Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
with the help of partyboy1a and his files I created this
http://www.youtube.com/watch?v=e5jhQyrU9TY
now I’m curious about displaying input, I’ve been told a few things about it but now I’m too tired to understand anything
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I tried following the lua tutorials, but when I try to open the .lua in DeSmuME it tells me “lua51.dll not found”
is that something I have to download separately?
edit: I downloaded stuff but now every single .lua I run says “filename.lua:1: unexpected symbol near '{'
script stopped.”
why? <_<
it does that even with an empty file
edit2: I googled the problem and found the reason “Aaaah.... I solved the problem... I used notepad and/or wordpad to edit my scriptfiles, these editors set extra control-characters in the files invisible to the eye, but visible to
the lua-interpreter... using my plain old dos-edit solves the problem :-).... ”
the problem is WordPad, NotePad works
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I asked him how he does it, he uses 2 codes:
“i use a slowdown code (about 15-20fps) and live replay with button activators which takes very long time for lap 3 because i have to watch the whole run to change anything”
basically slowdown, and a code that copies the input of your saved record’s ghost, button activators means he can stop the code from following the ghost so he can adjust things
I can’t believe he made such quality TASes with such horrible tools…
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Mission 2-4 25″250 by me, it was a first try in 20 mins so it’s pretty bad, but due to the fact that it beats all known records by a lot and that there is no competition over it, I don’t think I’ll improve it
http://www.youtube.com/watch?v=9zS9AHiVKI8
also, I haven’t been posting them but Huffle made some more cool TASes, just check his channel or something
edit: improved 1 frame to 25″266, jumping on top of the last item box instead of driving straight
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
title, basically
I want to do stuff like recording a Mario Kart DS run while showing the speed address maybe in a corner of the screen, is this possible? (with lua or something?)
I’ve tried asking around but couldn’t find any solution, so I thought I’d just open a topic about it
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
RNG: 02108B90
I think that’s it… it changes at every frame O_o
btw the resources page should be updated with the addresses
here’s a sequence of drops edit: from the small helmet guys
0–2 big health
3–11 small health
12–45 nothing
46–48 big energy
49–57 small energy
58–61 big money
62–70 small money
loop
Edit: It doesn’t truly loop, but it has only minimal 1-item variations (and life ups). Also, it starts at -1 (4 big health). A true loop happens after 80 of the above-documented loops with their slight changes. Edit2: True loop happens at 5698, first one is −1 to 5697. RNG % 5699 = x, x = whichever item it matches in the first loop. Edit3: This is still not a true loop… The drop is actually determined like this: advance RNG 2 steps, look at the 3rd byte, check that 3rd byte against the drop table (0x84 is Life Up in “table A”).
where’s the 1up?
edit: flamethrower reploids have a different drop list(?)
0-11 small health
12-35 nothing
36-51 small energy
52-66 small money
loop
Edit: Likewise as above, but starts even earlier. Has no life ups.
this is 1up from the first drop list 1683597101 also 501745596
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I only watched a few minutes, but if what you say is true, all the more what I said: the author is Japanese so he used the Japanese layout, but this website should use the normal layout, giving either: X1-X2, Stats-X3 or X1-X2, X3-Stats (I like bottom right X3 best, so that it’s clear the layout isn’t top–down left–right)
edit: I didn’t understand the last part of your post so maybe we said kind of the same thing
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
wasn’t very entertained, but I don’t know the game
what I can say is that I was annoyed by always using the same move to go from a level to another, the moonwalk was a nice change; and also the credits thing others mentioned
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
it’s a real TAS, that input is humanly impossible
I don’t know if it’s the same method, but error1 has a video tutorial of SFIV TASing http://www.youtube.com/watch?v=eWni6eDfvF0
Experienced Forum User, Published Author, Player
(99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Kyman wrote:
Another frame has been found at the DDD skip, so we are just waiting on hexing it in.
I apologize for all of this updating and stuff, hopefully this will be the last time. T_T