Posts for ALAKTORN


ALAKTORN
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jlun2 wrote:
Since it hasn't been answered, has anyone managed to figure out what affects Bowser's behavior so that he would jump at the beginning?
You mean throw a tantrum? …RNG?
ALAKTORN
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I was just saying not to spam the topic with those phylosophical questions, not meaning disrespect. We can stop now.
ALAKTORN
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At 2:00 in the video Mario’s jump looks unoptimized, too late, especially if you compare it with the 5:30 one. I’ll give it a meh because even if well-made, the game’s still boringly repetitive.
Post subject: Re: TAS bot at AGDQ 2015 - Final Fantasy
ALAKTORN
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True wrote:
How would supporting this "ruin" my project?
Warp is against the idea of using controls that are not on a gamepad itself, ignore it.
ALAKTORN
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ALAKTORN wrote:
I’ll probably be making a Time Survival TAS soon, and I’ll have to start from SRAM… is there anyone who can create a movie of getting Jugger and Sami to lvl10 so the SRAM is proven and can be accepted for the TAS?
This request is still valid! Throw in Koal, too. (US ver.) Brainstorming Time Survival Basic with my partner again, came up with 2 TASes: M1 3″ with 5 Mech attacks https://www.youtube.com/watch?v=d1jg_HxoNEI M4 6″ without requiring Soul of Hachi + SCOP https://www.youtube.com/watch?v=YcQrx24HjQU
ALAKTORN
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This quiz is a fraud.
ALAKTORN
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Pls score me Nach-sensei.
ALAKTORN
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If I am to create a TAS in DeSmuME 0.9.6, would it be allowed as a submission here or is the emulator banned because it’s old?
ALAKTORN
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Nach wrote:
Silencement wrote:
Nach wrote:
And before anyone starts arguing "but it's playable", we can then make the same argument for exploiting emulator specific bugs, which we also don't allow.
What if it's possible to do these bugs on the actual console? The ones I added to the run are feasible on actual hardware.
Your statement does not compute. How is an emulator specific bug possible on an actual console?
I think he meant to say that your comparison doesn’t hold: you’re comparing behaviour replicable on real hardware with emulator bugs, which obviously aren’t replicable on real hardware. Basically: “I can run USA RE:DC on JPN console, so why can’t I TAS it like that?”. Your explanation of the fact that it could create more bugs because it was never intended to be played like that makes more sense than the comparison I think.
ALAKTORN
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Nach wrote:
feos wrote:
Spikestuff figured it out. This run uses a USA ROM with a Japanese bios. Is there any policy on that? Should be?
http://tasvideos.org/MovieRules.html#MatchTheBiosRegionToTheGameSRegion
Wow, had no idea about this. Lucky I’m using 1001 with USA ROM… why is this rule in place? Consoles can run mixed versions, so it’s not like it’d create emulator inaccuracy? I remember making a rule on Cyberscore banning mixed play for Crash Bandicoot, but I don’t remember what the issues were… faster speed than normal play? Edit: someone should update this from that link: “Super NES BizHawk movie files (.bkm)”
ALAKTORN
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Patashu wrote:
I'm looking forward to the definitive version of this TAS for sure. Great to see you two breaking it open! Maybe we'll get to stage 2 this month, hehe!
How dare you break my posting chain, someone ban this guy! J/k it’s nice to know there are people who care. Hopefully this won’t be added to my list of dropped projects (MvsDK2, AWDS, SM64DS somewhat…). I lose motivation really quickly. TASing is hard.
ALAKTORN
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After finding all kinds of RAM shit and having David make me a Lua script I started TASing from the beginning and I’m saving more than 30 frames going to Katanal (new strategy too). Too bad infinite walljumping is impossible, I had in mind such a goddamned majestic strategy…
SEVENTH POST IN A ROW NOBODY CAN STOP ME
Edit: something to keep in mind: on the first few frames it’s faster to turn with L/R rather than DL/DR… so for really short turns L/R are best. 38 frames saved to Katanal, I’m stopping now. Don’t know if it’s optimized or whatever, but I’m seriously not suited for TASing, this shit is too hard, I don’t care anymore. 47″ in-game. Running to Echigoya needs re-TASing with the Up+Select trick; 8512 current Echigoya death cutscene. http://tasvideos.org/userfiles/info/16764370457160118
ALAKTORN
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New post time.
