Posts for Archanfel


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Experienced Forum User, Published Author, Skilled player (1435)
Joined: 11/26/2011
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r57shell wrote:
Archanfel was asking this, so I'm posting it ones - is spawn of flame thrower. zeros - cooldown frame.
Thanks, i make a count of rightmost amount of zeros in row to simplify perception of cooldown. And also add several my own horribly-written things :)) Download jamesbond_v2.lua
Language: lua

-- James Bond 007 The Duel -- 2015 by r57shell (and a very little bit by Archanfel) RND_1 = 0 RND_2 = 0 RND_1_MAX = 0 RND_2_MAX = 0 XposLast = 0 YposLast = 0 function GetCam() xcam = memory.readwordsigned(0xFFC8F4) ycam = memory.readwordsigned(0xFFC8F6) end function GetBox(Base) GetCam() x1 = memory.readwordsigned(Base + 0x0) - xcam y1 = memory.readwordsigned(Base + 0x2) - ycam x2 = memory.readwordsigned(Base + 0x4) - xcam y2 = memory.readwordsigned(Base + 0x6) - ycam end function rngonce(rnd) if (rnd < 0) then return AND(XOR(rnd, 0x76B553)*2, 0xFFFFFFFF); else return AND(rnd*2, 0xFFFFFFFF); end end function rngroll(rnd) if (rnd >= 0x80000000) then rnd = rnd - 0x80000000; rnd = rnd - 0x80000000; end for i = 1, 8 do rnd = rngonce(rnd); end return rnd; end function Hitbox() local i = 0 local boxstart = memory.readword(0xFFD04E+2) + 0xFF0000; while (i < 0x40) do local base = i*0x80 + 0xFFD066 local box = boxstart + i*8; if (memory.readword(base) ~= 0 and memory.readword(box) ~= 0x8000) then GetBox(box); if (base == 0xFFE066 or base == 0xFFE0E6) then gui.box(x1, y1, x2, y2, "#00ff0000") else gui.box(x1, y1, x2, y2, "#00ffff00") if (x2 < 0) then gui.text(x1 + 2, y2 - 7, "x:" .. x1 ) end if (x1 >= 320) then gui.text(x1 + 2, y2 - 7, "x:" .. x1 - 320) end if (y2 < 0) then gui.text(x2 + 2, y2 - 7, "y:" .. y2 ) end if (y1 >= 224) then gui.text(x2 + 2, y2 - 7, "y:" .. y1 - 224) end end end i = i + 1 end end function Main() Hitbox() local rnd = memory.readlong(0xFFC8E4); local i for i = 0, 50 do local v = AND(rnd,0x30000); if (v == 0) then RND_2 = 0 gui.text(2+i*5, 210, "1"); else RND_2 = RND_2 + 1 gui.text(2+i*5, 210, "0"); end rnd = rngroll(rnd); v = AND(rnd,0x30000); if (v == 0) then RND_1 = 0 gui.text(2+i*5, 200, "1"); else RND_1 = RND_1 + 1 gui.text(2+i*5, 200, "0"); end rnd = rngroll(rnd); end if (RND_1 > RND_1_MAX) then RND_1_MAX = RND_1 else end if (RND_2 > RND_2_MAX) then RND_2_MAX = RND_2 else end gui.text(320,190 ,string.format(" MAX"), 0xFF0000FF, clear) gui.text(260,200 ,string.format("RND_1:%2d %2d",RND_1,RND_1_MAX), 0xFF0000FF, clear) gui.text(260,210 ,string.format("RND_2:%2d %2d",RND_2,RND_2_MAX), 0xFF0000FF, clear) Xpos = memory.readword(0xFFE08A) Ypos = memory.readword(0xFFE08C) BossHP = memory.readbyte(0xFFE929) + 1 MINIBossHP = memory.readbyte(0xFFEB21) + 1 Ammo = memory.readbyte(0xFFF47F) + 1 YPLATFORM1 = memory.readword(0xFFE40C) YPLATFORM2 = memory.readword(0xFFE48C) XPLATFORM1 = memory.readword(0xFFE40A) XPLATFORM2 = memory.readword(0xFFE49E) Xspd = Xpos-XposLast Yspd = Ypos-YposLast XposLast = Xpos YposLast = Ypos if (Xpos == 0 and Ypos == 0) then else gui.text(10,1,string.format("pos:%4d %4d spd:%4d %4d",Xpos,Ypos,Xspd,Yspd), 0xFFFF00FF, clear) if (YPLATFORM1>0) then gui.text(235,1,string.format("PLY1:%4d",YPLATFORM1-44), 0xFFFF00FF, clear) else end if (YPLATFORM2>0) then gui.text(280,1,string.format("PLY2:%4d",YPLATFORM2-44), 0xFFFF00FF, clear) else end if (XPLATFORM1>0) then gui.text(235,11,string.format("PLX1:%4d",XPLATFORM1), 0xFFFF00FF, clear) else end if (XPLATFORM2>0) then gui.text(280,11,string.format("PLX2:%4d",XPLATFORM2), 0xFFFF00FF, clear) else end if (Ammo > 254) then gui.text(16,151,string.format("Ammo:Empty"), 0xFF0000FF, clear) else gui.text(16,151,string.format("Ammo"), 0xFFFF00FF, clear) gui.text(35,151,string.format("x%2d",Ammo), 0xFFFF00FF, clear) end end if (BossHP > 1 and BossHP < 42) then gui.text(148,11,string.format("Boss HP:%3d",BossHP), 0xFF0000FF, clear) else end if (MINIBossHP > 1 and MINIBossHP < 42) then gui.text(138,21,string.format("MINIBoss HP:%3d",MINIBossHP), 0xFF0000FF, clear) else end savestate.registerload(function() RND_1_MAX = 0 RND_2_MAX = 0 end) end gui.register(Main)
