Posts for Archanfel


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17 18 19
26 27
Experienced Forum User, Published Author, Skilled player (1436)
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There are two theses:
Mukki wrote:
The idea that prolonged boss battles alone provide a good enough reason to avoid the highest difficulty is absurd.
Guidelines wrote:
Where a game has multiple difficulty levels, it is preferred to play on the hardest difficulty level (for more interesting gameplay) unless the only difference between difficulty levels is enemy/boss hit points, in which case the easiest difficulty levels are preferred in the interest of speed. If the difference in difficulty is inapplicable for your run, for example, you trigger the end game sequence right from the start, then selecting the hardest mode is unnecessary.
One of these thesis is wrong. I would appreciate if someone clarify me which one?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Espyo wrote:
Probably the most important bit: I can tell this isn't an all level run.
I never said that it is all levels run. In this game (beside you mention) exist dozens unnecessary bonus-levels and even whole secret world what was not played in this tas as well.
Espyo wrote:
On the level with loads of blue metal girders, you go on top of some bell-like blocks on the ground that are connected to long vertical chains. Does walking on these make you lose speed? You should memory check if you're not already. Check your speed in other places too.
Yeah, i used it all the time. X-position is 0xFFB3DA, feel free to check all suspicious places and to see that speed was lost or not, instead of unfounded accusations.
Espyo wrote:
Finally, it's somewhat lacking in the entertainment department for the first half or so. In stretches where you just walk forward, you could break the monotony a bit by jumping or something.
Some surfaces have non-obvious walking-boots (4pixel/frame instead standart 3ppf speed) so jumping without good reason will just lead to losing time.
Espyo wrote:
Sorry, I'll have to vote no
Why sorry? It always very interesting to read negative reviews. Thank you!
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Aqfaq wrote:
Archanfel wrote:
Epic 1st April submission
Hahah, challenge accepted. I'll make a better one. You'll see...
I already begun to be afraid.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Сравнение:
Уровень 1-2			
		Archanfel	Feos	Разница	
Начало		2321	2292	0
Прыг 		 2348	2319	0
Плюх 		 2398	2368	-1
Вниз 		 2428	2393	-6
X-360 		2450	2419	-2
Прыг 		 2501	2472	0
Плюх 		 2547	2518	0
Прыг 		 2700	2668	-3
Стетна		2748	2707	-12
Y1185		 2787	2751	-7
Y-765		 3023	2984	-10
Земля		 3152	3117	-6
Прыг 		 3173	3138	-6
Warp 		 3251	3215	-7
Вниз 		 3337	3301	-7
Прыг 		 3417	3381	-7
Y-824		 3504	3469	-6
Прыг 		 3675	3638	-8
Урон1		 3723	3680	-14
Урон2		 3766	3728	-9
Земля		 3811	3776	-6
X-341		 3807	3772	-6
X-759		 3894	3859	-6
X-811		 3907	3870	-8
X-901		 3928	3895	-4
Урон1		 3993	3953	-11
X1200		 4029	3991	-9
Конец		 4138	4099	-10
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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XYZ wrote:
Archanfel, you have notable improvements/glitches to khv-user's submission of Flintstones?
Nothing notable, only small optimisations here and there. Besides using hard difficulty (longer bosses fights) & non-japanese ROM (longer text dialogues) so in result run would be even slower faster than [url= http://tasvideos.org/3322S.html]khv-user's rejected submission[/url] :)
feos wrote:
Ok.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Ragnarokia wrote:
It seems like a solid run, I do wonder if it is possible to take more damage / collect less mysteries without impacting the level time for less time spent on the score screen. But I guess probably not.
I used damage boots wherever is possible; Score screens always have the same length.
mklip2001 wrote:
I'd been pretty interested, since I really like the James Pond 3 run by Flip. However, when I watch this one, I am disappointed in comparison.
If you say that it boring - it's ok, but when you say that it even worse than JP 3 you break my heart in small pieces. Cruel, cruel mklip2001! It's true, all games from JP series are bad, but i thought 2nd part is the best of them...
Aqfaq wrote:
This game feels like Rolo to the Rescue, so improving Rolo is worth checking out, if you enjoy TASing stuff like this.
Sorry, Rolo will never truly happy again. My plans for future tasing look approximately like this (all = sega genesis): 2015 The Flintstones Improving Bram Stoker's Dracula* 2016 Gargoyles / with feos Epic 1st April submission Improving Comix Zone* 2017 and beyond The Adventures of Batman & Robin** Improving Disney's classic games: Lion King, Aladdin*, Jungle Book. * = May be or not to be, depend on some external factors. ** = Hopefully Truncated will finish it earlier, and this bowl pass from me.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Приземаляюсь раньше, и стенку раньше разбиваю. Но вот прыгнуть на 2069 раньше не могу!
