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There are two theses:
One of these thesis is wrong. I would appreciate if someone clarify me which one?
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I never said that it is all levels run. In this game (beside you mention) exist dozens unnecessary bonus-levels and even whole secret world what was not played in this tas as well.
Yeah, i used it all the time. X-position is 0xFFB3DA, feel free to check all suspicious places and to see that speed was lost or not, instead of unfounded accusations.
Some surfaces have non-obvious walking-boots (4pixel/frame instead standart 3ppf speed) so jumping without good reason will just lead to losing time.
Why sorry? It always very interesting to read negative reviews. Thank you!
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
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I already begun to be afraid.
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
I show you how deep the rabbit hole goes.
Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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XYZ wrote:
Archanfel, you have notable improvements/glitches to khv-user's submission of Flintstones?
Nothing notable, only small optimisations here and there.
Besides using hard difficulty (longer bosses fights) & non-japanese ROM (longer text dialogues) so in result run would be even slower faster than [url=
http://tasvideos.org/3322S.html]khv-user's rejected submission[/url] :)
feos wrote:Ok.
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Ragnarokia wrote:
It seems like a solid run, I do wonder if it is possible to take more damage / collect less mysteries without impacting the level time for less time spent on the score screen. But I guess probably not.
I used damage boots wherever is possible; Score screens always have the same length.
mklip2001 wrote:
I'd been pretty interested, since I really like the James Pond 3 run by Flip. However, when I watch this one, I am disappointed in comparison.
If you say that it boring - it's ok, but when you say that it even worse than JP 3 you break my heart in small pieces. Cruel, cruel mklip2001!
It's true, all games from JP series are bad, but i thought 2nd part is the best of them...
Aqfaq wrote:
This game feels like Rolo to the Rescue, so improving Rolo is worth checking out, if you enjoy TASing stuff like this.
Sorry, Rolo will never truly happy again. My plans for future tasing look approximately like this (all = sega genesis):
2015
The Flintstones
Improving Bram Stoker's Dracula*
2016
Gargoyles / with feos
Epic 1st April submission
Improving Comix Zone*
2017 and beyond
The Adventures of Batman & Robin**
Improving Disney's classic games: Lion King, Aladdin*, Jungle Book.
* = May be or not to be, depend on some external factors.
** = Hopefully Truncated will finish it earlier, and this bowl pass from me.
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Приземаляюсь раньше, и стенку раньше разбиваю. Но вот прыгнуть на 2069 раньше не могу!
Я когда месяц назад это пробовал - та же мутная петрушка со вторым прыжком была, но все-таки можно исхитриться и прыгнуть на 2 кадра раньше:
http://dehacked.2y.net/microstorage.php/info/136567438/Gargoyles-feos%2B2.bk2
Правда два пикселя где-то потерялись. У меня на 2123 кадре - 3620, а у тебя на 2125 было 3622.
Будем делать финальную версию чуть напряжемся и исправим этот момент, а пока не парься и спокойно продолжай тест дальше (забив на эти два кадра).
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
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feos wrote:
Вощем я начал пока вторую комнату.
Проснулся наконец :)
feos wrote:
В первой ничо не обогнал больше.
А не пробовал укороченный прыжок, если нажать "С" на 1942 кадре вместо 1941, вроде как на 2 кадра быстрее должен приземлиться?
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
I show you how deep the rabbit hole goes.
Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
I consulted people and other staff members, and I consider the suggested one AWESOME, but unfortunately, too gross for a publication screenshot.
Just out of curiosity, is it was the first precedent when suggested screenshot was too awesome for publication?
Or there were another such examples of censorship in earlier site history?
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
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CReTiNo wrote:
I'm thinking of using deaths would be a good idea?
Any ingame actions which allow to save time - it is always a good idea.