Question: Is it possible somehow to assign zero values for RND_1_MAX and RND_2_MAX at every time when game is loaded from savestate? Edit: Thanks again.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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r57shell wrote:
Просили - забирайте :D Единички - спавн огня допиливайте сами :)
Спасибо! Судя по скрину вроде то что надо. Только тут на форуме иногда бывает если запостить скрипт как текст, то он деформируется и перестает быть работоспособным, то ли HTML то ли еще какое форматирование шалит. Сейчас как раз такой печальный случай - не работает :(
...Settings\user\Рабочий стол\jamesbond.lua:40: attempt to compare number with boolean script finished running
Ты не мог бы файлик целиком куда нибудь прикрепить? Ты не мог бы отключить HTML и запостить скрипт еще раз? О! Теперь нормально работает. Еще раз спасибо.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Warp wrote:
Archanfel wrote:
In more wider sense atheism also the rejection of belief in existence of any spiritual, supernatural, or transcendental concepts.
You are confusing atheism with skepticism. Not the same thing. (Sure, someone who is one tends to be the other as well, but that's not always so, nor are they in any way synonyms.)
If you count all kids below age of 3 years as atheists i can agree with you - it not the same thing, but it is just weak atheism. I meant to use wider/stronger sense of atheism as a philosophical worldview available only in adulthood (and in sound mind). Such worldview cannot be formed without skepticism. Or you suppose that can exist rare kind of atheists (adult and in sound mind) which somehow able believe in: Heaven/Hell/Other various spiritual-supernatural worlds? Or Ghost's/Fairies/Gins/Other spiritual-supernatural creatures?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Aqfaq wrote:
In this game God can be skipped and the skip does not even require any OOB glitching. Descartes optimized the run in 1637, so any attempt that involves God will always be obsoleted
Do you believe that there is non-zero opportunity that one day new even faster route with "game end glitch" in god section can be created!? Seems your atheism is not enough strong. You disappointed me.
Warp wrote:
Technically speaking a Buddhist is an atheist, because Buddhists do not believe in a god. Obviously Buddhists can be deeply religious, but they still don't (usually) believe in any gods. (Some Buddhists probably also believe in Hinduism, which has craploads of gods, but that's a mixture. It's not pure Buddhism.) Technically speaking Raëlians are atheists because they don't believe in a god. Their religion is ufology, and believe aliens created us, but they don't believe in gods.
In more wider sense atheism also the rejection of belief in existence of any spiritual, supernatural, or transcendental concepts. So even the 100% buddhist cannot be accepted as atheist. Some aspects of Raëlians beliefs also not allow accepted them to atheists (even if their attempt had some entertainment value).
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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arandomgameTASer wrote:
Question: Should this submission be Starred alongside the original's "sightseeing"?
