Posts for Cpadolf


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Holy crap, I completely missed this due to the quick rejection. Luckily I eventually saw the link at metroid2002 so I could see this. Very cool that you did this, it was always something I had wanted to do, but never got enough motivation for. Also nice to see that the time differential for NTSC and PAL pretty much goes right in line with what some testing of mine had led me to believe (for unassisted runs). And my face hit the god damned desk upon realizing that it is faster to skip the Baby Metroid sequence without using a shinespark. So. Fucking. Obvious =/
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Hooray, Super Metroid is not the worst anymore!
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Actually we pretty much never got anywhere. We were up to Green Brinstar, but essentially nothing was changed from the glitched run, and then we got stuck in the planning stages + debating how we should use X-ray (and I had some other TAS which took priority at the time).
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I'm afraid not. I haven't heard from spoofer in a long time (though I'm rarely on MSN anymore so that might have something to do with it), and I myself have not been TASing a lot lately in general. I hope to come back to this eventually, but right now there is no progress being made.
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You can use X-ray while crouching, but not if you are forced into a crouching position (like when you spinjump into a 2 bock high gap). You must land in the door in a way that makes you stand up, and the you crouch and start doing the X-ray climb. You can't do it in a standing position, it makes no sense anyway since the entire point of the glitch is to force yourself to stand up from a crouching position.
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You need to start from a crouching position. And you should do the pattern like this. Press B for one frame. Hold nothing for 11 frames. Press back for 1 frame. Hold nothing for 1 frame. Press down for 1 frame. Hold nothing for 4 frames. Repeat. Dunno if it is still in SM:R though, but I see no reason why it shouldn't (I don't think it was known as a big game breaking glitch at the point of the hacks making). And this should probably have gone in the already existing SM:R thread. http://tasvideos.org/forum/viewtopic.php?t=3766
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Damn, that was super awesome. Although I have liked the Gimmick runs I've never been a huge fan, but this one was just fantastic. Ja för bövelen!
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Very thought provoking.
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moozooh wrote:
Another one of my favorite games craftily destroyed by Cpadolf. This once again confirms that your taste in games is very compatible with mine. :) This run is just brilliant from every standpoint. Are you going to try the second game as well? I reckon that one can be optimized even better.
Yeah, I'll probably do it :)
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That saved a frame for an unknown reason. EDIT: Double checked, I remembered it wrong. Actually that last shot does hit, and if I didn't fire it the boss wouldn't die. It seems that the last shot always goes through the boss.
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Very good, yes vote.
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I basically dropped out on TASing for a while due to, well, life. And so I didn't work on this for a really long time. But I actually picked it up again recently, and I'm currently pretty close to the end, so I expect to be done pretty soon.
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This was the first game I though of when seeing DOS TASing was possible. Lovely nostalgia :)
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You are the coolest guy ever. Seriously.
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Sir VG wrote:
Personally, I'd like to see somebody beat the snot out of Saturn's time on Super Metroid Impossible. THAT is a hack to watch.
http://dehacked.2y.net/microstorage.php/info/362875125/Cpadolf-Super%20Metroid%20Possible.smv http://www.youtube.com/watch?v=elYE0VdGiME http://www.archive.org/details/SMI_TAS_49_Cpadolf I think it's a pretty nice run (though outdated in many regards), but it's much to similar to the original to have any place published on this site. Anyway. I really don't think a 101% run was a good idea for this hack. It's quite small in size so a lot of the items are just crammed together, and the actions is constantly interrupted by the pickup message. A any% run would probably be a lot more interesting. However, even then I doubt this is a very good hack for a TAS. The Boostball and keeping your running speed after jumps where nice, but the messed up gravity is very annoying, and the level design didn't seem too good, not for a TAS at least (and made even worse from having to run of to pick up a random upgrade every two seconds). You definitely did a good job with what you had, but I don't think this hack is worthy to for publication.
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I like the frame count.
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Nah, TASVideos is what it would look like if the South Koreans dropped Starcraft and started pro-teams focused on speedrunning instead.
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Great run, a lot more interesting than any other Tetris movie I have seen so far.
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Mindbogglingly innovative and massively groundbreaking. A milestone in technical achievement. The Citizen Cane of TASes. Nothing will ever be the same again. These are only a few of the things that can be said about this epic masterpiece.
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Yes but for a while it remained in the workbench even after I rejected it, and the thread still marked it as new while the actual submission page showed it as rejected. No idea why, but everything seems to be fine and dandy now anyway :)
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Uh... why did this stay in the workbench?
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Zurreco wrote:
1) Does walking in a straight line for a certain amount of time actually increase your walking velocity, or am I just imagining that in the air ducts near the end?
No, you accelerate to max speed almost instantly. I think what happens is that the game starts to lag less due to not so much happening on screen, and therefore everything seems to go faster.
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I was going to update the submission text with some more info on the run, but I didn't really figure out anything worthwhile to say. So if there is something specific anyone think is questionable in the run, just ask about it.
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NitroGenesis wrote:
A horrible game made into a great TAS. The glitches were funny. Easy yes vote, and can I try to make a proper encode?
Yes, please do :)
Mukki wrote:
I remember trying to improve ideamagnate's run a while back, but this game desyncs massively and I gave up quickly. Did you find a way to fix this, out of curiosity?
I actually didn't get a single desync. Maybe it was fixed in a later revision of Gens.
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