Posts for ALAKTORN


ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
feos wrote:
ALAKTORN wrote:
feos wrote:
it'd need to be well received, and I see little to no enthusiasm about this goal.
Really? Where do you see posts against this goal?
Where did I say I saw posts against it?
I misread you or something. But the point is that I don’t see the goal as an issue, it’s rather everything else.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
feos wrote:
it'd need to be well received, and I see little to no enthusiasm about this goal.
Really? Where do you see posts against this goal? I only saw posts in favor of it. The lack of enthusiasm is because this is a 3 hours and a half long movie, and I bet most people won’t have the time / be willing to sit through it. About the lack of optimization, that may be true, but other than a seemingly 4 frames bad movement, possibly improvable djin management and seemingly low rerecord count, we don’t have much to go on. I would watch it and have a better opinion on it if I had the time.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Newpants87 wrote:
Link to video
Do you really need invincibility to make that work? It was obviously needed for the old route, but for this new one it looks like it maye be possible without it… maybe using Diddy? It would save some seconds :/
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Kirkq wrote:
ALAKTORN wrote:
Edit: at 1:59:48 the movement looked bad… you went too far to the left and hit the wall while going up.
That's probably like 4 frames bad. If that's the worst thing you found I'm inclined to believe the movement is pretty okay overall.
No, I didn’t watch the whole run. I was just skipping about in the video and saw that part. Thanks for the precisation on the retreat glitch.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Plush wrote:
between 1 and 256 (Or 0 and 255, idk)
Doesn’t look like you understood lol. It’s 0 to 255 because 256 is the number of possibilities but the values start at 0. You can have −128 to 127 too which again is 256 possible values. As for the question I have no idea because I don’t TAS Pokémon, and it actually makes me wonder how it works because there’s no way the RNG is just 1 byte. I guess the formula might have a modulo 256 to truncate the number at the end? So all sorts of values could give you a miss… all the values that with modulo 256 would give you 0, I’d imagine. My god I’m completely guessing how the RNG of a game I don’t know works, here… I’ve started to confuse myself.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
TASeditor wrote:
Plush wrote:
For example to check if a 100% attack misses in first gen, you see if the address says "256" (It's 1/256) (or "1", I don't know)
[…] Depending on the RNG this not always true.
That’s why he brought up a specific example (Pokémon) and didn’t generalize. I don’t know where you got that quote from but I’d like to answer it myself: just because the chance is 1/256 it doesn’t mean that the value necessary for it to happen is either 0 (not 1) or 255 (not 256, those are the possibilities, which include the number 0). Also another thing I’d like to mention is that: I highly doubt the chance is actually precisely 1/256… no matter the RNG, it’s probably gonna be biased some way or another, so even if it needs to hit 1 precise number out of 256, the chance could be all over the place depending on the formula with which the RNG creates those numbers. Edit: for some reason the font in my post is really big, weird. Edit2: thanks Patashu.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Kyman wrote:
ALAKTORN wrote:
I don’t think anyone’s found the RNG address for SM64.
yes we have
OK, sorry for the misinformation. :P I don’t recall anyone ever doing anything related to luck manipulation in SM64, so that’s why I said it. @Plush: the RNG is just a mathematical formula that gives a number, the RNG address shows that number as its value. Depending on the value different things happen, like Eszik said above; but all the RNGs I’ve come across are 4 bytes in size, so there are far more than 256 possibilities (4 bytes are 4294967296 possibilities).
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Me and my partner are creating a TASBot for this game, so… During a botting mishap, our bot found a way to softlock the game. I recreate it on a real DS in this video: https://www.youtube.com/watch?v=k1Qkyvg0Sz4
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Crooked? Me l’ha detto Google.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I don’t think you can call it ACE if the game itself lets you do that by intention. It’s the point of the game– the devs put it there– what are you calling it out for? (Ok I’m sure you don’t actually mean for it to be the point of the game, I’m just saying.)
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
From what I’ve seen the Retreat glitch is not fully understood and has more potential than how it’s currently used… Edit: at 1:59:48 the movement looked bad… you went too far to the left and hit the wall while going up. Also the submission text has a 1 too many in the rerecords count.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I thought it was a glitch based on “too many sounds going on at once, hardware cannot compute”.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
thatguy wrote:
(and unless you are called MrWint bot rerecords don't count in the total).
What? Who says this? That retreat glitch is pretty interesting. You’d think that if it failed, the flag or whatever wouldn’t be triggered to go to the first room…
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
lol che cazzo fai ho un sacco di TAS pausate e non ho voglia di fare un cazzo :(
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
FractalFusion wrote:
ALAKTORN wrote:
I thought he meant getting Graveler just to use for the Agatha fights, then switch back to Nidoking. Would that be slower? Is there really no better Pokémon than Nidoking?
I meant whether it was possible to replace needing to glitch L100 Nidoking (which takes a while) with something else.
Clearly. I went on to ask the question I thought you were asking myself, though. Edit: watching the Japanese TAS, I honestly wasn’t annoyed at all by the red bar glitch. Seems like it would save a lot of time in a no/low glitch run, too.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
MrWint wrote:
I considered it, but I deemed it slower in the end (without exact testing to be fair). It's mostly about the moveset: Graveler has an awful moveset (Selfdestruct, Harden, Earthquake, Explosion), as have most of the other wild encounters. Onix has probably the best moves (Rock Throw, Rage and Slam), but you are way lower level and you will run out of PP and need to use Rage way too often, so I'm not entirely convinced you can hold the time advantage you have through the Elite Four. I may be totally off here though.
I thought he meant getting Graveler just to use for the Agatha fights, then switch back to Nidoking. Would that be slower? Is there really no better Pokémon than Nidoking?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I am lost in all the categories… but isn’t this ACE? Reading the submission text it felt like it could be manipulated to do whatever you want, can someone clarify that?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Dooty wrote:
3) This alone saved almost 500 frames on Gangplank Galleon and is saving time everywhere.
I don’t think using a version with less lag is considered an improvement when comparing runs for obsoletion… so you should make sure that it’s faster without considering lag, too.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Lol, nice find Spikestuff.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
8 millions? What the fuck? :D You seem to be having a greater problem than trying to advance 8 million frames.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Nach wrote:
So a lot of what looks sloppy is just poor game mechanics.
Really? I thought the movement was suboptimal every now and then.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
My God, do we not have a proper topic for this series? I’ve seen Toothache (I think that’s his name) post TASes on YT, does he frequent here? I want to get information on FE’s RNG.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Can’t wait for more DKC2 content. :)
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
TASV’s channel’s video description says this, copied from the published page: “In this run, MKDasher and ALAKTORN improve their previous movie by 4:31.69 () by using several new glitches and tricks that allow them to finish the game while collecting only a single star.” The “()” after the time is the site-specific code not working on YT, while typing the time as x:xx creates a link on YT to that specific time in the video, which is pretty stupid. Whoever created that description-grabbing code might want to fix those things.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I don’t think anyone’s found the RNG address for SM64.