Posts for Archanfel


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Aqfaq wrote:
I originally registered just to vote yes on this. Voting now!
Thanks for horned helmet btw.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1431)
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I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Commissioner James Gordon wrote:
Hello Bruce, Infinitely happy that you finally back! For last nine months while you were absent criminal activity is increased for 65%. You will not belive, but in eastern quarter of the city near toy factory we already have... field of giant mechanical mushrooms instead of buildings. As soon as possible you (and robin) should to make long flying to another side of city and to stop this madness! P.S. Please not leave Gotham again for so long term.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Post subject: The calm before the storm
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I glad to say that my Ragnarok TAS is almost finished. Only single level is left and our vikings finally will be able back home. Already soon i will hear how Tomator is screaming in agony :) Estimated final time: - 27:4X.xx. {approx. ~29000 frames ahead of published TAS (~8 minutes)}. Estimated submission date: - 26 April 2015. Sunday. Everyone who interested welcome to visit workbench. Thanks to wisdom and fury of Norse gods, who patiently helped me to crack this wonderful game during all these months, i will show you full power of 3-Players TAS.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Link to video Be prepared.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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hegyak wrote:
I have to ask, no one has done The Lost Vikings 2, will that ever get done?
As far as i know in The Lost Vikings 2: Norse by Norse West, 3-Player mode available only in one game version - Sega-CD which have outstandingly awful graphic. Not even to play... it painful just to watch. Other versions with more or less tolerable graphics, have only 2-P mode which is not so interesting. No, thanks. I will leave three brave vikings after gloriously slaying Tomator in the last level of original game. {Btw final fight "Twilight of the Gods" is one the most beautiful sequence break in game. Try to not blink until end}.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Indeed these boss fights are artwork. Especially i enjoyed tadpole. Huge respect to ars4326. All other fields are also very nice. Big YES from me.
Samsara wrote:
Umihara Kawase is a fickle mistress sometimes. The game, not the character.
Why not the character? She is hot 19-year girl! ---
Kurabupengin wrote:
BTW, my bet goes to Archanfel improving Flashback and someone else improving Combatribes (not me though).
Yeah, currently published flashback TAS is very very out dated. It is well known that with using modern routes it can be defeated even by non-assisted-speedruns. So sooner or later someone definitely should improve it. Though, not sure that it will be me. Everyone else can do it as well.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Update from 05 April 2015: Fifth world Wonderland is finished. In total i already over 6 minutes ahead of published TAS. Sub-30 minutes milestone was passed. In last time three fearless vikings are jumping into the space-time portal, and now they are back to Star Ship. Only 4 levels is left! Level 39 TFFF - Tears Of The Prophets Level 40 FRGT - Forgotten Level Level 41 4RN4 - Arena Level 42 MSTR - {Grand}Master Tomator in real troubles. The prey and hunter changed their roles. Only now he realized that this time he kidnapped the very wrong Vikings, but it is already too late. Retaliation is inevitable. In the last world our guys had prepared for Tomator so cruel punishment that blood eagle comparing to it is harmless. ---
Lewis Carroll wrote:
Sooner or later everything will be clear, everything will fall into place and ranked single beautiful scheme as lace. Will understand why it was necessary, because it will be all right.
To the end of April or in early May my modest Ragnarök TAS will be finished.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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KDEuserX wrote:
although for low% all you need todo is hold right, literally.
Holding right is not enough. Actually this game not so simple! For example at first level you can use balloon and save about 20 frames at upper route :) Seriously, i'm talking about this balloon, feel free to get rom and check this shortcut. Verdict: This game enough good for vault if someone will take it seriously.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Post subject: It's always tea time
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Archanfel wrote:
Ouzo wrote:
One bad thing about doing a three player run is the switching. In order to do so, you need to press A+B+C and that can cause some undesired actions, so I had to choose carefully when to switch characters (ex. cannot switch characters while ballooned up or will deflate).
Fortunately is possible to cancel deflation if call the "Give up menu" just before switching vikings. So don't worry, one of the biggest skip in game (dependent on deflation) will take place, despite of control scheme limitations :)
Well, it's done. Level 36 - WRLR, where 2863 frames (47.72 seconds) was saved: Link to video IT'S TEA TIME !
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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feos wrote:
Archanfel: it's really nothing bad to post a separate reply, and it's easier to find.