I have a better question, why not apply known improvements for original's "sightseeing"?
ars4326 wrote:
Looks like our current run got some love on niconico (currently over 4K+ views). Also, the uploader has another recent video of a segmented TAS that improves on some of the stages... (includes visible input)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Slow simple uninteresting unlicensed game. Entertainment value is exist, but it is so small that it is approximately equal just watching this static picture: Meh vote. Besides, i prefer when input is finished as soon as possible.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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r57shell wrote:
Archanfel wrote:
Это да, там кто угодно присядет. Уже в самом начале игры есть один очень мутный момент, редчайший глюк - крыс может появится вне клетки, что дает для таса выигрыш в пару секунд.
ну это вполне решаемо.
Все решаемо... в три этапа, каждый из которых сопряжен с определенными трудностями. 1)Тупо повторить глюк под запись на эмуляторе. 2)Выяснить первопричину глюка. 3)Оптимизировать скорейшее появление глюка. Пока три нуля.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Ты бы для начала в точности по милисекундам повторил все действия игрока, авось сработает.
Эх, если б все было так просто, в том то и дело, что не воспроизводится. Ладно, до КЗ еще далеко, так что на ближайший год с повестки дня этот вопрос можно снять.
feos wrote:
А брутфорс да, займет века, если много кадров и задействованных кнопок.
Пичаль конечно, но не сильно удивлен.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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ars4326 wrote:
Archanfel, could you help him more here, if he needs it?
If necessary i can resync it for him, but i really hope that CReTiNo will do it by his own effort.
CReTiNo wrote:
now i get it ,the to synchronize using tas video editor?
Yes, TAS Movie Editor is the best tool for it.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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r57shell wrote:
Блин, до сих пор в голове музон флинстонов играет :D
Хех, попробуй этот еще разок послушать, один из лучших сеговских саундтреков, Флинстоуны нервно курят в сторонке.
r57shell wrote:
Ну с комикс зоной ты конечно присядешь надолго, если конечно будешь делать по нормальному ))))
Это да, там кто угодно присядет. Уже в самом начале игры есть один очень мутный момент, редчайший глюк - крыс может появится вне клетки, что дает для таса выигрыш в пару секунд. Однако совсем непонятно как это событие возможно повторить и как его насильственно вызвать. Без решения этого вопроса не будет даже смысла начинать. Я тут подумал, Бобо Царь Горы давно продвигает концепцию применения брутфорса в тасе для решения четко сформулированных задач. Чисто гипотетически нельзя ли будет решить задачу с крысой в лоб его скриптом, или это займет пару эонов машинного времени?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Дути вряд ли вернется, зато если ты подключишься...
Я бы рад, но я и так себе проектов года на два вперед набрал: Во-первых надо капитально углубить Бонда, до суб 11 минут. Затем первоапрельский проект (Робокоп супротив Терминатора: пацифист, без доп. оружия; должно весело получиться.) Там глядишь Гаргульи подоспеют. После чего надо будет Комикс Зоной заняться и/или Бетманом и Робином (если его забросят). Иногда подумываю о пиратах темной воды. Еще и селезня ну никак не вытащу.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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XYZ wrote:
Archanfel, in submission's text mistake: I thought that Fred find daughter Pebbles is Desert drive level not son?
Yeah, you're right it's his daughter Pebbles indeed.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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r57shell wrote:
Хреново, потому что никакого особого суперплея не получается (. А игра то классная ( Вот что получается если багов нет, тас становится скушным :D Аля простой мастерплей.
Что поделать, далеко не все игры позволяют продемонстрировать столь впечатляющий суперплей как величайший платформенный селезень. Кстати, все еще надеюсь однажды увидеть его здесь.
r57shell wrote:
Лень. Смотря на какую планку ты ориентируешься. Если я выдераю карту, то из игры, то есть... это тебе не рип скриншотами, и требует гораздо больше времени.
Тогда не надо, спасибо. По большому счету карты это излишество, хоть иногда и полезное, но все таки не столь необходимое.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Dimon12321 wrote:
Та пожалуйста!
Вот и славненько! Стало быть месяца через два заходи смотреть ремейк Бондианы :)
Dimon12321 wrote:
Сейчас времени на тасинг вообще нет! Учеба, завещанная самим Ленином, покоя не дает! В 2016 году уже поступать буду. Еще жду TAS на Rambo 3!
Как поступишь, время для тасинга вновь появится, от сессии до сессии живут студенты весело, особенно первые три курса. Тогда сам сможешь достать Rambo 3 из долгого ящика и наконец доделать его до конца, нехорошо бросать проекты. P.S. Товарищ Ленин еще в далеком 1922 году предвосхитил появление тасинга и велел нам твердо помнить что "из всех искусств для нас важнейшим является кино." Имея ввиду кино=мувик. ---
feos wrote:
Первый цензура чот не хочет пропускать, а второй это файнал босс, такое тоже не принято постить. Может и можно сделать исключение, но это будет больше спойлер, чем тизер.