ALAKTORN wrote:
so you have to “reset” your input by pressing a different direction (or nothing). Up+Right/Left works but so do Down, Right/Left or any other movement combination; sadly it must be a movement so Up+L2/R2 doesn’t work as a reset.
Up+Select works!!! It’s also easy to do RTA, awesome trick. Also looks kinda wtf-ish so it should be nice for the TAS. I think I found the XYZ RAM addresses too, finally. That took some time. Not sure what else I should try to find other than speed, RNG is a lost cause. Edit: oh I forgot to mention that normally if you hold down Select, you can’t do any dash-type movements. This could also be useful if there is ever a situation where we need to do something like Right,Nothing,Right to align and don’t want the dash. Btw I made an IL RTA of the first level which is a “WR”, kinda shows you the TAS strategies: https://www.youtube.com/watch?v=Uu0-aXf6398
ALAKTORN
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TAG wrote:
Japan or English. I know that japan is faster because of it's text.
Non-gameplay differences (such as text) are not accounted for when considering if a TAS is faster or not, so don’t worry about that.
Post subject: Re: Desmume 0.9.9 and 10 Weird SRAM Issues
ALAKTORN
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Vykan12 wrote:
0.9.10 If you record a movie and make in-game saves, the saves don't work If you play back a movie, it uses the current SRAM state instead of the one used by the movie 0.9.9 If you make an in-game save, loading another savestate with different in-game saves + resetting will cause the original in-game saves to show, which makes no sense.
1. Isn’t that normal? Last I checked (long long ago admittedly) you need to browse for the SRAM separately when opening a movie file. 2. Isn’t that because in-game saves are a single file, and if you overwrite it– well, it’s overwritten, so even if you load different savestates the game save will stay as the overwritten one. I may have misunderstood everything but whatever.
ALAKTORN
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Very entertaining description text 10/10 would read again. Yes vote.
ALAKTORN
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NK improved 8 frames going to Echigoya and somehow improved 2 in the fight. O_o Still 48″ in-game. Whelp, I was about to make an encode for level 1 but then I remembered to test an idea I had of a “new” way to dash and now we potentially have to redo the whole level. Edit: explanation: while running forward, instead of doing Nothing,Up,Nothing,Up for a dash, you can Up+Left/Right,Up,Nothing,Up and usually save at least 2 frames because you kept walking forward more. The way this works is because the input for a dash is Up,Nothing,Up, but if you’re already holding down Up to run forward, the game doesn’t read it as a dash, so you have to “reset” your input by pressing a different direction (or nothing). Up+Right/Left works but so do Down, Right/Left or any other movement combination; sadly it must be a movement so Up+L2/R2 doesn’t work as a reset. Also another thing on optimization: infinite jumps are faster than walking, so I’d expect that doing them ASAP is the fastest way. The way infinite jumps work is by pressing the jump button at a specific frame near the end of the jump’s animation; so long as you get enough air time for the animation to progress to that frame, you can do infinite jumps. Before we kinda theorized that you needed to jump from a high place or something but that’s completely wrong, all you need is enough air time for the animation to get to the point where you can jump mid-air, which basically means that you can do them wherever except for on flat ground. Item tests ending stage 2 in the same way (rank cheats): Thug: +2 Lightfoot Scroll, +1 Poison Rice = 3 total, manipulable Novice: +3 Lightfoot Scroll, +2 Poison Rice = 5 total, manipulable Ninja: +1 Lightfoot Scroll, +1 else = 9 total, not able to manipulate Master Ninja: +4 Lightfoot Scroll, +1 else except +3 Poison Rice: Shows 4 in RAM, but it turns into 3 at item selection… = 14 total (1 is actually removed because LS cap at 3), manipulable Grand Master: +2 everything, +1 Fire-Eater Scroll = 19 total, not manipulable It seems like the best rank is Master Ninja, which can give +3 Lightfoot Scroll (maxed? tried cheating to 5 and 255, but it still got cut to 3) but also many of the other items which are also useful (Shuriken, Mines, Grenades). Grand Master is pretty good, but probably should never be gotten… +1 Lightfoot Scroll saves a lot of time and the extra Shuriken/Mines/Grenades probably don’t make up for it. Edit: is this the RTA WR? https://www.youtube.com/watch?v=uW3DwDB6KBY
ALAKTORN
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I think most of the improvement came from BitS, it looks completely different to what I remember.
