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ALAKTORN
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would be nice if he had the previous record linked in the description some of those starting strats are genious, but the old Fall onto the Caged Island record was absolute garbage, I have no idea how it stood for so long O_o edit: if 16″97 was the old Hot-Foot-It Into The Volcano record then I’m surprised nobody tested to see if the BLJ entry was faster…
ALAKTORN
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^that’s really cool stuff, keep it up
ALAKTORN
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I’m loving this frame war :) just hope the final result can be console-verified
ALAKTORN
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Master of Puppets wrote:
andypanther wrote:
One problem with sub 5 is the inaccurate emulator that Mupen is. Would the current TAS still be that fast on a good emulator? That would mean even more timesavers would need to be found.
SM64 is the only n64 game (well I think anyway) that the runs have been console verified, so the accuracy is fine, for the trick/bugs used so far anyway.
he was talking about lag accuracy…
ALAKTORN
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Kyman wrote:
(I bet this game has some sort memory corruption that no one knows about because no one has thoroughly searched AFAIK)
wasn’t there such a glitch, but that nobody ever really looked into? it had something to do with swimming and the grabbing move…
ALAKTORN
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no fucking way, that skip actually works?!? O_o by the way, I found this out a while ago but I thought you already knew but I guess not, you can place a mine on the ground at the same time a boss attacks you, the mine will explode and the boss will be hit full force by it, but you only take damage for the boss’s attack and not the mine, I think this should be helpful against some bosses (maybe Onikage in level 9) it happened to me against the first level 4 boss when playing normally
ALAKTORN
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sonicpacker wrote:
Pheenoh wrote:
MrGrunz wrote:
Is there some secret sub 5 TAS in the making, that noone is allowed to know about until it is submitted, so you can blow all our heads completely away? Yeah, that has to be the reason why nobody is answering my question, I'm sure.
Or maybe those working on it are too lazy to post?
Or maybe...no one is working on it. <_<
but why?
ALAKTORN
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yes, you can sum everything, but… I’ve got bad news for you I played the first level unassisted, only using savestates, and on my second try I got 57 seconds; your TAS is still bad :/ edit: I made a vid
ALAKTORN
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Kingdweeb wrote:
Did anyone try my idea? wallkicking up to the top of the void behind the door and seeing if you can go just below the top of the castle but over the walls next to the doors?
if you had read the topic you’d know that there is water even behind the moat door, so if you go behind it you just start swimming and can’t open it, like from in front of it
ALAKTORN
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oh, you did a normal double jump, why not an UP, UP, CROSS double jump? right after beating the first boss and using the hook, you’re pressing RIGHT, but like you’ve shown me in that list of moves there’s a faster way to turn: DOWN+RIGHT; also, it looks like you fell for a moment when walking towards the window-exit, that probably lost time so you should avoid it edit: your strategy for the beginning is still bad, the TAS in the first post is faster up to the boss, that UP, UP, CROSS jump it does on the roof is faster than just walking like you do
ALAKTORN
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RAM Search in Dolphin? it works? I thought Dolphin didn’t have it yet
ALAKTORN
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Hâthor wrote:
I reproduce the double jump easyly in the level 1. I even guess it's a little bit faster than using the other jump. And most important, it's more fun to watch :D.
that’s cool, have you tried doing a double jump instead of the CIRCLE, UP, UP to go down the roof? it may be faster if you can do it
ALAKTORN
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Hâthor wrote:
The only problem of attacking is the sooooo (very relatives) long recovery time. That's why I avoid it.