Tompa wrote:
If you plan on improving it, be sure to time all hits when you kill enemies/bosses. As right now you are just using turbo which leads to not all hits being optimal as well as a couple of missed hits which doesn't look good. You can try to use the RAM Watch/Search, unless you aren't already, to see when you are able to hurt a boss and so on.
P.S. Small tip: Try to avoid killing low creatures in places where simple possible to overjump them. {Attack in a sitting position is slow down.}
For example you spent unnecessary time wasting by killing of rat in 1-1 (frame 1836) or spider in 1-2 (frame 2740).
---
CReTiNo wrote:
you can make a script for the game '' the second samurai ''?
This thread about Bram Stoker's Dracula, it's not the place to discuss other games. Try to ask in correct thread and probably someone will help you.
I show you how deep the rabbit hole goes.
Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
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Brilliant screenshot!
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
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I voted meh. Long autoscrollers levels are just boring. And to be honest in other non-autoscrollers levels also almost nothing entertainment.
Anyway it's always very nice to see improvements for any game. Good job Newpants87!
jlun2 wrote:
Uh...if it's really that hard, wouldn't it make more sense to use the hardest difficulty?
Hardest difficulty with less damage boosts would be less interesting to watch. So normal difficulty choice here is absolutely right imho.
P.S. Jungle Book at Sega Genesis is a way better version. I hope someone will improve it too.
I show you how deep the rabbit hole goes.
Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
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Сравнение:
Уровень 1-1
Archanfel Feos Разница
Начало 760 N/A N/A
Стена 1144 1137 -7
Вниз 1235 1219 -16
Земля 1262 1246 -16
Прыг 1265 1248 -17
Стена 1302 1285 -17
Прыг 1373 1359 -14
Земля 1470 1454 -16
Стена 1687 1670 -17
Прыг 1970 1948 -22
Земля 2024 2004 -20
Прыг 2096 2073 -23
Земля 2148 2125 -23
Конец 2257 N/A N/A
Весьма разумный расход лишнего здоровья! Задним числом тоже об этом подумал, но было уже слишком поздно что бы переделать.P.S. А можно мне версию скрипта переписанную для Хавка? Надо еще с учетом координат и прочих плюшек более точно по сравнивать.
Edit: Спасибо.
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
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Как успехи?
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xy2_ wrote:
Rest in peace Lufia 2 1995-2015
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feos wrote:
Bro, don't even start!
Yeah you right, if one runs after two hares he will catch neither.
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Pyrius wrote:
I found this awhile ago but never got around to uploading a video of it, slightly faster way of doing the first panel compared to the tas.
Nice trick, i tested and it is approximately 101 frames faster.
http://dehacked.2y.net/microstorage.php/info/1903342035/Comix%20Zone%20%28first%20panel%20trick%29.gmv
Comix Zone is one of glitchiest sega game ever created, almost each screen hide own glitch or even two. This game definitely deserve to obtain the 5th TAS in future.
I not figured how to replicate the glitch with rat outside of cage, so no sense to continue further without it. But i wish good luck to the superhero who will dare to crack this nut!
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
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feos wrote:
Завтра приступаю.
Здорово! А я уж готовился к многомесячному перерыву. Рад, что ошибся.
Оффтопик.
Пока готовился к перерыву начал было подкапываться к Comix Zone. Архибагнутая игра, что не экран то глюк, она определенно заслуживает 5-го таса.
Проверил совет тов. Pyrius-а. И действительно, сей простенький трюк в самом начале срубает примерно 101 кадр с опубликованного мувика.
Однако следующий полезный глюк, с крысой вне клетки раскусить уже не удалось. Поняв, что эта морковка мне не по зубам решил отступиться и поискать себе жертву попроще.
Конец оффтопика.feos wrote:
Еще на день отложу, надо сделать счетчик игрового лага.
День, неделя, месяц - все ничто пред лицом вечности. Не торопись.