Я когда месяц назад это пробовал - та же мутная петрушка со вторым прыжком была, но все-таки можно исхитриться и прыгнуть на 2 кадра раньше: http://dehacked.2y.net/microstorage.php/info/136567438/Gargoyles-feos%2B2.bk2 Правда два пикселя где-то потерялись. У меня на 2123 кадре - 3620, а у тебя на 2125 было 3622. Будем делать финальную версию чуть напряжемся и исправим этот момент, а пока не парься и спокойно продолжай тест дальше (забив на эти два кадра).
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Вощем я начал пока вторую комнату.
Проснулся наконец :)
feos wrote:
В первой ничо не обогнал больше.
А не пробовал укороченный прыжок, если нажать "С" на 1942 кадре вместо 1941, вроде как на 2 кадра быстрее должен приземлиться?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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CReTiNo wrote:
I should suffer damage in rat 1-1 (frame 1836) and jumping spider 2-2 (frame 2740)? if I do this and die in chief I will lose 36 frames
Why you should suffer damage? It is easy to do without damage. Look here: [url=http://dehacked.2y.net/microstorage.php/info/290843773/Bram%20Stoker%27s%20Dracula%201-2%20%28fixed%29.gmv ]BS_Dracula 1-2(fixed)[/url] As bonus i also a bit improved boss fight for you :) In total 20 frames faster.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
I consulted people and other staff members, and I consider the suggested one AWESOME, but unfortunately, too gross for a publication screenshot.
Just out of curiosity, is it was the first precedent when suggested screenshot was too awesome for publication? Or there were another such examples of censorship in earlier site history?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Post subject: Re: Bram Stoker's Dracula (WIP)
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CReTiNo wrote:
I'm thinking of using deaths would be a good idea?
Any ingame actions which allow to save time - it is always a good idea.
Tompa wrote:
If you plan on improving it, be sure to time all hits when you kill enemies/bosses. As right now you are just using turbo which leads to not all hits being optimal as well as a couple of missed hits which doesn't look good. You can try to use the RAM Watch/Search, unless you aren't already, to see when you are able to hurt a boss and so on.
Here tiny script to display basic info (XY position/speed and Boss HP): Download BramStokersDracula.lua
Language: lua

XposLast = 0 YposLast = 0 gui.register(function() Xpos = memory.readword(0xFF0D68) Ypos = memory.readword(0xFF0D6C) BossHP = memory.readbyte(0xFF49D1) Xspd = Xpos-XposLast Yspd = Ypos-YposLast XposLast = Xpos YposLast = Ypos gui.text(10,1,string.format("X:%4d Y:%4d dx:%2d dy:%2d",Xpos,Ypos,Xspd,Yspd), 0xFFFF00FF, clear) if (BossHP > 0 and BossHP < 17) then gui.text(138,21,string.format("Boss HP: %2d",BossHP), 0xFF0000FF, clear) else end end)
P.S. Small tip: Try to avoid killing low creatures in places where simple possible to overjump them. {Attack in a sitting position is slow down.} For example you spent unnecessary time wasting by killing of rat in 1-1 (frame 1836) or spider in 1-2 (frame 2740). ---
CReTiNo wrote:
you can make a script for the game '' the second samurai ''?
This thread about Bram Stoker's Dracula, it's not the place to discuss other games. Try to ask in correct thread and probably someone will help you.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Brilliant screenshot!
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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I voted meh. Long autoscrollers levels are just boring. And to be honest in other non-autoscrollers levels also almost nothing entertainment. Anyway it's always very nice to see improvements for any game. Good job Newpants87!
jlun2 wrote:
Uh...if it's really that hard, wouldn't it make more sense to use the hardest difficulty?
Hardest difficulty with less damage boosts would be less interesting to watch. So normal difficulty choice here is absolutely right imho. P.S. Jungle Book at Sega Genesis is a way better version. I hope someone will improve it too.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Сравнение:
Уровень 1-1			
	Archanfel	Feos	Разница	
Начало	760	N/A	N/A           
Стена	1144	1137	-7
Вниз 	1235	1219	-16
Земля	1262	1246	-16
Прыг 	1265	1248	-17
Стена	1302	1285	-17
Прыг 	1373	1359	-14
Земля	1470	1454	-16
Стена	1687	1670	-17
Прыг 	1970	1948	-22
Земля	2024	2004	-20
Прыг 	2096	2073	-23
Земля	2148	2125	-23
Конец	2257	N/A	N/A
Весьма разумный расход лишнего здоровья! Задним числом тоже об этом подумал, но было уже слишком поздно что бы переделать. P.S. А можно мне версию скрипта переписанную для Хавка? Надо еще с учетом координат и прочих плюшек более точно по сравнивать. Edit: Спасибо.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Как успехи?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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xy2_ wrote:
Rest in peace Lufia 2 1995-2015
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Bro, don't even start!
Yeah you right, if one runs after two hares he will catch neither.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Pyrius wrote:
I found this awhile ago but never got around to uploading a video of it, slightly faster way of doing the first panel compared to the tas.