I just trying to optimise... my own posts. --- Btw i accidentally found that some links for gifs are already dead, so to replace these missed gifs here two levels. Level 26 - CBLT, where 539 frames (8.98 seconds) was saved: Link to video First puzzle: -Reach previous cycle of first platform. =Abusing item-duplication glitch to get two bombs. =On back way Erick wait at ladder at specific position so Olaf and Balrog can pass thru force field even before bomb is exploded. Second puzzle: -Not use transmission of items {It stop game for 6 frames! Such huge time wasting}. -Use Eric himself to drop second bomb instead of Olaf. Tricky usage trampoline; Third puzzle: -Solve this puzzle in one platform's cycle instead of two cycles. --- And Level 32 - CMB0, where 1364 frames (22.73 seconds) was saved: Link to video
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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One of the most complicated levels for whole game - Level 35 - FNTM: Link to video 599 frames (9.99 seconds) was saved in this evil level. It took more than a week of intensive digging, my paws are buzzing with fatigue! Edit: I noticed possible improvement in this difficult level. {Improvement in place with two platforms.} My paws are crying for mercy but i need re-dig it once again... Edit2: Ok improvement has been applied. New solution is 30 frames (0.5 seconds) faster than "slow" variant of solution in video above. In total compared to published tas 629 frames (10.48 seconds) was saved in this very evil level.
hegyak wrote:
Did they run THROUGH the spikes?!
Spikes is a lie.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Hell yes for first submitted Doom TAS! Though i would like to see run done on Nightmare difficulty next time.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Patashu wrote:
Again, I hope to see some commentary to go with this run ,l otherwise you can blink and miss what's going on, hah XD
I prefer to do something very good, or not do it at all. Unfortunately my english not enough good to write proper commentaries as good as they should be written. So try to not blink.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Here heart of level 32 - CMB0: In total for this level 1364 frames (22.73 seconds) was saved. -Some changes (difficult for explanation) until the moment of dropping bomb (233) {Not shown in gif} -Jumping into half-destroyed hole (before all 4 blocks destroyed) (51) {Shown in gif} -Skipping lift and clip door to grab red key significantly earlier (1080) {Shown in gif}
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Experienced Forum User, Published Author, Skilled player (1431)
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A lot of levels have significant improvements. For example in Wacky World according to a plan two levels will have huge improvement ~1000 frames (CMB0 & TRPD), and also two levels outstanding improvements ~2000 frames (NFL8{done} & WRLR). But of course not all levels are so heavily broken. For many levels i absolutely agree with Ouzo about chosen routes. These levels already well-optimised and very difficult to improve yet further. However usually even them possible overclocked a little bit. I want to show one of such unleavened levels, and how to improve unimproveable. Level 31 WKYY, where 200 frames was saved (3.33 seconds). Link to video -Applied the Air-walk glitch for Baleog to walk above hole, so Erik not wait and can go get blue key earlier (33) -Small etude with camera: i used Olaf on ladder as camera-holder. This way is possible to optimise vertical platform and load it in perfect phase for Eric (99) -Manipulate Alien Wally (15) -Reduce transmission of items {Gave Baleog blue key instead of red} (8) -With Blue key Baleog can start falling ahead of Erik (24) -Btw this level symbolize falling down the rabbit hole (0) -Baleog not used tramplin, he just ride on Olaf's shield (6) -Manipulate horizontal platform in perfect phase for Baleog to get the maximal moment of inertia (15)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Что скажет Aнубис?
feos wrote:
Анубис это Акфак.
Извиняюсь обознался, я подумал это ты. Ладно, тогда сам разберусь.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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johannhowitzer wrote:
There's a trick I think can possibly be performed by a human. And before you say "unlikely," be advised we said "unlikely" many times ourselves and were wrong. There are setups for tricks like this. Though I doubt we can save all 12 seconds on that trick, more likely 4-6 seconds because setups cost time. It's possible we will be unable to do the trick, or at least to make it save time, but all we can do is try! :)
I like your positive mood! I will be only glad if it would be possible carry some of new tricks to improve RTA records. However mechanic of game goes far beyond the human skills. So it would be naive to expect much benefit for human speedrunning. --- Update from 25 February 2015: Fourth world The great factory is finished. As a good tradition, improvements are even more significant comparing with my preliminary calculations :)) In total i already 13526 frames ahead of published movie (3 minutes and 45.43 seconds). Improvements table & [url= http://s1.hostingkartinok.com/uploads/images/2015/02/c417a2ac3368327e90fa02fef9e20741.gif]Graphical representation[/url] Now for vikings finally is time to travel into homeland of madness Wonderland Wacky World.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Traviktox wrote:
Btw. can I use your glitch descriptions and a bit of your stage descriptions
Sure, feel free to use it.
