Posts for ALAKTORN


ALAKTORN
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Your “same…” image link links to this topic. Had to read the submission text to understand what’s going on. Edit: Wait couldn’t you achieve the same effect by using a softreset instead of using dirty SRAM? That’d be much better… Unless this is a joke.
ALAKTORN
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I don’t think the change count should be changing if the value isn’t. Don’t know what’s going on. Byte size should have nothing to do with it.
ALAKTORN
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Splicing is not necessary for most TASes. I’m not sure whether Hourglass is bad to the point of requiring it, but do you understand re-recording? You should be doing re-records (loading older savestates) throughout the TAS to make sure it doesn’t have mistakes. In case you did mean splicing then what do you need it for?
ALAKTORN
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Why would that make any difference? You need to unlock Mario anyway so you’re going to be using him, not Yoshi…
ALAKTORN
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You mean Uboa? What kinda run are you thinking of doing with Uboa in it? 1/100 chance is actually pretty easy for TAS, you should definitely try to get that first try, worst case scenario you’ll have to manually try a different system time 100 times before getting it.
ALAKTORN
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The best way to get around that RNG would be to TAS the whole game in bits and pieces assuming best RNG, then splicing all the inputs together. After that you’d run a bot that changes the system time and runs your TAS until it finds a system time that syncs. I don’t recall this game being heavy on RNG though so it should be possible to fiddle around with it and find a value that works manually…?
ALAKTORN
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Really_Tall found an improvement to any% with a really clever usage of held Y running: https://twitter.com/Really_Tall/status/711245004115742720
ALAKTORN
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Mothrayas wrote:
PP-restoring items are pretty limited, as they cannot be bought.
Oh, that makes sense. Thought you could buy them.
ALAKTORN
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Mothrayas wrote:
One line before the one you quoted:
MrWint wrote:
you don't have the PP to OHKO your way through like the first time
Must’ve disregarded that as not making sense because if you can do it once why not twice?
ALAKTORN
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Mothrayas wrote:
Also, the run does beat the Elite Four and Champion. MrWint is saying that it's not worthwhile to do it another time.
Ah that totally didn’t sound like it happened from the previous posts. Why do you even need to beat the Elite 4… does that unlock the Mewtwo dungeon? Makes sense to not go through them a second time I guess.
Post subject: Re: Migrating from IRC to Discord?
ALAKTORN
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Masterjun wrote:
got4n wrote:
it's better in almost every ways
[citation needed]
ALAKTORN
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MrWint wrote:
even longer without really adding anything to it.
Really? Beating the game isn’t important anymore? lol Since when do 100% runs not beat the last boss?
ALAKTORN
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Why wasn’t this Stella implemented into BizHawk instead of whatever was done for the Atari core?
ALAKTORN
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I almost gave this a yes because of that sick comeback.
ALAKTORN
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This is not the first time I confuse FR/LG as DS games instead of GBA ones… I just assumed it was a DS game without bothering to scroll the page to see in which forum I was.
ALAKTORN
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This game is for DS right? Damn, I probably actually know how to make the cheatcode. Sorry but I don’t really feel like putting in the work to do it, though. I can give you a button-activated cheatcode I use for Advance Wars though which you could easily adapt to Fire Red if you found the RNG address and the value you need for crits/claw to activate. 9216E594 FFFD0002 0216E2B4 23A16209 D0000000 00000000 The first line is the button activator. That’s B in the example. You can look up button activators here: http://web.archive.org/web/20130215121722/http://doc.kodewerx.org/hacking_nds.html The second line is the actual code. First is the RAM address for RNG, then the hexadecimal value you want to cheat it to. The last line I’m not even sure what it does, but it’s some sort of “closure” that’s usually put at the end of all Action Replay codes. Maybe. It doesn’t matter. So just go find the Fire Red RNG RAM address (just look it up online I’m sure someone posted it already) figure out what hexadecimal value would activate what you want and put those values in the second line. Then you can activate the code by holding down B or you can look up in the page I pasted the other buttons’ values. Depending on how Fire Red’s RNG and stuff works it may not be as simple as doing this, though. My god I spent too much time writing this I’m not even gonna check if I said something wrong or not. Anyway this should help you.
ALAKTORN
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I don’t understand movement at all. Why do you jump sometimes and sometimes not?
ALAKTORN
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xy2_ wrote:
MovieRules wrote:
They can also can be hacked, allowing nearly transparent cheating.
Somebody remove the second “can” from that phrase.
ALAKTORN
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GoddessMaria15 wrote:
There will be no such thing as those are RNG dependent and those factors can change quickly...
All the RNG does is probably set a “flag” somewhere in memory that says “this is a crit/activation”, so a cheatcode could directly set the flag and disregard the RNG. Possibly, I don’t know how it actually works. Edit: Alternatively you can just cheat the RNG directly with a button-activated cheatcode, so you can disable it when you don’t need it. If you need to cheat more than the RNG then just cheat those as well.
ALAKTORN
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jlun2 wrote:
this is the 16th ultra shortcut found in this game.
What. Is there a list of (non embbed links) to all the ones found so far?
Read OP?
ALAKTORN
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Uh, that way of implementing timers is perfectly normal. The smallest digits are probably determined by RNG, and the pausing is changing the RNG. It’s a way to fake accurate timing, when the timer isn’t accurate at all.
Post subject: Re: Slowpoke
ALAKTORN
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Kurabupengin wrote:
it's still enjoyable to see 1 hit KOs almost the entire time.
They’re all OHKOs. Unless you mean the CPU’s Persian attacking first and not killing was what isn’t an OHKO.
ALAKTORN
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Tangent wrote:
I also do not agree with that if the outcome is the same, but requires more manipulation, strategy, and effort on a harder difficulty, that is a reason to not use it. That is the very definition of a harder difficulty. It is harder to do things.
This so much.
ALAKTORN
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^That’s really cool to know. So I just remembered, are there any news on the any% run? I think sp said the TASers were busy but as I’m seeing a lot of action right now I’m wondering why work on any% seems to have stopped.
ALAKTORN
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Samsara wrote:
that may not constitute using a lower difficulty.
I don’t think that means what you think it does.