Posts for CoolHandMike


1 2
7 8 9
23 24
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
EZGames69 wrote:
CoolHandMike wrote:
This is 99% text. No vote.
Don’t worry, here’s a movie that’s 100% text: [3882] DOS The Hitchhiker's Guide to the Galaxy by c-square in 00:12.68
Ugh, pure text! That's even worse! Wish Spikestuff would do some fighting game playarounds...
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
This is 99% text. No vote.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
BlueMania X wrote:
which playaround or speedrun?
Your Astra Superstars TAS looks like it could be a playaround. Did you mean to complete the game as fast as possible? Edit: What is your native language? Indonesian?
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
That was a really good Kaizo style hack. Yes vote. Get out of my room!
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
To be clear I voted Yes for this one. To me the goal of making tases and watching them is to have fun. Judging and processing tases should not be more important than the actual tases themselves. If a rule is cumbersome than drop it.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Nice job with the re-routing. Must have been difficult to constantly see you falling behind in time to hope the end would save time.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
This looks more like one for playground because there is so much variation. If that is what you are going for then it might be good to lean into that aspect. Almost every tas fighting game that goes for speed has narrowed things down to very specific techniques or combos that are reused over and over again with few exceptions. Fun looking fighting game too so good choice for a game though. Liked how this was done.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Uh that is not playing at the right speed.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Being able to essentially use up next to no soldiers and keep rolling them over is really effective. Yes vote.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Thought going under the pipes was good, but there is not much here to see. Also what is with the best ending?
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
I thought the movement and paths looked good even though I know nothing about this game. Was I entertained? Yes. How is the cheat code even done though?
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Would be better if there was more gameplay here than just pressing a single button a couple times.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
That damage output of Tifa's becomes really insane really quickly so that was fun to see. What was the final setup for Tifa? Powersoul / Curse Ring / Gigas Armlet with Added Cut linked to Deathblow materia? Nice to see a version with no slots as well. Yes vote.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
I highly recommend looking at some of the other Mega Man runs on this site.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Hah I forgot I used to own this odd playing game. Like the jumping tech. Never was able to beat this as a kid. Yes vote.
discord: CoolHandMike#0352
Post subject: BizHawk Lua Tutorial Recreate Inventory Menu
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
BizHawk Lua Tutorial Recreate Inventory Menu From Zelda 2 Link to video Tutorial on using Lua to recreate an inventory screen in Bizhawk. Lua folder below. Remove the ".lua" extension then extract. That was a workaround to upload it. https://tasvideos.org/UserFiles/Info/637879278660691914 Custom NES Font link https://fontstruct.com/fontstructions/show/406653 Feedback is appreciated.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
This game does not really lend itself to tasing very well. No glitches and all the solutions look exactly the same as with a casual playthrough as far as I can tell. Good music and nice graphics so Meh, otherwise it would be a No.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Wow this is exactly what a high score bullet hell tas should like. Loved the extremely unlikely dodging movements. The laser graphic glitching out on that one boss was amusing too. Easy yes vote!
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Rejected is fine with me. But if it must be changed, change it to something that implies it is not acceptable as is. Canceled does not really carry the meaning of who canceled it or why it did not get in which would be nice. Maybe instead have multiple statuses for rejection? Unaccepted: Unoptimized, or like Unaccepted: Obsolete Emulator, Unaccepted: Pending Updates, Unaccepted: Uses Emulator Bug, Unaccepted: Existing Tas Faster etc.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
X
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Considering that a massive amount of games are not even originally English why not also include the original name? A lot of games are difficult to find using the English alphabet anyway. There are multiple different transliterations systems for languages, and some titles are not correct, incomplete due to human error. Also, in some Japanese games in many cases transliteration must be an educated guess since there are no pronunciation guides when they are using kanji in non standard ways. Having the original name as an alternate name would bypass those issues completely.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Dimon12321 wrote:
CoolHandMike wrote:
Heck yea! Going to have to read all those comments. What exactly was in that custom build though? Is that build public?
It's not public, but unlike all that console instability stuff, Doom replays can be freely played back on all Doom source ports with high Vanilla Doom compatibility: Chocolate Doom, Crispy Doom, PrBoom+, DSDA-Doom and XDRE. almostmatt1 may give additional info on his build, but from what I know, it has a custom interface (all those useful in-game values) for better convenience and a better input brute forcing mechanism.
Ok so the input can be played fine in other all Doom programs. Thanks.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Really wild tas! Lots of crazy stuff happening all over the place. Kind of wish there were some subtitles or something playing alongside the video. I think the only complaint I have is that it is a bit self indulgent at places, but this is a playaround so that is fine. Will probably watch this in little bits over the next couple weeks.
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Heck yea! Going to have to read all those comments. What exactly was in that custom build though? Is that build public?
discord: CoolHandMike#0352
CoolHandMike
He/Him
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
When bouncing off enemies can you not get extra height?
discord: CoolHandMike#0352
1 2
7 8 9
23 24