I thought about that, and it looked like the recovery time was the same with UP+UP+CROSS thanks for that list, I can’t believe I never figured out the diagonal backwards movement, that would’ve helped lol
ALAKTORN
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a few ideas I got: have you tried attacking when doing the UP+UP+CROSS jump? I think attacking makes the jump a bit longer (may be faster for 1st level and others), or you could try doing the double jump but it doesn’t always work 1st level: are you sure it’s faster to use the hook ASAP at the start of the level? at the start, the camera isn’t focused forward, and the hook is shot in the direction of the camera, so maybe if you walked forward a little until the camera is in place and then used the hook it could be faster 2nd level: have you tried starting the level with the hook? I was able to hook the furthermost roof by just pressing TRIANGLE at the start with no additional input, but when I flew I didn’t actually reach that roof but the one before, which makes it slower; but if it’s possible to reach the furthermost roof then it would be faster (I’m pretty sure, I made a comparison with videos) 3rd level: video of a different strategy, maybe it’s faster? and I have a question: how did you make those movements at the end of the level 6 boss fight? O_o you did the CIRCLE+CROSS move and attacked while doing it, and after you threw the shuriken you made a weird jump
ALAKTORN
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hey Hathor, I’ve been playing this game since seeing your TAS, later I’ll comment about the TAS but atm I have a question is it possible to double jump mid-air? how is it done? I accidentally did it while playing, but I wasn’t able to do it again no matter how many times I tried… I think when it happened I was just holding UP and mashing the jump button, but I can’t do it anymore edit: oh and I found a small glitch with the hook, you can grab ledges and have a wrong body orientation, basically grabbing on air, but I think if you press UP you just fall off so it’s not very useful I’m sure this game has potential for having some big glitches, though edit2: “in Tenchu 1 if you do any sort of jump where your take off point is higher than you landing point and you hit jump in the air at the right time you do a second jump in the air.” I’ve tried it a lot and only got it 2 times for now, though…
ALAKTORN
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your movement looks very wide in some places, are you making sure to take the shortest path possible when turning etc.? because it doesn’t look like it your TAS reminded me of this game, now I want to play it again… lol edit: I just checked the first post’s TAS, and your TAS is bad, the very first hook throw is slower compared to the first post’s TAS, and there are other places/strategies where you’re slower (there are also places where you’re faster, but a new TAS should be faster everywhere compared to an older one) / your boss fights and the part after the first boss all seem to be faster, but there are a few places in the first part where you lose time like I’ve already mentioned
ALAKTORN
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you should avoid missing shots, they look extremely bad in TASing
ALAKTORN
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feos wrote:
Watched it again, 2 years after the first time. Let's see what can this game offer for a playaround... Left hand. Right hand. Ability to bock. Ability to get hit. Put 3 of these together, copypaste, mix a bit. Will you get ANYTHING impressive? Is manipulating the AI that can do 4 of these to only do 2 impressive? Can it be watched at for more than 1 minute? Will it introduce any new content (let alone unexpected) after that minute? I answer No to most of these questions. I not just wasn't impressed by the contents, I was distracted.
“I THINK THIS RUN IS SHIT AND NOBODY CAN DISAGREE WITH MY OPINION” 66% of the votes are “yes”, feos
ALAKTORN
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pretty fun, I was waiting for the moment you’d KO him the whole time the game is nicely made and you mix it up, even using taunts and showing off glitches like knockout outside of remaining time; voting yes although I’m not sure where it’d be published going by the site rules
ALAKTORN
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this doesn’t beat “all known records” as Randil’s first stage is faster so I vote no
ALAKTORN
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awesome
ALAKTORN
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RachelB wrote:
can’t the input plug-in be fixed to circumvent this issue?
No, because it's not an issue. It must be the game clamping the input.
well ok, but I mean the issue is that the game can’t be TAS’d properly…
ALAKTORN
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RachelB wrote:
ALAKTORN wrote:
RachelB wrote:
ALAKTORN wrote:
RachelB wrote:
My guess is that's how the game works.
what do you mean? we already know that the Wii Wheel is capable of full diagonal input in Mario Kart Wii, but the GCN controller can’t
It could restrict the input when using a gc controller, but not with the wheel?
so you think that’s what’s happening? what should a TASer do then?
I don't know, maybe? No idea what to do.
can’t the input plug-in be fixed to circumvent this issue?
ALAKTORN
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Nach wrote:
ALAKTORN wrote:
thanks for the clarification, you don’t sound sure of the fact that the mouse can achieve it though…
The mouse can if operated with extreme precision by a robot, but a human using the mouse can't.
well, difficulty of execution is irrelevant, that’s what TAS is aimed at overcoming I’ll be taking my leave with an almost-belief that the run is legitimate then, almost 3am here… good night
ALAKTORN
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thanks for the clarification, you don’t sound sure of the fact that the mouse can achieve it though… third-party controllers shouldn’t be taken into consideration