Posts for ALAKTORN


ALAKTORN
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Invariel wrote:
If the earliest frame to press 'start' to start the game is discovered to be 8, then everyone who submits an improvement to the first run of that game (which presses 'start' on frame eight) must, by your definition, give a co-authorship credit to the person who pioneered the technique of pressing 'start' on frame eight, regardless of the rest of the input used; is that accurate?
I’ve already replied to this before. No, that’s not accurate. Copying is exactly that: copy-pasting or taking from elsewhere, not going through the TAS-making process yourself and doing it on your own. Achieving the same result as others is not the same as copying their result.
ALAKTORN
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Mothrayas wrote:
Authorship is a given fact, credit is not.
I have no idea how you’re coming up with this distinction. It’s co-authorship, where does “credit” come from?
ALAKTORN
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Samsara wrote:
This isn't your decision to make.
Yeah you decide how the English language works instead, right?
ALAKTORN
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Mothrayas wrote:
If Masterjun is fine with vince taking his input in the end (as he stated in his post in this thread), why would vince need to change it for authorship reasons?
I’ve literally explained why in my first post. Can you try reading it? Authorship is not an agreement, it’s a fact. If you made something, you’re that something’s author. That’s how it fucking works, not “Oh but I don’t care about authorship so don’t worry about it”. Read up on the definition of “author” in a dictionary or something.
ALAKTORN
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andypanther wrote:
The idea, that you can never use the same input someone else already used, doesn't work anyway. If a part of a game is optimized to the frame and you can't make it look different without wasting time, what would you do? Inserting useless input for lagframes just so it can technically be different?
That’s never going to be a problem, ever. There doesn’t exist a game simple enough where only 1 set of inputs is the optimal one. Also, I’m not saying not to fucking trust people. If vince said he redid the input, then you trust him and that’s the end of it unless there’s clear proof he’s lying. Jesus fucking christ I can’t believe I have to explain myself.
ALAKTORN
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Mothrayas wrote:
ALAKTORN wrote:
If it’s as Masterjun says and the whole 1-1 input is his then it’s not a matter of agreement, he’s an author at that point. If he doesn’t want to be credited as co-author then vince must redo the input so that Masterjun’s doesn’t make up a whole level. You can’t steal another person’s TAS and say “I’m the author” just because they agree with that. There’s a point where authorship isn’t a matter of feelings and it becomes fact, a whole level of inputs passes that line.
If someone does not want to take credit for a particular piece of input they made, for any reason, then that's their own prerogative. We are not going to force credit on anyone against their will.
Wow, you didn’t read shit of what I said did you? I said vince would have to edit the input, not that Masterjun would be credited for it. Holy fuck.
ALAKTORN
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If it’s as Masterjun says and the whole 1-1 input is his then it’s not a matter of agreement, he’s an author at that point. If he doesn’t want to be credited as co-author then vince must redo the input so that Masterjun’s doesn’t make up a whole level. You can’t steal another person’s TAS and say “I’m the author” just because they agree with that. There’s a point where authorship isn’t a matter of feelings and it becomes fact, a whole level of inputs passes that line.
ALAKTORN
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Shouldn’t Masterjun be co-author?
ALAKTORN
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theenglishman wrote:
I hope that answered your question. Feel free to ask anything else, because optimal movement in this game can be very strange sometimes, especially when changing fixed camera angles are involved.
Yeah, thanks. Must be annoying to TAS something like that.
ALAKTORN
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I’m watching the run… your movement looks quite poor in places. Like at 20:35 on YT, that general section of stairs looks horribly TAS’d. Wide corners, and you hug the railing which goes against best movement theory. Can you explain why it looks so poor or is it suboptimal?
ALAKTORN
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“Use of analog controls, allowing for much more precise movement” I thought the PSX didn’t have analog input… do all games actually have it? I wonder what that means for Tenchu…
ALAKTORN
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Sharkey saved 2f off of any% some days ago by improving the LJ into Mario’s painting. I tried improving the OoB clip but that glitch is so much fucking bullshit. Spent over 1,000 rerecords and my best result was a tie using the DPad. Fucking retarded. any% is 08:50.91 now. That’s a 00:01.74 cut from the published run. …Weird calculation, it should be 1.74. Edit: Slightly updated Lua, added Y run timer and KtQ speeds, maybe something else: http://tasvideos.org/userfiles/info/31373458496044164
ALAKTORN
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At 3:08 in the YT video, why did you waste so much time to grab the fish if you do nothing with it?
ALAKTORN
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I’d like to know how to open similar files myself. For DS games there’s DS Lazy, but all the unpacked stuff is in nonsensical formats.
ALAKTORN
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Mitjitsu wrote:
Is it possible that using the Bomb-Omb method is quicker in the 120 star run?
Plush is still working on that.
ALAKTORN
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ALAKTORN wrote:
Snark used Plush’s new trick to do an ABC TAS of the star! https://www.youtube.com/watch?v=TZ5poagY-hA
Plush said it before but this wasn’t optimized. Here’s the optimized video (from snark still): https://www.youtube.com/watch?v=F5n5csEyCws 26″83 I think Plush told me that his way of doing the bob-omb glitch thing was slow, but he didn’t mention what way is faster. Edit: Apparently I was wrong on that… Translation of his description: “There were comments saying that it was slow so I re-made it. The shell movement is pretty arbitrary so it’s probably improvable, but I’m not that interested in ABC so if anyone else wants to improve it, please do. Also, it’s possible to get the star without dying and landing 1 frame faster, so for people who want to do a single-star record you can take that into consideration.”
