Posts for CoolHandMike


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CoolHandMike
Posted: 2/24/2022 2:02:06 AM SiteRetroacceptability of obsoleted TASes
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Interesting request. Not sure about the publishing, but making it easier to find rejected/cancelled for a game might result in a less of a loss of tricks/glitches. There are a few of those cases where a wrong setting or something would cause a game to get rejected for an otherwise perfectly acceptable tas. Those seem to be lost in gruefood.
CoolHandMike
Posted: 2/22/2022 7:29:42 PM GeneralRating: Death vs Deathless
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Another person and I are working on a tas and we have been wondering about how to get a better community response to our tas. Specifically whether to use a death to skip a large portion of a level or to go through it deathless. Typically which is looked upon more favorably?
CoolHandMike
Posted: 2/20/2022 4:48:14 AM SitePlayground Class Discussion (it's here!)
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
I am curious how it would work in the site. Is that fleshed out at all? As in how would I submit this? Instead of "Submit a Movie" would that maybe be split to a "Submit for Publication" and a "Submit to Playground" button? Then essentially the same flow as a normal submission?
CoolHandMike
Posted: 2/14/2022 5:58:35 PM Published movies#7320: Sniq's SNES Hook in 12:26.65
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Loved the zipping in the walls and floors. Too bad you cannot skip those auto scrollers.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Nice tas! Makes me want to get this game now. Also it would be a shame if a high quality tas like this was rejected by overly strict rules. Heck for most games I consider a game beaten when the big bad is taken down. Unless there is something like an important Escape Sequence, everything after the last boss, including credits is just gravy.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Going with a Meh. While this is a good example of TAS playing the levels and bosses all feel very samey. Also the game is excessively slow and laggy.
CoolHandMike
Posted: 9/20/2021 9:06:24 PM SiteJPN TAS Discord Server Banned
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Joined: 3/9/2019
Posts: 409
Way to ban everyone discord. Got my account back, but maybe I will just wash my hands of discord because of this fiasco.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Chanoyu wrote:
I can answer a few of those. The battle hopping is switching to the next character. In the final boss fight, skipping everyone's turn leads to a stamina refill as well. The -3 (+x in general) matters in the damage elements do, the bonus (or malus) is 12.5% * x. It does not matter for status magic though, so strengthen can be -3 no problem. Viper Manor I'm quite sure you have to find the code, which is random. In Marbule there are two shops next to each other. One sells normal elements, the other sells traps. I can't remember where the trap is used tho. I can't say about the final boss strat.
Good explanations!
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Ah that was funny. Liked how each enemy was either avoided or completely crushed. I really enjoyed Chrono Cross back in the day. it did several things very well or uniquely and I respected that. However once the story started to get shounen manga crazy and incredibly convoluted I had started to get lost. Too many characters prevented good character growth or focus. The best ending felt extremely incomplete and was just some text about taking care of the world and had no character focus. Now that I am done reminiscing I have a couple questions. Sometimes a character will hop in place during battle. Is that supposed to be some sort of attack cancel? Does -3 on the Color Magic make any difference from if it was -2 or -1? 34:00 In the Viper Manor do you have to actually find out the clues to the snake statue turning puzzle to continue? 1:14:15 It looks like you go back into the shop twice to buy? At the final boss why do you use multiple different types of Color Fill magic? Enjoyed watching the crazy damage after using color fills and high muscle buff on the character and then color fill on an enemy! Yes vote by the way.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Cool prototype. Too bad the textures are missing with really basic enemies. The frozen helis are strange looking.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Details man, details! I want to nerd out over this, but without really understanding what is going on it is hard to. That mini description could pass for a commodore 64 game, but this is a 5 and half hour long rpg with clearly lots of stuff going on!
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Yes vote. Interesting couple glitches. Thought the backwards jumping through walls (?) and the invisible glitches were the most entertaining. Also, that's a pretty brutal ending lol.
CoolHandMike
Posted: 9/1/2021 5:22:35 PM SiteSite Rewrite: Feedback and Testing Wanted
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Hmm I actually liked the older site's layout a bit better for the publication pages I think the problem is the lack of clear separation between elements. Also the lack of emphasis on labels ex: on the publication page when you see the mobile view it kind of looks like just a couple paragraphs. Some light thin borders I think would help separation. Also maybe some bolding or increased font weight for the category labels. Some alternating colors for lines could help too. Otherwise this is definitely an improvement so far since the current version does not even have a responsive design. Nice! ex: https://tasvideos.mistflux.net/3395M
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Well, I was expecting a bit more based on the description of various political and religious references and the intro with the text "Determined to Disturb", but I honestly did not see any. Maybe that one with the Moon and some animals pictures? Anyway the puzzles were pretty much the same mechanics with throwing blocks, although there were some interesting glitches like the dupped blocks. I did like the level esthetics with the various designs. Last boss was too long so I had to skip ahead on that. Going with a Meh vote. Also on that uno game board on the last two throws, could you instead throw against wall closest to the respective white grouping instead of having to cross to the other side? Around 8:07
Editor,Experienced Forum User,Published Author,Player   (209.5)