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This one a lot better! I gladly repeat my yes vote :)
Though i still see that it can be improved in some places. A few examples:
-At 6:26 is worth to shoot in switcher from pistol from long distance, instead of using the knife. It can save about 200+ frames.
-At 7:35 banshee-boss can be killed faster, her last flying cycle is non-necessary, about 2 seconds can be saved.
-At 8:30 is possible catch platform from previous cycle, which can save over 200+ frames.
---
+Question: Are you tried to use deaths to save time? I suspect it may be worth to die to refill health and be able take more time-saving damage, but it need to be test to say for sure.
---
Edit: Multiposting is not good. Tip:Try to use edit button.
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Behold complete testrun:
Link to video
About 3 minutes and 37 seconds faster than TAS by tasgensnes.
---
XYZ wrote:
Glitches makes long level more surprised. Can they be retry in last level?
Heartless glitch lovers! Yes, in last level is possible to abuse glitch with camera position.
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Наконец была выявлена сила стоящая за всеми этими злодеяниями:
Демона.
С Глазом Одина под ее контролем Демона почти непобедима.
Но Голиаф знает, что обязан остановить ее... Как-нибудь.Глава 6-1 "Демона" (598 кадров улучшения).*Так и не смог заставить себя надругаться над камерой (~10-15 кадров пожертвовал).
На сим тестовый забег завершен. Окончательное время 30228 кадров (общее улучшение составило 3855 кадров).
---
С моей стороны пока все. Теперь ждем когда пофиксят тастудию, что бы ты тоже смог расправить крылья и запилить параллельный тест. После чего можно будет и за окончательный вариант взяться.
Надеюсь, это произойдет в обозримом будущем. Как появятся новости - пиши.
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feos wrote:
Никто ж не жалуется на то, что Соник всю игру проводит за экраном.
Эх... видимо я один такой.
feos wrote:
Это было бы жертвование кадрами ради развлекательности, если бы ты реально добавил какой-то новый трюк.
Так можно будет и добавить. Например на поезде после убития босса можно будет под колеса прыгнуть. Кадров 20 лагов гарантированно, зато как весело!
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feos wrote:
- Отстал из-за лага при старте игры/уровня.
- Обогнал до прыжка на первую стенку.
- В ходе этого прыжка потерял все из-за лага.
- Завершил прыжок в более высокой точке, сравнялся.
- Спрыгнул с колонны раньше, обогнал на 2-3 кадра.
feos wrote:
Ты где-то там увидел разбор полетов?
Нет, просто это было похоже на преждевременное анализирование и покадровое сравнение участков, заведомо меньших чем 1000 кадров.
---
Тем временем...
Преследование Глаза Одина привело Голиафа
К месту рождения смертоносных роботов, что наводнили город.Уровень 5 - Кузня
[url=http://dehacked.2y.net/microstorage.php/info/702220316/Gargoyles-TAS-5-5.gmv
]Глава 5-4 (284 кадра улучшения).
Глава 5-5 (86 кадров улучшения).[/url]
---
+Вопрос. Как относишься к "Contains speed/entertainment tradeoffs" ?
Есть момент, где пару кадров улучшения могут существенно ухудшить визуальную составляющую пробега.
На самом последнем уровне если слишком быстро прыгать камера сбивается с фокуса. Играть можно с камхаком (для того он и сделан), но простой зритель увидит лишь бессмысленное дерганье камеры.
Мне кажется преступлением гробить картинку из-за нескольких жалких кадров. А ты что думаешь?
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Кто-то вроде совсем недавно говорил что мол:
feos wrote:
переделывать надо не каждые например 1000 кадров, а целыми уровнями.
Вот как до конца первый уровень пройдешь, там разбор полетов и проведем.
feos wrote:
пофиксят тастудию, все сделаю как надо, это ровно то, о чем я говорил - полностью контролируемые наработки. То есть я теперь понимаю, что делаю.
Это хорошо. А ее примерно когда пофиксят?
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Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell)
Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)