try with this img]http://i.imgur.com/cHkldeM.png[img Hmm didn't understand it, but it will help 3 boost items and a grenade after done stage 3
I’m not sure what you calculated at the end, but % means modulo. It’s the remainder of a division.
ALAKTORN
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^Good post.
ALAKTORN
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Looking back through my posts, turns out I joined to post my Megaman ZX TAS of the prologue. Was the first TAS I ever made.
ALAKTORN
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I wanna try figuring out the RNG. Seeing as I don’t know how to disassemble PS RAM, we’re gonna have to do it by mathing. Can you make a list of every RNG number that gives 3 LFS you found, and what other items it gives (other than 3 LFS)? Edit: a friend of mine already figured out the RNG formula: x = (1103515245 * old + 12345) % 2^32.
ALAKTORN
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I don’t actually remember why I joined. But now this is my favorite website.
ALAKTORN
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xxNKxx wrote:
Edit: Woot, optimized that way, only lost 13 frames now. Can go now?
Can you upload that file? Btw I had a thought that luck manipulation may be possible to do with a lua script, but I haven’t checked.
ALAKTORN
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xxNKxx wrote:
The ways possible faster I said just are my ideas, I was try alot but for fail
When you said this it sounded like you weren’t going for the fastest possible way every time:
xxNKxx wrote:
I was try change attack style in every rounds but must still fast as possible for reduce little boring
But if you were then ok… that’d make it vaultable.
ALAKTORN
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…why is it sloppy if it’s done to be faster? Blocked super also avoids the hit lag, hits that are not necessary to kill are better whiffed or blocked, probably. Just sounds like you can’t understand the intelligent reason behind actions and count them as sloppy. Also if anything this was supposed to be a vault run, so entertainment is irrelevant, but even then it seems like NK didn’t always go for the fastest strategy so idk…
ALAKTORN
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Tangent wrote:
Anyway: 3:35 misposition yourself so half the super is whiffing 9:05 whiffed (heavy) attack 12:37 whiffed (heavy) attack
1. Maybe that was done on purpose. The other hits weren’t necessary to kill, and hitting them would cause lag. Dunno. 2. The air attack? Has barely any lag if even. Might’ve been done for manipulation. 3. Now that’s actually pretty bad. I guess it was done for manipulation but that actually cost time. Run doesn’t seem to go for fastest time though so it’s not vaultable…
ALAKTORN
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Actually I think the RNG will still sync… it resets to 0 after the first level I think, so it should be always the same when starting the second. When I saved the 3 frames before starting stage 1 it all synced. Maybe it doesn’t if you save a lot of time though, I’m not sure. Testing Katanal with the bomb wouldn’t create any problem though.
ALAKTORN
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xxNKxx wrote:
You make me fears and didn't want do countinue, just pending for waiting. Because all can easy desync and maybe must remake all. Tell me when you have done at all :D
I don’t understand, what do you mean? You can test the Bomb idea on Katanal if you have time.
ALAKTORN
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I wanted to check the beginning of the movie and I saved like 20 frames on the first 2 presses skipping the intro… but the game’s ridiculous, you have to hold down a button to skip them as fast as possible, if you just press it it doesn’t work. I don’t get it. Edit: 24 frames ahead after skipping the first 2 cutscenes. I absolutely do not understand the logic behind the inputs, but I’ll try to make it work as best as I can. Edit2: I think you can hold down a button for 5 frames and the game will consider is as being pressed on all 5 frames (so you can start holding it 5 frames before a cutscene starts for example). After that it ignores it. Though it doesn’t seem to always work… this thing’s a mystery. 27 frames saved after the 3 cutscenes. Wow I fucking hate this emulator so much. I somehow got myself into comparing against a fucked up movie file. NK didn’t lose anything in the intro. Uhm I think I saved 1 frame entering Options now though. ò_o 2 frames saved going to Start. 3 frames choosing Rikimaru. 4 frames ahead starting the level. Now to see how lag reacts and whether the movie syncs or not… Black screen after stage 1 screen: old: 2689/748 new: 2687/748 ends up only saving 2 frames for some reason, lol. I noticed those menu loads seem to work in 30fps sometimes… for example pressing X 1 frame faster would save 2 frames in the end. This time it was in reverse, saving 4 only gave 2… idk. Edit: 2686/748 by purposefully losing a frame at the Start press, whelp. The RAM seems to be exactly the same, so hopefully everything syncs. :) The way the first stage loads seems ridiculous though. Saved 3 frames in the menus, everything synced. :) http://tasvideos.org/userfiles/info/18269789872301701 Still gotta test the bomb idea on Katanal, possibly try to optimize the fight even more without the bomb, improve the run to Echigoya and then comparing to the old movie to make sure that no frames were lost somewhere. By the way, taking that bomb would probably lose a ton of frames because if you start the level a few frames slower, suddenly the loading time gets much longer. It’s weird. Btw for Stage 2 I have 2 ideas: use the hook early to go on top of a roof and then finish with infinite jumps (maybe fall down somewhere to use the LFS); or going the normal route and initiating infinite jumps by going on top of that wheeled thing made of wood so you have enough air time to do them.
ALAKTORN
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nyarlaBROtep wrote:
@riking What are memory locations?
http://tasvideos.org/EmulatorResources/RamSearch.html
ALAKTORN
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Nach wrote:
ALAKTORN wrote:
Nach wrote:
[downloads]
That worked, thanks.
BTW, was there any one in particular which worked? Or did you just install all of them?
Installed all the zips, dunno what that tgz thing is.
ALAKTORN
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Nach wrote:
[downloads]
That worked, thanks.
ALAKTORN
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Nach wrote:
ALAKTORN wrote:
Still squares. In these posts in particular, they’re squares with 2 lines of text in them, top row “26” and bottom row “AA”. Edit: A5 on the second square.
What browser and OS are you using?
Damn. I wanted to avoid this. You’re gonna tell me to update. XP and Firefox v15, anyway.
ALAKTORN
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Gamer Maiden Sonia wrote:
"fuck you. It's either my way or the highway"
Lmao. What I was thinking was simply text under Location, “Gender: Male/Female/whatever”, but I don’t really care if Nach prefers it the current way.
Nach wrote:
ALAKTORN wrote:
⚪ 4 ⚥ 2 These two look like squares in my browser. :(
Did you force refresh your browser?
Still squares. In these posts in particular, they’re squares with 2 lines of text in them, top row “26” and bottom row “AA”. Edit: A5 on the second square.
ALAKTORN
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⚪ 4 ⚥ 2 These two look like squares in my browser. :(
ALAKTORN
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Does the submission page not link to the submission rules or something? I get the feeling many people submit TASes without understanding that they shouldn’t unless it’s a new record.