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ALAKTORN
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just found out about this and the TAS looked interesting to me (I never played the game), though I felt like there wasn’t enough luck manipulation… I think this game is the first I see TAS missing hits on enemies
ALAKTORN
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sounds interesting :0
ALAKTORN
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TheKDX7 wrote:
This run is recent and more improved than the current version cstrakm is going to subjects it. http://www.nicovideo.jp/watch/sm6438206
I feel like he didn’t glitch enough… I don’t really know the game though, I’d like to hear someone expert comment on it
ALAKTORN
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dude wtf he even attached an arcade stick to the 3DS http://www.youtube.com/watch?v=eMBp-_sdf6I edit: with the Vita too… http://imaginglabo.web.fc2.com/keisai-13.htm seems like he has a magazine… http://www.sansaibooks.co.jp/glabo/
ALAKTORN
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very nice glitches, voting yes
ALAKTORN
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this game looks awesome, I didn’t even know it existed
ALAKTORN
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I’ll probably be making a Time Survival TAS soon, and I’ll have to start from SRAM… is there anyone who can create a movie of getting Jugger and Sami to lvl10 so the SRAM is proven and can be accepted for the TAS?
ALAKTORN
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saw this on YT previously, obvious yes vote :)
ALAKTORN
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I just orgasmed how in the world can you even save a frame in BitFS beginning at this point?
ALAKTORN
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hmm... any news?
ALAKTORN
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ais523 wrote:
The third screenshot would be best for a spoiler-free screenshot (it looks like Yoshi's collecting a star that would make no sense to get in a low% speedrun, which piques the interest without giving anything away). The first is a pretty good representation of how the game goes.
you sure you mean the 3rd one? the 3rd one is a good representation of what this movie does to improve on the old one… but it’s also spoilery I’m not sure which I’d choose
ALAKTORN
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…what did just happen
ALAKTORN
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incredible :D
ALAKTORN
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about your explanation of Cruizer’s vid… it’s the same of what I thought, but I couldn’t replicate it when I TAS’d it :/
ALAKTORN
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the comments on the nico vid are hilarious XD it’s possible that the movie can be improved by 2 frames btw… it’s something I noticed while watching the encode, MKDasher is working on implementing it edit: he implemented it, but now we’re experiencing desynchs :S
ALAKTORN
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rog wrote:
edit: in the 2nd boss fight, http://www.youtube.com/watch?v=JxmpvI5kBN4&feature=bf_next&list=PL8A3E2E6F74E3E286&lf=plpp_video at 6:50, is it slower to stay on its right side (and I guess attacking less) so that you’re closer to him after he does the attack? I think you’d attack less but you’d start re-attacking earlier…
Nope, if i was on his right, i would have been hit by his attack, and either died, or wasted time blocking and getting knocked away.
you could’ve jumped up to avoid his attack, that’s why I said attacking less (since you need time to avoid) but you’d start re-attacking earlier (since you’re closer to his stopping position)
ALAKTORN
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I’m watching Act 2 and… it seems like you slightly slow down when you land from a jump, so wouldn’t it be faster to land on the exact loading spot for the next area instead of before it? why is that not possible? or does it actually not slow you down? so far it’s kind of boring, doesn’t look like a good game to TAS but I’ve never played it so I can’t appreciate it as much edit: in the 2nd boss fight, http://www.youtube.com/watch?v=JxmpvI5kBN4&feature=bf_next&list=PL8A3E2E6F74E3E286&lf=plpp_video at 6:50, is it slower to stay on its right side (and I guess attacking less) so that you’re closer to him after he does the attack? I think you’d attack less but you’d start re-attacking earlier…
ALAKTORN
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trying to reinstall XP and getting a BSoD
ALAKTORN
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btw, for Captain Jelly there’s some sort of glitch(?) where Burst does ×2 damage for apparently no reason, it’s how Cruizer got his TA record… would that be helpful for a TAS? he had a video but it seems like it’s lost now, he simply went from right to left while in Burst and released a charge next to the boss that just fell down edit: he found it and is gonna upload it http://www.youtube.com/watch?v=B36AvpTutAI
ALAKTORN
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although he says we, I’ve only found one improvement lately… I’d like to be more involved in the finishing touches but I’ve been busy with other games :/
ALAKTORN
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Search Light Area 2 in 9″28 http://www.youtube.com/watch?v=WxDmGEnsPNk this one looks cool, humanly impossible strategy
Post subject: Alpha Secret Base games
ALAKTORN
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I thought of making a single topic for all of the ASB freeware games (Green Island, Rotate Gear, Search Light, etc.) here’s a single level TAS I just made for Search Light: http://www.youtube.com/watch?v=FRRz51fLJ5k and I guess I can relink the test I made back with r4, a single level in Rotate Gear http://www.youtube.com/watch?v=LCgPUBCl_Uc
ALAKTORN
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nitsuja wrote:
ALAKTORN wrote:
where can I find an older version of Hourglass…? I’ve deleted mine when I downloaded r81
They're all still on the downloads list.
ALAKTORN wrote:
I’ve tried downloading a clean RG 1.05 but that didn’t help either
I'm noticing some weird problems with it now. It runs fine from the directory I normally work from, but if I move Hourglass to a different directory, RotateGear freezes on startup. I'll try debugging it... hopefully it's related to the problem you're having.
I downloaded r35 and both Rotate Gear 1.05 and Search Light 1.02 work correctly, in r81 Rotate Gear doesn’t understand in-game input, and with Search Light it understands the arrow keys for movement, but not Z for selecting edit: ah right, for Green Island r81 just says that the game crashes when opening it, while with r35 it works fine did you ever understand why that was? I’ll just be using r35 for ASB games I guess (haven’t tested if other newer releases work with them)
ALAKTORN
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am I the only one with his ears bleeding? I don’t remember the game was supposed to sound like this… anyway, the run was great except for a few things in boss fights which didn’t look optimal, but what do I know not sure how a 2nd playthrough would look but the current way it ends doesn’t feel much like an ending… voting yes anyway
ALAKTORN
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Saethori wrote:
I'm in favor of "manipulates memory". The definition of 'corrupts' carries a strong implication of negativity associated with it; when I hear about data being corrupted, it brings more to mind the runs that corrupt save data, such as Pokémon Yellow or Chrono Trigger, which cause very serious damage to the game's structure to accomplish its goals. In contrast, the definition of 'manipulates' carries an implication of skillful alteration, which sounds a lot more TAS-y and more accurate to what's happening in this run.
I agree with you