Posts for ALAKTORN


ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Looking good!
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
If you’re changing the game’s memory, that’s cheating. It’s fine to do for testing but it won’t be recorded in an input file. You need to use RAM Search, not RAM Watch, to find useful addresses. The RNG is probably a 4-bytes unsigned value, so search for that. http://tasvideos.org/EmulatorResources/RamSearch.html http://tasvideos.org/MemorySearch.html There seem to be 2 different articles about it, not sure why.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
So was this done using Citra or something? Asutoro is a user here, so maybe he’ll reply. In the description I think he says he used an emulator with slow motion, finished the level, then ported the save from the emu to a real 3DS and used the in-game replay feature to play back the “TAS”. I suppose he used Citra but I’m not really sure whether I understood it correctly or not.
Post subject: Advanced Bus-Level Timing – is it more accurate or not?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I remember always being told not to use it because it lags the game more, and at least adelikat has told me he doesn’t understand what it does and suggested not to use it. But may it actually be more accurate? xy2_ posted that the DSBot synced better with it enabled, but didn’t provide any proof or explained any better than that. I think Masterjun challenged his post, but again I don’t think xy2_ replied. Regardless, I think I may have proof that at least for Mega Man ZX, having it enabled more accurately replicates the real console. Look at the RTA leaderboard: http://jokaah.com/mmrta/index.php?game=29. Everyone playing on emulator in the top 5 has it disabled, notice how their IGT is slower than the console WR, but their RTA is faster (relatively). I think it’s about time we put an end to this debate. Which is the truth? I think it was Nitsuja who implemented Advanced Bus-Level Timing, and on that note… where has he disappeared to? Does anyone know?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
rchokler wrote:
As a result, along the current route, we pretty much must kill the zombies in the same order as in the winning AGDQ run, even though it sacrifices many frames relative to killing zombies in a different order.
If it’s decided that the TAS should be made on the original unmodified version then your TAS may still be applicable to it. AGDQ version’s RNG was changed to be RTA-friendly.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
solarplex wrote:
it would be better just to speed down the ramp and hit the break to get 150.00
Can you not get some glitchy wall clip that shoots you directly downwards? If the only difference is 1-1… uh… I guess it’s up to you. If some kind of cool wall-clip were possible I’d go with that. Otherwise I guess they’re both acceptable choices.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
solarplex wrote:
The only thing about a Crazy Box TAS, it seems like Crazy Jump would be the only thing that went for high score..
Don’t mix them. Either go for speed or go for high score. Separate categories. Edit: Also yeah rickshaw is better.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
^Well find the RNG address in RAM. That’ll show you how it changes and you can figure out how it can be manipulated.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
*Soulcalibur “Game objectives” is seriously misused… what’s 90% health about?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
1) should be calibrated 2) maybe with Lua 3) these are obvious to figure out. red is pressed input while green/white are what you’re currently pressing more or less
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Difficulty and SRAM are completely different things. I have no idea why you’re suddenly lumping them together.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
No encodes?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Fishaman P wrote:
I'm uncomfortable with this being published, unlabeled as "New Game+". You're using rewards from completing the game as a tool to speed up the run, so that's precisely what it is. I'm all for this being published, just label it correctly please.
This. What the hell is wrong with people saying starting from dirty SRAM is acceptable? Have you all gone stupid? Everything on this site starts from clean SRAM (except for NG+ and such) and I’m sure 99% of those movies are only more boring, often with just unskippable story cutscenes added because of it (hello Mega Man ZX). So what? That’s the fucking policy that’s always been used. What the fuck is everyone saying? Edit: I don’t know this game but for example in Diddy Kong Racing, TASes have always started from clean SRAM, which makes you use a slower character than what RTAs do. So if Luigi’s Mansion is the same and RTAs consider NG+ normal for any%, that doesn’t mean TASes should. Oh also, the MMZX TAS starts from clean SRAM which only adds unskippable cutscenes, but RTAs don’t and skip cutscenes for any%. I’m just assuming RTA had something to do with the NG+ choice here but just saying.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
^I don’t think you read his post. He’s not asking about TASing.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Lex wrote:
This problem is minuscule compared to the problem of speed running and more importantly, TAS validity, being based on real physics, despite how digital and conceptual everyone would like to believe it to be.
This caught my attention. What do you mean? Lol @ all the unjustified Warp hate.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
You guys keep talking about how it was unfair to TASers and it should’ve been easier to TAS… yet the race was won by a TAS. Are you people serious? If you don’t give an advantage to RTA runners, they’ll obviously have no way of beating a TAS. What’s the point in the race, then? I’m seriously laughing at all these posts.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
While randomly playing Serpent with Hx to figure out RTA strats, I think I came up with a strategy that’s faster than what the published TAS does. Anyone know of any better? https://www.youtube.com/watch?v=L2jRW__1CdE I haven’t compared it though so I’m not sure. But that video is RTA, not TAS.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Personally I found the race interesting because the RTA had a chance at winning. If TASers are complaining, you did a good job Dwango, lol. I was asleep when it was announced so I wasn’t able to participate.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Do you know anything about human records for this? I remember reading some posts saying that some Japanese player had some incredible records that were never vidded though. Would be nice to know the comparison. Maybe I’m thinking of a different game though.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Yeah I understood that, but it looked like you had the same RNG, just on the other side. Looking again though I can see that the new one has a slightly lower second hole.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Amaraticando wrote:
Best: Donkey Kong Country 102%
I think I agree with that. The runner would’ve pretty much gotten 1 minute or so within WR in a marathon setting on a 1h30′ super technical run if he didn’t go for swag tricks for entertainment and failed them.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I can’t even tell how the level 4 RNG saved you time… can you explain it?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
xy2_ wrote:
No. The use of that would be for full movie replays, which you don't need unless you want to review your movie in full.
I don’t think I follow you. You’re saying the OP is only talking about movie playback, not actual TASing? What needs to be done if you want to continue a TAS, then?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
TASers use a plugin that emulates analogue stick input. You use the mouse with it.
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
hegyak wrote:
Try this site: http://www.pso-world.com
Read back.
Brian_pso wrote:
3. Although psoworld is a good source of some kinds of information, like maps, there are lots of things that are wrong on their database, enemy drops percentage as an example, they calculated them based on the reports from people, but the actual rates can be found elsewhere, more on that later.