Posts for Bladegash


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Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Oops, the link above now contains the properly fixed EXE. I guess I really should have quadruple checked!
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
http://babyamy.tripod.com/grinto/famtasia.exe I've uploaded the modified EXE file for anyone who can't work the hex editor. Please copy the link and paste it into the address bar to get it to download.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Sleepz wrote:
Ive read the Twin Galaxies thread about the Zelda run, and they stress the use of the Whistle. Dunno if they mean "use it more", "use it more effectively" or "use it in a different way". Whistle is used 4 times in my route and Up+A is used twice. Wish Up+A could be abused more.
The only flaw with the whistle that I saw in the run on this site was the player went to multiple screen before they arrived at their destination. Just play the flute multiple times before the tornado picks you up and you'll travel past that many palaces.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Bisqwit wrote:
Wow, 7641 rerecords. My rerecord counts are growing by each movie. I seem to be getting pickier and pickier.
Hack the fmv file to make it lower. =P
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Bisqwit wrote:
I don't know how that is possible. The very first two enemies are far apart from each others - I couldn't suck them together. Also, only one of them is a special ability carrying enemy - you can't Mix a special and a regular enemy.
Sorry about my vagueness there, I was referring to the two Beam enemies that are about a screen apart from each other. Jump over the first one so the second one appears, then backtrack and the first one will now head to the right. When they get close together, eat them and obtain the mix.
Post subject: Movies that I have made. (VirtuaNES)
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Some time ago, before I stumbled onto this site, I made a couple of movies using version 0.90 of VirtuaNES. http://babyamy.tripod.com/grinto/mm6-2.vmv This is a no-hit run through Mega Man 6, it is about 39 minutes long. http://babyamy.tripod.com/grinto/tetris.vmv This is a movie of me getting 999999 points in Tetris as fast as I possibly could.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
I was currently working on a speed run on this game using the VirtuaNES emulator. Though, the movie desynched at about the second stage, so I'll have to start it again from the beginning. I used the very first two enemies to mix a Wheel ability. You can time the random switching and get whichever ability you may like.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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ZSNES doesn't support rerecording, the movie will simply stop upon loading a state. The only other emulator I know of that enables rerecording is VirtuaNES. Though it is another NES emulator.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
This is a link to a Japanese site which features speed runs through various NES games. http://www.geocities.co.jp/Playtown-Denei/3370/ It's not too difficult to navigate the site to view all the categories, but it's definitely worth a visit. Oops, there appears to be a 'sites' category now.
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