Posts for Bladegash


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Doom II
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Attack of the Killer Tomatoes
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Thanks again.
Post subject: SDA's link needs updating
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The Links page currently lists the Speed Demos Archive at http://planetquake.com/sda/ when it has changed to http://www.speeddemosarchive.com/ about a month or two ago. Just thought I'd let an editor know. Thanks.
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Earthbound!
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With savestates and slowdown, I can't imagine much of a challenge...
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Even 37.2%?
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Yes, it can be changed.
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Circle of the Night?
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Make sure you keep the dash at the end!
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Murder is soooo much more effective than "hacking."
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100% MAP DATA ACCESS!
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Pro Ject 64?
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Maybe his run's too cold on hard and it keeps solidifying?
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Bag of Magic Food wrote:
Someone should probably check to see if the game is really "impossible" to do a no-kill run for on Hard. Is it impossible to complete the game, or is it impossible to make it look good?
"We are sorry, but you are not enough of a heartless murderer to access level 5." Actually not in-game text.
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Oh goodie, it's a TLOZTWW run.
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Pwned by sydlexia. >_>
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Heh, it's the same link even.
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Time attack and speed run mean the same thing. If I were to play the unlockable Time Attack mode in Metroid Zero Mission on my GBA, I wouldn't be able to use savestates and slowdown and all those fancy things.
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I'm sure more movies are rejected than accepted.
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The first Fusion run runs perfectly fine in 1.7.2. If you want to see it, use that version.
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http://board.acmlm.org/thread.php?id=9252 Though, SDWTLC doesn't work due to the 48Mb size. Also, one can view the text in the ROM using a text editor and most likely a table file.
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There are people who often come, claiming we're "cheating". This is not the case. The important thing to realize is that this is not sports. There are people who develop their skills as superior players. While their hobby is more similar to sports, the goals in creating a piece of art are different than competing in the world of sports: Our goal is not to find who is the best player. Our goal is to create the most entertaining movies. To reach this goal, we equip ourselves with tools. The tools are not there to just overcome our lack of being perfect players, but to give us superhuman perception and godly control of the game. Also, cheating, by definition, implies deception. We are not deceiving anyone. We're doing exactly what some page says, and we're openly telling exactly what we do. But it is true that no matter how open we are, there are people who will just ignore everything we say and then blame us for it. It is true that we don't play the games like they were intended to. The games didn't originally have layer toggling. This is an aspect of the tools used to create the movie. In our movies, you don't see layers being disabled. That's because they don't exist in the game. The tools we use only affect the movie creating experience, not the actual game. When replaying the movie, the game reacts just like if a real player is playing in live action. The game does not know that the input actually comes from a stored movie file (just like the game doesn't know that it's running in a PC, not a NES...). The games don't even get suspicious on superhuman input, they just act like they've been programmed. These tools are used to overcome the humanly limitations such as boredom. Regular players dig through keys over and over again in an aim to complete the level. We do the same, just more controlledly and more precisely. If there is something we have forgotten to mention, please ask a question about it and we'll answer and possibly add it to some page.
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You could just turn off the background layer that has all the fake keys, as the real one is a sprite.
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Well, Time Attack is often a mode in games where you compete for low time or something. Not really something worth being put into a dictionary.
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