Posts for CoolHandMike


1 2
16 17
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Quick but not much too it. Meh vote.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Good improvement yes vote
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
EZGames69 wrote:
CoolHandMike wrote:
This is 99% text. No vote.
Don’t worry, here’s a movie that’s 100% text: [3882] DOS The Hitchhiker's Guide to the Galaxy by c-square in 00:12.68
Ugh, pure text! That's even worse! Wish Spikestuff would do some fighting game playarounds...
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
This is 99% text. No vote.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
BlueMania X wrote:
which playaround or speedrun?
Your Astra Superstars TAS looks like it could be a playaround. Did you mean to complete the game as fast as possible? Edit: What is your native language? Indonesian?
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
That was a really good Kaizo style hack. Yes vote. Get out of my room!
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
To be clear I voted Yes for this one. To me the goal of making tases and watching them is to have fun. Judging and processing tases should not be more important than the actual tases themselves. If a rule is cumbersome than drop it.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Nice job with the re-routing. Must have been difficult to constantly see you falling behind in time to hope the end would save time.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
This looks more like one for playground because there is so much variation. If that is what you are going for then it might be good to lean into that aspect. Almost every tas fighting game that goes for speed has narrowed things down to very specific techniques or combos that are reused over and over again with few exceptions. Fun looking fighting game too so good choice for a game though. Liked how this was done.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Uh that is not playing at the right speed.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Being able to essentially use up next to no soldiers and keep rolling them over is really effective. Yes vote.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Thought going under the pipes was good, but there is not much here to see. Also what is with the best ending?
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
I thought the movement and paths looked good even though I know nothing about this game. Was I entertained? Yes. How is the cheat code even done though?
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Would be better if there was more gameplay here than just pressing a single button a couple times.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
That damage output of Tifa's becomes really insane really quickly so that was fun to see. What was the final setup for Tifa? Powersoul / Curse Ring / Gigas Armlet with Added Cut linked to Deathblow materia? Nice to see a version with no slots as well. Yes vote.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
I highly recommend looking at some of the other Mega Man runs on this site.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Hah I forgot I used to own this odd playing game. Like the jumping tech. Never was able to beat this as a kid. Yes vote.
CoolHandMike
Posted: 5/12/2022 1:07:07 PM Post subject: BizHawk Lua Tutorial Recreate Inventory Menu BizHawkVideo tutorials
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
BizHawk Lua Tutorial Recreate Inventory Menu From Zelda 2 Link to video Tutorial on using Lua to recreate an inventory screen in Bizhawk. Lua folder below. Remove the ".lua" extension then extract. That was a workaround to upload it. https://tasvideos.org/UserFiles/Info/637879278660691914 Custom NES Font link https://fontstruct.com/fontstructions/show/406653 Feedback is appreciated.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
This game does not really lend itself to tasing very well. No glitches and all the solutions look exactly the same as with a casual playthrough as far as I can tell. Good music and nice graphics so Meh, otherwise it would be a No.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Wow this is exactly what a high score bullet hell tas should like. Loved the extremely unlikely dodging movements. The laser graphic glitching out on that one boss was amusing too. Easy yes vote!
CoolHandMike
Posted: 4/30/2022 10:36:29 PM SiteTerm to replace "Rejected"
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Rejected is fine with me. But if it must be changed, change it to something that implies it is not acceptable as is. Canceled does not really carry the meaning of who canceled it or why it did not get in which would be nice. Maybe instead have multiple statuses for rejection? Unaccepted: Unoptimized, or like Unaccepted: Obsolete Emulator, Unaccepted: Pending Updates, Unaccepted: Uses Emulator Bug, Unaccepted: Existing Tas Faster etc.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
X
CoolHandMike
Posted: 4/28/2022 12:13:04 AM SiteGame page maintenance
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Considering that a massive amount of games are not even originally English why not also include the original name? A lot of games are difficult to find using the English alphabet anyway. There are multiple different transliterations systems for languages, and some titles are not correct, incomplete due to human error. Also, in some Japanese games in many cases transliteration must be an educated guess since there are no pronunciation guides when they are using kanji in non standard ways. Having the original name as an alternate name would bypass those issues completely.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Dimon12321 wrote:
CoolHandMike wrote:
Heck yea! Going to have to read all those comments. What exactly was in that custom build though? Is that build public?
It's not public, but unlike all that console instability stuff, Doom replays can be freely played back on all Doom source ports with high Vanilla Doom compatibility: Chocolate Doom, Crispy Doom, PrBoom+, DSDA-Doom and XDRE. almostmatt1 may give additional info on his build, but from what I know, it has a custom interface (all those useful in-game values) for better convenience and a better input brute forcing mechanism.
Ok so the input can be played fine in other all Doom programs. Thanks.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Really wild tas! Lots of crazy stuff happening all over the place. Kind of wish there were some subtitles or something playing alongside the video. I think the only complaint I have is that it is a bit self indulgent at places, but this is a playaround so that is fine. Will probably watch this in little bits over the next couple weeks.
1 2
16 17