Ну тогда, на худой конец, кадр с носорогом как XYZ предложил #4611.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Я чекнул абсолютно все бонусы во всех уровнях, включая два на поезде. Однако, большинство бонусов очень долгие (нельзя самоубиться) и поэтому использовать их, кроме двух случаев нигде не выгодно. Преимущества заряженного удара итак использовал. POWER = memory.readbyte(0xFF2F24) Если не лень, то можешь выдрать оставшиеся карты для [2714] Genesis James Bond 007: The Duel by Dimon12321 in 11:46.39. Карты первых двух миссий есть на vgmaps.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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@feos А можно Флинтстоунам скриншот поменять? Если цензура пропустит - то на 37296, если нет то и 60685 сойдет. Кстати, как там Голиаф в 1-3 поживает, высоко ли забрался? @Dimon12321 Димон, не возражаешь если отожму у тебя Бонда? Тотыкал немного, там все уровни улучшаемы... думаю надо переделать его заново. Но, если очень хочешь улучшать этот мувик самостоятельно, то могу оставить его тебе; помогу советами, как можно сделать это качественно.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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CReTiNo wrote:
How?
How to resync movie?: There is handy utility TAS Movie Editor. You can copy your old input and paste it after improvement and edit input for some jumps/attack to make it sync. How to replace movie?: Just upload new file somewhere (like a WIP for example) and add a new link to it in this forum or in your submission and judge will gladly replace it, as it usually happen. ---
CReTiNo wrote:
Yes, I was wondering how to save the frames? and wherein part would? in frame 34488?
Text explanation, for case if you had problems to watch video explanation: At frame ~33880 you fall down too deep and in result lost one platform cycle. You should turn left earlier, upper path is a bit faster which is easily enough to catch platform from previous cycle.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Yes vote as always! P.S. One small suggestion how to save one cycle of platform in Act 2 of The Trail To Carfax Abbey, approximately 212 frames can be saved. It relatively close to end of game so should be easy to re-sync remaining part to end and to ask judge to replace file if you will apply this improvement.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Tangent wrote:
I don't think that anybody has ever tried to obsolete a run on a harder difficulty with a run on an easier one
Samsara wrote:
This actually happens in Run Saber.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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I would like to apologize to arandomgameTASer that you doomed suffer to communicate with Tangent about difficulty choice. It supposed to be my personal excruciation, not yours. Great run btw.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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I not agree with Mukki decision. Khv-user did everything right and there were no reasons to reject his run. P.S. By lucky accident, currently in workbench there is another non-hard-difficulty TAS. The reasons of difficulty choice approximately the same as my.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Espyo wrote:
But I just don't understand why you don't skip the levels, if it's really an any% run. That's the biggest gripe I have with the run. Like I said, it's good stuff, but this should either be an any% run that skips all optional levels, or a 100% run that does all of them. Not a sort-of arbitrary in-between.
If you mean to use trick with getting this sequence of items: Cake Hammer Earth Apple Tap ...and to skip nearly all levels i consider this action as a cheat and not used it. And i'm willing to bet that any competent judge will reject such "any%" run.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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MUGG wrote:
I didn't expect to see this until 1 month later
Heh, I didn't expect to see this until 1 year later Yes vote.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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jlun2 wrote:
You seem to forgot this:
Mukki wrote:
The effect upon entertainment is the most important point that has been missed here. The first boss, for example, has 25HP in normal mode and 35HP in hard mode and considering that the pterodactyl's fire breath does 5HP damage (as does a fully charged club hit for that matter) this can hardly be said to be a difference worthy of an exception. This game should be run on hard mode and for this reason I am rejecting this submission.
In other words even in hard mode it's not prolonged enough to make much of a difference for this case.
1)Actually there is a small mistake even in this short sentence: In reality first boss in hard mode have 40 HP (not 35)! Why someone should believe in such sloppy-made judgement decision? 2)Some other bosses HP increased more significantly than first. 3)Not at all boss-battles there is opportunity to use uber-mega-powerful pterodactyls with 5 HP damage.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
WTF is this game? I never did drugs I swear, but now I know what a bad trip is.
I never said that it is a good game! Seriously, even pingu is a better game than this.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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