ALAKTORN
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Snark used Plush’s new trick to do an ABC TAS of the star! https://www.youtube.com/watch?v=TZ5poagY-hA
ALAKTORN
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Didn’t even know doing loops made you speed up… Do you have to make contiguous lines? Can’t you just do something like ———— instead? Why is your minigames input different between the first one and second one? Are they different, or did you just redo it slightly differently but without losing/gaining frames?
ALAKTORN
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sonicpacker wrote:
Sharkey91 wrote:
Good luck to everyone to finish the 0 star TAS ! I bet it'll look pretty amazing
You mean "1 Key"? ;)
Are you planning on changing the branch name? lol
ALAKTORN
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sonicpacker wrote:
Look at this guy with the inside info! Too bad it's all wrong, glad you're not making bets about this, ahahaha. By all means, keep saying things you have no idea about. It is what you're associated with after all. inb4 I get blamed for provoking a "derail"
We’re talking about the any%, I don’t see how this is a “derail” at all. That’s a reply to Samsara as well. This is pretty on-topic. If I’m wrong then you could very easily say what’s taking you people so long to finish the run. I remember pretty clearly you were saying it would only take a little time (like within weeks) many months ago when it was discovered.
ALAKTORN
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sonicpacker wrote:
And the run is almost finished, so please be patient. This project is basically the most monumental change in this category since the 5:28 dropped to 5:04.
Yeah… sure. All you have to do after the skip is hexing the rest of the run from the old any%. Oh wait, the Japanese improved the optimization of that a ton and you people never tied their improvements. I guess that’s what’s taking you so long.
ALAKTORN
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arandomgameTASer wrote:
I'm confused. Isn't there a video on how to enter the moat door? Why not reverse-engineer how to do it from that?
PU strats are really hard to reverse-engineer. But yeah, there is a much faster method now.
ALAKTORN
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lxx4xNx6xxl wrote:
Any news on the 0 Star TAS? Are you guys still working on it or is it on hold for now?
The news is that they’ve been hoarding how to enter the moat door from TASers who’d actually put it into good use (the Japanese) because the western SM64 TASing community is made up by a bunch of faggots. With the exception of Plush.
ALAKTORN
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Really_Tall wrote:
Moat Skip is Bowser 1 Skip, surely? Bowser 1 = BitDW, Bowser 2 = BitFS.
Ah, right… I’m trying to improve the characters room Y run further by having some leftover (ideally I think 3f, but 2 could be good enough) for Mario. I’ve already tested it saves roughly 25f as Mario to have Y run, but so far my best attempt at preserving it is 3f of it while losing 12 frames (jump before minigames room). Kinda annoys me I have to lose all those frames, I’m trying to figure out the best strategy right now. Optimized a jump towards Toad to lose 16 frames, maybe I can make it better than 12… // 14f // 12f I’m so barely away from saving 2 more frames… like pixels… Edit: Oh well, went with that. Only used 3f of Y run with Mario, had 6 leftover. To door: +20 frames To Toad: −28 frames To door: −26 frames To Mario: −30 frames To door: −36 frames Total: −100 frames saved Edit2: Lol goddamnit, why did I ever believe a test I made 10 hours ago. Jumping in the first room only loses 10 frames, so it’s 2 frames faster… that means no delayed LJ trick in the run. <_< 102 frames improvement, somehow took me 409 rerecords? OK: https://www.youtube.com/watch?v=buqrMVppiAg Edit: Tested out unlocking Mario first but it’s slower. There isn’t enough space to JK anywhere, doing jumps loses like over 20 frames and even if you could run all the time it’d only save 18–20 frames, so it’s impossible to make faster.
ALAKTORN
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Really_Tall wrote:
The only other viable alternative is doing Shining Atop the Pyramid and doing the star cancel glitch (skipping 1 star text), collecting Inside the Ancient Pyramid by climbing all the way up, and then doing In the Talons of the Big Bird and the star cancel, and exiting course. Me and Sharkey both thought that an extra star cancel and climbing all the way up the inside of the pyramid would be slower than LLL reds.
It sounds like such a complete waste to do the trick just to do “Exit course”. I guess I wasn’t thinking of the fact that you normally have to re-enter just to do Exit course, though…
Really_Tall wrote:
https://www.youtube.com/watch?v=b0b5j2XF3AA This can be done on both the left and right pillars next to the painting. Not the 50 Star Door Skip, but Bowser 2 Skip/upstairs early/2nd key door skip/whatever you want to call it. Instead of landing in the fish tank like in the video, you can land on the seam of the fish tank and from there navigate to the loading zone behind the key door. Unsure if this is faster than using the rabbit.
I knew it was possible to get inside the fish tank somehow, but I never could find a video showing how to do it. Cool. My 50 stars door comment meant that “we wouldn’t need rabbits anymore, then”.
Really_Tall wrote:
Bowser 2 Skip/upstairs early/2nd key door skip/whatever you want to call it. The thing in the JRB room :P Getting superspeed after leaving the character changing room may be faster, especially if the pillar glitch is not faster, as your speed will be set to 0 more times: going through the JRB door and after clipping with the rabbit.
That’s Bowser 1. Yeah, another place where it would need testing.
Really_Tall wrote:
If you use superspeed after going through the small door at the top of the spiral stairs I think it could save time, by giving you instant acceleration after clipping with the rabbit. Getting it any earlier would cause it to just run out on the spiral stairs.
I don’t think that’d be enough to save time, but it’s still something that needs testing.