ALAKTORN
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Mothrayas wrote:
Tags are indeed very important for YouTube searching, probably moreso than title and description.
It’s surprising to see this amount of wrong coming from this community. Tags are next to absolutely irrelevant for YouTube searches. Title is the most important factor. Having said that, I have no idea how searching “pepsiman” finds the channel but “pepsiman TAS” doesn’t.
ALAKTORN
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I TAS’d Katanal myself and was able to improve by 16 frames, but the last hit is still terrible and I can’t improve it… I used 1/4 of the current total rerecords just on it, lol. Then I hexed the whole movie together, but it desynched right after… I hate subpixel carryover. =_= Luckily though, while trying to synch it (read: TASing through hexing), I ended up improving 2 more frames. Which tells me it’s still improvable, just like Katanal should still be. :( Still 48″ in-game. Movie: http://tasvideos.org/userfiles/info/16686535046609811 TASing tip for the future: Down+Left/Right seems best done only on 2 frames before running forward.
ALAKTORN
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Uhm, do you never compare newly-TASed segments with your previous movie? I always keep a “starting” savestate before anything changes, then re-TAS from then on, then when I’m done I just load the movies and start them on the first savestate I made so I can compare them quickly.
ALAKTORN
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My God, no. That’s extremely slow. I just need F#/Shift+F# to make a file that always has the same name, instead of changing depending on the movie I’m playing back at that moment.
ALAKTORN
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NK implemented my idea of the Up-Down-Square loop on Katanal, and improved 28 frames; 48″ in-game now: http://tasvideos.org/userfiles/info/16668123079340118 I’m still testing a new path in the beginning, haven’t gotten it to work yet… Lower path is about 10 frames faster, but not being spotted is really hard. Edit: outdated, would only be faster if we could go through the wall now. Enemies: 1st layout: 1 archer, 1 samurai, 1 lancer guard; then at Echigoya nobody: is it possible? 2nd layout: 1 lancer, 1 archer; then at Echigoya 1 samurai guard: currently wastes 21 frames to manipulate this layout, which would make it slower anyway 3rd layout: 1 archer on the wooden platform, guy sleeping in the hole room; then at Echigoya 1 dog going up-down, 2 samurai guards: roof guy wakes up when going to Echigoya, impossible?
ALAKTORN
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Uh, where were we… me and NK improved stage 1 even further, he implemented the Shuriken strategy for Echigoya saving quite a big amount (I think like 200 frames), then I improved movement to Katanal by aligning myself better with the hole and doing a dashjump attack which is faster than no attack; it saved 8 frames total. Then I tested out a different “method” of quick-turning, which turned out to be much faster and saved to Echigoya without even using rerecords. Echigoya’s death cutscene starts at 8610 now; 49 in-game seconds. Movie: http://tasvideos.org/userfiles/info/16653654741458461 Still lots of improvements left to be done (especially going to Echigoya), but I’m tired now and next time I TAS I wanna try to find some useful RAM addresses… it’s too hard to TAS without any. Oh, and could someone make an encode of this? Always interested to watch new speedruns:
BadPotato wrote:
Around 2 year ago, I did a test TAS up to the 2-3 level(I'm still unsure about the exact number), but somehow now I couldn't get it to sync. I might try to check that again.
Edit: I’m searching Nicovideo for TASes, and found a 45″ max score Training TAS with Rikimaru: http://www.nicovideo.jp/watch/sm22575512 Nothing particularly good, but still interesting. This one’s pretty interesting: http://www.nicovideo.jp/watch/sm18878922 I have no idea what levels it’s playing, but the playing is good and it used infinite jumps in 2012. He even gets a double kill on the same enemy. O_o Holy shit this guy beats Onikage in 3 attacks in the last level: http://www.nicovideo.jp/watch/sm18161739 O_o 34″ Grand Master training level with Rikimaru: http://www.nicovideo.jp/watch/sm17445886 There don’t seem to be other interesting videos.
ALAKTORN
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PLEASE somebody tell me it’s possible to stop the emulator from acting like a retard and create separate savestate files based on the movie’s filename. I’ve accidentally deleted my progress so many times because of this it’s not funny.