Nice trick, i tested and it is approximately 101 frames faster. http://dehacked.2y.net/microstorage.php/info/1903342035/Comix%20Zone%20%28first%20panel%20trick%29.gmv Comix Zone is one of glitchiest sega game ever created, almost each screen hide own glitch or even two. This game definitely deserve to obtain the 5th TAS in future. I not figured how to replicate the glitch with rat outside of cage, so no sense to continue further without it. But i wish good luck to the superhero who will dare to crack this nut!
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Завтра приступаю.
Здорово! А я уж готовился к многомесячному перерыву. Рад, что ошибся. Оффтопик. Пока готовился к перерыву начал было подкапываться к Comix Zone. Архибагнутая игра, что не экран то глюк, она определенно заслуживает 5-го таса. Проверил совет тов. Pyrius-а. И действительно, сей простенький трюк в самом начале срубает примерно 101 кадр с опубликованного мувика. Однако следующий полезный глюк, с крысой вне клетки раскусить уже не удалось. Поняв, что эта морковка мне не по зубам решил отступиться и поискать себе жертву попроще. Конец оффтопика.
feos wrote:
Еще на день отложу, надо сделать счетчик игрового лага.
День, неделя, месяц - все ничто пред лицом вечности. Не торопись.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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This one a lot better! I gladly repeat my yes vote :) Though i still see that it can be improved in some places. A few examples: -At 6:26 is worth to shoot in switcher from pistol from long distance, instead of using the knife. It can save about 200+ frames. -At 7:35 banshee-boss can be killed faster, her last flying cycle is non-necessary, about 2 seconds can be saved. -At 8:30 is possible catch platform from previous cycle, which can save over 200+ frames. --- +Question: Are you tried to use deaths to save time? I suspect it may be worth to die to refill health and be able take more time-saving damage, but it need to be test to say for sure. --- Edit: Multiposting is not good. Tip:Try to use edit button.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Behold complete testrun: Link to video About 3 minutes and 37 seconds faster than TAS by tasgensnes. ---
XYZ wrote:
Glitches makes long level more surprised. Can they be retry in last level?
Heartless glitch lovers! Yes, in last level is possible to abuse glitch with camera position.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Наконец была выявлена сила стоящая за всеми этими злодеяниями: Демона. С Глазом Одина под ее контролем Демона почти непобедима. Но Голиаф знает, что обязан остановить ее... Как-нибудь. Глава 6-1 "Демона" (598 кадров улучшения). *Так и не смог заставить себя надругаться над камерой (~10-15 кадров пожертвовал). На сим тестовый забег завершен. Окончательное время 30228 кадров (общее улучшение составило 3855 кадров). --- С моей стороны пока все. Теперь ждем когда пофиксят тастудию, что бы ты тоже смог расправить крылья и запилить параллельный тест. После чего можно будет и за окончательный вариант взяться. Надеюсь, это произойдет в обозримом будущем. Как появятся новости - пиши.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Никто ж не жалуется на то, что Соник всю игру проводит за экраном.
Эх... видимо я один такой.
feos wrote:
Это было бы жертвование кадрами ради развлекательности, если бы ты реально добавил какой-то новый трюк.
Так можно будет и добавить. Например на поезде после убития босса можно будет под колеса прыгнуть. Кадров 20 лагов гарантированно, зато как весело!
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
- Отстал из-за лага при старте игры/уровня. - Обогнал до прыжка на первую стенку. - В ходе этого прыжка потерял все из-за лага. - Завершил прыжок в более высокой точке, сравнялся. - Спрыгнул с колонны раньше, обогнал на 2-3 кадра.
feos wrote:
Ты где-то там увидел разбор полетов?
Нет, просто это было похоже на преждевременное анализирование и покадровое сравнение участков, заведомо меньших чем 1000 кадров. --- Тем временем... Преследование Глаза Одина привело Голиафа К месту рождения смертоносных роботов, что наводнили город. Уровень 5 - Кузня [url=http://dehacked.2y.net/microstorage.php/info/702220316/Gargoyles-TAS-5-5.gmv ]Глава 5-4 (284 кадра улучшения). Глава 5-5 (86 кадров улучшения).[/url] --- +Вопрос. Как относишься к "Contains speed/entertainment tradeoffs" ? Есть момент, где пару кадров улучшения могут существенно ухудшить визуальную составляющую пробега. На самом последнем уровне если слишком быстро прыгать камера сбивается с фокуса. Играть можно с камхаком (для того он и сделан), но простой зритель увидит лишь бессмысленное дерганье камеры. Мне кажется преступлением гробить картинку из-за нескольких жалких кадров. А ты что думаешь?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Кто-то вроде совсем недавно говорил что мол:
feos wrote:
переделывать надо не каждые например 1000 кадров, а целыми уровнями.
Вот как до конца первый уровень пройдешь, там разбор полетов и проведем.
feos wrote:
пофиксят тастудию, все сделаю как надо, это ровно то, о чем я говорил - полностью контролируемые наработки. То есть я теперь понимаю, что делаю.
Это хорошо. А ее примерно когда пофиксят?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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