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Great looking game. Reminds me heavily of Aladdin. The pixelated dad at the end was surprising. Thought the author was simply talking about the pixelation as in snes pixelation...not the actual atari character lol. Had fun watching this, Yes vote.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
Crazy stuff! Hilarious to see games like these rpgs be reduced to mere minutes through the uses of strange bugs. Yes vote.
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
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It is a shame how they made this game. With something like a spy / action series they could have made this a much more exciting game. Instead it is mostly walking and gratuitous amounts of flipping switches. There is very little action in this tas besides walking and that one jumping section. Maybe this game is a bit better if you play normally, but I found this mostly low key. Bad music too. No vote.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
FractalFusion wrote:
I personally have never found any Family Feud TAS "funny" (that's not really the point of a TAS now is it) but that's just me. So they are all equal to me. I cannot understand how so many in this topic are pretending that Family Feud TASes can be "compared" or "improved". That notion sounds ridiculous.
So all games, movies, and other forms of entertainment are all equally satisfying and entertaining to you? So TOCA or Desert Bus are equally as entertaining as the recent Smash Bros playarounds?
CoolHandMike
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The problem is that the solutions need to answer the question since this is a quizshow. The best answers here do that, but most feel like a madlib. The original is hilarious with those. However the worst sin was that you spelled cylinder wrong.
Editor,Experienced Forum User,Published Author,Player   (209.5)

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That was Awesome! Hell yea! Hagane is one of those games that I really enjoyed despite its quirks. Great job finding that hidden warp room and getting into it!
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
AngerFist wrote:
CoolHandMike wrote:
What exactly does the term Demonstration mean in this context anyway? To me the term demo kind of imparts a meaning of something shown as a proof of concept that may not necessarily be the full featured product. Would a demo have to be a full complete playthrough? Would it even have to be optimized?
Maybe something like this? https://youtu.be/cFwpDRJuAp8
Yea that is pretty cool! Too bad about the desyncs. I would vote to give something like that more attention as Demo.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
I liked this. No huge variation in stages, but the game is not super long so it was fine. Nice music and the commentary kept it fresh. Interesting movement variations on how to deal with enemies at times. Thought the note on the invincibility frames sometimes being less when you rapid fire the bazooka on that one boss was weird. Wonder why that would be? Yes vote.
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Not exactly what I was expecting from Assassin's Creed, but this game still looks surprisingly good. Lots of jumping around with some interesting looking "teleport grabs". Cool OOB tricks all over the place. The fighting seems really fast with lots of insta kills. Good submission and an easy yes vote!
CoolHandMike
Posted: 7/18/2021 3:22:00 PM Post subject: Re: Vault Expansion Discussion SiteStandard Class Discussion (formerly Vault Expansion)
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Joined: 3/9/2019
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feos wrote:
How would you decide when there's too many branches if you had absolute freedom?[/b]
Judge depending on input and gameplay similarity together. So only reject branches that offer only purely cosmetic changes.
CoolHandMike
Editor,Experienced Forum User,Published Author,Player   (209.5)

Joined: 3/9/2019
Posts: 409
How random is this game? Can you fix any menu mistakes and level 1 and still have the game sync to the end?
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