Traviktox wrote:
So I watched 5-1 in this walkthrough and these gangsters do not have the dark souls (judges?) in them and are just normal gangsters. I tried it again from the start of the game and now they are normal gangsters again. Wonder if it was a bug, glitch or just bad RNG.
Interesting observation, my best guess - may be it somehow depend amount of Dredd's lifes or/and amount of ghostbuster weapon in beginning of level. In any case it mean that routing 100% run will be even more fun :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Traviktox wrote:
I found a small optimization in 5-1.
Nice found about keycards! I think to do improvement tas in future, but it will be not soon (not in this year).
Traviktox wrote:
I got problems to achieve the secondary quest on 5-1.
In this walkthrough secondary quest of 5-1 was completed 100%, so you should have no more problems with this level.
Traviktox wrote:
Will you ever route 100% and TAS it?
Routing 100% should be a lot of fun, but at current moment it absent in my plans. Not expect 100% from my side.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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johannhowitzer wrote:
I can't wait to pick apart your video and find things to ask about, so we can bring as many of these tricks as possible into the RTA world.
Hi Johann, On the the great Yggdrasil tree there are many fruits. During route planning i filled many baskets. However very little of these forbidden fruits can be eaten into the RTA world, most of them for TAS only. For example here a cavern of treasures, heavily broken level - Level 09 CVRN, where 1575 frames was saved (26.25 seconds {really huge piece of time}). Link to video Improvements explanations: 1)About ~11 seconds by reaching previous bubble cycle {these bubbles have universal timer}: 1.1)At very beginning Eric did strange jump to manipulate caveman and fireball at the same time so Baleog and Olaf can pass them absolutely without waiting. (In published TAS about 2 second of waiting in this place). 1.2)Skipped very long fight with cavemans. Priority of damage in this game: Eric > Baleog > Olaf; also there is minimum time between damage so if all three vikings go forward 2/3 of them able pass thru caveman. Fortunately remaining 1/3 of vikings can jump. 2)About ~12 seconds by skipping blue key: As well as some force fields, some closed doors also can be traversed offscreen. There and Back Again. 3)About ~3 seconds by skipping getting this item {i not know how it called in english}. Behavior of caveman says him to roll to boundary of screen/or wall and back. By switching camera in right moment to Eric, i caught caveman at the end of level in a cruel trap between boundary of screen and wall {picture}. So Baleog and Olaf can jump over him from ladder. --- Q:How many of these 26 seconds for this single level can be useful for RTA? A:My guess - 0/26. Without tools these fruits can become poison. Theoretically double wall clip trick can be useful for RTA, but practically unlikely someone will able to train execute it consistently. ---
Patashu wrote:
Archanfel, when the TAS is done, have you considered making commentary for it (subtitles or verbal)? Just to make sure no one can watch this TAS and miss any of its tricks :D
I absolutely sure even the most attentive observers will miss some tricks. However commentary is luxury. I not plan to make them. Standard description would be enough. Hopefully everyone will be able to enjoy my tas even without extra commentaries. Enough talking, i need dig firm breed under last factory level V8TR. Pretty difficult level, where Olaf being troublemaker once again.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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"Lord of Light! Come to us in our darkness. We offer you these vikings. Take them and cast your light upon us. For the night is dark and full of terrors." [At the end of level 28 - SMRT triggering EXIT without deactivating second flame]
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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This game incredibly full of different tricks. Usually each level have 2-3 interesting timesaving tricks on average. Level 27 H0PP one of the leanest, where i found only one small trick...*sad sigh*. Nevertheless zipping used only once in game, so it more or less remarkable to show it. Behold how Baleog the Fierce is crossing the electricity pit: ---
Patashu wrote:
Classic zipping, no jumping required!
In Soviet Russia wall jumps on you :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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The third puzzle of 26th level - CBTL solved in one platform's cycle: {Actually first two puzzles in this level also was cracked, but not such elegant teamwork as the third one.} Note:If Baleog try to do traditional way jump on trampoline he will not have enough time to do two shots and doomed to wait second platform cycle as it had happened in published tas. I strongly dislike waiting, so i asked Olaf to carry Baleog on his shield directly to the platform. Eric's role is protect Baleog during this operation. It was beautiful spot for using true power of 3 players teamwork. P.S. Next time i will show how Baleog the Fierce will use Megaman-like zipping. {Timesaver effect is pretty small (~57 frames), but it is still very interesting trick.}
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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I like this one:
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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